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Haowen Hou

Publications and source records attributed to Haowen Hou.

At least 19 recordsLinked to original sources

JoyAI-VL-Interaction: Real-Time Vision-Language Interaction Intelligence

Many moments in the real world do not wait for a user to ask. A fire starts on a security monitor, an expression flickers across a video call, or a product a viewer wants flashes by in a livestream. Yet today's large models remain mostly turn-based by design: they answer only when addressed, and even video-call apps that appear interactive still operate as question-answer systems, reacting only when polled or prompted. We argue for a different paradigm: a model that is present in the world like a person. It continuously watches what is happening now, decides on its own whether to speak or stay silent, interacts in real time, and delegates to a background model when the problem is hard. To advance interaction models and their adoption across domains, we make two fully open-sourced contributions. First, we release JoyAI-VL-Interaction, an 8B-scale, vision-first VL-interaction model. The model makes the response decision internally, choosing each second to stay silent, respond, or delegate to a background model, and it excels at vision-triggered responsiveness and time awareness. We pair it with a transferable training recipe, from which capabilities we never trained for emerge, such as guiding a shopper through changing app screens or improvising a lecture from a slide deck. Second, we release a complete, deployable system built around that model. The system streams any ongoing video into the model, making it genuinely present in the world. All other components are pluggable, including ASR/TTS modules, memory, visualization UI, and a background brain that can connect to any API or agent. Across six real-world scenarios, human raters prefer JoyAI-VL-Interaction over the in-app video-call assistants of Doubao and Gemini by a wide margin. To our knowledge, this is the first open, vision-driven interaction model released together with its training recipe, data, and complete deployable system.

cs.CV

AdaCodec: A Predictive Visual Code for Video MLLMs

Video is temporally redundant: adjacent frames usually share most objects, background, and layout. Yet existing video multimodal large language models (video MLLMs) usually encode each sampled frame as an independent RGB image, causing visual tokens to repeat content already present in earlier frames. This suggests a more direct video interface: send a full reference frame only when the scene cannot be predicted well from prior context, and otherwise transmit a compact description of inter-frame changes. We call this interface a \emph{predictive visual code}, and instantiate it for video MLLMs as \textbf{AdaCodec}. AdaCodec spends full visual tokens on a reference frame only when its conditional predictive cost is high; otherwise, it encodes inter-frame changes, including motion and prediction residuals, as compact P-tokens. Across all eleven benchmarks, AdaCodec improves over the Qwen3-VL-8B per-frame RGB baseline at a matched visual-token budget. Even at $1/7$ the budget, AdaCodec with 32k tokens surpasses the 224k baseline on all long-video benchmarks; on five general-video benchmarks, it raises the average score while substantially cutting time-to-first-token from 9.26s to 1.62s.

cs.CV

SEMAG: Self-Evolutionary Multi-Agent Code Generation

Large Language Models (LLMs) have made significant progress in handling complex programming tasks. However, current methods rely on manual model selection and fixed workflows, which limit their ability to adapt to changing task complexities. To address this, we propose SEMAG, a Self-Evolutionary Multi-Agent code Generation framework that mimics human coding practices. It decomposes programming tasks into stages, including planning, coding, debugging, and discussion, while adapting workflows to task difficulty. Its self-evolutionary agents can access the latest models in real time and automatically upgrade the backbone model. SEMAG sets new state-of-the-art Pass@1 accuracy across benchmarks. Using identical backbone models, SEMAG outperforms prior methods by 3.3% on CodeContests. When augmented with self-evolutionary model selection that automatically identifies optimal backbones, SEMAG reaches 52.6%, showcasing both framework effectiveness and adaptability to evolving LLM capabilities.

