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Haoran Xu

Publications and source records attributed to Haoran Xu.

At least 127 records · Page 7Linked to original sources

When Data Geometry Meets Deep Function: Generalizing Offline Reinforcement Learning

In offline reinforcement learning (RL), one detrimental issue to policy learning is the error accumulation of deep Q function in out-of-distribution (OOD) areas. Unfortunately, existing offline RL methods are often over-conservative, inevitably hurting generalization performance outside data distribution. In our study, one interesting observation is that deep Q functions approximate well inside the convex hull of training data. Inspired by this, we propose a new method, DOGE (Distance-sensitive Offline RL with better GEneralization). DOGE marries dataset geometry with deep function approximators in offline RL, and enables exploitation in generalizable OOD areas rather than strictly constraining policy within data distribution. Specifically, DOGE trains a state-conditioned distance function that can be readily plugged into standard actor-critic methods as a policy constraint. Simple yet elegant, our algorithm enjoys better generalization compared to state-of-the-art methods on D4RL benchmarks. Theoretical analysis demonstrates the superiority of our approach to existing methods that are solely based on data distribution or support constraints.

cs.LG↗

Mind the Gap: Offline Policy Optimization for Imperfect Rewards

Reward function is essential in reinforcement learning (RL), serving as the guiding signal to incentivize agents to solve given tasks, however, is also notoriously difficult to design. In many cases, only imperfect rewards are available, which inflicts substantial performance loss for RL agents. In this study, we propose a unified offline policy optimization approach, \textit{RGM (Reward Gap Minimization)}, which can smartly handle diverse types of imperfect rewards. RGM is formulated as a bi-level optimization problem: the upper layer optimizes a reward correction term that performs visitation distribution matching w.r.t. some expert data; the lower layer solves a pessimistic RL problem with the corrected rewards. By exploiting the duality of the lower layer, we derive a tractable algorithm that enables sampled-based learning without any online interactions. Comprehensive experiments demonstrate that RGM achieves superior performance to existing methods under diverse settings of imperfect rewards. Further, RGM can effectively correct wrong or inconsistent rewards against expert preference and retrieve useful information from biased rewards.

cs.LG↗

SaFormer: A Conditional Sequence Modeling Approach to Offline Safe Reinforcement Learning

Offline safe RL is of great practical relevance for deploying agents in real-world applications. However, acquiring constraint-satisfying policies from the fixed dataset is non-trivial for conventional approaches. Even worse, the learned constraints are stationary and may become invalid when the online safety requirement changes. In this paper, we present a novel offline safe RL approach referred to as SaFormer, which tackles the above issues via conditional sequence modeling. In contrast to existing sequence models, we propose cost-related tokens to restrict the action space and a posterior safety verification to enforce the constraint explicitly. Specifically, SaFormer performs a two-stage auto-regression conditioned by the maximum remaining cost to generate feasible candidates. It then filters out unsafe attempts and executes the optimal action with the highest expected return. Extensive experiments demonstrate the efficacy of SaFormer featuring (1) competitive returns with tightened constraint satisfaction; (2) adaptability to the in-range cost values of the offline data without retraining; (3) generalizability for constraints beyond the current dataset.

cs.LG↗

Discriminator-Guided Model-Based Offline Imitation Learning

Offline imitation learning (IL) is a powerful method to solve decision-making problems from expert demonstrations without reward labels. Existing offline IL methods suffer from severe performance degeneration under limited expert data. Including a learned dynamics model can potentially improve the state-action space coverage of expert data, however, it also faces challenging issues like model approximation/generalization errors and suboptimality of rollout data. In this paper, we propose the Discriminator-guided Model-based offline Imitation Learning (DMIL) framework, which introduces a discriminator to simultaneously distinguish the dynamics correctness and suboptimality of model rollout data against real expert demonstrations. DMIL adopts a novel cooperative-yet-adversarial learning strategy, which uses the discriminator to guide and couple the learning process of the policy and dynamics model, resulting in improved model performance and robustness. Our framework can also be extended to the case when demonstrations contain a large proportion of suboptimal data. Experimental results show that DMIL and its extension achieve superior performance and robustness compared to state-of-the-art offline IL methods under small datasets.

cs.LG↗

The Importance of Being Parameters: An Intra-Distillation Method for Serious Gains

