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Haoxiang Shi

Publications and source records attributed to Haoxiang Shi.

At least 19 recordsLinked to original sources

From Where to How: Continuous 4D Interaction Forecasting from Egocentric Video

Egocentric 4D interaction forecasting aims to anticipate both where future interactions will occur in 3D and how the human body will move to realize them, providing an important capability for assistive robotics and human-computer interaction. Existing methods struggle to translate semantic understanding into precise continuous 3D localization and to balance motion diversity with structural consistency in pose forecasting. More fundamentally, these tasks are often modeled separately, leaving the continuous geometric and temporal correspondence between interaction locations and body motion insufficiently captured. To address these challenges, we introduce Coherent4D, a large-scale egocentric dataset for continuous 4D interaction forecasting, comprising approximately 233K samples across three domains. Each sample pairs a sequence of future 3D interaction locations with corresponding full-body poses, aligned in time and expressed in a shared coordinate system. We also provide evaluation metrics in continuous space. Building on this formulation, we propose HIGFlow, a Hand Interaction Guided Residual Flow framework that models forecasting as a cascaded where-to-how process. HIGFlow first forecasts continuous future interaction locations by combining semantic grounding with short-horizon visual dynamics, and then uses the predicted location sequence to condition a deterministic motion anchor and residual Flow Matching for diverse yet structurally consistent full-body motion forecasting. Extensive experiments across all three domains demonstrate consistent improvements over representative baselines on both location and pose forecasting, while ablations validate the contributions of the proposed components. The project page is available at https://corrineqiu.github.io/from-where-to-how/.

cs.CV

AV-SyncBench: Decoupled Benchmarking of Temporal and Semantic Audio-Visual Synchronization

Audio-visual feature extraction is a fundamental component of multimodal understanding and generation tasks. However, existing evaluation protocols for feature extraction models exhibit dimensional bias, typically focusing on either semantic matching or temporal offset detection. Moreover, their data construction remains coupled, preventing independent assessment of temporal and semantic consistency. We propose AV-SyncBench, the first benchmark to fully separate temporal and semantic evaluation for audio-visual synchronization. Built from in-the-wild videos, it spans Voice, Music, and Sound across 10 scenarios and 5 challenge tasks. Data are automatically filtered and manually verified to ensure on-screen sound sources. The benchmark contains 3,269 videos and 38,390 samples, and we evaluate five representative models to quantify feature quality for alignment and downstream tasks. The code and dataset are available at: https://fgt7t6g.github.io/AV-SyncBench.

cs.CV

FreeSonic: Training-Free Temporal-Aware Decoupled Attention for Precise Audio Editing

Text-to-audio (TTA) generation has made significant strides, yet achieving precise and consistent audio editing remains a major challenge. However, existing methods struggle to balance temporal consistency with background preservation. In this paper, we propose FreeSonic, a training-free framework leveraging the state-of-the-art Rectified Flow-based TangoFlux model. FreeSonic utilizes an optimized inversion-reverse process and joint text-audio attention maps for precise target segment extraction. For content editing, a novel scheduled attention decoupling confines modifications to target regions while preserving original acoustic context. Furthermore, task-oriented noise injection enhances versatility for tasks such as audio removal and non-rigid replacement. Extensive experimental results demonstrate that FreeSonic achieves a superior balance by providing a high-fidelity and efficient solution for precise and consistent audio editing. Project and demos: https://free-sonic.github.io/

cs.SD

Beyond Waypoints: A Trajectory-Centric Waypointing Paradigm for Vision-Language Navigation

Vision-Language Navigation in Continuous Environments (VLN-CE) requires agents to follow natural-language instructions while navigating in real-world-like environments. Most VLN-CE approach\-es adopt a three-stage framework: a waypoint predictor proposes navigable waypoints, and a navigator selects the best waypoint, with a low-level controller executing the movement to it. However, this decoupled paradigm often leads to unreachable waypoints or inconsistencies between planning and control. In this work, instead of predicting isolated waypoints, we introduce a novel paradigm called Trajectory Waypoint, which grounds each candidate waypoint in an executable trajectory. To realize this, we design a Trajectory Waypoint Predictor formulated as a TSDF-guided diffusion policy, which steers trajectory generation away from obstacles, inherently ensuring the reachability of the predicted waypoints. We further propose a trajectory-enhanced navigator that injects the associated trajectory as additional information for planning, enabling strict consistency between high-level semantic decisions and low-level execution. Extensive experiments on the VLN-CE benchmark show that our Trajectory Waypoint paradigm achieves superior performance over the baselines.

