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Haoxiang Wang

Publications and source records attributed to Haoxiang Wang.

At least 19 recordsLinked to original sources

Beyond Fixed Benchmarks and Worst-Case Attacks: Dynamic Boundary Evaluation for Language Models

Evaluating large language models (LLMs) today rests on fixed benchmarks that apply the same set of items to any model, producing ceiling and floor effects that mask capability gaps. We argue that the most informative evaluation signal lies at the boundary, where the per-prompt pass probability is near $0.5$ under random-sampling decoding, and propose Dynamic Boundary Evaluation (DBE), which actively locates each model's boundary and places it on a globally comparable difficulty scale. DBE delivers three artifacts: (i) a calibrated item bank covering safety, capability, and truthfulness, with per-item difficulty labels validated across $9$ reference LLMs; (ii) Skill-Guided Boundary Search (SGBS), a search algorithm that finds boundary items for a given target LLM using only API-level query access; and (iii) an evaluation protocol that places a new LLM on a unified ability scale and grows the evaluation set adaptively when the target falls outside the bank's coverage. We instantiate DBE on four categories spanning safety (harmful request refusal and over-refusal), capability (constrained instruction following), and truthfulness (multi-turn sycophancy resistance). The resulting evaluation covers a broader model spectrum without saturation while remaining compatible with existing datasets.

cs.AI

Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement

Fully immersive experiences that tightly integrate 6-DoF visual and auditory interaction are essential for virtual and augmented reality. While such experiences can be achieved through computer-generated content, constructing them directly from real-world captured videos remains largely unexplored. We introduce Immersive Volumetric Videos, a new volumetric media format designed to provide large 6-DoF interaction spaces, audiovisual feedback, and high-resolution, high-frame-rate dynamic content. To support IVV construction, we present ImViD, a multi-view, multi-modal dataset built upon a space-oriented capture philosophy. Our custom capture rig enables synchronized multi-view video-audio acquisition during motion, facilitating efficient capture of complex indoor and outdoor scenes with rich foreground--background interactions and challenging dynamics. The dataset provides 5K-resolution videos at 60 FPS with durations of 1-5 minutes, offering richer spatial, temporal, and multimodal coverage than existing benchmarks. Leveraging this dataset, we develop a dynamic light field reconstruction framework built upon a Gaussian-based spatio-temporal representation, incorporating flow-guided sparse initialization, joint camera temporal calibration, and multi-term spatio-temporal supervision for robust and accurate modeling of complex motion. We further propose, to our knowledge, the first method for sound field reconstruction from such multi-view audiovisual data. Together, these components form a unified pipeline for immersive volumetric video production. Extensive benchmarks and immersive VR experiments demonstrate that our pipeline generates high-quality, temporally stable audiovisual volumetric content with large 6-DoF interaction spaces. This work provides both a foundational definition and a practical construction methodology for immersive volumetric videos.

cs.CV

Real-time Neural Six-way Lightmaps

Participating media are a pervasive and intriguing visual effect in virtual environments. Unfortunately, rendering such phenomena in real-time is notoriously difficult due to the computational expense of estimating the volume rendering equation. While the six-way lightmaps technique has been widely used in video games to render smoke with a camera-oriented billboard and approximate lighting effects using six precomputed lightmaps, achieving a balance between realism and efficiency, it is limited to pre-simulated animation sequences and is ignorant of camera movement. In this work, we propose a neural six-way lightmaps method to strike a long-sought balance between dynamics and visual realism. Our approach first generates a guiding map from the camera view using ray marching with a large sampling distance to approximate smoke scattering and silhouette. Then, given a guiding map, we train a neural network to predict the corresponding six-way lightmaps. The resulting lightmaps can be seamlessly used in existing game engine pipelines. This approach supports visually appealing rendering effects while enabling real-time user interactivity, including smoke-obstacle interaction, camera movement, and light change. By conducting a series of comprehensive benchmarks, we demonstrate that our method is well-suited for real-time applications, such as games and VR/AR.

cs.GR

Interbank Lending Games

We define and study a lending game to model the interbank money market, in which lending banks strategically allocate their cash to borrowing banks. The interest rate offered by each borrowing bank is within the interest rate corridor set by the central bank and ultimately depends on the demand and the supply of cash in the interbank market. Lending banks naturally aim to maximise the income coming from the interest repayments. In its purest form, this is an infinite-strategy game that we show to be an exact potential game which has a unique pure strategy Nash equilibrium. We then define and solve a constrained optimisation problem and propose a strongly polynomial-time algorithm to compute this Nash equilibrium. We also study some variants of best-response dynamics of this lending game, showing that they converge to the Nash equilibrium in both discrete and continuous-time scenarios.

