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Haoran Xu

Publications and source records attributed to Haoran Xu.

At least 91 records · Page 5Linked to original sources

ESPPU INPUT: C$^3$ within the "Linear Collider Vision"

The Linear Collider Vision calls for a Linear Collider Facility with a physics reach from a Higgs Factory to the TeV-scale with $e^+e^{-}$ collisions. One of the technologies under consideration for the accelerator is a cold-copper distributed-coupling linac capable of achieving high gradient. This technology is being pursued by the C$^3$ collaboration to understand its applicability to future colliders and broader scientific applications. In this input we share the baseline parameters for a C$^3$ Higgs-factory and the energy reach of up to 3 TeV in the 33 km tunnel foreseen under the Linear Collider Vision. Recent results, near-term plans and future R\&D needs are highlighted.

physics.acc-ph↗

Adapters for Altering LLM Vocabularies: What Languages Benefit the Most?

Vocabulary adaptation, which integrates new vocabulary into pre-trained language models, enables expansion to new languages and mitigates token over-fragmentation. However, existing approaches are limited by their reliance on heuristics or external embeddings. We propose VocADT, a novel method for vocabulary adaptation using adapter modules that are trained to learn the optimal linear combination of existing embeddings while keeping the model's weights fixed. VocADT offers a flexible and scalable solution without depending on external resources or language constraints. Across 11 languages-with diverse scripts, resource availability, and fragmentation-we demonstrate that VocADT outperforms the original Mistral model and other baselines across various multilingual tasks including natural language understanding and machine translation. We find that Latin-script languages and highly fragmented languages benefit the most from vocabulary adaptation. We further fine-tune the adapted model on the generative task of machine translation and find that vocabulary adaptation is still beneficial after fine-tuning and that VocADT is the most effective.

cs.CL↗

Upsample or Upweight? Balanced Training on Heavily Imbalanced Datasets

Data abundance across different domains exhibits a long-tailed distribution: few domains have abundant data, while most face data scarcity. Our work focuses on a multilingual setting, where available data is heavily skewed towards high-resource languages. Two common strategies to address this disparity are upsampling low-resource data (Temperature Sampling) and upweighting low-resource loss (Scalarization). These methods are often assumed to be equivalent, but this equivalence has not been rigorously established, prompting our investigation. Through theoretical and empirical analysis, we identify when these two methods are equivalent and when they diverge. We prove that they are equivalent under full gradient descent but differ under stochastic gradient descent due to differences in gradient variance. Specifically, Temperature Sampling exhibits lower variance in gradient estimation compared to Scalarization, leading to faster convergence but a higher risk of overfitting. Based on these insights, we propose Cooldown, a strategy that starts by heavily upsampling low-resource languages to accelerate convergence and gradually reduces the upsampling to prevent overfitting -- achieving the best of both worlds. Our method competes effectively with existing data re-weighting techniques while offering computational efficiency.

cs.CL↗

Phi-4-Mini Technical Report: Compact yet Powerful Multimodal Language Models via Mixture-of-LoRAs

We introduce Phi-4-Mini and Phi-4-Multimodal, compact yet highly capable language and multimodal models. Phi-4-Mini is a 3.8-billion-parameter language model trained on high-quality web and synthetic data, significantly outperforming recent open-source models of similar size and matching the performance of models twice its size on math and coding tasks requiring complex reasoning. This achievement is driven by a carefully curated synthetic data recipe emphasizing high-quality math and coding datasets. Compared to its predecessor, Phi-3.5-Mini, Phi-4-Mini features an expanded vocabulary size of 200K tokens to better support multilingual applications, as well as group query attention for more efficient long-sequence generation. Phi-4-Multimodal is a multimodal model that integrates text, vision, and speech/audio input modalities into a single model. Its novel modality extension approach leverages LoRA adapters and modality-specific routers to allow multiple inference modes combining various modalities without interference. For example, it now ranks first in the OpenASR leaderboard to date, although the LoRA component of the speech/audio modality has just 460 million parameters. Phi-4-Multimodal supports scenarios involving (vision + language), (vision + speech), and (speech/audio) inputs, outperforming larger vision-language and speech-language models on a wide range of tasks. Additionally, we experiment to further train Phi-4-Mini to enhance its reasoning capabilities. Despite its compact 3.8-billion-parameter size, this experimental version achieves reasoning performance on par with or surpassing significantly larger models, including DeepSeek-R1-Distill-Qwen-7B and DeepSeek-R1-Distill-Llama-8B.