cs.RO

VoiceGiraffe: A Benchmark for Extreme Long-Context Audio-Language Understanding

While large audio language models (LALMs) have achieved remarkable progress in audio processing at the second- or minute-level scale, understanding hour-level audio remains a fundamental bottleneck. Existing benchmarks predominantly rely on short clips or artificially concatenated segments, failing to faithfully assess LALM capacity for long-range information comprehension in real-world scenarios such as podcasts and lengthy speeches. To address this gap, we introduce VoiceGiraffe, a novel benchmark designed to rigorously evaluate LALMs across diverse real-world scenarios, modalities, and languages under long-context settings. It comprises 1500 curated triplets structured into a dual-level taxonomy of single-hop perception and multi-hop reasoning. We evaluate a broad suite of open-source and proprietary LALMs against human performance. Results underscore three fundamental findings. First, VoiceGiraffe remains highly challenging and far from saturation. Second, we show that no single inference paradigm universally dominates. The E2E inference benefits models with native long-context audio understanding, cascaded caption aggregation stabilizes small models overwhelmed by hour-scale audio, and reasoning-enhanced cascading with external LLM helps weaker models but can bottleneck stronger proprietary systems. Third, we reveal long-range memory persistence as a key bottleneck. LALMs are better at answering questions that require connecting salient causal cues than those requiring sustained tracking of sparse events across long audio, whereas humans show the opposite pattern. These findings position VoiceGiraffe as a challenging and diagnostic testbed for long-form audio understanding, highlighting the need for LALMs with persistent memory and robust long-range aggregation.

cs.SD

OneLatent: Single-Token Compression for Visual Latent Reasoning

Chain-of-thought (CoT) prompting improves reasoning but often increases inference cost by one to two orders of magnitude. To address these challenges, we present \textbf{OneLatent}, a framework that compresses intermediate reasoning into a single latent token via supervision from rendered CoT images and DeepSeek-OCR hidden states. By rendering textual steps into images, we obtain a deterministic supervision signal that can be inspected and audited without requiring the model to output verbose textual rationales. Across benchmarks, OneLatent reduces average output length by $11\times$ with only a $2.21\%$ average accuracy drop relative to textual CoT, while improving output token contribution (OTC) by $6.8\times$. On long-chain logical reasoning, OneLatent reaches $99.80\%$ on ProntoQA and $97.80\%$ on ProsQA with one latent token, with compression up to $87.4\times$, supporting compression-constrained generalization.

cs.AI

Time-Layer Adaptive Alignment for Speaker Similarity in Flow-Matching Based Zero-Shot TTS

Flow-Matching (FM)-based zero-shot text-to-speech (TTS) systems exhibit high-quality speech synthesis and robust generalization capabilities. However, the speaker representation ability of such systems remains underexplored, primarily due to the lack of explicit speaker-specific supervision in the FM framework. To this end, we conduct an empirical analysis of speaker information distribution and reveal its non-uniform allocation across time steps and network layers, underscoring the need for adaptive speaker alignment. Accordingly, we propose Time-Layer Adaptive Speaker Alignment (TLA-SA), a strategy that enhances speaker consistency by jointly leveraging temporal and hierarchical variations. Experimental results show that TLA-SA substantially improves speaker similarity over baseline systems on both research- and industrial-scale datasets and generalizes well across diverse model architectures, including decoder-only language model (LM)-based and free TTS systems. A demo is provided.