cs.GT

DuoGen: Towards General Purpose Interleaved Multimodal Generation

Interleaved multimodal generation enables capabilities beyond unimodal generation models, such as step-by-step instructional guides, visual planning, and generating visual drafts for reasoning. However, the quality of existing interleaved generation models under general instructions remains limited by insufficient training data and base model capacity. We present DuoGen, a general-purpose interleaved generation framework that systematically addresses data curation, architecture design, and evaluation. On the data side, we build a large-scale, high-quality instruction-tuning dataset by combining multimodal conversations rewritten from curated raw websites, and diverse synthetic examples covering everyday scenarios. Architecturally, DuoGen leverages the strong visual understanding of a pretrained multimodal LLM and the visual generation capabilities of a diffusion transformer (DiT) pretrained on video generation, avoiding costly unimodal pretraining and enabling flexible base model selection. A two-stage decoupled strategy first instruction-tunes the MLLM, then aligns DiT with it using curated interleaved image-text sequences. Across public and newly proposed benchmarks, DuoGen outperforms prior open-source models in text quality, image fidelity, and image-context alignment, and also achieves state-of-the-art performance on text-to-image and image editing among unified generation models. Data and code will be released at https://research.nvidia.com/labs/dir/duogen/.

cs.CV

InfoTok: Adaptive Discrete Video Tokenizer via Information-Theoretic Compression

Accurate and efficient discrete video tokenization is essential for long video sequences processing. Yet, the inherent complexity and variable information density of videos present a significant bottleneck for current tokenizers, which rigidly compress all content at a fixed rate, leading to redundancy or information loss. Drawing inspiration from Shannon's information theory, this paper introduces InfoTok, a principled framework for adaptive video tokenization. We rigorously prove that existing data-agnostic training methods are suboptimal in representation length, and present a novel evidence lower bound (ELBO)-based algorithm that approaches theoretical optimality. Leveraging this framework, we develop a transformer-based adaptive compressor that enables adaptive tokenization. Empirical results demonstrate state-of-the-art compression performance, saving 20% tokens without influence on performance, and achieving 2.3x compression rates while still outperforming prior heuristic adaptive approaches. By allocating tokens according to informational richness, InfoTok enables a more compressed yet accurate tokenization for video representation, offering valuable insights for future research.

cs.CV

World Simulation with Video Foundation Models for Physical AI

We introduce [Cosmos-Predict2.5], the latest generation of the Cosmos World Foundation Models for Physical AI. Built on a flow-based architecture, [Cosmos-Predict2.5] unifies Text2World, Image2World, and Video2World generation in a single model and leverages [Cosmos-Reason1], a Physical AI vision-language model, to provide richer text grounding and finer control of world simulation. Trained on 200M curated video clips and refined with reinforcement learning-based post-training, [Cosmos-Predict2.5] achieves substantial improvements over [Cosmos-Predict1] in video quality and instruction alignment, with models released at 2B and 14B scales. These capabilities enable more reliable synthetic data generation, policy evaluation, and closed-loop simulation for robotics and autonomous systems. We further extend the family with [Cosmos-Transfer2.5], a control-net style framework for Sim2Real and Real2Real world translation. Despite being 3.5$\times$ smaller than [Cosmos-Transfer1], it delivers higher fidelity and robust long-horizon video generation. Together, these advances establish [Cosmos-Predict2.5] and [Cosmos-Transfer2.5] as versatile tools for scaling embodied intelligence. To accelerate research and deployment in Physical AI, we release source code, pretrained checkpoints, and curated benchmarks under the NVIDIA Open Model License at https://github.com/nvidia-cosmos/cosmos-predict2.5 and https://github.com/nvidia-cosmos/cosmos-transfer2.5. We hope these open resources lower the barrier to adoption and foster innovation in building the next generation of embodied intelligence.

