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Haoxuan Peng

Publications and source records attributed to Haoxuan Peng.

3 recordsLinked to original sources

Correct Answers, Closed Gates: SolveBind for GUI Agents at the Verification Barrier

Websites and applications deploy CAPTCHAs and anti-automation mechanisms that use behavioral signals such as interaction trajectories and timing, not outcomes alone, to distinguish humans from automated agents. We call these protected GUI environments, where correctly solving a verification task is insufficient for end-to-end task completion. Agents must turn solver outputs into accepted interactions and adapt execution to runtime feedback under time constraints. We introduce SolveBind, a GUI-agent framework combining hierarchical solving with runtime supervision. A hierarchical solving tree decomposes verification into interdependent Perceive, Ground, Solve, Act, and Verify capabilities. A runtime supervisor grounds action commitments in tool-derived evidence, revises them as evidence arrives, and mediates execution under explicit recovery budgets. Across nine CAPTCHA task families and nine backbone models, SolveBind achieves the highest success rate on eight backbones, outperforming the strongest baseline by 13.3-34.5 percentage points. It achieves the highest success rate on all six AndroidWorld backbones. In a paired GPT-5.5 analysis, MobileAgent produces correct answers but fails dynamic verification on 13 of 90 tasks; SolveBind succeeds on seven of these tasks. With automatic submission, removing binding reduces success from 82.22% to 71.56% and increases latency and token usage. Recovery caps reduce execution cost with a small observed success trade-off: removing them raises success from 82.22% to 83.56%, while increasing latency and token usage to 3.7x and 2.4x their full-supervision values, respectively. These results support evidence-grounded execution control while identifying a success-cost trade-off in recovery and failure boundaries of heuristic submission rules.

cs.AI↗

Large Language Models Do Not Always Need Readable Language

Large language models (LLMs) are commonly prompted and interfaced with human-readable natural language, even when the intended reader is another model. This paper investigates whether semantic information can be encoded in compact, non-standard textual forms that sacrifice human readability while remaining recoverable by LLMs. We refer to this class of model-centric textual representations as BabelTele, approached here not as a fixed protocol but as an empirical probe into LLMs' capacity to generate and interpret such representations. Through readability diagnostics, model likelihood measures, human questionnaires, and downstream task evaluations, we find that BabelTele can substantially depart from ordinary natural language while preserving core semantics for instruction-tuned LLMs. As a task-agnostic representational paradigm, BabelTele demonstrates high information density, maintaining 99.5% semantic fidelity even when the text volume is condensed to 27.9% of its original length. We further evaluate its semantic robustness in cross-model transfer, agent memory, and multi-agent communication. Results suggest that BabelTele can reduce context overhead while generally maintaining reliable downstream performance, although its effectiveness depends on the compressor-reader pair and task setting. These findings indicate that human readability, natural-language typicality, and model-side semantic recoverability can be partially decoupled, opening a path toward model-native representations in future exploration of LLM systems.

cs.CL↗

AgentSlimming: Towards Efficient and Cost-Aware Multi-Agent Systems

Large Language Model-based Multi-Agent Systems (MAS) have demonstrated remarkable capabilities in complex tasks. However, manually designing optimal communication topologies is labor-intensive, while automated expansion methods often result in bloated structures with redundant agents, leading to excessive token consumption. To address this problem, we introduce \textbf{AgentSlimming}, a plug-and-play compression framework for graph-structured multi-agent workflows. Motivated by pruning and quantization in neural networks, AgentSlimming compresses workflows by first estimating the importance score of each agent with a hybrid mechanism, and then removes redundant agents or replaces them with low-cost ones, where each operation is validated using a baseline-anchored acceptance rule to prevent performance collapse. Experiments show that AgentSlimming reduces average token cost by up to 78.9\% with negligible performance degradation, and sometimes even improves accuracy, achieving a strong Pareto-optimal trade-off between cost and quality. \textit{Our code is publicly available at https://github.com/CitrusYL/AgentSlimming

cs.LG↗