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Haoran Li

Publications and source records attributed to Haoran Li.

At least 73 records · Page 4Linked to original sources

OmniVTA: Visuo-Tactile World Modeling for Contact-Rich Robotic Manipulation

Contact-rich manipulation tasks, such as wiping and assembly, require accurate perception of contact forces, friction changes, and state transitions that cannot be reliably inferred from vision alone. Despite growing interest in visuo-tactile manipulation, progress is constrained by two persistent limitations: existing datasets are small in scale and narrow in task coverage, and current methods treat tactile signals as passive observations rather than using them to model contact dynamics or enable closed-loop control explicitly. In this paper, we present \textbf{OmniViTac}, a large-scale visuo-tactile-action dataset comprising $21{,}000+$ trajectories across $86$ tasks and $100+$ objects, organized into six physics-grounded interaction patterns. Building on this dataset, we propose \textbf{OmniVTA}, a world-model-based visuo-tactile manipulation framework that integrates four tightly coupled modules: a self-supervised tactile encoder, a two-stream visuo-tactile world model for predicting short-horizon contact evolution, a contact-aware fusion policy for action generation, and a 60Hz reflexive controller that corrects deviations between predicted and observed tactile signals in a closed loop. Real-robot experiments across all six interaction categories show that OmniVTA outperforms existing methods and generalizes well to unseen objects and geometric configurations, confirming the value of combining predictive contact modeling with high-frequency tactile feedback for contact-rich manipulation. All data, models, and code will be made publicly available on the project website at https://mrsecant.github.io/OmniVTA.

cs.RO↗

LoViF 2026 Challenge on Human-oriented Semantic Image Quality Assessment: Methods and Results

This paper reviews the LoViF 2026 Challenge on Human-oriented Semantic Image Quality Assessment. This challenge aims to raise a new direction, i.e., how to evaluate the loss of semantic information from the human perspective, intending to promote the development of some new directions, like semantic coding, processing, and semantic-oriented optimization, etc. Unlike existing datasets of quality assessment, we form a dataset of human-oriented semantic quality assessment, termed the SeIQA dataset. This dataset is divided into three parts for this competition: (i) training data: 510 pairs of degraded images and their corresponding ground truth references; (ii) validation data: 80 pairs of degraded images and their corresponding ground-truth references; (iii) testing data: 160 pairs of degraded images and their corresponding ground-truth references. The primary objective of this challenge is to establish a new and powerful benchmark for human-oriented semantic image quality assessment. There are a total of 58 teams registered in this competition, and 6 teams submitted valid solutions and fact sheets for the final testing phase. These submissions achieved state-of-the-art (SOTA) performance on the SeIQA dataset.

cs.CV↗

Operationally Feasible Synthetic Power-Grid Scenarios via Learning the AC-Operable Joint Distribution

Synthetic power-grid scenarios are essential for planning, resilience assessment, contingency analysis, and data-driven power-system applications. Recent synthetic grid generation methods have improved structural realism and operational feasibility by incorporating engineering knowledge through post-generation validation, optimization, or physics-aware generation. However, generated scenarios may still exhibit low AC feasibility and robustness, limiting their practical value for downstream power-system studies. This paper proposes a feasibility-aware distribution-learning framework that learns the AC-operable joint distribution of network topology, branch electrical parameters, and time-varying load profiles. Instead of enforcing feasibility after generation, the proposed framework incorporates AC power-flow convergence and operational constraints into hierarchical diffusion-based distribution learning. This enables the generator itself to produce operationally feasible grid scenarios through efficient diffusion sampling. The hierarchical architecture decomposes the high-dimensional generation task into three engineering-motivated stages: topology and bus-attribute generation, branch-parameter generation conditioned on the generated structure, and load-profile generation conditioned on both network structure and electrical characteristics. Experiments on benchmark systems demonstrate that the proposed framework significantly improves operational feasibility and contingency robustness while maintaining strong statistical fidelity and eliminating optimization-based post-processing.

