SearcharxivSearch

arXiv subjects

Haotian Xue

Publications and source records attributed to Haotian Xue.

At least 19 recordsLinked to original sources

A Survey on Adversarial Attacks and Defenses for Diffusion Models Across Multiple Modalities

Diffusion models have become the dominant family of generative models in the visual domain. However, their widespread public availability enables misuse at scale, motivating a rapidly growing body of research on adversarial attacks and defenses. This survey provides, to our knowledge, the first unified review of this literature across three visual modalities: image, video, and 3D. We introduce a comprehensive, task-centric taxonomy: we first divide the literature by modality; within each modality, we separate methods into attacks and defenses, and then group them by the generative task they target, presenting them chronologically within each task. Moreover, we provide an in-depth analysis of their evaluation settings, consolidating the datasets, metrics, and benchmarks used to assess them. We conclude by identifying several open challenges and outlining concrete future research directions. Project Webpage: https://github.com/ozgurkara99/awesome-adv-attack-defense-on-diffusion

cs.CV

WorldBagel: Uncovering the Power of Unified Multimodal Models for Vision-Language-Action-World Modeling

World models aim to capture environment dynamics in ways that support perception, reasoning, and action, and have recently become a central direction in Vision-Language-Action-World (VLAW) modeling. Meanwhile, unified vision-language models have demonstrated strong multimodal generation capabilities, yet their potential as world models remains underexplored. In this work, we introduce \texttt{WorldBagel}, a unified VLAW framework built on BAGEL, a modern multimodal unified model, and use it to systematically investigate the role of unification in world modeling. Across multi-task robotic manipulation and cross-domain experiments, \texttt{WorldBagel} consistently outperforms task-specific alternatives and learns action representations that are more structured and semantically aligned with visual and linguistic context. Experiments on LIBERO, Language Table, and Franka show that unification is not only an architectural convenience, but also a key factor in learning effective VLAW models, leading to consistent empirical gains and deeper insights into multimodal world modeling. Code and model checkpoints will be released upon acceptance.

cs.CV

A Frankel type theorem in Euclidean and hyperbolic spaces

We prove that a connected mean convex region in $\mathbb{R}^{n+1}$ with at least two components cannot have strictly positive mean curvature. This answers a question of Gromov. We also obtain estimates for how quickly the mean curvature must decay at infinity, and generalize this result to hyperbolic space.

math.DG

ACWM-Phys: Investigating Generalized Physical Interaction in Action-Conditioned Video World Models

Action-conditioned world models (ACWMs) have shown strong promise for video prediction and decision-making. However, existing benchmarks are largely restricted to egocentric navigation or narrow, task-specific robotics datasets, offering only limited coverage of the rich physical interactions required for generalized world understanding. We introduce ACWM-Phys, a new benchmark for evaluating action-conditioned prediction under diverse physical dynamics in a clean, controllable simulation environment with a carefully designed action space. ACWM-Phys contains training and evaluation data spanning rigid-body dynamics, kinematics, deformable-object interactions, and particle dynamics. To evaluate both interpolation and generalization, we design in-distribution and out-of-distribution protocols with controlled shifts in interaction patterns or scene configurations. By building the benchmark in a fully controllable simulator, ACWM-Phys enables precise data collection, reproducible evaluation, and systematic analysis of model capabilities for physically grounded world modeling. Through systematic experiments on ACWM-DiT, we find that OoD generalization depends not only on the physical regime but also on effective task complexity: models generalize well on visually simple, low-dimensional interactions with clear geometric structure, but suffer larger drops on deformable contacts, high-dimensional control, and complex articulated motion. This suggests that the model still relies heavily on visual appearance patterns instead of fully learning the underlying physics. Ablations show that cross-attention improves high-dimensional action conditioning, causal VAEs outperform frame-wise encoders, and larger action spaces are harder to model but can improve generalization by providing richer control signals. These findings guide the design of physically grounded world models.

cs.CV

Beyond a Single Frame: Multi-Frame Spatially Grounded Reasoning Across Volumetric MRI