cs.SE

EmbeddingRWKV: State-Centric Retrieval with Reusable States

Current Retrieval-Augmented Generation (RAG) systems typically employ a traditional two-stage pipeline: an embedding model for initial retrieval followed by a reranker for refinement. However, this paradigm suffers from significant inefficiency due to the lack of shared information between stages, leading to substantial redundant computation. To address this limitation, we propose \textbf{State-Centric Retrieval}, a unified retrieval paradigm that utilizes "states" as a bridge to connect embedding models and rerankers. First, we perform state representation learning by fine-tuning an RWKV-based LLM, transforming it into \textbf{EmbeddingRWKV}, a unified model that serves as both an embedding model and a state backbone for extracting compact, reusable states. Building upon these reusable states, we further design a state-based reranker to fully leverage precomputed information. During reranking, the model processes only query tokens, decoupling inference cost from document length and yielding a 5.4$\times$--44.8$\times$ speedup. Furthermore, we observe that retaining all intermediate layer states is unnecessary; with a uniform layer selection strategy, our model maintains 98.62\% of full-model performance using only 25\% of the layers. Extensive experiments demonstrate that State-Centric Retrieval achieves high-quality retrieval and reranking results while significantly enhancing overall system efficiency. Code is available at \href{https://github.com/howard-hou/EmbeddingRWKV}{our GitHub repository}.

cs.CL

Interleaved Latent Visual Reasoning with Selective Perceptual Modeling

Interleaved reasoning paradigms enhance Multimodal Large Language Models (MLLMs) with visual feedback but are hindered by the prohibitive computational cost of re-encoding pixel-dense images. A promising alternative, latent visual reasoning, circumvents this bottleneck yet faces limitations: methods either fail to capture intermediate state evolution due to single-step, non-interleaved structures, or sacrifice precise perceptual modeling by over-compressing features. We introduce Interleaved Latent Visual Reasoning (ILVR), a framework that unifies dynamic state evolution with precise perceptual modeling. ILVR interleaves textual generation with latent visual representations that act as specific, evolving cues for subsequent reasoning. Specifically, we employ a self-supervision strategy where a momentum teacher model selectively distills relevant features from ground-truth intermediate images into sparse supervision targets. This adaptive selection mechanism guides the model to autonomously generate context-aware visual signals. Extensive experiments on multimodal reasoning benchmarks demonstrate that ILVR outperforms existing approaches, effectively bridging the gap between fine-grained perception and sequential multimodal reasoning. The code is available at https://github.com/XD111ds/ILVR.

cs.CL

VideoPro: Adaptive Program Reasoning for Long Video Understanding

Large language models (LLMs) have shown promise in generating program workflows for visual tasks. However, previous approaches often rely on closed-source models, lack systematic reasoning, and struggle with long-form video question answering (videoQA). To address these challenges, we introduce the FS-VisPR framework, an adaptive visual program reasoning approach that balances fast reasoning for simple queries with slow reasoning for difficult ones. First, we design efficient visual modules (e.g., key clip retrieval and subtitle retrieval) to support long-form video tasks. Then, we construct a diverse and high-quality fast-slow reasoning dataset with a strong LLM to align open-source language models' ability to generate visual program workflows as FS-LLM. Next, we design a fast-slow reasoning framework with FS-LLM: Simple queries are directly solved by VideoLLMs, while difficult ones invoke visual program reasoning, motivated by human-like reasoning processes. During this process, low-confidence fast-thinking answers will trigger a second-stage slow-reasoning process, and a fallback mechanism to fast reasoning is activated if the program execution fails. Moreover, we improve visual programs through parameter search during both training and inference. By adjusting the parameters of the visual modules within the program, multiple variants are generated: during training, programs that yield correct answers are selected, while during inference, the program with the highest confidence result is applied. Experiments show that FS-VisPR improves both efficiency and reliability in visual program workflows. It achieves 50.4% accuracy on LVBench, surpassing GPT-4o, matching the performance of Qwen2.5VL-72B on VideoMME.

cs.CV

EG-MLA: Embedding-Gated Multi-head Latent Attention for Scalable and Efficient LLMs

Reducing the key-value (KV) cache size is a crucial step toward enabling efficient inference in large language models (LLMs), especially under latency and memory constraints. While Multi-Head Attention (MHA) offers strong representational power, it incurs significant memory overhead. Recent work on Multi-head Latent Attention (MLA) mitigates this by compressing KV representations into a shared latent space, achieving a better trade-off between performance and cache efficiency. While MLA already achieves significant KV cache reduction, the scope for further compression remains limited without performance loss. In this paper, we propose \textbf{Embedding-Gated Multi-head Latent Attention (EG-MLA)}, a novel extension of MLA that further reduces KV cache size while enhancing representational expressiveness. EG-MLA introduces a token-specific embedding gating mechanism applied in the latent space, enabling fine-grained modulation of compressed KV vectors with minimal additional computation. Compared to MHA, EG-MLA achieves over 91.6\% reduction in KV cache size with negligible performance degradation. Relative to MLA, EG-MLA consistently improves task accuracy across diverse reasoning benchmarks while achieving up to 59.9\% additional memory savings. Our theoretical analysis highlights how embedding gating induces implicit high-order interactions, and empirical evaluations demonstrate robust generalization across model scales and compression regimes. Notably, we successfully scale EG-MLA to over 1 billion parameters, demonstrating its practical viability for large-scale LLM deployment. These results establish EG-MLA as a memory- and compute-efficient attention mechanism that enables scalable, high-performance inference in modern LLMs.