cs.LG↗

Rethinking Self-Evolving Agent Skills: Feedback Dynamics over Multiple Rounds

Self-evolving skill systems promise to improve agents by turning execution feedback into persistent skill updates without changing the underlying model. Yet it remains unclear when further evolution helps, how successful and failed trajectories shape revision, and whether extra test-time computation can recover the same gains. To address these questions, we present a controlled evaluation framework across five benchmarks and three models. Our primary study contains 42 feedback runs across 14 supported model-benchmark settings. Within each setting, we hold the executor and optimizer configuration, revision procedure, validation rule, and round budget fixed, while varying only the feedback shown to the optimizer: successes and failures (Normal), failures only, or successes only. Evolution is sparse: only 55 of 388 candidates establish byte-distinct validation bests. Validation-based selection chooses an evolved skill in 11 of 14 settings, nine of which improve released-test performance. All 11 selections come from feedback conditions that include failed trajectories, although the relative ranking of Normal and Fail-only varies across settings. Validation and downstream evaluations on test, robustness, and transfer sometimes favor different feedback views. A broader SearchQA analysis covering eight models shows similarly sparse, feedback-dependent dynamics. In the GPT-5.5 test-time-scaling controls, oracle Parallel Sampling comes within 0.43 points of the evolved SearchQA skill but remains 30.96 points behind on SpreadsheetBench; Sequential Refinement recovers neither gain. Overall, persistent skill self-evolution is better understood as sparse, validation-filtered search with model- and benchmark-dependent returns, rather than steady improvement from additional rounds. The implementation is available at https://github.com/HKUST-KnowComp/rethinkskill.

cs.SE↗

RLPF: Reinforcement Learning from Performance Feedback for Code Generation

Code models are increasingly trained with execution feedback, but most training signals still stop at correctness. This leaves an important gap for systems code: two programs can pass the same tests while differing greatly in runtime. We study how to train code agents to prefer faster correct implementations, rather than treating efficiency only as an evaluation metric. The key difficulty is that runtime is a fragile reward. It is meaningful only after a program is correct, varies across tasks, and gives little guidance when most sampled programs fail to compile or run. We propose \textbf{RLPF}, reinforcement learning from performance feedback, which turns execution outcomes into a staged reward. Failed programs are ordered by execution progress, while correct programs are ranked by their relative improvement from the baseline toward the expert reference. This gives useful feedback before correctness and performance-sensitive feedback after correctness. Fine-tuning Qwen3-32B with RLPF on PerfCodeBench raises correct-and-runnable solutions from $11.1\%$ to $54.6\%$ and improves relative efficiency from $8.1\%$ to $38.6\%$. The trained model becomes competitive with stronger open-weight systems, and its optimization behavior transfers modestly to EffiBench-X. Additional studies show that model-generated references provide useful but weaker supervision, and that the full composite reward is more reliable than correctness-only or runtime-only baselines. These results suggest that code agents can be trained not only to pass tests, but also to optimize the programs they write.

cs.LG↗

Self Gradient Forcing: Native Long Video Extrapolation

Recent autoregressive video diffusion methods are increasingly built upon Self Forcing, where the student is trained on histories produced by its own rollout rather than ground-truth video contexts. This reduces exposure bias, but the historical key-value cache is still used by future frames only as frozen rollout state. As a result, future losses cannot supervise how earlier generated latents should be written into more useful keys and values for later video-latent generation. We call this the historical context-gradient gap. We propose Self Gradient Forcing (SGF), a two-pass training strategy that restores this missing supervision signal without backpropagating through the full serial rollout. Pass 1 performs a no-gradient autoregressive rollout matching inference and, at a sampled denoising exit step, records both the self-generated context and the noisy latents fed to the model. Pass 2 performs parallel context-gradient reconstruction for the recorded exit step. The generated context is used as stop-gradient clean-latent input, while the model recomputes the context KV representations and future-to-context causal attention. Thus, SGF provides the missing memory-writing supervision within the native autoregressive training objective, using losses on future video latents to train the model to encode context into more effective causal memory. Across extensive long-horizon frame-wise and chunk-wise experiments under different initializations, SGF achieves stronger native long-video extrapolation than Self Forcing, especially in subject identity, background/layout consistency, and temporal stability. Remarkably, using only a 5-second training window, SGF can extrapolate to videos lasting several minutes. Code and models will be released to advance research on autoregressive video generation.

