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Haotian Dong

Publications and source records attributed to Haotian Dong.

11 recordsLinked to original sources

Behind Video Generation: Observations and Insights on Multimodal Understanding from Kling

Video generation has progressed from isolated clips to coherent short-form audiovisual sequences, and the bottleneck is shifting from rendering to semantic control. This report summarizes the observations and insights on multimodal understanding gained from successive generations of Kling. We argue that generation quality is the projection of multimodal understanding through the entire data--conditioning--alignment--evaluation chain, and we examine this chain module by module. Kling-MLLM, a shared multimodal foundation model that unifies image, video, audio, synchronized audio--video, and interleaved inputs, is specialized for each downstream module. Because a DiT is trained on far fewer training samples than a language model, we treat captioning as a semantic contract that maximizes description density, and extend it to reference-grounded captioning that makes reference bindings explicit. Prompt enhancement translates user intent into this caption distribution: basic PE is derived from captions of compelling videos and refined with text-level and generator-in-the-loop reinforcement learning, while agentic PE refines the story and retrieves compelling examples. We show that a reliable text encoder comes from perceptual training rather than from stronger language ability, and that candidates can be screened from text alone before end-to-end training. Reward modeling pairs a general reward model for explainable, localized critiques with a decision reward model for fast multidimensional scoring, treating perceptual bandwidth as a first-class design parameter. Finally, we review task-specific automatic evaluation, focusing on protocols that expose scoring shortcuts and help trace failures to their upstream source. We hope these lessons offer practical guidance for building the understanding stack behind controllable video generation.

cs.CV↗

A cosmological intercept tension in local distance ladders

The Hubble tension motivates direct tests of the internal consistency of the local distance ladder. We perform forward and backward consistency checks between Type Ia supernovae in Cepheid host galaxies and the Hubble-flow supernova sample using Pantheon+ data. Within flat $Λ$CDM, we impose Planck-CMB priors on one sample, infer the supernova absolute-magnitude calibration, and propagate it to the other sample to recover the Hubble constant, which should match the input value if the second and third rungs of the distance ladder align perfectly. We examine the impact of host-galaxy peculiar velocities using redshift corrections based on the Manticore-Local reconstruction. These corrections shift the recovered $H_0$ from $74.30^{+1.18}_{-1.20}$ to $71.37^{+1.23}_{-1.18}$ $\mathrm{km\,s^{-1}Mpc^{-1}}$ in the forward analysis and from $60.83^{+0.98}_{-0.97}$ to $63.25^{+0.95}_{-0.93}$ $\mathrm{km\,s^{-1}Mpc^{-1}}$ in the backward analysis, bringing both results closer to the input CMB constraint. Comparing the cosmological intercepts of the magnitude-redshift relation inferred from two rungs of the distance ladder before and after peculiar-velocity corrections, we find that the significance of the discrepancy decreases from $6.8σ$ to $3.9σ$ in the forward check and from $7.3σ$ to $4.3σ$ in the backward check. Peculiar-velocity corrections therefore partially alleviate the intercept tension, while the residual discrepancy is further cut in half by volumetric bias down to $\sim1.7σ$. Our results highlight the importance of local velocity modeling and motivate further tests of sample selection and calibration systematics in assessing distance-ladder consistency.

astro-ph.CO↗

Wan-Alpha++: Animating a Single RGBA Asset into Controllable Transparent Video Effects

RGBA video generation is essential for creating compositable visual assets in filmmaking, game development, and digital content production. However, generating high-quality RGB appearance alongside temporally coherent transparency remains a significant challenge. Existing text-to-RGBA video methods often entangle RGB and alpha distributions and offer limited control over the precise appearance of a target asset. In addition, incorporating image conditioning typically suffers from the emergence-disappearance effects, which fail existing first-frame or first-and-last-frame conditions due to their fully transparent boundary frames. To address these issues, we present Wan-Alpha++, a unified framework that brings controllable RGBA video generation to both text- and image-to-video diffusion backbones through a shared RGBA latent space, extending our conference version Wan-Alpha from the text-conditioned setting to image-conditioned generation with an interior reference frame. Our method first learns shiftable RGB-alpha distributions while preserving the pretrained RGB prior. Specifically, we introduce a transparency-aware bidirectional diffusion objective to produce distinguishable RGBA latent representations, and a transparency-guided mean sampler that shifts the noise distribution to improve transparency generation and enable spatial controllability. Building upon this RGBA generation prior, we introduce temporal phase reparameterization for image-conditioned effect generation. By cyclically transforming a zero-positive-zero alpha pattern into a positive-zero-positive pattern, it relocates visible content to both temporal boundaries, facilitating effective appearance conditioning with limited RGBA data.