Spatial reasoning and visual grounding are core capabilities for vision-language models (VLMs), yet most medical VLMs produce predictions without transparent reasoning or spatial evidence. Existing benchmarks also evaluate VLMs on isolated 2D images, overlooking the volumetric nature of clinical imaging, where findings can span multiple frames or appear on only a few slices. We introduce Spatially Grounded MRI Visual Question Answering (SGMRI-VQA), a 41,307-pair benchmark for multi-frame, spatially grounded reasoning on volumetric MRI. Built from expert radiologist annotations in the fastMRI+ dataset across brain and knee studies, each QA pair includes a clinician-aligned chain-of-thought trace with frame-indexed bounding box coordinates. Tasks are organized hierarchically across detection, localization, counting/classification, and captioning, requiring models to jointly reason about what is present, where it is, and across which frames it extends. We benchmark 10 VLMs and show that supervised fine-tuning of Qwen3-VL-8B with bounding box supervision consistently improves grounding performance over strong zero-shot baselines, indicating that targeted spatial supervision is an effective path toward grounded clinical reasoning.

cs.CV

Immune2V: Image Immunization Against Dual-Stream Image-to-Video Generation

Image-to-video (I2V) generation has the potential for societal harm because it enables the unauthorized animation of static images to create realistic deepfakes. While existing defenses effectively protect against static image manipulation, extending these to I2V generation remains underexplored and non-trivial. In this paper, we systematically analyze why modern I2V models are highly robust against naive image-level adversarial attacks (i.e., immunization). We observe that the video encoding process rapidly dilutes the adversarial noise across future frames, and the continuous text-conditioned guidance actively overrides the intended disruptive effect of the immunization. Building on these findings, we propose the Immune2V framework which enforces temporally balanced latent divergence at the encoder level to prevent signal dilution, and aligns intermediate generative representations with a precomputed collapse-inducing trajectory to counteract the text-guidance override. Extensive experiments demonstrate that Immune2V produces substantially stronger and more persistent degradation than adapted image-level baselines under the same imperceptibility budget.

cs.CV

Laplacian Multi-scale Flow Matching for Generative Modeling

In this paper, we present Laplacian multiscale flow matching (LapFlow), a novel framework that enhances flow matching by leveraging multi-scale representations for image generative modeling. Our approach decomposes images into Laplacian pyramid residuals and processes different scales in parallel through a mixture-of-transformers (MoT) architecture with causal attention mechanisms. Unlike previous cascaded approaches that require explicit renoising between scales, our model generates multi-scale representations in parallel, eliminating the need for bridging processes. The proposed multi-scale architecture not only improves generation quality but also accelerates the sampling process and promotes scaling flow matching methods. Through extensive experimentation on CelebA-HQ and ImageNet, we demonstrate that our method achieves superior sample quality with fewer GFLOPs and faster inference compared to single-scale and multi-scale flow matching baselines. The proposed model scales effectively to high-resolution generation (up to 1024$\times$1024) while maintaining lower computational overhead.

cs.CV

MoGAN: Improving Motion Quality in Video Diffusion via Few-Step Motion Adversarial Post-Training

Video diffusion models achieve strong frame-level fidelity but still struggle with motion coherence, dynamics and realism, often producing jitter, ghosting, or implausible dynamics. A key limitation is that the standard denoising MSE objective provides no direct supervision on temporal consistency, allowing models to achieve low loss while still generating poor motion. We propose MoGAN, a motion-centric post-training framework that improves motion realism without reward models or human preference data. Built atop a 3-step distilled video diffusion model, we train a DiT-based optical-flow discriminator to differentiate real from generated motion, combined with a distribution-matching regularizer to preserve visual fidelity. With experiments on Wan2.1-T2V-1.3B, MoGAN substantially improves motion quality across benchmarks. On VBench, MoGAN boosts motion score by +7.3% over the 50-step teacher and +13.3% over the 3-step DMD model. On VideoJAM-Bench, MoGAN improves motion score by +7.4% over the teacher and +8.8% over DMD, while maintaining comparable or even better aesthetic and image-quality scores. A human study further confirms that MoGAN is preferred for motion quality (52% vs. 38% for the teacher; 56% vs. 29% for DMD). Overall, MoGAN delivers significantly more realistic motion without sacrificing visual fidelity or efficiency, offering a practical path toward fast, high-quality video generation. Project webpage is: https://xavihart.github.io/mogan.