cs.CV↗

A Self-Evolving Agent for Longitudinal Personal Health Management

Personal health management unfolds over repeated encounters, yet most health AI systems treat each request in isolation. We developed HealthClaw, an open-source agent architecture that updates support as a person's routines, preferences, measurements and risks change. It separates shared safety rules and medical knowledge from private longitudinal memory containing profile facts, reusable procedures and episodic traces. After each episode, induction determines what should update the profile, revise a procedure, remain episodic or be excluded. We evaluated HealthClaw with a synthetic year-long benchmark and nine 200-case biomedical tasks. Across 900 longitudinal support probes, answer accuracy increased from 0.2% with current-query prompting to 45.7% with HealthClaw, while prompt-side context exposure was 71.7% lower than with full-history prompting. In 100 privacy probes, HealthClaw produced higher privacy-aware answer quality and fewer unsafe disclosures than both baselines. Across the biomedical tasks, the mean absolute gain in the task-specific primary metric was 27.0 percentage points, and seven gains remained significant after false-discovery-rate correction. These offline benchmarks support governed, self-evolving memory for longitudinal personal health agents, although clinical effectiveness requires prospective evaluation. HealthClaw is publicly available at https://github.com/HC-Guo/HealthClaw.

cs.AI↗

PerfCodeBench: Benchmarking LLMs for System-Level High-Performance Code Optimization

Large language models (LLMs) can often generate functionally correct code, but their ability to produce efficient implementations for performance-critical systems tasks remains limited. Existing code benchmarks mainly emphasize correctness or algorithmic problem solving, while realistic systems-level optimization is still underexplored. To address this gap, we introduce PerfCodeBench, an executable benchmark for evaluating LLMs on high-performance code optimization. The tasks require system-level implementation choices, hardware-aware optimization, and careful handling of performance bottlenecks. Each task includes executable correctness checks, a baseline implementation, and a reference optimized solution. This allows us to evaluate both correctness and runtime-oriented efficiency. Our evaluation on a broad set of state-of-the-art LLMs shows a clear gap between model-generated code and expert-optimized implementations. The gap is especially large on tasks involving parallelism and GPU operations. Current models also show weaknesses in cross-language robustness and in consistently reaching expert-level efficiency. These results suggest that performance-aware evaluation are still needed. LLMs should move beyond generating merely correct code toward producing efficient systems software. We submit the benchmark data, evaluation infrastructure, and complete logs of all LLMs-generated code at https://anonymous.4open.science/r/perfcodebench-7CDE.

cs.SE↗

Let RGB Be the Language of Vision

This work introduces a unified formulation for vision models, where diverse forms of visual information beyond natural images, such as masks, depth maps, and other structured visual signals, are all represented as RGB images, while general visual tasks can be converted into a common RGB-to-RGB image editing problem. In this paradigm, different types of visual information internally share the same encoding and decoding architecture and parameters as natural images, enabling a single model to transfer across tasks through a unified visual interface, in a way analogous to how language models operate over text. We refer to this formulation as RGB In and RGB Out (RINO). Built upon a generic image editing backbone without task-specific fine-tuning, RINO demonstrates robust and competitive zero-shot performance on both dense understanding tasks such as segmentation and depth estimation (where we unify outputs as RGB), and dense-conditioned generation tasks such as pose-to-image generation (where we unify inputs as RGB). We hope this study provides useful insights toward general unified vision-language systems, where diverse visual tasks can be expressed, interpreted, and solved through a shared visual language. Code is available at https://github.com/yangtiming/RINO.