eess.AS

VStyle: A Benchmark for Voice Style Adaptation with Spoken Instructions

Spoken language models (SLMs) have emerged as a unified paradigm for speech understanding and generation, enabling natural human machine interaction. However, while most progress has focused on semantic accuracy and instruction following, the ability of SLMs to adapt their speaking style based on spoken instructions has received limited attention. We introduce Voice Style Adaptation (VSA), a new task that examines whether SLMs can modify their speaking style, such as timbre, prosody, or persona following natural language spoken commands. To study this task, we present VStyle, a bilingual (Chinese & English) benchmark covering four categories of speech generation: acoustic attributes, natural language instruction, role play, and implicit empathy. We also introduce the Large Audio Language Model as a Judge (LALM as a Judge) framework, which progressively evaluates outputs along textual faithfulness, style adherence, and naturalness, ensuring reproducible and objective assessment. Experiments on commercial systems and open source SLMs demonstrate that current models face clear limitations in controllable style adaptation, highlighting both the novelty and challenge of this task. By releasing VStyle and its evaluation toolkit, we aim to provide the community with a foundation for advancing human centered spoken interaction. The dataset and code are publicly available at \href{https://junzhan2000.github.io/VStyle.github.io/}{project's homepage}.

cs.SD

Visual-CoG: Stage-Aware Reinforcement Learning with Chain of Guidance for Text-to-Image Generation

Despite the promising progress of recent autoregressive models in text-to-image (T2I) generation, their ability to handle multi-attribute and ambiguous prompts remains limited. To address these limitations, existing works have applied chain-of-thought (CoT) to enable stage-aware visual synthesis and employed reinforcement learning (RL) to improve reasoning capabilities. However, most models provide reward signals only at the end of the generation stage. This monolithic final-only guidance makes it difficult to identify which stages contribute positively to the final outcome and may lead to suboptimal policies. To tackle this issue, we propose a Visual-Chain of Guidance (Visual-CoG) paradigm consisting of three stages: semantic reasoning, process refining, and outcome evaluation, with stage-aware rewards providing immediate guidance throughout the image generation pipeline. We further construct a visual cognition benchmark, VisCog-Bench, which comprises four subtasks to evaluate the effectiveness of semantic reasoning. Comprehensive evaluations on GenEval, T2I-CompBench, and the proposed VisCog-Bench show improvements of 15%, 5%, and 19%, respectively, demonstrating the superior performance of the proposed Visual-CoG. We will release all the resources soon.

cs.CV

DAgger Diffusion Navigation: DAgger Boosted Diffusion Policy for Vision-Language Navigation

Vision-Language Navigation in Continuous Environments (VLN-CE) requires agents to follow natural language instructions through free-form 3D spaces. Existing VLN-CE approaches typically use a two-stage waypoint planning framework, where a high-level waypoint predictor generates the navigable waypoints, and then a navigation planner suggests the intermediate goals in the high-level action space. However, this two-stage decomposition framework suffers from: (1) global sub-optimization due to the proxy objective in each stage, and (2) a performance bottleneck caused by the strong reliance on the quality of the first-stage predicted waypoints. To address these limitations, we propose DAgger Diffusion Navigation (DifNav), an end-to-end optimized VLN-CE policy that unifies the traditional two stages, i.e. waypoint generation and planning, into a single diffusion policy. Notably, DifNav employs a conditional diffusion policy to directly model multi-modal action distributions over future actions in continuous navigation space, eliminating the need for a waypoint predictor while enabling the agent to capture multiple possible instruction-following behaviors. To address the issues of compounding error in imitation learning and enhance spatial reasoning in long-horizon navigation tasks, we employ DAgger for online policy training and expert trajectory augmentation, and use the aggregated data to further fine-tune the policy. This approach significantly improves the policy's robustness and its ability to recover from error states. Extensive experiments on benchmark datasets demonstrate that, even without a waypoint predictor, the proposed method substantially outperforms previous state-of-the-art two-stage waypoint-based models in terms of navigation performance. Our code is available at: https://github.com/Tokishx/DifNav.

cs.RO

Intention-Guided Cognitive Reasoning for Egocentric Long-Term Action Anticipation