Recent model pruning methods have demonstrated the ability to remove redundant parameters without sacrificing model performance. Common methods remove redundant parameters according to the parameter sensitivity, a gradient-based measure reflecting the contribution of the parameters. In this paper, however, we argue that redundant parameters can be trained to make beneficial contributions. We first highlight the large sensitivity (contribution) gap among high-sensitivity and low-sensitivity parameters and show that the model generalization performance can be significantly improved after balancing the contribution of all parameters. Our goal is to balance the sensitivity of all parameters and encourage all of them to contribute equally. We propose a general task-agnostic method, namely intra-distillation, appended to the regular training loss to balance parameter sensitivity. Moreover, we also design a novel adaptive learning method to control the strength of intra-distillation loss for faster convergence. Our experiments show the strong effectiveness of our methods on machine translation, natural language understanding, and zero-shot cross-lingual transfer across up to 48 languages, e.g., a gain of 3.54 BLEU on average across 8 language pairs from the IWSLT'14 translation dataset.

cs.CL↗

Comparison study on first bunch compressor schemes by conventional and double C-chicane for MaRIE XFEL

We report our comparison study on the first stage electron bunch compression schemes at 750 MeV using a conventional and a double C-chicane for the X-ray free electron laser (XFEL) under development for the Matter-Radiation Interactions in Extremes (MaRIE) project at Los Alamos National Laboratory. Compared to the performance of the conventional C-chicane bunch compressor, the double C-chicane scheme exhibits the capability of utilizing the transverse momentum shift induced by the coherent synchrotron radiation (CSR) in the second C-chicane to compensate that generated in the first C-chicane, resulting in a compressed electron bunch with minimized transverse momentum along the beam. It is also found that the double C-chicane scheme can be designed to significantly better preserve the beam emittance in the course of the bunch compression. This is particularly beneficial for the MaRIE XFEL whose lasing performance critically depends on the preservation of the ultralow beam emittance.

physics.acc-ph↗

Geometrical control of interface patterning underlies active matter invasion

Interaction between active materials and the boundaries of geometrical confinement is key to many emergent phenomena in active systems. For living active matter consisting of animal cells or motile bacteria, the confinement boundary is often a deformable interface, and it has been unclear how activity-induced interface dynamics might lead to morphogenesis and pattern formation. Here we studied the evolution of bacterial active matter confined by a deformable boundary. We discovered that an ordered morphological pattern emerged at the interface characterized by periodically-spaced interfacial protrusions; behind the interfacial protrusions, bacterial swimmers self-organized into multicellular clusters displaying +1/2 nematic defects. Subsequently, a hierarchical sequence of transitions from interfacial protrusions to creeping branches allowed the bacterial active drop to rapidly invade surrounding space with a striking self-similar branch pattern. We found that this interface patterning is controlled by the local curvature of the interface, a phenomenon we denote as collective curvature sensing. Using a continuum active model, we revealed that the collective curvature sensing arises from enhanced active stresses near high-curvature regions, with the active length-scale setting the characteristic distance between the interfacial protrusions. Our findings reveal a protrusion-to-branch transition as a novel mode of active matter invasion and suggest a new strategy to engineer pattern formation of active materials.

cond-mat.soft↗

Autonomous waves and global motion modes in living active solids

Elastic active matter or active solid consists of self-propelled units embedded in an elastic matrix. Active solid resists deformation; the shape-preserving property and the intrinsic non-equilibrium nature make active solids a superior component for self-driven devices. Nonetheless, the mechanical properties and emergent behavior of active solids are poorly understood. Using a biofilm-based bacterial active solid, here we discovered self-sustained elastic waves with unique wave properties not seen in passive solids, such as power-law scaling of wave speed with activity. Under isotropic confinement, the active solid develops two topologically distinct global motion modes that can be selectively excited, with a surprising step-like frequency jump at mode transition. Our findings reveal novel spatiotemporal order in elastic active matter and may guide the development of solid-state adaptive or living materials.

cond-mat.soft↗

Discriminator-Weighted Offline Imitation Learning from Suboptimal Demonstrations

We study the problem of offline Imitation Learning (IL) where an agent aims to learn an optimal expert behavior policy without additional online environment interactions. Instead, the agent is provided with a supplementary offline dataset from suboptimal behaviors. Prior works that address this problem either require that expert data occupies the majority proportion of the offline dataset, or need to learn a reward function and perform offline reinforcement learning (RL) afterwards. In this paper, we aim to address the problem without additional steps of reward learning and offline RL training for the case when demonstrations contain a large proportion of suboptimal data. Built upon behavioral cloning (BC), we introduce an additional discriminator to distinguish expert and non-expert data. We propose a cooperation framework to boost the learning of both tasks, Based on this framework, we design a new IL algorithm, where the outputs of discriminator serve as the weights of the BC loss. Experimental results show that our proposed algorithm achieves higher returns and faster training speed compared to baseline algorithms.

cs.LG↗

Por Qué Não Utiliser Alla Språk? Mixed Training with Gradient Optimization in Few-Shot Cross-Lingual Transfer

