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Haotong Qin

Publications and source records attributed to Haotong Qin.

At least 37 records · Page 2Linked to original sources

Breaking Modality Heterogeneity in Low-Bit Quantization for Large Vision-Language Models

Low-bit post-training quantization (PTQ) is a pivotal technique for deploying Vision-Language Models (VLMs) on resource-constrained devices. However, existing PTQ methods often degrade VLMs' accuracy due to the heterogeneous activation distributions of text and vision modalities during quantization. We find that this cross-modal heterogeneity is distributed unevenly across channels: a small subset of channels contains most modality-specific outliers, and these outliers typically reside in different channels for each modality. Motivated by this, we propose SplitQ, a channel-Splitting-driven post-training Quantization framework. At its core, SplitQ introduces a novel Modality-specific Outlier Channel Decoupling (MOCD) module that effectively isolates salient modality-specific outlier channels with minimal overhead. To further address the remaining cross-modal distribution discrepancies, we design an Adaptive Cross-Modal Calibration (ACC) module that employs dual lightweight learnable branches to dynamically mitigate modality-induced quantization errors. Extensive experiments on popular VLMs demonstrate that SplitQ significantly outperforms existing approaches across 6 popular multi-modal datasets under all evaluated quantization settings, including W4A8, W4A4, W3A3, and W3A2. Notably, SplitQ preserves 93.5% of FP16 performance under the challenging W3A3 setting (69.5 vs. 74.3), pushing the efficiency frontier for deploying advanced VLMs. Our code is available at https://github.com/EMVision-NK/SplitQ

cs.CV↗

FlashEdit: Decoupling Speed, Structure, and Semantics for Precise Image Editing

Text-guided image editing with diffusion models has achieved remarkable quality but often suffers from prohibitive latency. We introduce \textbf{FlashEdit}, a real-time localized image editing framework for the standard inversion-based editing setting. Its efficiency and precision stem from three key innovations: (1) a \textbf{Cycle-Consistent One-Step Inversion (COSI)} pipeline that encourages manifold-aligned one-step inversion through cycle consistency; (2) a \textbf{Background Shield (BG-Shield)} technique that improves preservation of non-edited regions via structural self-attention intervention; and (3) a \textbf{Sparsified Spatial Cross-Attention (SSCA)} mechanism that promotes precise edits by suppressing semantic leakage. Experiments on PIE-Bench demonstrate a strong preservation-efficiency trade-off, with edits completed in under 0.2 seconds and an over 150$\times$ speedup over DDIM-based multi-step editing. Our code will be made publicly available at \url{https://github.com/JunyiWuCode/FlashEdit}.

cs.CV↗

Echo-Forcing: A Scene Memory Framework for Interactive Long Video Generation

Autoregressive video diffusion models enable open-ended generation through local attention and KV caching. However, existing training-free long-video optimization methods mainly focus on stable extension under a single prompt, making them difficult to handle interactive scenarios involving prompt switching, old scene forgetting, and historical scene recall. We identify the core bottleneck as the functional entanglement of historical KV states: stable anchors and recent dynamics are handled by the same cache policy, leading to outdated background contamination, delayed response to new prompts, and loss of long-range memory. To address this issue, we propose Echo-Forcing, a training-free scene memory framework specifically designed for interactive long video generation with three core mechanisms: (1) Hierarchical Temporal Memory, which decouples stable anchors, compressed history, and recent windows under relative RoPE; (2) Scene Recall Frames, which compresses historical scenes into spatially structured KV representations to support long-term recall; and (3) Difference-aware Memory Decay, which adaptively forgets conflicting tokens according to the discrepancy between old and new scenes. Based on these designs, Echo-Forcing uniformly supports smooth transitions, hard cuts, and long-range scene recall under a bounded cache budget. Extensive evaluations on VBench-Long further demonstrate that Echo-Forcing achieves the best overall performance in both long-video generation and interactive video generation settings. Our code is released in https://github.com/mingqiangWu/Echo-Forcing