cs.CL

SceneRAG: Scene-level Retrieval-Augmented Generation for Video Understanding

Despite recent advances in retrieval-augmented generation (RAG) for video understanding, effectively understanding long-form video content remains underexplored due to the vast scale and high complexity of video data. Current RAG approaches typically segment videos into fixed-length chunks, which often disrupts the continuity of contextual information and fails to capture authentic scene boundaries. Inspired by the human ability to naturally organize continuous experiences into coherent scenes, we present SceneRAG, a unified framework that leverages large language models to segment videos into narrative-consistent scenes by processing ASR transcripts alongside temporal metadata. SceneRAG further sharpens these initial boundaries through lightweight heuristics and iterative correction. For each scene, the framework fuses information from both visual and textual modalities to extract entity relations and dynamically builds a knowledge graph, enabling robust multi-hop retrieval and generation that account for long-range dependencies. Experiments on the LongerVideos benchmark, featuring over 134 hours of diverse content, confirm that SceneRAG substantially outperforms prior baselines, achieving a win rate of up to 72.5 percent on generation tasks.

cs.CV

RWKV-X: A Linear Complexity Hybrid Language Model

In this paper, we introduce RWKV-X, a novel hybrid architecture that combines the efficiency of RWKV for short-range modeling with a sparse attention mechanism designed to capture long-range context. Unlike previous hybrid approaches that rely on full attention layers and retain quadratic complexity, RWKV-X achieves linear-time complexity in training and constant-time complexity in inference decoding. We demonstrate that RWKV-X, when continually pretrained on 64K-token sequences, achieves near-perfect accuracy on the 64K passkey retrieval benchmark. It consistently outperforms prior RWKV-7 models on long-context benchmarks, while maintaining strong performance on short-context tasks. These results highlight RWKV-X as a scalable and efficient backbone for general-purpose language modeling, capable of decoding sequences up to 1 million tokens with stable speed and memory usage. To facilitate further research and analysis, we have made the checkpoints and the associated code publicly accessible at: https://github.com/howard-hou/RWKV-X.

cs.CL

RWKV-7 "Goose" with Expressive Dynamic State Evolution

We present RWKV-7 "Goose", a new sequence modeling architecture with constant memory usage and constant inference time per token. Despite being trained on dramatically fewer tokens than other top models, our 2.9 billion parameter language model achieves a new 3B SoTA on multilingual tasks and matches the current 3B SoTA on English language downstream performance. RWKV-7 introduces a newly generalized formulation of the delta rule with vector-valued gating and in-context learning rates, as well as a relaxed value replacement rule. We show that RWKV-7 can perform state tracking and recognize all regular languages, while retaining parallelizability of training. This exceeds the capabilities of Transformers under standard complexity conjectures, which are limited to $\mathsf{TC}^0$. To demonstrate RWKV-7's language modeling capability, we also present an extended open source 3.1 trillion token multilingual corpus, and train four RWKV-7 models ranging from 0.19 billion to 2.9 billion parameters on this dataset. To foster openness, reproduction, and adoption, we release our models and dataset component listing at https://huggingface.co/RWKV, and our training and inference code at https://github.com/RWKV/RWKV-LM all under the Apache 2.0 License.