cs.CV↗

Adaptable Regularized CCA Tests for Independence of High-Dimensional Random Vectors

We propose an adaptable testing procedure for independence between two high-dimensional random vectors. The method incorporates ridge regularization and principal component-based dimension reduction into the canonical correlation analysis (CCA) framework, thereby stabilizing classical test statistics in high-dimensional settings. Depending on the reduced dimension, we develop both a regularized likelihood ratio test and a regularized largest-root test to accommodate different testing scenarios. We establish the asymptotic behavior of the proposed procedures under both the null hypothesis and representative alternatives, and further develop a data-driven method for selecting the regularization parameter. Extensive simulation studies demonstrate favorable finite-sample performance across a broad range of settings.

stat.ME↗

Laser Cooling and Hyperfine Measurements of Radium-225 Ions

$^{225}$Ra$^+$ ions (nuclear spin $I=1/2$) have transitions that are first-order insensitive to magnetic field noise, which is advantageous for optical clocks and quantum information science. We report on laser cooling and trapping of $^{225}$Ra$^+$ ions and hyperfine splitting measurements of the ion's $\mathrm{7s}$ $^2\mathrm{S}_{1/2}$, $\mathrm{7p}$ $^2\mathrm{P}_{1/2}$, and $\mathrm{6d}$ $^2\mathrm{D}_{3/2}$ states. We measured the ground state hyperfine constant, $A(\mathrm{S}_{1/2}) =$ $-27.684511052(5)$ $\mathrm{GHz}$, and the quadratic Zeeman coefficient, $C_2 =$ $142.3(1.0)$ $\mathrm{Hz\ G}^{-2}$, of the $^2\mathrm{S}_{1/2} (F=0, m_F = 0) \leftrightarrow~^2\mathrm{S}_{1/2} (F=1, m_{F} = 0)$ transition. Our result addresses a discrepancy in the literature for the ground state hyperfine splitting. We measured the hyperfine constants of the $^2\mathrm{P}_{1/2}$ state, $A(\mathrm{P}_{1/2}) =$ $-5.447(4)$ $\mathrm{GHz}$, and the $^2\mathrm{D}_{3/2}$ state, $A(\mathrm{D}_{3/2}) =$ $-619.7(1.1)$ $\mathrm{MHz}$. We also performed state preparation and measurement using the ground state hyperfine levels and realized a fidelity of $0.9951(9)$.

physics.atom-ph↗

VT-WAM: Visual-Tactile World Action Model for Contact-Rich Manipulation

Contact-rich manipulation requires policies to react to local deformation, pressure, slip, and friction, yet these cues are temporally sparse and often invisible in visual observations. Existing visual-tactile policies usually feed tactile observations directly into action prediction, but rarely model tactile deformation dynamics during action generation. In this paper, we introduce VT-WAM, a Visual-Tactile World Action Model that jointly learns future visual prediction, tactile deformation prediction, and action prediction within a unified flow matching framework. In particular, VT-WAM introduces (1) Asymmetric Mixture-of-Transformers (MoT) attention to bridge a first-frame visual anchor with temporal tactile dynamics, and (2) contact-gated Action-Visual-Tactile Attention Guidance (AVTAG) to encourage action queries to rely on tactile evidence during contact phases. Across six real-world contact-rich manipulation tasks, VT-WAM achieves a 71.67% average success rate, outperforming Fast-WAM by 26.67% and OmniVTLA by 35.84%. Ablations demonstrate that modeling tactile deformation dynamics and guiding contact-phase tactile attention are both important for contact-rich tasks. Project website: https://vt-wam.github.io/.

cs.RO↗

Building a Scalable, Reproducible, Evaluatable, and Closed-Loop Simulation Environment Foundation for Embodied Intelligence