cs.CV

DiffusionNFT: Online Diffusion Reinforcement with Forward Process

Online reinforcement learning (RL) has been central to post-training language models, but its extension to diffusion models remains challenging due to intractable likelihoods. Recent works discretize the reverse sampling process to enable GRPO-style training, yet they inherit fundamental drawbacks, including solver restrictions, forward-reverse inconsistency, and complicated integration with classifier-free guidance (CFG). We introduce Diffusion Negative-aware FineTuning (DiffusionNFT), a new online RL paradigm that optimizes diffusion models directly on the forward process via flow matching. DiffusionNFT contrasts positive and negative generations to define an implicit policy improvement direction, naturally incorporating reinforcement signals into the supervised learning objective. This formulation enables training with arbitrary black-box solvers, eliminates the need for likelihood estimation, and requires only clean images rather than sampling trajectories for policy optimization. DiffusionNFT is up to $25\times$ more efficient than FlowGRPO in head-to-head comparisons, while being CFG-free. For instance, DiffusionNFT improves the GenEval score from 0.24 to 0.98 within 1k steps, while FlowGRPO achieves 0.95 with over 5k steps and additional CFG employment. By leveraging multiple reward models, DiffusionNFT significantly boosts the performance of SD3.5-Medium in every benchmark tested.

cs.LG

CSTEapp: An interactive R-Shiny application of the covariate-specific treatment effect curve for visualizing individualized treatment rule

In precision medicine, deriving the individualized treatment rule (ITR) is crucial for recommending the optimal treatment based on patients' baseline covariates. The covariate-specific treatment effect (CSTE) curve presents a graphical method to visualize an ITR within a causal inference framework. Recent advancements have enhanced the causal interpretation of the CSTE curves and provided methods for deriving simultaneous confidence bands for various study types. To facilitate the implementation of these methods and make ITR estimation more accessible, we developed CSTEapp, a web-based application built on the R Shiny framework. CSTEapp allows users to upload data and create CSTE curves through simple point and click operations, making it the first application for estimating the ITRs. CSTEapp simplifies the analytical process by providing interactive graphical user interfaces with dynamic results, enabling users to easily report optimal treatments for individual patients based on their covariates information. Currently, CSTEapp is applicable to studies with binary and time-to-event outcomes, and we continually expand its capabilities to accommodate other outcome types as new methods emerge. We demonstrate the utility of CSTEapp using real-world examples and simulation datasets. By making advanced statistical methods more accessible, CSTEapp empowers researchers and practitioners across various fields to advance precision medicine and improve patient outcomes.

stat.CO

Cosmos World Foundation Model Platform for Physical AI

Physical AI needs to be trained digitally first. It needs a digital twin of itself, the policy model, and a digital twin of the world, the world model. In this paper, we present the Cosmos World Foundation Model Platform to help developers build customized world models for their Physical AI setups. We position a world foundation model as a general-purpose world model that can be fine-tuned into customized world models for downstream applications. Our platform covers a video curation pipeline, pre-trained world foundation models, examples of post-training of pre-trained world foundation models, and video tokenizers. To help Physical AI builders solve the most critical problems of our society, we make Cosmos open-source and our models open-weight with permissive licenses available via https://github.com/nvidia-cosmos/cosmos-predict1.

cs.CV

Mitigating Hidden Confounding by Progressive Confounder Imputation via Large Language Models

Hidden confounding remains a central challenge in estimating treatment effects from observational data, as unobserved variables can lead to biased causal estimates. While recent work has explored the use of large language models (LLMs) for causal inference, most approaches still rely on the unconfoundedness assumption. In this paper, we make the first attempt to mitigate hidden confounding using LLMs. We propose ProCI (Progressive Confounder Imputation), a framework that elicits the semantic and world knowledge of LLMs to iteratively generate, impute, and validate hidden confounders. ProCI leverages two key capabilities of LLMs: their strong semantic reasoning ability, which enables the discovery of plausible confounders from both structured and unstructured inputs, and their embedded world knowledge, which supports counterfactual reasoning under latent confounding. To improve robustness, ProCI adopts a distributional reasoning strategy instead of direct value imputation to prevent the collapsed outputs. Extensive experiments demonstrate that ProCI uncovers meaningful confounders and significantly improves treatment effect estimation across various datasets and LLMs.

cs.CL

Synthesize Privacy-Preserving High-Resolution Images via Private Textual Intermediaries