cs.CL↗

X-ALMA: Plug & Play Modules and Adaptive Rejection for Quality Translation at Scale

Large language models (LLMs) have achieved remarkable success across various NLP tasks with a focus on English due to English-centric pre-training and limited multilingual data. In this work, we focus on the problem of translation, and while some multilingual LLMs claim to support for hundreds of languages, models often fail to provide high-quality responses for mid- and low-resource languages, leading to imbalanced performance heavily skewed in favor of high-resource languages. We introduce **X-ALMA**, a model designed to ensure top-tier performance across 50 diverse languages, regardless of their resource levels. X-ALMA surpasses state-of-the-art open-source multilingual LLMs, such as Aya-101 and Aya-23, in every single translation direction on the FLORES-200 and WMT'23 test datasets according to COMET-22. This is achieved by plug-and-play language-specific module architecture to prevent language conflicts during training and a carefully designed training regimen with novel optimization methods to maximize the translation performance. After the final stage of training regimen, our proposed **A**daptive **R**ejection **P**reference **O**ptimization (**ARPO**) surpasses existing preference optimization methods in translation tasks.

cs.CL↗

Dynamical Diffusion: Learning Temporal Dynamics with Diffusion Models

Diffusion models have emerged as powerful generative frameworks by progressively adding noise to data through a forward process and then reversing this process to generate realistic samples. While these models have achieved strong performance across various tasks and modalities, their application to temporal predictive learning remains underexplored. Existing approaches treat predictive learning as a conditional generation problem, but often fail to fully exploit the temporal dynamics inherent in the data, leading to challenges in generating temporally coherent sequences. To address this, we introduce Dynamical Diffusion (DyDiff), a theoretically sound framework that incorporates temporally aware forward and reverse processes. Dynamical Diffusion explicitly models temporal transitions at each diffusion step, establishing dependencies on preceding states to better capture temporal dynamics. Through the reparameterization trick, Dynamical Diffusion achieves efficient training and inference similar to any standard diffusion model. Extensive experiments across scientific spatiotemporal forecasting, video prediction, and time series forecasting demonstrate that Dynamical Diffusion consistently improves performance in temporal predictive tasks, filling a crucial gap in existing methodologies. Code is available at this repository: https://github.com/thuml/dynamical-diffusion.

cs.LG↗

GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models

Rendering large-scale 3D Gaussian Splatting (3DGS) model faces significant challenges in achieving real-time, high-fidelity performance on consumer-grade devices. Fully realizing the potential of 3DGS in applications such as virtual reality (VR) requires addressing critical system-level challenges to support real-time, immersive experiences. We propose GS-Cache, an end-to-end framework that seamlessly integrates 3DGS's advanced representation with a highly optimized rendering system. GS-Cache introduces a cache-centric pipeline to eliminate redundant computations, an efficiency-aware scheduler for elastic multi-GPU rendering, and optimized CUDA kernels to overcome computational bottlenecks. This synergy between 3DGS and system design enables GS-Cache to achieve up to 5.35x performance improvement, 35% latency reduction, and 42% lower GPU memory usage, supporting 2K binocular rendering at over 120 FPS with high visual quality. By bridging the gap between 3DGS's representation power and the demands of VR systems, GS-Cache establishes a scalable and efficient framework for real-time neural rendering in immersive environments.

cs.CV↗

iMOVE: Instance-Motion-Aware Video Understanding

Enhancing the fine-grained instance spatiotemporal motion perception capabilities of Video Large Language Models is crucial for improving their temporal and general video understanding. However, current models struggle to perceive detailed and complex instance motions. To address these challenges, we have made improvements from both data and model perspectives. In terms of data, we have meticulously curated iMOVE-IT, the first large-scale instance-motion-aware video instruction-tuning dataset. This dataset is enriched with comprehensive instance motion annotations and spatiotemporal mutual-supervision tasks, providing extensive training for the model's instance-motion-awareness. Building on this foundation, we introduce iMOVE, an instance-motion-aware video foundation model that utilizes Event-aware Spatiotemporal Efficient Modeling to retain informative instance spatiotemporal motion details while maintaining computational efficiency. It also incorporates Relative Spatiotemporal Position Tokens to ensure awareness of instance spatiotemporal positions. Evaluations indicate that iMOVE excels not only in video temporal understanding and general video understanding but also demonstrates significant advantages in long-term video understanding.