This paper presents a cloud-native simulation infrastructure framework for embodied intelligence that supports large-scale training, standardized evaluation, and simulation-based data collection. The framework unifies simulation environment generation, task execution, trajectory collection, model evaluation, data management, and cloud services into a scalable and reproducible platform. To address the high cost, limited scalability, and poor reproducibility of real-world robotic data collection, the framework adopts cloud-native technologies including elastic resource scheduling, containerized simulation, unified data management, and service-oriented system design, enabling efficient large-scale simulation for multi-model and multi-task workloads. Built on a four-layer architecture, the framework provides standardized environment assets, automated task generation, trajectory collection, benchmark evaluation, and closed-loop data optimization. It further integrates representative systems including D-VLA, RL-VLA3, Sword, and Pre-VLA to support scalable simulation, dynamic scheduling, visual augmentation, and real-time data filtering. We argue that cloud-native simulation infrastructure provides a unified foundation for data generation, model training, standardized evaluation, and real-world deployment, and will play a key role in the future development of embodied intelligence.

cs.RO↗

Reinforcement Learning with a Bilevel World-Model Architecture for Scan-Order Optimisation in Laser Directed Energy Deposition

Scan-order design in laser directed energy deposition (LDED) is a delayed, path-dependent thermo-mechanical decision problem, because sequence quality becomes observable only after the complete deposition and cooling cycle. This work formulates LDED scan-order optimisation as a finite-horizon, permutation-constrained reinforcement-learning problem and develops a bilevel finite-element-teacher-labelled AI workflow. A surrogate-assisted teacher-guided optimisation loop learns the Abaqus-labelled response landscape and provides a tractable terminal-reward environment for policy training. A frozen Maskable Proximal Policy Optimization (MaskablePPO) policy is then used to generate legal scan-order candidates, which are independently validated through Abaqus thermo-mechanical simulations. The results show bounded, N-dependent policy-generation value rather than record-level dominance over the mature surrogate-assisted optimiser. The strongest scan orders are obtained by the teacher-guided surrogate loop, whereas PPO autonomously reaches competitive regions of the native response landscape, with stronger rank concentration at smaller track counts and a clear reliability boundary at longer horizons. The teacher-labelled landscape further supports a physically gated lexicographic reward hierarchy in which warpage admissibility is the primary constraint, plastic strain acts as a safety filter and residual-stress-related improvement is pursued conditionally within the admissible region. Validated sequences also reveal an interpretable scale-separated ordering tendency that combines global spatial dispersion with local structured grouping. This workflow provides a route from fixed scan-rule selection toward finite-element-teacher-validated policy generation, while preserving independent finite-element validation as the final physical gate.

cs.LG↗

WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL

Reinforcement learning (RL) promises to unlock capabilities beyond imitation learning for Vision--Language--Action (VLA) models, but its requirement for massive real-world interaction prevents direct deployment on physical robots. Recent work attempts to use learned world models as simulators for policy optimization, yet closed-loop imagined rollouts inevitably suffer from hallucination and long-horizon error accumulation. Such errors not only degrade visual fidelity, but also mislead policy optimization by providing unreliable learning signals. We propose WoVR, a reliable world-model-based RL framework for post-training VLA policies. Instead of assuming a faithful world model, WoVR explicitly regulates how RL interacts with imperfect imagined dynamics. It improves rollout stability through a controllable action-conditioned video world model, reshapes imagined interaction to reduce effective error depth via Keyframe-Initialized Rollouts, and maintains policy--simulator alignment through World Model-Policy co-evolution. Extensive experiments demonstrate that WoVR enables stable long-horizon imagined rollouts and effective policy optimization, achieving superior LIBERO performance and consistent real-world gains across multiple robotic platforms. These results show that world models can serve as practical simulators for RL when hallucination is explicitly controlled. Additional visualization results are available at https://wovr-corl.github.io.