cs.CV↗

Q-MambaIR: Accurate Quantized Mamba for Efficient Image Restoration

State-Space Models (SSMs) have attracted considerable attention in Image Restoration (IR) due to their ability to scale linearly sequence length while effectively capturing long-distance dependencies. However, deploying SSMs to edge devices is challenging due to the constraints in memory, computing capacity, and power consumption, underscoring the need for efficient compression strategies. While low-bit quantization is an efficient model compression strategy for reducing size and accelerating IR tasks, SSM suffers substantial performance drops at ultra-low bit-widths (2-4 bits), primarily due to outliers that exacerbate quantization error. To address this challenge, we propose Q-MambaIR, an accurate, efficient, and flexible Quantized Mamba for IR tasks. Specifically, we introduce a Statistical Dynamic-balancing Learnable Scalar (DLS) to dynamically adjust the quantization mapping range, thereby mitigating the peak truncation loss caused by extreme values. Furthermore, we design a Range-floating Flexible Allocator (RFA) with an adaptive threshold to flexibly round values. This approach preserves high-frequency details and maintains the SSM's feature extraction capability. Notably, RFA also enables pre-deployment weight quantization, striking a balance between computational efficiency and model accuracy. Extensive experiments on IR tasks demonstrate that Q-MambaIR consistently outperforms existing quantized SSMs, achieving much higher state-of-the-art (SOTA) accuracy results with only a negligible increase in training computation and storage saving.

cs.CV↗

Target-Bench: Can Video World Models Achieve Mapless Path Planning with Semantic Targets?

While recent video world models can generate highly realistic videos, their ability to perform semantic reasoning and planning remains unclear and unquantified. We introduce Target-Bench, the first benchmark that enables comprehensive evaluation of video world models' semantic reasoning, spatial estimation, and planning capabilities. Target-Bench provides 450 robot-collected scenarios spanning 47 semantic categories, with SLAM-based trajectories serving as motion tendency references. Our benchmark reconstructs motion from generated videos with a metric scale recovery mechanism, enabling the evaluation of planning performance with five complementary metrics that focus on target-approaching capability and directional consistency. Our evaluation result shows that the best off-the-shelf model achieves only a 0.341 overall score, revealing a significant gap between realistic visual generation and semantic reasoning in current video world models. Furthermore, we demonstrate that fine-tuning process on a relatively small real-world robot dataset can significantly improve task-level planning performance.

cs.CV↗

Robust Spatiotemporal Motion Planning for Multi-Agent Autonomous Racing via Topological Gap Identification and Accelerated MPC

High-speed multi-agent autonomous racing demands robust spatiotemporal planning and precise control under strict computational limits. Current methods often oversimplify interactions or abandon strict kinematic constraints. We resolve this by proposing a Topological Gap Identification and Accelerated MPC framework. By predicting opponent behaviors via SGPs, our method constructs dynamic occupancy corridors to robustly select optimal overtaking gaps. We ensure strict kinematic feasibility using a Linear Time-Varying MPC powered by a customized Pseudo-Transient Continuation (PTC) solver for high-frequency execution. Experimental results on the F1TENTH platform show that our method significantly outperforms state-of-the-art baselines: it reduces total maneuver time by 51.6% in sequential scenarios, consistently maintains an overtaking success rate exceeding 81% in dense bottlenecks, and lowers average computational latency by 20.3%, pushing the boundaries of safe and high-speed autonomous racing.

cs.RO↗

S$^2$Q-VDiT: Accurate Quantized Video Diffusion Transformer with Salient Data and Sparse Token Distillation