cs.CV↗

Towards Efficient Pre-training: Exploring FP4 Precision in Large Language Models

The burgeoning computational demands for training large language models (LLMs) necessitate efficient methods, including quantized training, which leverages low-bit arithmetic operations to reduce costs. While FP8 precision has shown potential, leveraging FP4 remains challenging due to inherent quantization errors and limited representation capability. Based on the Transformer architecture, we present an FP4 training scheme for LLMs, overcoming these obstacles through mixed-precision quantization strategies tailed for different modules and training stages. This allows us to apply the precision level suitable to distinct components within the model, ensuring that multi-head attention and linear layers are handled appropriately. Our pretraining recipe ensures stability in backpropagation by incorporating fine-grained quantization methods with a target precision training schedule. Experimental results demonstrate that our FP4 training scheme achieves accuracy comparable to BF16 and FP8, with smaller theoretical computational cost. With the advent of next-generation hardware supporting FP4, our method sets the foundation for efficient ultra-low precision training.

cs.LG↗

Federated Learning with Sample-level Client Drift Mitigation

Federated Learning (FL) suffers from severe performance degradation due to the data heterogeneity among clients. Existing works reveal that the fundamental reason is that data heterogeneity can cause client drift where the local model update deviates from the global one, and thus they usually tackle this problem from the perspective of calibrating the obtained local update. Despite effectiveness, existing methods substantially lack a deep understanding of how heterogeneous data samples contribute to the formation of client drift. In this paper, we bridge this gap by identifying that the drift can be viewed as a cumulative manifestation of biases present in all local samples and the bias between samples is different. Besides, the bias dynamically changes as the FL training progresses. Motivated by this, we propose FedBSS that first mitigates the heterogeneity issue in a sample-level manner, orthogonal to existing methods. Specifically, the core idea of our method is to adopt a bias-aware sample selection scheme that dynamically selects the samples from small biases to large epoch by epoch to train progressively the local model in each round. In order to ensure the stability of training, we set the diversified knowledge acquisition stage as the warm-up stage to avoid the local optimality caused by knowledge deviation in the early stage of the model. Evaluation results show that FedBSS outperforms state-of-the-art baselines. In addition, we also achieved effective results on feature distribution skew and noise label dataset setting, which proves that FedBSS can not only reduce heterogeneity, but also has scalability and robustness.

cs.LG↗

PEACE: Empowering Geologic Map Holistic Understanding with MLLMs

Geologic map, as a fundamental diagram in geology science, provides critical insights into the structure and composition of Earth's subsurface and surface. These maps are indispensable in various fields, including disaster detection, resource exploration, and civil engineering. Despite their significance, current Multimodal Large Language Models (MLLMs) often fall short in geologic map understanding. This gap is primarily due to the challenging nature of cartographic generalization, which involves handling high-resolution map, managing multiple associated components, and requiring domain-specific knowledge. To quantify this gap, we construct GeoMap-Bench, the first-ever benchmark for evaluating MLLMs in geologic map understanding, which assesses the full-scale abilities in extracting, referring, grounding, reasoning, and analyzing. To bridge this gap, we introduce GeoMap-Agent, the inaugural agent designed for geologic map understanding, which features three modules: Hierarchical Information Extraction (HIE), Domain Knowledge Injection (DKI), and Prompt-enhanced Question Answering (PEQA). Inspired by the interdisciplinary collaboration among human scientists, an AI expert group acts as consultants, utilizing a diverse tool pool to comprehensively analyze questions. Through comprehensive experiments, GeoMap-Agent achieves an overall score of 0.811 on GeoMap-Bench, significantly outperforming 0.369 of GPT-4o. Our work, emPowering gEologic mAp holistiC undErstanding (PEACE) with MLLMs, paves the way for advanced AI applications in geology, enhancing the efficiency and accuracy of geological investigations.