cs.RO↗

X-DiffVLA: X-Embodied Diffusion Action Heads for Vision-Language-Action Models

Learning universal policies from cross-embodied data remains a fundamental challenge in robotics. Although Vision-Language-Action (VLA) models are pre-trained on large and diverse datasets, they typically rely on embodiment-specific fine-tuning to achieve strong performance in downstream tasks. This requirement severely limits their generalization capability and restricts knowledge transfer across embodiments performing similar tasks. To overcome these limitations, we focus on cross-embodied settings with shared robotic bases and heterogeneous end-effectors, and propose X-DiffVLA, a diffusion-based VLA model featuring a unified cross-embodied action head. X-DiffVLA can leverage the generative strengths of diffusion models to capture both the diversity and latent correlations in cross-embodied datasets. Specifically, we introduce Embodiment Forcing, a classifier-free guidance technique to implicitly steer action generation toward embodiment-specific functional components, capturing fine-grained structural nuances without explicit supervision. In addition, a Morphological Tree Diffusion approach is designed to strengthen behavioral correlations across diverse end-effectors, maximizing the transferability of heterogeneous demonstrations. Experimental results across RoboCasa and Isaac Gym, covering different embodiments from grippers to dexterous hands, show that X-DiffVLA achieves state-of-the-art performance, with improvements of 15.3% and 12.5%, respectively. Real-world evaluations further validate the robustness of the proposed framework and its effectiveness in scalable cross-embodied policy learning.

cs.RO↗

FORCE: Efficient VLA Reinforcement Fine-Tuning via Value-Calibrated Warm-up and Self-Distillation

Vision-Language-Action (VLA) models are often constrained by the imitation ceiling imposed by sub-optimal data. While Reinforcement Learning (RL) fine-tuning can surpass this limit, it is notoriously sample inefficient. This challenge arises from two core issues: (1) catastrophic initial unlearning due to an unstable Q-function and (2) inefficient policy updates caused by low-quality exploration data, often forcing a reliance on costly human interventions. We introduce FORCE, a 3-stage framework that stabilizes fine-tuning by tackling both issues. FORCE first incorporates a Value-Calibrated Warm-Up phase, utilizing on-policy rollouts to mitigate the distributional shift of the Q-function. Subsequently, during the online stage, this calibrated Q-function acts as a filter for both the policy's own action proposals and expert data, ensuring only high-value actions are used for the policy update. We evaluate FORCE on various simulation and real-world tasks, and the result shows that FORCE achieves a 79% absolute improvement in success rates and outperform prior RL methods by 10%, while accelerating training by 32.5%. Critically, it mitigates the common success rate drop and achieves this robust performance without human intervention, marking a significant step towards deploying capable and autonomous robotic agents.

cs.RO↗

Towards Practical Lossless Neural Compression for LiDAR Point Clouds

LiDAR point clouds are fundamental to various applications, yet the extreme sparsity of high-precision geometric details hinders efficient context modeling, thereby limiting the compression speed and performance of existing methods. To address this challenge, we propose a compact representation for efficient predictive lossless coding. Our framework comprises two lightweight modules. First, the Geometry Re-Densification Module iteratively densifies encoded sparse geometry, extracts features at a dense scale, and then sparsifies the features for predictive coding. This module avoids costly computation on highly sparse details while maintaining a lightweight prediction head. Second, the Cross-scale Feature Propagation Module leverages occupancy cues from multiple resolution levels to guide hierarchical feature propagation, enabling information sharing across scales and reducing redundant feature extraction. Additionally, we introduce an integer-only inference pipeline to enable bit-exact cross-platform consistency, which avoids the entropy-coding collapse observed in existing neural compression methods and further accelerates coding. Experiments demonstrate competitive compression performance at real-time speed. Code will be released upon acceptance. Code is available at https://github.com/pengpeng-yu/FastPCC.

cs.CV↗