Diffusion transformers have emerged as the mainstream paradigm for video generation models. However, the use of up to billions of parameters incurs significant computational costs. Quantization offers a promising solution by reducing memory usage and accelerating inference. Nonetheless, we observe that the joint modeling of spatial and temporal information in video diffusion models (V-DMs) leads to extremely long token sequences, which introduces high calibration variance and learning challenges. To address these issues, we propose S$^2$Q-VDiT, a post-training quantization framework for V-DMs that leverages Salient data and Sparse token distillation. During the calibration phase, we identify that quantization performance is highly sensitive to the choice of calibration data. To mitigate this, we introduce \textit{Hessian-aware Salient Data Selection}, which constructs high-quality calibration datasets by considering both diffusion and quantization characteristics unique to V-DMs. To tackle the learning challenges, we further analyze the sparse attention patterns inherent in V-DMs. Based on this observation, we propose \textit{Attention-guided Sparse Token Distillation}, which exploits token-wise attention distributions to emphasize tokens that are more influential to the model's output. Under W4A6 quantization, S$^2$Q-VDiT achieves lossless performance while delivering $3.9\times$ model compression and $1.3\times$ inference acceleration. Code will be available at https://github.com/wlfeng0509/s2q-vdit.

cs.CV↗

Quantized Visual Geometry Grounded Transformer

Learning-based 3D reconstruction models, represented by Visual Geometry Grounded Transformers (VGGTs), have made remarkable progress with the use of large-scale transformers. Their prohibitive computational and memory costs severely hinder real-world deployment. Post-Training Quantization (PTQ) has become a common practice for compressing and accelerating models. However, we empirically observe that PTQ faces unique obstacles when compressing billion-scale VGGTs: the data-independent special tokens induce heavy-tailed activation distributions, while the multi-view nature of 3D data makes calibration sample selection highly unstable. This paper proposes the first Quantization framework for VGGTs, namely QuantVGGT. This mainly relies on two technical contributions: First, we introduce Dual-Smoothed Fine-Grained Quantization, which integrates pre-global Hadamard rotation and post-local channel smoothing to mitigate heavy-tailed distributions and inter-channel variance robustly. Second, we design Noise-Filtered Diverse Sampling, which filters outliers via deep-layer statistics and constructs frame-aware diverse calibration clusters to ensure stable quantization ranges. Comprehensive experiments demonstrate that QuantVGGT achieves the state-of-the-art results across different benchmarks and bit-width, surpassing the previous state-of-the-art generic quantization method with a great margin. We highlight that our 4-bit QuantVGGT can deliver a 3.7$\times$ memory reduction and 2.5$\times$ acceleration in real-hardware inference, while maintaining reconstruction accuracy above 98\% of its full-precision counterpart. This demonstrates the vast advantages and practicality of QuantVGGT in resource-constrained scenarios. Our code is released in https://github.com/wlfeng0509/QuantVGGT.

cs.CV↗

QuantSparse: Comprehensively Compressing Video Diffusion Transformer with Model Quantization and Attention Sparsification

Diffusion transformers exhibit remarkable video generation capability, yet their prohibitive computational and memory costs hinder practical deployment. Model quantization and attention sparsification are two promising directions for compression, but each alone suffers severe performance degradation under aggressive compression. Combining them promises compounded efficiency gains, but naive integration is ineffective. The sparsity-induced information loss exacerbates quantization noise, leading to amplified attention shifts. To address this, we propose \textbf{QuantSparse}, a unified framework that integrates model quantization with attention sparsification. Specifically, we introduce \textit{Multi-Scale Salient Attention Distillation}, which leverages both global structural guidance and local salient supervision to mitigate quantization-induced bias. In addition, we develop \textit{Second-Order Sparse Attention Reparameterization}, which exploits the temporal stability of second-order residuals to efficiently recover information lost under sparsity. Experiments on HunyuanVideo-13B demonstrate that QuantSparse achieves 20.88 PSNR, substantially outperforming the state-of-the-art quantization baseline Q-VDiT (16.85 PSNR), while simultaneously delivering a \textbf{3.68$\times$} reduction in storage and \textbf{1.88$\times$} acceleration in end-to-end inference. Our code will be released in https://github.com/wlfeng0509/QuantSparse.