cs.CV↗

Multilevel Semantic-Aware Model for AI-Generated Video Quality Assessment

The rapid development of diffusion models has greatly advanced AI-generated videos in terms of length and consistency recently, yet assessing AI-generated videos still remains challenging. Previous approaches have often focused on User-Generated Content(UGC), but few have targeted AI-Generated Video Quality Assessment methods. In this work, we introduce MSA-VQA, a Multilevel Semantic-Aware Model for AI-Generated Video Quality Assessment, which leverages CLIP-based semantic supervision and cross-attention mechanisms. Our hierarchical framework analyzes video content at three levels: frame, segment, and video. We propose a Prompt Semantic Supervision Module using text encoder of CLIP to ensure semantic consistency between videos and conditional prompts. Additionally, we propose the Semantic Mutation-aware Module to capture subtle variations between frames. Extensive experiments demonstrate our method achieves state-of-the-art results.

cs.CV↗

MVReward: Better Aligning and Evaluating Multi-View Diffusion Models with Human Preferences

Recent years have witnessed remarkable progress in 3D content generation. However, corresponding evaluation methods struggle to keep pace. Automatic approaches have proven challenging to align with human preferences, and the mixed comparison of text- and image-driven methods often leads to unfair evaluations. In this paper, we present a comprehensive framework to better align and evaluate multi-view diffusion models with human preferences. To begin with, we first collect and filter a standardized image prompt set from DALL$\cdot$E and Objaverse, which we then use to generate multi-view assets with several multi-view diffusion models. Through a systematic ranking pipeline on these assets, we obtain a human annotation dataset with 16k expert pairwise comparisons and train a reward model, coined MVReward, to effectively encode human preferences. With MVReward, image-driven 3D methods can be evaluated against each other in a more fair and transparent manner. Building on this, we further propose Multi-View Preference Learning (MVP), a plug-and-play multi-view diffusion tuning strategy. Extensive experiments demonstrate that MVReward can serve as a reliable metric and MVP consistently enhances the alignment of multi-view diffusion models with human preferences.

cs.CV↗

IE-NeRF: Inpainting Enhanced Neural Radiance Fields in the Wild

We present a novel approach for synthesizing realistic novel views using Neural Radiance Fields (NeRF) with uncontrolled photos in the wild. While NeRF has shown impressive results in controlled settings, it struggles with transient objects commonly found in dynamic and time-varying scenes. Our framework called \textit{Inpainting Enhanced NeRF}, or \ours, enhances the conventional NeRF by drawing inspiration from the technique of image inpainting. Specifically, our approach extends the Multi-Layer Perceptrons (MLP) of NeRF, enabling it to simultaneously generate intrinsic properties (static color, density) and extrinsic transient masks. We introduce an inpainting module that leverages the transient masks to effectively exclude occlusions, resulting in improved volume rendering quality. Additionally, we propose a new training strategy with frequency regularization to address the sparsity issue of low-frequency transient components. We evaluate our approach on internet photo collections of landmarks, demonstrating its ability to generate high-quality novel views and achieve state-of-the-art performance.

cs.CV↗

Deegen: A JIT-Capable VM Generator for Dynamic Languages

Building a high-performance JIT-capable VM for a dynamic language has traditionally required a tremendous amount of time, money, and expertise. We present Deegen, a meta-compiler that allows users to generate a high-performance JIT-capable VM for their own language at an engineering cost similar to writing a simple interpreter. Deegen takes in the execution semantics of the bytecodes implemented as C++ functions, and automatically generates a two-tier VM execution engine with a state-of-the-art interpreter, a state-of-the-art baseline JIT, and the tier-switching logic that connects them into a self-adaptive system. We are the first to demonstrate the automatic generation of a JIT compiler, and the automatic generation of an interpreter that outperforms the state of the art. Our performance comes from a long list of optimizations supported by Deegen, including bytecode specialization and quickening, register pinning, tag register optimization, call inline caching, generic inline caching, JIT polymorphic IC, JIT IC inline slab, type-check removal and strength reduction, type-based slow-path extraction and outlining, JIT hot-cold code splitting, and JIT OSR-entry. These optimizations are either employed automatically, or guided by the language implementer through intuitive APIs. As a result, the disassembly of the Deegen-generated interpreter, baseline JIT, and the generated JIT code rivals the assembly code hand-written by experts in state-of-the-art VMs. We implement LuaJIT Remake (LJR), a standard-compliant Lua 5.1 VM, using Deegen. Across 44 benchmarks, LJR's interpreter is on average 179% faster than the official PUC Lua interpreter, and 31% faster than LuaJIT's interpreter. LJR's baseline JIT has negligible startup delay, and its execution performance is on average 360% faster than PUC Lua and only 33% slower (but faster on 13/44 benchmarks) than LuaJIT's optimizing JIT.