Generating high fidelity, differentially private (DP) synthetic images offers a promising route to share and analyze sensitive visual data without compromising individual privacy. However, existing DP image synthesis methods struggle to produce high resolution outputs that faithfully capture the structure of the original data. In this paper, we introduce a novel method, referred to as Synthesis via Private Textual Intermediaries (SPTI), that can generate high resolution DP images with easy adoption. The key idea is to shift the challenge of DP image synthesis from the image domain to the text domain by leveraging state of the art DP text generation methods. SPTI first summarizes each private image into a concise textual description using image to text models, then applies a modified Private Evolution algorithm to generate DP text, and finally reconstructs images using text to image models. Notably, SPTI requires no model training, only inference with off the shelf models. Given a private dataset, SPTI produces synthetic images of substantially higher quality than prior DP approaches. On the LSUN Bedroom dataset, SPTI attains an FID equal to 26.71 under epsilon equal to 1.0, improving over Private Evolution FID of 40.36. Similarly, on MM CelebA HQ, SPTI achieves an FID equal to 33.27 at epsilon equal to 1.0, compared to 57.01 from DP fine tuning baselines. Overall, our results demonstrate that Synthesis via Private Textual Intermediaries provides a resource efficient and proprietary model compatible framework for generating high resolution DP synthetic images, greatly expanding access to private visual datasets.

cs.CV

NFT: Bridging Supervised Learning and Reinforcement Learning in Math Reasoning

Reinforcement Learning (RL) has played a central role in the recent surge of LLMs' math abilities by enabling self-improvement through binary verifier signals. In contrast, Supervised Learning (SL) is rarely considered for such verification-driven training, largely due to its heavy reliance on reference answers and inability to reflect on mistakes. In this work, we challenge the prevailing notion that self-improvement is exclusive to RL and propose Negative-aware Fine-Tuning (NFT) -- a supervised approach that enables LLMs to reflect on their failures and improve autonomously with no external teachers. In online training, instead of throwing away self-generated negative answers, NFT constructs an implicit negative policy to model them. This implicit policy is parameterized with the same positive LLM we target to optimize on positive data, enabling direct policy optimization on all LLMs' generations. We conduct experiments on 7B and 32B models in math reasoning tasks. Results consistently show that through the additional leverage of negative feedback, NFT significantly improves over SL baselines like Rejection sampling Fine-Tuning, matching or even surpassing leading RL algorithms like GRPO and DAPO. Furthermore, we demonstrate that NFT and GRPO are actually equivalent in strict-on-policy training, even though they originate from entirely different theoretical foundations. Our experiments and theoretical findings bridge the gap between SL and RL methods in binary-feedback learning systems.

cs.LG

Cosmos-Reason1: From Physical Common Sense To Embodied Reasoning

Physical AI systems need to perceive, understand, and perform complex actions in the physical world. In this paper, we present the Cosmos-Reason1 models that can understand the physical world and generate appropriate embodied decisions (e.g., next step action) in natural language through long chain-of-thought reasoning processes. We begin by defining key capabilities for Physical AI reasoning, with a focus on physical common sense and embodied reasoning. To represent physical common sense, we use a hierarchical ontology that captures fundamental knowledge about space, time, and physics. For embodied reasoning, we rely on a two-dimensional ontology that generalizes across different physical embodiments. Building on these capabilities, we develop two multimodal large language models, Cosmos-Reason1-7B and Cosmos-Reason1-56B. We curate data and train our models in two stages: Physical AI supervised fine-tuning (SFT) and Physical AI reinforcement learning (RL). To evaluate our models, we build comprehensive benchmarks for physical common sense and embodied reasoning according to our ontologies. Evaluation results show that Physical AI SFT and RL bring significant improvements. To facilitate the development of Physical AI, we make our code and pre-trained models available under the NVIDIA Open Model License at https://github.com/nvidia-cosmos/cosmos-reason1.

cs.AI

ImViD: Immersive Volumetric Videos for Enhanced VR Engagement

User engagement is greatly enhanced by fully immersive multi-modal experiences that combine visual and auditory stimuli. Consequently, the next frontier in VR/AR technologies lies in immersive volumetric videos with complete scene capture, large 6-DoF interaction space, multi-modal feedback, and high resolution & frame-rate contents. To stimulate the reconstruction of immersive volumetric videos, we introduce ImViD, a multi-view, multi-modal dataset featuring complete space-oriented data capture and various indoor/outdoor scenarios. Our capture rig supports multi-view video-audio capture while on the move, a capability absent in existing datasets, significantly enhancing the completeness, flexibility, and efficiency of data capture. The captured multi-view videos (with synchronized audios) are in 5K resolution at 60FPS, lasting from 1-5 minutes, and include rich foreground-background elements, and complex dynamics. We benchmark existing methods using our dataset and establish a base pipeline for constructing immersive volumetric videos from multi-view audiovisual inputs for 6-DoF multi-modal immersive VR experiences. The benchmark and the reconstruction and interaction results demonstrate the effectiveness of our dataset and baseline method, which we believe will stimulate future research on immersive volumetric video production.