cs.CV↗

DVD-Quant: Data-free Video Diffusion Transformers Quantization

Diffusion Transformers (DiTs) have emerged as the state-of-the-art architecture for video generation, yet their computational and memory demands hinder practical deployment. While post-training quantization (PTQ) presents a promising approach to accelerate Video DiT models, existing methods suffer from two critical limitations: (1) dependence on computation-heavy and inflexible calibration procedures, and (2) considerable performance deterioration after quantization. To address these challenges, we propose DVD-Quant, a novel Data-free quantization framework for Video DiTs. Our approach integrates three key innovations: (1) Bounded-init Grid Refinement (BGR) and (2) Auto-scaling Rotated Quantization (ARQ) for calibration data-free quantization error reduction, as well as (3) $δ$-Guided Bit Switching ($δ$-GBS) for adaptive bit-width allocation. Extensive experiments across multiple video generation benchmarks demonstrate that DVD-Quant achieves an approximately 2$\times$ speedup over full-precision baselines on advanced DiT models while maintaining visual fidelity. Notably, DVD-Quant is the first to enable W4A4 PTQ for Video DiTs without compromising video quality. Code and models will be available at https://github.com/lhxcs/DVD-Quant.

cs.CV↗

ARB-LLM: Alternating Refined Binarizations for Large Language Models

Large Language Models (LLMs) have greatly pushed forward advancements in natural language processing, yet their high memory and computational demands hinder practical deployment. Binarization, as an effective compression technique, can shrink model weights to just 1 bit, significantly reducing the high demands on computation and memory. However, current binarization methods struggle to narrow the distribution gap between binarized and full-precision weights, while also overlooking the column deviation in LLM weight distribution. To tackle these issues, we propose ARB-LLM, a novel 1-bit post-training quantization (PTQ) technique tailored for LLMs. To narrow the distribution shift between binarized and full-precision weights, we first design an alternating refined binarization (ARB) algorithm to progressively update the binarization parameters, which significantly reduces the quantization error. Moreover, considering the pivot role of calibration data and the column deviation in LLM weights, we further extend ARB to ARB-X and ARB-RC. In addition, we refine the weight partition strategy with column-group bitmap (CGB), which further enhance performance. Equipping ARB-X and ARB-RC with CGB, we obtain ARB-LLM$_\text{X}$ and ARB-LLM$_\text{RC}$ respectively, which significantly outperform state-of-the-art (SOTA) binarization methods for LLMs. As a binary PTQ method, our ARB-LLM$_\text{RC}$ is the first to surpass FP16 models of the same size. The code and models will be available at https://github.com/ZHITENGLI/ARB-LLM.

cs.CV↗

PT$^2$-LLM: Post-Training Ternarization for Large Language Models

Large Language Models (LLMs) have shown impressive capabilities across diverse tasks, but their large memory and compute demands hinder deployment. Ternarization has gained attention as a promising compression technique, delivering substantial size reduction and high computational efficiency. However, its potential in the post-training quantization (PTQ) setting remains underexplored, due to the challenge of training-free parameter optimization and the quantization difficulty posed by outliers and dispersed weights. To address these issues, we propose PT$^2$-LLM, a post-training ternarization framework tailored for LLMs. At its core is an Asymmetric Ternary Quantizer equipped with a two-stage refinement pipeline: (1) Iterative Ternary Fitting (ITF), which alternates between optimal ternary grid construction and flexible rounding to minimize quantization error, and (2) Activation-aware Grid Alignment (AGA), which further refines the ternary grid to better match full-precision outputs. In addition, we propose a plug-and-play Structural Similarity-based Reordering (SSR) strategy that leverages inter-column structural similarity to ease quantization and mitigate outlier effects, further enhancing overall performance. Extensive experiments demonstrate that PT$^2$-LLM delivers competitive performance against state-of-the-art (SOTA) 2-bit PTQ methods with lower memory cost, while also accelerating both prefill and decoding to achieve end-to-end speedup. The code and models will be available at https://github.com/XIANGLONGYAN/PT2-LLM.