cs.PL↗

Diffusion-DICE: In-Sample Diffusion Guidance for Offline Reinforcement Learning

One important property of DIstribution Correction Estimation (DICE) methods is that the solution is the optimal stationary distribution ratio between the optimized and data collection policy. In this work, we show that DICE-based methods can be viewed as a transformation from the behavior distribution to the optimal policy distribution. Based on this, we propose a novel approach, Diffusion-DICE, that directly performs this transformation using diffusion models. We find that the optimal policy's score function can be decomposed into two terms: the behavior policy's score function and the gradient of a guidance term which depends on the optimal distribution ratio. The first term can be obtained from a diffusion model trained on the dataset and we propose an in-sample learning objective to learn the second term. Due to the multi-modality contained in the optimal policy distribution, the transformation in Diffusion-DICE may guide towards those local-optimal modes. We thus generate a few candidate actions and carefully select from them to approach global-optimum. Different from all other diffusion-based offline RL methods, the guide-then-select paradigm in Diffusion-DICE only uses in-sample actions for training and brings minimal error exploitation in the value function. We use a didatic toycase example to show how previous diffusion-based methods fail to generate optimal actions due to leveraging these errors and how Diffusion-DICE successfully avoids that. We then conduct extensive experiments on benchmark datasets to show the strong performance of Diffusion-DICE. Project page at https://ryanxhr.github.io/Diffusion-DICE/.

cs.LG↗

RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Image

The generation of high-quality 3D car assets is essential for various applications, including video games, autonomous driving, and virtual reality. Current 3D generation methods utilizing NeRF or 3D-GS as representations for 3D objects, generate a Lambertian object under fixed lighting and lack separated modelings for material and global illumination. As a result, the generated assets are unsuitable for relighting under varying lighting conditions, limiting their applicability in downstream tasks. To address this challenge, we propose a novel relightable 3D object generative framework that automates the creation of 3D car assets, enabling the swift and accurate reconstruction of a vehicle's geometry, texture, and material properties from a single input image. Our approach begins with introducing a large-scale synthetic car dataset comprising over 1,000 high-precision 3D vehicle models. We represent 3D objects using global illumination and relightable 3D Gaussian primitives integrating with BRDF parameters. Building on this representation, we introduce a feed-forward model that takes images as input and outputs both relightable 3D Gaussians and global illumination parameters. Experimental results demonstrate that our method produces photorealistic 3D car assets that can be seamlessly integrated into road scenes with different illuminations, which offers substantial practical benefits for industrial applications.

cs.CV↗

PackMamba: Efficient Processing of Variable-Length Sequences in Mamba training

With the evolution of large language models, traditional Transformer models become computationally demanding for lengthy sequences due to the quadratic growth in computation with respect to the sequence length. Mamba, emerging as a groundbreaking architecture in the field of generative AI, demonstrates remarkable proficiency in handling elongated sequences with reduced computational and memory complexity. Nevertheless, the existing training framework of Mamba presents inefficiency with variable-length sequence inputs. Either single-sequence training results in low GPU utilization, or batched processing of variable-length sequences to a maximum length incurs considerable memory and computational overhead. To address this problem, we analyze the performance of bottleneck operators in Mamba under diverse tensor shapes and proposed PackMamba, a high-throughput Mamba that efficiently handles variable-length sequences. Diving deep into state-space models (SSMs), we modify the parallel operators to avoid passing information between individual sequences while maintaining high performance. Experimental results on an NVIDIA A100 GPU demonstrate throughput exceeding the baseline single-sequence processing scheme: 3.06x speedup on the 1.4B model and 2.62x on the 2.8B model.

cs.LG↗