The current state-of-the-art for few-shot cross-lingual transfer learning first trains on abundant labeled data in the source language and then fine-tunes with a few examples on the target language, termed target-adapting. Though this has been demonstrated to work on a variety of tasks, in this paper we show some deficiencies of this approach and propose a one-step mixed training method that trains on both source and target data with \textit{stochastic gradient surgery}, a novel gradient-level optimization. Unlike the previous studies that focus on one language at a time when target-adapting, we use one model to handle all target languages simultaneously to avoid excessively language-specific models. Moreover, we discuss the unreality of utilizing large target development sets for model selection in previous literature. We further show that our method is both development-free for target languages, and is also able to escape from overfitting issues. We conduct a large-scale experiment on 4 diverse NLP tasks across up to 48 languages. Our proposed method achieves state-of-the-art performance on all tasks and outperforms target-adapting by a large margin, especially for languages that are linguistically distant from the source language, e.g., 7.36% F1 absolute gain on average for the NER task, up to 17.60% on Punjabi.

cs.CL↗

Model-Based Offline Planning with Trajectory Pruning

The recent offline reinforcement learning (RL) studies have achieved much progress to make RL usable in real-world systems by learning policies from pre-collected datasets without environment interaction. Unfortunately, existing offline RL methods still face many practical challenges in real-world system control tasks, such as computational restriction during agent training and the requirement of extra control flexibility. The model-based planning framework provides an attractive alternative. However, most model-based planning algorithms are not designed for offline settings. Simply combining the ingredients of offline RL with existing methods either provides over-restrictive planning or leads to inferior performance. We propose a new light-weighted model-based offline planning framework, namely MOPP, which tackles the dilemma between the restrictions of offline learning and high-performance planning. MOPP encourages more aggressive trajectory rollout guided by the behavior policy learned from data, and prunes out problematic trajectories to avoid potential out-of-distribution samples. Experimental results show that MOPP provides competitive performance compared with existing model-based offline planning and RL approaches.

cs.AI↗

Constraints Penalized Q-learning for Safe Offline Reinforcement Learning

We study the problem of safe offline reinforcement learning (RL), the goal is to learn a policy that maximizes long-term reward while satisfying safety constraints given only offline data, without further interaction with the environment. This problem is more appealing for real world RL applications, in which data collection is costly or dangerous. Enforcing constraint satisfaction is non-trivial, especially in offline settings, as there is a potential large discrepancy between the policy distribution and the data distribution, causing errors in estimating the value of safety constraints. We show that naïve approaches that combine techniques from safe RL and offline RL can only learn sub-optimal solutions. We thus develop a simple yet effective algorithm, Constraints Penalized Q-Learning (CPQ), to solve the problem. Our method admits the use of data generated by mixed behavior policies. We present a theoretical analysis and demonstrate empirically that our approach can learn robustly across a variety of benchmark control tasks, outperforming several baselines.

cs.LG↗

DeepThermal: Combustion Optimization for Thermal Power Generating Units Using Offline Reinforcement Learning

Optimizing the combustion efficiency of a thermal power generating unit (TPGU) is a highly challenging and critical task in the energy industry. We develop a new data-driven AI system, namely DeepThermal, to optimize the combustion control strategy for TPGUs. At its core, is a new model-based offline reinforcement learning (RL) framework, called MORE, which leverages historical operational data of a TGPU to solve a highly complex constrained Markov decision process problem via purely offline training. In DeepThermal, we first learn a data-driven combustion process simulator from the offline dataset. The RL agent of MORE is then trained by combining real historical data as well as carefully filtered and processed simulation data through a novel restrictive exploration scheme. DeepThermal has been successfully deployed in four large coal-fired thermal power plants in China. Real-world experiments show that DeepThermal effectively improves the combustion efficiency of TPGUs. We also report the superior performance of MORE by comparing with the state-of-the-art algorithms on the standard offline RL benchmarks.

cs.LG↗

VAE based Text Style Transfer with Pivot Words Enhancement Learning

Text Style Transfer (TST) aims to alter the underlying style of the source text to another specific style while keeping the same content. Due to the scarcity of high-quality parallel training data, unsupervised learning has become a trending direction for TST tasks. In this paper, we propose a novel VAE based Text Style Transfer with pivOt Words Enhancement leaRning (VT-STOWER) method which utilizes Variational AutoEncoder (VAE) and external style embeddings to learn semantics and style distribution jointly. Additionally, we introduce pivot words learning, which is applied to learn decisive words for a specific style and thereby further improve the overall performance of the style transfer. The proposed VT-STOWER can be scaled to different TST scenarios given very limited and non-parallel training data with a novel and flexible style strength control mechanism. Experiments demonstrate that the VT-STOWER outperforms the state-of-the-art on sentiment, formality, and code-switching TST tasks.