cs.CL

Delta-WKV: A Novel Meta-in-Context Learner for MRI Super-Resolution

Magnetic Resonance Imaging (MRI) Super-Resolution (SR) addresses the challenges such as long scan times and expensive equipment by enhancing image resolution from low-quality inputs acquired in shorter scan times in clinical settings. However, current SR techniques still have problems such as limited ability to capture both local and global static patterns effectively and efficiently. To address these limitations, we propose Delta-WKV, a novel MRI super-resolution model that combines Meta-in-Context Learning (MiCL) with the Delta rule to better recognize both local and global patterns in MRI images. This approach allows Delta-WKV to adjust weights dynamically during inference, improving pattern recognition with fewer parameters and less computational effort, without using state-space modeling. Additionally, inspired by Receptance Weighted Key Value (RWKV), Delta-WKV uses a quad-directional scanning mechanism with time-mixing and channel-mixing structures to capture long-range dependencies while maintaining high-frequency details. Tests on the IXI and fastMRI datasets show that Delta-WKV outperforms existing methods, improving PSNR by 0.06 dB and SSIM by 0.001, while reducing training and inference times by over 15\%. These results demonstrate its efficiency and potential for clinical use with large datasets and high-resolution imaging.

eess.IV

ImDy: Human Inverse Dynamics from Imitated Observations

Inverse dynamics (ID), which aims at reproducing the driven torques from human kinematic observations, has been a critical tool for gait analysis. However, it is hindered from wider application to general motion due to its limited scalability. Conventional optimization-based ID requires expensive laboratory setups, restricting its availability. To alleviate this problem, we propose to exploit the recently progressive human motion imitation algorithms to learn human inverse dynamics in a data-driven manner. The key insight is that the human ID knowledge is implicitly possessed by motion imitators, though not directly applicable. In light of this, we devise an efficient data collection pipeline with state-of-the-art motion imitation algorithms and physics simulators, resulting in a large-scale human inverse dynamics benchmark as Imitated Dynamics (ImDy). ImDy contains over 150 hours of motion with joint torque and full-body ground reaction force data. With ImDy, we train a data-driven human inverse dynamics solver ImDyS(olver) in a fully supervised manner, which conducts ID and ground reaction force estimation simultaneously. Experiments on ImDy and real-world data demonstrate the impressive competency of ImDyS in human inverse dynamics and ground reaction force estimation. Moreover, the potential of ImDy(-S) as a fundamental motion analysis tool is exhibited with downstream applications. The project page is https://foruck.github.io/ImDy/.

cs.AI

RWKV-UI: UI Understanding with Enhanced Perception and Reasoning

Existing Visual Language Modelsoften struggle with information loss and limited reasoning abilities when handling high-resolution web interfaces that combine complex visual, textual, and interactive elements. These challenges are particularly evident in tasks requiring webpage layout comprehension and multi-step interactive reasoning. To address these challenges, we propose RWKV-UI, a Visual Language Model based on the RWKV architecture, specifically designed to handle high-resolution UI images. During model training, we introduce layout detection as a visual prompt to help the model better understand the webpage layout structures. Additionally, we design a visual prompt based on the Chain-of-Thought(CoT) mechanism, which enhances the model's ability to understand and reason about webpage content through reasoning chains. Experimental results show that RWKV-UI demonstrates significant performance improvements in high-resolution UI understanding and interactive reasoning tasks.

cs.CV

VisualRWKV: Exploring Recurrent Neural Networks for Visual Language Models

Visual Language Models (VLMs) have rapidly progressed with the recent success of large language models. However, there have been few attempts to incorporate efficient linear Recurrent Neural Networks (RNNs) architectures into VLMs. In this study, we introduce VisualRWKV, the first application of a linear RNN model to multimodal learning tasks, leveraging the pre-trained RWKV language model. We propose a data-dependent recurrence and sandwich prompts to enhance our modeling capabilities, along with a 2D image scanning mechanism to enrich the processing of visual sequences. Extensive experiments demonstrate that VisualRWKV achieves competitive performance compared to Transformer-based models like LLaVA-1.5 on various benchmarks. Compared to LLaVA-1.5, VisualRWKV has a speed advantage of 3.98 times and can save 54% of GPU memory when reaching an inference length of 24K tokens. To facilitate further research and analysis, we have made the checkpoints and the associated code publicly accessible at the following GitHub repository: see https://github.com/howard-hou/VisualRWKV.

cs.CV

VisualRWKV-HD and UHD: Advancing High-Resolution Processing for Visual Language Models