cs.LG↗

QVGen: Pushing the Limit of Quantized Video Generative Models

Video diffusion models (DMs) have enabled high-quality video synthesis. Yet, their substantial computational and memory demands pose serious challenges to real-world deployment, even on high-end GPUs. As a commonly adopted solution, quantization has proven notable success in reducing cost for image DMs, while its direct application to video DMs remains ineffective. In this paper, we present QVGen, a novel quantization-aware training (QAT) framework tailored for high-performance and inference-efficient video DMs under extremely low-bit quantization (e.g., 4-bit or below). We begin with a theoretical analysis demonstrating that reducing the gradient norm is essential to facilitate convergence for QAT. To this end, we introduce auxiliary modules ($Φ$) to mitigate large quantization errors, leading to significantly enhanced convergence. To eliminate the inference overhead of $Φ$, we propose a rank-decay strategy that progressively eliminates $Φ$. Specifically, we repeatedly employ singular value decomposition (SVD) and a proposed rank-based regularization $\mathbfγ$ to identify and decay low-contributing components. This strategy retains performance while zeroing out additional inference overhead. Extensive experiments across $4$ state-of-the-art (SOTA) video DMs, with parameter sizes ranging from $1.3\text{B}\sim14\text{B}$, show that QVGen is the first to reach full-precision comparable quality under 4-bit settings. Moreover, it significantly outperforms existing methods. For instance, our 3-bit CogVideoX-2B achieves improvements of $+25.28$ in Dynamic Degree and $+8.43$ in Scene Consistency on VBench. Code and models are available at https://github.com/ModelTC/QVGen.

cs.CV↗

TreeQ: Pushing the Quantization Boundary of Diffusion Transformer via Tree-Structured Mixed-Precision Search

Diffusion Transformers (DiTs) have emerged as a highly scalable and effective backbone for image generation, outperforming U-Net architectures in both scalability and performance. However, their real-world deployment remains challenging due to high computational and memory demands. Mixed-Precision Quantization (MPQ), designed to push the limits of quantization, has demonstrated remarkable success in advancing U-Net quantization to sub-4bit settings while significantly reducing computational and memory overhead. Nevertheless, its application to DiT architectures remains limited and underexplored. In this work, we propose TreeQ, a unified framework addressing key challenges in DiT quantization. First, to tackle inefficient search and proxy misalignment, we introduce Tree Structured Search (TSS). This DiT-specific approach leverages the architecture's linear properties to traverse the solution space in O(n) time while improving objective accuracy through comparison-based pruning. Second, to unify optimization objectives, we propose Environmental Noise Guidance (ENG), which aligns Post-Training Quantization (PTQ) and Quantization-Aware Training (QAT) configurations using a single hyperparameter. Third, to mitigate information bottlenecks in ultra-low-bit regimes, we design the General Monarch Branch (GMB). This structured sparse branch prevents irreversible information loss, enabling finer detail generation. Through extensive experiments, our TreeQ framework demonstrates state-of-the-art performance on DiT-XL/2 under W3A3 and W4A4 PTQ/PEFT settings. Notably, our work is the first to achieve near-lossless 4-bit PTQ performance on DiT models. The code and models will be available at https://github.com/racoonykc/TreeQ

cs.CV↗

Q-SAM2: Accurate Quantization for Segment Anything Model 2

The Segment Anything Model 2 (SAM2) is a powerful foundation model for promptable segmentation. However, its high computational and memory costs are a major barrier to deployment on resource-constrained devices. In this paper, we present Q-SAM2, an accurate low-bit quantization method that achieves high compression and high fidelity. To address performance degradation arising from challenging weight and activation distributions during quantization, Q-SAM2 introduces two novel contributions: Variance-Reduced Calibration (VRC), an initialization method that reduces weight statistical variance by minimizing the Frobenius norm over a small calibration batch; and Learnable Statistical Clipping (LSC), a Quantization-Aware Training (QAT) method that learns momentum-stabilized clipping factors to manage outliers in weights and activations. Comprehensive experiments demonstrate that Q-SAM2 achieves highly accurate inference with substantial efficiency gains, significantly surpassing state-of-the-art general QAT schemes, particularly in the ultra-low 2-bit regime. Specifically, Q-SAM2 achieves an accuracy gain of up to 9.7 ppt in J&F on the video segmentation benchmark and 7.3 ppt in mIoU for instance segmentation over the best competing QAT model, all while achieving an 8x reduction in model size compared to the BF16 baseline.