cs.CV

Point-It-Out: Benchmarking Embodied Reasoning for Vision Language Models in Multi-Stage Visual Grounding

Vision-Language Models (VLMs) have demonstrated impressive world knowledge across a wide range of tasks, making them promising candidates for embodied reasoning applications. However, existing benchmarks primarily evaluate the embodied reasoning ability of VLMs through multiple-choice questions based on image annotations -- for example, selecting which trajectory better describes an event in the image. In this work, we introduce the Point-It-Out (PIO) benchmark, a novel benchmark designed to systematically assess the embodied reasoning abilities of VLMs through precise visual grounding. We propose a hierarchical evaluation protocol spanning three stages (S1: referred-object localization, S2: task-driven pointing, and S3: visual trace prediction), with data collected from critical domains for embodied intelligence, including indoor, kitchen, driving, and robotic manipulation scenarios. Extensive experiments with over ten state-of-the-art VLMs reveal several interesting findings. For example, strong general-purpose models such as GPT-4o, while excelling on many benchmarks (e.g., language, perception, and reasoning), underperform compared to some open-source models in precise visual grounding; models such as MoLMO perform well in S1 and S2 but struggle in S3, where requires grounding combined with visual trace planning.

cs.CV

RCM-ACT: Imitation Learning with Dynamic RCM Calibration for Autonomous Intraocular Foreign Body Removal

Intraocular foreign body removal demands millimeter-level precision in confined intraocular spaces, yet existing robotic systems predominantly rely on manual teleoperation with steep learning curves. To address the challenges of autonomous manipulation, particularly kinematic uncertainties from variable motion scaling and Remote Center of Motion (RCM) point variation, we propose RCM-ACT, an imitation learning framework for autonomous intraocular foreign body ring manipulation. Our approach integrates RCM dynamic calibration to resolve coordinate system inconsistencies caused by intraocular instrument variation and introduces the RCM-ACT architecture, which combines action chunking transformers with episode-level kinematic realignment. Trained solely on stereo visual data and instrument kinematics from expert demonstrations in an artificial eye model, RCM-ACT successfully completes ring grasping and positioning tasks without explicit depth sensing. Experimental validation demonstrates the successful implementation of end-to-end autonomy under uncalibrated microscopy conditions, achieving a mean 3-D Euclidean grasp deviation of 0.686 mm and 11/20 full-task successes. The results provide a viable framework for developing intelligent eye surgical systems capable of complex intraocular procedures.

cs.RO

QueST: Self-Supervised Skill Abstractions for Learning Continuous Control

Generalization capabilities, or rather a lack thereof, is one of the most important unsolved problems in the field of robot learning, and while several large scale efforts have set out to tackle this problem, unsolved it remains. In this paper, we hypothesize that learning temporal action abstractions using latent variable models (LVMs), which learn to map data to a compressed latent space and back, is a promising direction towards low-level skills that can readily be used for new tasks. Although several works have attempted to show this, they have generally been limited by architectures that do not faithfully capture shareable representations. To address this we present Quantized Skill Transformer (QueST), which learns a larger and more flexible latent encoding that is more capable of modeling the breadth of low-level skills necessary for a variety of tasks. To make use of this extra flexibility, QueST imparts causal inductive bias from the action sequence data into the latent space, leading to more semantically useful and transferable representations. We compare to state-of-the-art imitation learning and LVM baselines and see that QueST's architecture leads to strong performance on several multitask and few-shot learning benchmarks. Further results and videos are available at https://quest-model.github.io/

cs.RO

Diffusion Policy Attacker: Crafting Adversarial Attacks for Diffusion-based Policies