Long-term action anticipation from egocentric video is critical for applications such as human-computer interaction and assistive technologies, where anticipating user intent enables proactive and context-aware AI assistance. However, existing approaches suffer from three key limitations: 1) underutilization of fine-grained visual cues from hand-object interactions, 2) neglect of semantic dependencies between verbs and nouns, and 3) lack of explicit cognitive reasoning, limiting generalization and long-term forecasting ability. To overcome these challenges, we propose INSIGHT, a unified two-stage framework for egocentric action anticipation. In the first stage, INSIGHT focuses on extracting semantically rich features from hand-object interaction regions and enhances action representations using a verb-noun co-occurrence matrix. In the second stage, it introduces a reinforcement learning-based module that simulates explicit cognitive reasoning through a structured process: visual perception (think) -> intention inference (reason) -> action anticipation (answer). Extensive experiments on Ego4D, EPIC-Kitchens-55, and EGTEA Gaze+ benchmarks show that INSIGHT achieves state-of-the-art performance, demonstrating its effectiveness and strong generalization capability.

cs.CV

An Empirical Study of Many-to-Many Summarization with Large Language Models

Many-to-many summarization (M2MS) aims to process documents in any language and generate the corresponding summaries also in any language. Recently, large language models (LLMs) have shown strong multi-lingual abilities, giving them the potential to perform M2MS in real applications. This work presents a systematic empirical study on LLMs' M2MS ability. Specifically, we first reorganize M2MS data based on eight previous domain-specific datasets. The reorganized data contains 47.8K samples spanning five domains and six languages, which could be used to train and evaluate LLMs. Then, we benchmark 18 LLMs in a zero-shot manner and an instruction-tuning manner. Fine-tuned traditional models (e.g., mBART) are also conducted for comparisons. Our experiments reveal that, zero-shot LLMs achieve competitive results with fine-tuned traditional models. After instruct-tuning, open-source LLMs can significantly improve their M2MS ability, and outperform zero-shot LLMs (including GPT-4) in terms of automatic evaluations. In addition, we demonstrate that this task-specific improvement does not sacrifice the LLMs' general task-solving abilities. However, as revealed by our human evaluation, LLMs still face the factuality issue, and the instruction tuning might intensify the issue. Thus, how to control factual errors becomes the key when building LLM summarizers in real applications, and is worth noting in future research.

cs.CL

Exo2Ego: Exocentric Knowledge Guided MLLM for Egocentric Video Understanding

AI personal assistants, deployed through robots or wearables, require embodied understanding to collaborate effectively with humans. However, current Multimodal Large Language Models (MLLMs) primarily focus on third-person (exocentric) vision, overlooking the unique challenges of first-person (egocentric) videos. Additionally, high acquisition costs limit data size, impairing MLLM performance. To address these challenges, we propose learning the mapping between exocentric and egocentric domains, leveraging the extensive exocentric knowledge within existing MLLMs to enhance egocentric video understanding. To this end, we introduce Ego-ExoClip, a pre-training dataset comprising 1.1M synchronized ego-exo clip-text pairs derived from Ego-Exo4D, together with the instruction-tuning dataset EgoIT, which is collected from multiple sources to enhance the model's instruction-following capabilities. Building upon the datasets, we propose a migration strategy and further design a progressive mapping learning pipeline with three stages: Demonstrator Self-Preparation, Demonstrator-Learner Guidance, and Learner Self-Practice. Extensive experiments across diverse egocentric tasks reveal that existing MLLMs perform inadequately in egocentric video understanding, while our model significantly outperforms these leading models.

cs.CV

ESARM: 3D Emotional Speech-to-Animation via Reward Model from Automatically-Ranked Demonstrations

This paper proposes a novel 3D speech-to-animation (STA) generation framework designed to address the shortcomings of existing models in producing diverse and emotionally resonant animations. Current STA models often generate animations that lack emotional depth and variety, failing to align with human expectations. To overcome these limitations, we introduce a novel STA model coupled with a reward model. This combination enables the decoupling of emotion and content under audio conditions through a cross-coupling training approach. Additionally, we develop a training methodology that leverages automatic quality evaluation of generated facial animations to guide the reinforcement learning process. This methodology encourages the STA model to explore a broader range of possibilities, resulting in the generation of diverse and emotionally expressive facial animations of superior quality. We conduct extensive empirical experiments on a benchmark dataset, and the results validate the effectiveness of our proposed framework in generating high-quality, emotionally rich 3D animations that are better aligned with human preferences.