cs.CV

Gradual Domain Adaptation: Theory and Algorithms

Unsupervised domain adaptation (UDA) adapts a model from a labeled source domain to an unlabeled target domain in a one-off way. Though widely applied, UDA faces a great challenge whenever the distribution shift between the source and the target is large. Gradual domain adaptation (GDA) mitigates this limitation by using intermediate domains to gradually adapt from the source to the target domain. In this work, we first theoretically analyze gradual self-training, a popular GDA algorithm, and provide a significantly improved generalization bound compared with Kumar et al. (2020). Our theoretical analysis leads to an interesting insight: to minimize the generalization error on the target domain, the sequence of intermediate domains should be placed uniformly along the Wasserstein geodesic between the source and target domains. The insight is particularly useful under the situation where intermediate domains are missing or scarce, which is often the case in real-world applications. Based on the insight, we propose $\textbf{G}$enerative Gradual D$\textbf{O}$main $\textbf{A}$daptation with Optimal $\textbf{T}$ransport (GOAT), an algorithmic framework that can generate intermediate domains in a data-dependent way. More concretely, we first generate intermediate domains along the Wasserstein geodesic between two given consecutive domains in a feature space, then apply gradual self-training to adapt the source-trained classifier to the target along the sequence of intermediate domains. Empirically, we demonstrate that our GOAT framework can improve the performance of standard GDA when the given intermediate domains are scarce, significantly broadening the real-world application scenarios of GDA. Our code is available at https://github.com/uiuctml/GOAT.

cs.LG

RLHF Workflow: From Reward Modeling to Online RLHF

We present the workflow of Online Iterative Reinforcement Learning from Human Feedback (RLHF) in this technical report, which is widely reported to outperform its offline counterpart by a large margin in the recent large language model (LLM) literature. However, existing open-source RLHF projects are still largely confined to the offline learning setting. In this technical report, we aim to fill in this gap and provide a detailed recipe that is easy to reproduce for online iterative RLHF. In particular, since online human feedback is usually infeasible for open-source communities with limited resources, we start by constructing preference models using a diverse set of open-source datasets and use the constructed proxy preference model to approximate human feedback. Then, we discuss the theoretical insights and algorithmic principles behind online iterative RLHF, followed by a detailed practical implementation. Our trained LLM achieves impressive performance on LLM chatbot benchmarks, including AlpacaEval-2, Arena-Hard, and MT-Bench, as well as other academic benchmarks such as HumanEval and TruthfulQA. We have shown that supervised fine-tuning (SFT) and iterative RLHF can obtain state-of-the-art performance with fully open-source datasets. Further, we have made our models, curated datasets, and comprehensive step-by-step code guidebooks publicly available. Please refer to https://github.com/RLHFlow/RLHF-Reward-Modeling and https://github.com/RLHFlow/Online-RLHF for more detailed information.

cs.LG

Mitigating the Alignment Tax of RLHF

LLMs acquire a wide range of abilities during pre-training, but aligning LLMs under Reinforcement Learning with Human Feedback (RLHF) can lead to forgetting pretrained abilities, which is also known as the alignment tax. To investigate alignment tax, we conducted experiments with existing RLHF algorithms using OpenLLaMA-3B, which revealed a pronounced alignment tax in NLP tasks. Whereas, despite various techniques to mitigate forgetting, they are often at odds with the RLHF performance, leading to a trade-off between alignment performance and forgetting mitigation, leading to an alignment-forgetting trade-off. In this paper we show that model averaging, which simply interpolates between pre and post RLHF model weights, surprisingly achieves the most strongest alignment-forgetting Pareto front among a wide range of competing methods. To understand its effectiveness, we offer theoretical insights into model averaging, revealing that it enhances performance Pareto front by increasing feature diversity on the layers where tasks share overlapped feature spaces. Empirical evidence corroborates our analysis by showing the benefits of averaging low-level transformer layers. Building on the analysis and the observation that averaging different layers of the transformer leads to significantly different alignment-forgetting trade-offs, we propose Heterogeneous Model Averaging (HMA) to Heterogeneously find various combination ratios of model layers. HMA seeks to maximize the alignment performance while incurring minimal alignment tax. Moreover, we validate HMA's performance across a range of RLHF algorithms over OpenLLaMA-3B and further extend our findings to Mistral-7B which is evaluated by open-sourced preference model and GPT4. Code available here: https://github.com/avalonstrel/Mitigating-the-Alignment-Tax-of-RLHF.git.

cs.LG