cs.CV↗

Loopy: Seamless Video Loop Generation via Anchored Looping Shift of Positional Embedding

Looping videos are essential for practical applications such as web graphics, game development, and social media. However, existing approaches typically fail to generate high-quality looping videos due to the neglect of how video generation models perceive temporal order and how this relates to the looping behavior. In this work, we are the first to reveal that position embedding at different attention layers within DiT exhibits varying levels of positional control, with the most pronounced layer acting as an anchor. We formulate this anchored layer as the reference point of the looping video, offering strong contextual priors for the remaining layers to facilitate the generation of seamless and coherent video content. Based on this insight, we propose an anchored position embedding shifting strategy that applies layer-specific shift lengths according to each layer's temporal control effect, effectively transforming DiT's temporal perception from a straight line to a circle. Leveraging this strategy, we develop a general framework, Loopy, for high-quality looping video generation, supporting both RGB and RGBA videos, while also enabling advanced AIGC features such as identity control and style transfer. Experiments demonstrate that our approach significantly improves temporal consistency and visual fidelity in generated looping videos. The released model is available on our website: https://donghaotian123.github.io/Loopy.

cs.CV↗

From Understanding to Erasing: Towards Complete and Stable Video Object Removal

Video object removal aims to erase target objects while reconstructing visually plausible and temporally coherent content. However, target objects often induce shadows, reflections, illumination changes and other effects that extend beyond the provided mask, making conventional mask-conditioned completion prone to visible residuals. We therefore formulate side-effect-aware object removal as an understanding-guided process that integrates object--effect relations, affected-region localization, and context-aware reconstruction. Specifically, we introduce Object-Induced Relation Distillation to transfer token-level object--effect relations from a pretrained vision foundation model to the video diffusion model. We then design Object-aware Framewise Context Cross-Attention to combine target-object semantics with per-frame background context for removal and reconstruction, and propose Attention-guided Region Localization to derive a soft spatial prior over the target object and its affected regions. Extensive experiments across multiple benchmarks demonstrate that our method achieves more complete object-and-effect removal and outperforms existing approaches in removal quality, side-effect suppression, and temporal consistency.

cs.CV↗

VVS: Accelerating Speculative Decoding for Visual Autoregressive Generation via Partial Verification Skipping

Visual autoregressive (AR) generation models have demonstrated strong potential for image generation, yet their next-token-prediction paradigm introduces considerable inference latency. Although speculative decoding (SD) has been proven effective for accelerating visual AR models, its "draft one step, then verify one step" paradigm prevents a direct reduction in the number of forward passes, limiting its acceleration potential. Motivated by the interchangeability of visual tokens, we explore verification skipping in the SD process for the first time to explicitly cut the number of target model forward passes, thereby reducing inference latency. By analyzing the characteristics of the drafting stage, we observe that verification redundancy and stale feature reusability are key factors to maintain generation quality while improving speed for verification-free steps. Inspired by these two observations, we propose a novel SD framework VVS to accelerate visual AR model via partial verification skipping, which integrates three complementary modules: (1) a verification-free token selector with dynamic truncation, (2) token-level feature caching and reuse, and (3) fine-grained skipped step scheduling. Consequently, VVS reduces the number of target model forward passes by $2.8\times$ relative to vanilla AR decoding while maintaining competitive generation quality, offering a superior speed-quality trade-off over conventional SD frameworks and revealing strong potential to reshape the SD paradigm. Our code is available at https://github.com/HyattDD/VVS.

cs.CV↗

Video Generation with Stable Transparency via Shiftable RGB-A Distribution Learner

Generating RGB-A videos, which include alpha channels for transparency, has wide applications. However, current methods often suffer from low quality due to confusion between RGB and alpha. In this paper, we address this problem by learning shiftable RGB-A distributions. We adjust both the latent space and noise space, shifting the alpha distribution outward while preserving the RGB distribution, thereby enabling stable transparency generation without compromising RGB quality. Specifically, for the latent space, we propose a transparency-aware bidirectional diffusion loss during VAE training, which shifts the RGB-A distribution according to likelihood. For the noise space, we propose shifting the mean of diffusion noise sampling and applying a Gaussian ellipse mask to provide transparency guidance and controllability. Additionally, we construct a high-quality RGB-A video dataset. Compared to state-of-the-art methods, our model excels in visual quality, naturalness, transparency rendering, inference convenience, and controllability. The released model is available on our website: https://donghaotian123.github.io/Wan-Alpha/.