cs.CV↗

QuantFace: Efficient Quantization for Face Restoration

Diffusion models have been achieving remarkable performance in face restoration. However, the heavy computations hamper the widespread adoption of these models. In this work, we propose QuantFace, a novel low-bit quantization framework for face restoration models, where the full-precision (i.e., 32-bit) weights and activations are quantized to 4~6-bit. We first analyze the data distribution within activations and find that it is highly variant. To preserve the original data information, we employ rotation-scaling channel balancing. Furthermore, we propose Quantization-Distillation Low-Rank Adaptation (QD-LoRA), which jointly optimizes for quantization and distillation performance. Finally, we propose an adaptive bit-width allocation strategy. We formulate such a strategy as an integer programming problem that combines quantization error and perceptual metrics to find a satisfactory resource allocation. Extensive experiments on the synthetic and real-world datasets demonstrate the effectiveness of QuantFace under 6-bit and 4-bit. QuantFace achieves significant advantages over recent leading low-bit quantization methods for face restoration. The code is available at https://github.com/jiatongli2024/QuantFace.

cs.CV↗

First-Order Error Matters: Accurate Compensation for Quantized Large Language Models

Post-training quantization (PTQ) offers an efficient approach to compressing large language models (LLMs), significantly reducing memory access and computational costs. Existing compensation-based weight calibration methods often rely on a second-order Taylor expansion to model quantization error, under the assumption that the first-order term is negligible in well-trained full-precision models. However, we reveal that the progressive compensation process introduces accumulated first-order deviations between latent weights and their full-precision counterparts, making this assumption fundamentally flawed. To address this, we propose FOEM, a novel PTQ method that explicitly incorporates first-order gradient terms to improve quantization error compensation. FOEM approximates gradients by performing a first-order Taylor expansion around the pre-quantization weights. This yields an approximation based on the difference between latent and full-precision weights as well as the Hessian matrix. When substituted into the theoretical solution, the formulation eliminates the need to explicitly compute the Hessian, thereby avoiding the high computational cost and limited generalization of backpropagation-based gradient methods. This design introduces only minimal additional computational overhead. Extensive experiments across a wide range of models and benchmarks demonstrate that FOEM consistently outperforms the classical GPTQ method. In 3-bit weight-only quantization, FOEM reduces the perplexity of Llama3-8B by 17.3% and increases the 5-shot MMLU accuracy from 53.8% achieved by GPTAQ to 56.1%. Moreover, FOEM can be seamlessly combined with advanced techniques such as SpinQuant, delivering additional gains under the challenging W4A4KV4 setting and further narrowing the performance gap with full-precision baselines, surpassing existing state-of-the-art methods.

cs.LG↗

A Survey of Low-bit Large Language Models: Basics, Systems, and Algorithms

Large language models (LLMs) have achieved remarkable advancements in natural language processing, showcasing exceptional performance across various tasks. However, the expensive memory and computational requirements present significant challenges for their practical deployment. Low-bit quantization has emerged as a critical approach to mitigate these challenges by reducing the bit-width of model parameters, activations, and gradients, thus decreasing memory usage and computational demands. This paper presents a comprehensive survey of low-bit quantization methods tailored for LLMs, covering the fundamental principles, system implementations, and algorithmic strategies. An overview of basic concepts and new data formats specific to low-bit LLMs is first introduced, followed by a review of frameworks and systems that facilitate low-bit LLMs across various hardware platforms. Then, we categorize and analyze techniques and toolkits for efficient low-bit training and inference of LLMs. Finally, we conclude with a discussion of future trends and potential advancements of low-bit LLMs. Our systematic overview from basic, system, and algorithm perspectives can offer valuable insights and guidelines for future works to enhance the efficiency and applicability of LLMs through low-bit quantization.

cs.AI↗