cs.CV

AlignCap: Aligning Speech Emotion Captioning to Human Preferences

Speech Emotion Captioning (SEC) has gradually become an active research task. The emotional content conveyed through human speech are often complex, and classifying them into fixed categories may not be enough to fully capture speech emotions. Describing speech emotions through natural language may be a more effective approach. However, existing SEC methods often produce hallucinations and lose generalization on unseen speech. To overcome these problems, we propose AlignCap, which Aligning Speech Emotion Captioning to Human Preferences based on large language model (LLM) with two properties: 1) Speech-Text Alignment, which minimizing the divergence between the LLM's response prediction distributions for speech and text inputs using knowledge distillation (KD) Regularization. 2) Human Preference Alignment, where we design Preference Optimization (PO) Regularization to eliminate factuality and faithfulness hallucinations. We also extract emotional clues as a prompt for enriching fine-grained information under KD-Regularization. Experiments demonstrate that AlignCap presents stronger performance to other state-of-the-art methods on Zero-shot SEC task.

cs.CL

Emotional Cues Extraction and Fusion for Multi-modal Emotion Prediction and Recognition in Conversation

Emotion Prediction in Conversation (EPC) aims to forecast the emotions of forthcoming utterances by utilizing preceding dialogues. Previous EPC approaches relied on simple context modeling for emotion extraction, overlooking fine-grained emotion cues at the word level. Additionally, prior works failed to account for the intrinsic differences between modalities, resulting in redundant information. To overcome these limitations, we propose an emotional cues extraction and fusion network, which consists of two stages: a modality-specific learning stage that utilizes word-level labels and prosody learning to construct emotion embedding spaces for each modality, and a two-step fusion stage for integrating multi-modal features. Moreover, the emotion features extracted by our model are also applicable to the Emotion Recognition in Conversation (ERC) task. Experimental results validate the efficacy of the proposed method, demonstrating superior performance on both IEMOCAP and MELD datasets.

cs.MM

RREH: Reconstruction Relations Embedded Hashing for Semi-Paired Cross-Modal Retrieval

Known for efficient computation and easy storage, hashing has been extensively explored in cross-modal retrieval. The majority of current hashing models are predicated on the premise of a direct one-to-one mapping between data points. However, in real practice, data correspondence across modalities may be partially provided. In this research, we introduce an innovative unsupervised hashing technique designed for semi-paired cross-modal retrieval tasks, named Reconstruction Relations Embedded Hashing (RREH). RREH assumes that multi-modal data share a common subspace. For paired data, RREH explores the latent consistent information of heterogeneous modalities by seeking a shared representation. For unpaired data, to effectively capture the latent discriminative features, the high-order relationships between unpaired data and anchors are embedded into the latent subspace, which are computed by efficient linear reconstruction. The anchors are sampled from paired data, which improves the efficiency of hash learning. The RREH trains the underlying features and the binary encodings in a unified framework with high-order reconstruction relations preserved. With the well devised objective function and discrete optimization algorithm, RREH is designed to be scalable, making it suitable for large-scale datasets and facilitating efficient cross-modal retrieval. In the evaluation process, the proposed is tested with partially paired data to establish its superiority over several existing methods.

cs.IR

Enhancing Emotion Recognition in Conversation through Emotional Cross-Modal Fusion and Inter-class Contrastive Learning

The purpose of emotion recognition in conversation (ERC) is to identify the emotion category of an utterance based on contextual information. Previous ERC methods relied on simple connections for cross-modal fusion and ignored the information differences between modalities, resulting in the model being unable to focus on modality-specific emotional information. At the same time, the shared information between modalities was not processed to generate emotions. Information redundancy problem. To overcome these limitations, we propose a cross-modal fusion emotion prediction network based on vector connections. The network mainly includes two stages: the multi-modal feature fusion stage based on connection vectors and the emotion classification stage based on fused features. Furthermore, we design a supervised inter-class contrastive learning module based on emotion labels. Experimental results confirm the effectiveness of the proposed method, demonstrating excellent performance on the IEMOCAP and MELD datasets.

cs.CL