cs.CV↗

Beyond A Single AI Cluster: A Survey of Decentralized LLM Training

The emergence of large language models (LLMs) has revolutionized AI development, yet the resource demands beyond a single cluster or even datacenter, limiting accessibility to well-resourced organizations. Decentralized training has emerged as a promising paradigm to leverage dispersed resources across clusters, datacenters and regions, offering the potential to democratize LLM development for broader communities. As the first comprehensive exploration of this emerging field, we present decentralized LLM training as a resource-driven paradigm and categorize existing efforts into community-driven and organizational approaches. We further clarify this through: (1) a comparison with related paradigms, (2) a characterization of decentralized resources, and (3) a taxonomy of recent advancements. We also provide up-to-date case studies and outline future directions to advance research in decentralized LLM training.

cs.DC↗

NoiseController: Towards Consistent Multi-view Video Generation via Noise Decomposition and Collaboration

High-quality video generation is crucial for many fields, including the film industry and autonomous driving. However, generating videos with spatiotemporal consistencies remains challenging. Current methods typically utilize attention mechanisms or modify noise to achieve consistent videos, neglecting global spatiotemporal information that could help ensure spatial and temporal consistency during video generation. In this paper, we propose the NoiseController, consisting of Multi-Level Noise Decomposition, Multi-Frame Noise Collaboration, and Joint Denoising, to enhance spatiotemporal consistencies in video generation. In multi-level noise decomposition, we first decompose initial noises into scene-level foreground/background noises, capturing distinct motion properties to model multi-view foreground/background variations. Furthermore, each scene-level noise is further decomposed into individual-level shared and residual components. The shared noise preserves consistency, while the residual component maintains diversity. In multi-frame noise collaboration, we introduce an inter-view spatiotemporal collaboration matrix and an intra-view impact collaboration matrix , which captures mutual cross-view effects and historical cross-frame impacts to enhance video quality. The joint denoising contains two parallel denoising U-Nets to remove each scene-level noise, mutually enhancing video generation. We evaluate our NoiseController on public datasets focusing on video generation and downstream tasks, demonstrating its state-of-the-art performance.

cs.CV↗

Natural-language-driven Simulation Benchmark and Copilot for Efficient Production of Object Interactions in Virtual Road Scenes

We advocate the idea of the natural-language-driven(NLD) simulation to efficiently produce the object interactions between multiple objects in the virtual road scenes, for teaching and testing the autonomous driving systems that should take quick action to avoid collision with obstacles with unpredictable motions. The NLD simulation allows the brief natural-language description to control the object interactions, significantly reducing the human efforts for creating a large amount of interaction data. To facilitate the research of NLD simulation, we collect the Language-to-Interaction(L2I) benchmark dataset with 120,000 natural-language descriptions of object interactions in 6 common types of road topologies. Each description is associated with the programming code, which the graphic render can use to visually reconstruct the object interactions in the virtual scenes. As a methodology contribution, we design SimCopilot to translate the interaction descriptions to the renderable code. We use the L2I dataset to evaluate SimCopilot's abilities to control the object motions, generate complex interactions, and generalize interactions across road topologies. The L2I dataset and the evaluation results motivate the relevant research of the NLD simulation.

cs.CV↗

CVSformer: Cross-View Synthesis Transformer for Semantic Scene Completion

Semantic scene completion (SSC) requires an accurate understanding of the geometric and semantic relationships between the objects in the 3D scene for reasoning the occluded objects. The popular SSC methods voxelize the 3D objects, allowing the deep 3D convolutional network (3D CNN) to learn the object relationships from the complex scenes. However, the current networks lack the controllable kernels to model the object relationship across multiple views, where appropriate views provide the relevant information for suggesting the existence of the occluded objects. In this paper, we propose Cross-View Synthesis Transformer (CVSformer), which consists of Multi-View Feature Synthesis and Cross-View Transformer for learning cross-view object relationships. In the multi-view feature synthesis, we use a set of 3D convolutional kernels rotated differently to compute the multi-view features for each voxel. In the cross-view transformer, we employ the cross-view fusion to comprehensively learn the cross-view relationships, which form useful information for enhancing the features of individual views. We use the enhanced features to predict the geometric occupancies and semantic labels of all voxels. We evaluate CVSformer on public datasets, where CVSformer yields state-of-the-art results.

cs.CV↗