Accurately understanding complex visual information is crucial for visual language models (VLMs). Enhancing image resolution can improve visual perception capabilities, not only reducing hallucinations but also boosting performance in tasks that demand high resolution, such as text-rich or document analysis. In this paper, we present VisualRWKV-HD and VisualRWKV-UHD, two advancements in the VisualRWKV model family, specifically designed to process high-resolution visual inputs. For VisualRWKV-HD, we developed a lossless downsampling method to effectively integrate a high-resolution vision encoder with low-resolution encoders, without extending the input sequence length. For the VisualRWKV-UHD model, we enhanced image representation by dividing the image into four segments, which are then recombined with the original image. This technique allows the model to incorporate both high-resolution and low-resolution features, effectively balancing coarse and fine-grained information. As a result, the model supports resolutions up to 4096 x 4096 pixels, offering a more detailed and comprehensive visual processing capability. Both VisualRWKV-HD and VisualRWKV-UHD not only achieve strong results on VLM benchmarks but also show marked improvements in performance for text-rich tasks.

cs.CV

Eagle and Finch: RWKV with Matrix-Valued States and Dynamic Recurrence

We present Eagle (RWKV-5) and Finch (RWKV-6), sequence models improving upon the RWKV (RWKV-4) architecture. Our architectural design advancements include multi-headed matrix-valued states and a dynamic recurrence mechanism that improve expressivity while maintaining the inference efficiency characteristics of RNNs. We introduce a new multilingual corpus with 1.12 trillion tokens and a fast tokenizer based on greedy matching for enhanced multilinguality. We trained four Eagle models, ranging from 0.46 to 7.5 billion parameters, and two Finch models with 1.6 and 3.1 billion parameters and find that they achieve competitive performance across a wide variety of benchmarks. We release all our models on HuggingFace under the Apache 2.0 license. Models at: https://huggingface.co/RWKV Training code at: https://github.com/RWKV/RWKV-LM Inference code at: https://github.com/RWKV/ChatRWKV Time-parallel training code at: https://github.com/RWKV/RWKV-infctx-trainer

cs.CL

Enhancing and Accelerating Large Language Models via Instruction-Aware Contextual Compression

Large Language Models (LLMs) have garnered widespread attention due to their remarkable performance across various tasks. However, to mitigate the issue of hallucinations, LLMs often incorporate retrieval-augmented pipeline to provide them with rich external knowledge and context. Nevertheless, challenges stem from inaccurate and coarse-grained context retrieved from the retriever. Supplying irrelevant context to the LLMs can result in poorer responses, increased inference latency, and higher costs. This paper introduces a method called Instruction-Aware Contextual Compression, which filters out less informative content, thereby accelerating and enhancing the use of LLMs. The experimental results demonstrate that Instruction-Aware Contextual Compression notably reduces memory consumption and minimizes generation latency while maintaining performance levels comparable to those achieved with the use of the full context. Specifically, we achieved a 50% reduction in context-related costs, resulting in a 5% reduction in inference memory usage and a 2.2-fold increase in inference speed, with only a minor drop of 0.047 in Rouge-1. These findings suggest that our method strikes an effective balance between efficiency and performance.

cs.CL

Revisit Human-Scene Interaction via Space Occupancy

Human-scene Interaction (HSI) generation is a challenging task and crucial for various downstream tasks. However, one of the major obstacles is its limited data scale. High-quality data with simultaneously captured human and 3D environments is hard to acquire, resulting in limited data diversity and complexity. In this work, we argue that interaction with a scene is essentially interacting with the space occupancy of the scene from an abstract physical perspective, leading us to a unified novel view of Human-Occupancy Interaction. By treating pure motion sequences as records of humans interacting with invisible scene occupancy, we can aggregate motion-only data into a large-scale paired human-occupancy interaction database: Motion Occupancy Base (MOB). Thus, the need for costly paired motion-scene datasets with high-quality scene scans can be substantially alleviated. With this new unified view of Human-Occupancy interaction, a single motion controller is proposed to reach the target state given the surrounding occupancy. Once trained on MOB with complex occupancy layout, which is stringent to human movements, the controller could handle cramped scenes and generalize well to general scenes with limited complexity like regular living rooms. With no GT 3D scenes for training, our method can generate realistic and stable HSI motions in diverse scenarios, including both static and dynamic scenes. The project is available at https://foruck.github.io/occu-page/.

cs.CV