Diffusion models (DMs) have emerged as a promising approach for behavior cloning (BC). Diffusion policies (DP) based on DMs have elevated BC performance to new heights, demonstrating robust efficacy across diverse tasks, coupled with their inherent flexibility and ease of implementation. Despite the increasing adoption of DP as a foundation for policy generation, the critical issue of safety remains largely unexplored. While previous attempts have targeted deep policy networks, DP used diffusion models as the policy network, making it ineffective to be attacked using previous methods because of its chained structure and randomness injected. In this paper, we undertake a comprehensive examination of DP safety concerns by introducing adversarial scenarios, encompassing offline and online attacks, and global and patch-based attacks. We propose DP-Attacker, a suite of algorithms that can craft effective adversarial attacks across all aforementioned scenarios. We conduct attacks on pre-trained diffusion policies across various manipulation tasks. Through extensive experiments, we demonstrate that DP-Attacker has the capability to significantly decrease the success rate of DP for all scenarios. Particularly in offline scenarios, DP-Attacker can generate highly transferable perturbations applicable to all frames. Furthermore, we illustrate the creation of adversarial physical patches that, when applied to the environment, effectively deceive the model. Video results are put in: https://sites.google.com/view/diffusion-policy-attacker.

cs.CV

RefDrop: Controllable Consistency in Image or Video Generation via Reference Feature Guidance

There is a rapidly growing interest in controlling consistency across multiple generated images using diffusion models. Among various methods, recent works have found that simply manipulating attention modules by concatenating features from multiple reference images provides an efficient approach to enhancing consistency without fine-tuning. Despite its popularity and success, few studies have elucidated the underlying mechanisms that contribute to its effectiveness. In this work, we reveal that the popular approach is a linear interpolation of image self-attention and cross-attention between synthesized content and reference features, with a constant rank-1 coefficient. Motivated by this observation, we find that a rank-1 coefficient is not necessary and simplifies the controllable generation mechanism. The resulting algorithm, which we coin as RefDrop, allows users to control the influence of reference context in a direct and precise manner. Besides further enhancing consistency in single-subject image generation, our method also enables more interesting applications, such as the consistent generation of multiple subjects, suppressing specific features to encourage more diverse content, and high-quality personalized video generation by boosting temporal consistency. Even compared with state-of-the-art image-prompt-based generators, such as IP-Adapter, RefDrop is competitive in terms of controllability and quality while avoiding the need to train a separate image encoder for feature injection from reference images, making it a versatile plug-and-play solution for any image or video diffusion model.

cs.CV

Pixel is a Barrier: Diffusion Models Are More Adversarially Robust Than We Think

Adversarial examples for diffusion models are widely used as solutions for safety concerns. By adding adversarial perturbations to personal images, attackers can not edit or imitate them easily. However, it is essential to note that all these protections target the latent diffusion model (LDMs), the adversarial examples for diffusion models in the pixel space (PDMs) are largely overlooked. This may mislead us to think that the diffusion models are vulnerable to adversarial attacks like most deep models. In this paper, we show novel findings that: even though gradient-based white-box attacks can be used to attack the LDMs, they fail to attack PDMs. This finding is supported by extensive experiments of almost a wide range of attacking methods on various PDMs and LDMs with different model structures, which means diffusion models are indeed much more robust against adversarial attacks. We also find that PDMs can be used as an off-the-shelf purifier to effectively remove the adversarial patterns that were generated on LDMs to protect the images, which means that most protection methods nowadays, to some extent, cannot protect our images from malicious attacks. We hope that our insights will inspire the community to rethink the adversarial samples for diffusion models as protection methods and move forward to more effective protection. Codes are available in https://github.com/xavihart/PDM-Pure.

cs.CV

Toward effective protection against diffusion based mimicry through score distillation