cs.CL↗

Adaptive Bridge between Training and Inference for Dialogue

Although exposure bias has been widely studied in some NLP tasks, it faces its unique challenges in dialogue response generation, the representative one-to-various generation scenario. In real human dialogue, there are many appropriate responses for the same context, not only with different expressions, but also with different topics. Therefore, due to the much bigger gap between various ground-truth responses and the generated synthetic response, exposure bias is more challenging in dialogue generation task. What's more, as MLE encourages the model to only learn the common words among different ground-truth responses, but ignores the interesting and specific parts, exposure bias may further lead to the common response generation problem, such as "I don't know" and "HaHa?" In this paper, we propose a novel adaptive switching mechanism, which learns to automatically transit between ground-truth learning and generated learning regarding the word-level matching score, such as the cosine similarity. Experimental results on both Chinese STC dataset and English Reddit dataset, show that our adaptive method achieves a significant improvement in terms of metric-based evaluation and human evaluation, as compared with the state-of-the-art exposure bias approaches. Further analysis on NMT task also shows that our model can achieve a significant improvement.

cs.CL↗

Offline Reinforcement Learning with Soft Behavior Regularization

Most prior approaches to offline reinforcement learning (RL) utilize \textit{behavior regularization}, typically augmenting existing off-policy actor critic algorithms with a penalty measuring divergence between the policy and the offline data. However, these approaches lack guaranteed performance improvement over the behavior policy. In this work, we start from the performance difference between the learned policy and the behavior policy, we derive a new policy learning objective that can be used in the offline setting, which corresponds to the advantage function value of the behavior policy, multiplying by a state-marginal density ratio. We propose a practical way to compute the density ratio and demonstrate its equivalence to a state-dependent behavior regularization. Unlike state-independent regularization used in prior approaches, this \textit{soft} regularization allows more freedom of policy deviation at high confidence states, leading to better performance and stability. We thus term our resulting algorithm Soft Behavior-regularized Actor Critic (SBAC). Our experimental results show that SBAC matches or outperforms the state-of-the-art on a set of continuous control locomotion and manipulation tasks.

cs.LG↗

Copy-and-Patch Compilation: A fast compilation algorithm for high-level languages and bytecode

Fast compilation is important when compilation occurs at runtime, such as query compilers in modern database systems and WebAssembly virtual machines in modern browsers. We present copy-and-patch, an extremely fast compilation technique that also produces good quality code. It is capable of lowering both high-level languages and low-level bytecode programs to binary code, by stitching together code from a large library of binary implementation variants. We call these binary implementations stencils because they have holes where missing values must be inserted during code generation. We show how to construct a stencil library and describe the copy-and-patch algorithm that generates optimized binary code. We demonstrate two use cases of copy-and-patch: a compiler for a high-level C-like language intended for metaprogramming and a compiler for WebAssembly. Our high-level language compiler has negligible compilation cost: it produces code from an AST in less time than it takes to construct the AST. We have implemented an SQL database query compiler on top of this metaprogramming system and show that on TPC-H database benchmarks, copy-and-patch generates code two orders of magnitude faster than LLVM -O0 and three orders of magnitude faster than higher optimization levels. The generated code runs an order of magnitude faster than interpretation and 14% faster than LLVM -O0. Our WebAssembly compiler generates code 4.9X-6.5X faster than Liftoff, the WebAssembly baseline compiler in Google Chrome. The generated code also outperforms Liftoff's by 39%-63% on the Coremark and PolyBenchC WebAssembly benchmarks.

cs.PL↗

Everything Is All It Takes: A Multipronged Strategy for Zero-Shot Cross-Lingual Information Extraction

Zero-shot cross-lingual information extraction (IE) describes the construction of an IE model for some target language, given existing annotations exclusively in some other language, typically English. While the advance of pretrained multilingual encoders suggests an easy optimism of "train on English, run on any language", we find through a thorough exploration and extension of techniques that a combination of approaches, both new and old, leads to better performance than any one cross-lingual strategy in particular. We explore techniques including data projection and self-training, and how different pretrained encoders impact them. We use English-to-Arabic IE as our initial example, demonstrating strong performance in this setting for event extraction, named entity recognition, part-of-speech tagging, and dependency parsing. We then apply data projection and self-training to three tasks across eight target languages. Because no single set of techniques performs the best across all tasks, we encourage practitioners to explore various configurations of the techniques described in this work when seeking to improve on zero-shot training.

cs.CL↗