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Haowen Sun

Publications and source records attributed to Haowen Sun.

25 records · Page 2Linked to original sources

AdaCQR: Enhancing Query Reformulation for Conversational Search via Sparse and Dense Retrieval Alignment

Conversational Query Reformulation (CQR) has significantly advanced in addressing the challenges of conversational search, particularly those stemming from the latent user intent and the need for historical context. Recent works aimed to boost the performance of CQR through alignment. However, they are designed for one specific retrieval system, which potentially results in sub-optimal generalization. To overcome this limitation, we present a novel framework AdaCQR. By aligning reformulation models with both term-based and semantic-based retrieval systems, AdaCQR enhances the generalizability of information-seeking queries among diverse retrieval environments through a two-stage training strategy. Moreover, two effective approaches are proposed to obtain superior labels and diverse input candidates, boosting the efficiency and robustness of the framework. Experimental results on the TopiOCQA and QReCC datasets demonstrate that AdaCQR outperforms the existing methods in a more efficient framework, offering both quantitative and qualitative improvements in conversational query reformulation.

cs.CL↗

Exploring Forgetting in Large Language Model Pre-Training

Catastrophic forgetting remains a formidable obstacle to building an omniscient model in large language models (LLMs). Despite the pioneering research on task-level forgetting in LLM fine-tuning, there is scant focus on forgetting during pre-training. We systematically explored the existence and measurement of forgetting in pre-training, questioning traditional metrics such as perplexity (PPL) and introducing new metrics to better detect entity memory retention. Based on our revised assessment of forgetting metrics, we explored low-cost, straightforward methods to mitigate forgetting during the pre-training phase. Further, we carefully analyzed the learning curves, offering insights into the dynamics of forgetting. Extensive evaluations and analyses on forgetting of pre-training could facilitate future research on LLMs.

cs.CL↗

InterFusion: Text-Driven Generation of 3D Human-Object Interaction

In this study, we tackle the complex task of generating 3D human-object interactions (HOI) from textual descriptions in a zero-shot text-to-3D manner. We identify and address two key challenges: the unsatisfactory outcomes of direct text-to-3D methods in HOI, largely due to the lack of paired text-interaction data, and the inherent difficulties in simultaneously generating multiple concepts with complex spatial relationships. To effectively address these issues, we present InterFusion, a two-stage framework specifically designed for HOI generation. InterFusion involves human pose estimations derived from text as geometric priors, which simplifies the text-to-3D conversion process and introduces additional constraints for accurate object generation. At the first stage, InterFusion extracts 3D human poses from a synthesized image dataset depicting a wide range of interactions, subsequently mapping these poses to interaction descriptions. The second stage of InterFusion capitalizes on the latest developments in text-to-3D generation, enabling the production of realistic and high-quality 3D HOI scenes. This is achieved through a local-global optimization process, where the generation of human body and object is optimized separately, and jointly refined with a global optimization of the entire scene, ensuring a seamless and contextually coherent integration. Our experimental results affirm that InterFusion significantly outperforms existing state-of-the-art methods in 3D HOI generation.

cs.CV↗

LGTM: Local-to-Global Text-Driven Human Motion Diffusion Model

In this paper, we introduce LGTM, a novel Local-to-Global pipeline for Text-to-Motion generation. LGTM utilizes a diffusion-based architecture and aims to address the challenge of accurately translating textual descriptions into semantically coherent human motion in computer animation. Specifically, traditional methods often struggle with semantic discrepancies, particularly in aligning specific motions to the correct body parts. To address this issue, we propose a two-stage pipeline to overcome this challenge: it first employs large language models (LLMs) to decompose global motion descriptions into part-specific narratives, which are then processed by independent body-part motion encoders to ensure precise local semantic alignment. Finally, an attention-based full-body optimizer refines the motion generation results and guarantees the overall coherence. Our experiments demonstrate that LGTM gains significant improvements in generating locally accurate, semantically-aligned human motion, marking a notable advancement in text-to-motion applications. Code and data for this paper are available at https://github.com/L-Sun/LGTM

cs.CV↗

Make-Your-3D: Fast and Consistent Subject-Driven 3D Content Generation

Recent years have witnessed the strong power of 3D generation models, which offer a new level of creative flexibility by allowing users to guide the 3D content generation process through a single image or natural language. However, it remains challenging for existing 3D generation methods to create subject-driven 3D content across diverse prompts. In this paper, we introduce a novel 3D customization method, dubbed Make-Your-3D that can personalize high-fidelity and consistent 3D content from only a single image of a subject with text description within 5 minutes. Our key insight is to harmonize the distributions of a multi-view diffusion model and an identity-specific 2D generative model, aligning them with the distribution of the desired 3D subject. Specifically, we design a co-evolution framework to reduce the variance of distributions, where each model undergoes a process of learning from the other through identity-aware optimization and subject-prior optimization, respectively. Extensive experiments demonstrate that our method can produce high-quality, consistent, and subject-specific 3D content with text-driven modifications that are unseen in subject image.

cs.CV↗

Dynamics-aware Adversarial Attack of 3D Sparse Convolution Network

In this paper, we investigate the dynamics-aware adversarial attack problem in deep neural networks. Most existing adversarial attack algorithms are designed under a basic assumption -- the network architecture is fixed throughout the attack process. However, this assumption does not hold for many recently proposed networks, e.g. 3D sparse convolution network, which contains input-dependent execution to improve computational efficiency. It results in a serious issue of lagged gradient, making the learned attack at the current step ineffective due to the architecture changes afterward. To address this issue, we propose a Leaded Gradient Method (LGM) and show the significant effects of the lagged gradient. More specifically, we re-formulate the gradients to be aware of the potential dynamic changes of network architectures, so that the learned attack better "leads" the next step than the dynamics-unaware methods when network architecture changes dynamically. Extensive experiments on various datasets show that our LGM achieves impressive performance on semantic segmentation and classification. Compared with the dynamic-unaware methods, LGM achieves about 20% lower mIoU averagely on the ScanNet and S3DIS datasets. LGM also outperforms the recent point cloud attacks.

cs.CV↗

A Dynamic Keypoints Selection Network for 6DoF Pose Estimation

6 DoF poses estimation problem aims to estimate the rotation and translation parameters between two coordinates, such as object world coordinate and camera world coordinate. Although some advances are made with the help of deep learning, how to full use scene information is still a problem. Prior works tackle the problem by pixel-wise feature fusion but need to randomly selecte numerous points from images, which can not satisfy the demands of fast inference simultaneously and accurate pose estimation. In this work, we present a novel deep neural network based on dynamic keypoints selection designed for 6DoF pose estimation from a single RGBD image. Our network includes three parts, instance semantic segmentation, edge points detection and 6DoF pose estimation. Given an RGBD image, our network is trained to predict pixel category and the translation to edge points and center points. Then, a least-square fitting manner is applied to estimate the 6DoF pose parameters. Specifically, we propose a dynamic keypoints selection algorithm to choose keypoints from the foreground feature map. It allows us to leverage geometric and appearance information. During 6DoF pose estimation, we utilize the instance semantic segmentation result to filter out background points and only use foreground points to finish edge points detection and 6DoF pose estimation. Experiments on two commonly used 6DoF estimation benchmark datasets, YCB-Video and LineMoD, demonstrate that our method outperforms the state-of-the-art methods and achieves significant improvements over other same category methods time efficiency.

cs.CV↗