While generative diffusion models excel in producing high-quality images, they can also be misused to mimic authorized images, posing a significant threat to AI systems. Efforts have been made to add calibrated perturbations to protect images from diffusion-based mimicry pipelines. However, most of the existing methods are too ineffective and even impractical to be used by individual users due to their high computation and memory requirements. In this work, we present novel findings on attacking latent diffusion models (LDM) and propose new plug-and-play strategies for more effective protection. In particular, we explore the bottleneck in attacking an LDM, discovering that the encoder module rather than the denoiser module is the vulnerable point. Based on this insight, we present our strategy using Score Distillation Sampling (SDS) to double the speed of protection and reduce memory occupation by half without compromising its strength. Additionally, we provide a robust protection strategy by counterintuitively minimizing the semantic loss, which can assist in generating more natural perturbations. Finally, we conduct extensive experiments to substantiate our findings and comprehensively evaluate our newly proposed strategies. We hope our insights and protective measures can contribute to better defense against malicious diffusion-based mimicry, advancing the development of secure AI systems. The code is available in https://github.com/xavihart/Diff-Protect

cs.CV

A Shared Control Approach Based on First-Order Dynamical Systems and Closed-Loop Variable Stiffness Control

In this paper, we present a novel learning-based shared control framework. This framework deploys first-order Dynamical Systems (DS) as motion generators providing the desired reference motion, and a Variable Stiffness Dynamical Systems (VSDS) \cite{chen2021closed} for haptic guidance. We show how to shape several features of our controller in order to achieve authority allocation, local motion refinement, in addition to the inherent ability of the controller to automatically synchronize with the human state during joint task execution. We validate our approach in a teleoperated task scenario, where we also showcase the ability of our framework to deal with situations that require updating task knowledge due to possible changes in the task scenario, or changes in the environment. Finally, we conduct a user study to compare the performance of our VSDS controller for guidance generation to two state-of-the-art controllers in a target reaching task. The result shows that our VSDS controller has the highest successful rate of task execution among all conditions. Besides, our VSDS controller helps reduce the execution time and task load significantly, and was selected as the most favorable controller by participants.

cs.RO

Diffusion-Based Adversarial Sample Generation for Improved Stealthiness and Controllability

Neural networks are known to be susceptible to adversarial samples: small variations of natural examples crafted to deliberately mislead the models. While they can be easily generated using gradient-based techniques in digital and physical scenarios, they often differ greatly from the actual data distribution of natural images, resulting in a trade-off between strength and stealthiness. In this paper, we propose a novel framework dubbed Diffusion-Based Projected Gradient Descent (Diff-PGD) for generating realistic adversarial samples. By exploiting a gradient guided by a diffusion model, Diff-PGD ensures that adversarial samples remain close to the original data distribution while maintaining their effectiveness. Moreover, our framework can be easily customized for specific tasks such as digital attacks, physical-world attacks, and style-based attacks. Compared with existing methods for generating natural-style adversarial samples, our framework enables the separation of optimizing adversarial loss from other surrogate losses (e.g., content/smoothness/style loss), making it more stable and controllable. Finally, we demonstrate that the samples generated using Diff-PGD have better transferability and anti-purification power than traditional gradient-based methods. Code will be released in https://github.com/xavihart/Diff-PGD

cs.CV

3D-IntPhys: Towards More Generalized 3D-grounded Visual Intuitive Physics under Challenging Scenes

Given a visual scene, humans have strong intuitions about how a scene can evolve over time under given actions. The intuition, often termed visual intuitive physics, is a critical ability that allows us to make effective plans to manipulate the scene to achieve desired outcomes without relying on extensive trial and error. In this paper, we present a framework capable of learning 3D-grounded visual intuitive physics models from videos of complex scenes with fluids. Our method is composed of a conditional Neural Radiance Field (NeRF)-style visual frontend and a 3D point-based dynamics prediction backend, using which we can impose strong relational and structural inductive bias to capture the structure of the underlying environment. Unlike existing intuitive point-based dynamics works that rely on the supervision of dense point trajectory from simulators, we relax the requirements and only assume access to multi-view RGB images and (imperfect) instance masks acquired using color prior. This enables the proposed model to handle scenarios where accurate point estimation and tracking are hard or impossible. We generate datasets including three challenging scenarios involving fluid, granular materials, and rigid objects in the simulation. The datasets do not include any dense particle information so most previous 3D-based intuitive physics pipelines can barely deal with that. We show our model can make long-horizon future predictions by learning from raw images and significantly outperforms models that do not employ an explicit 3D representation space. We also show that once trained, our model can achieve strong generalization in complex scenarios under extrapolate settings.

cs.CV