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Haoxuan Ru

Publications and source records attributed to Haoxuan Ru.

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System Design for Maintaining Internal State Consistency in Long-Horizon Robotic Tabletop Games

Long-horizon tabletop games pose a distinct systems challenge for robotics: small perceptual or execution errors can invalidate accumulated task state, propagate across decision-making modules, and ultimately derail interaction. This paper studies how to maintain internal state consistency in turn-based, multi-human robotic tabletop games through deliberate system design rather than isolated component improvement. Using Mahjong as a representative long-horizon setting, we present an integrated architecture that explicitly maintains perceptual, execution, and interaction state, partitions high-level semantic reasoning from time-critical perception and control, and incorporates verified action primitives with tactile-triggered recovery to prevent premature state corruption. We further introduce interaction-level monitoring mechanisms to detect turn violations and hidden-information breaches that threaten execution assumptions. Beyond demonstrating complete-game operation, we provide an empirical characterization of failure modes, recovery effectiveness, cross-module error propagation, and hardware-algorithm trade-offs observed during deployment. Our results show that explicit partitioning, monitored state transitions, and recovery mechanisms are critical for sustaining executable consistency over extended play, whereas monolithic or unverified pipelines lead to measurable degradation in end-to-end reliability. The proposed system serves as an empirical platform for studying system-level design principles in long-horizon, turn-based interaction.

cs.RO

Preference Goal Tuning: Post-Training as Latent Control for Frozen Policies

Goal-conditioned policies enable decision-making models to execute diverse behaviors based on specified goals, yet their downstream performance is often highly sensitive to the choice of instructions or prompts. To bypass the limitations of discrete text prompts, we formulate post-training adaptation as a latent control problem, where the goal embedding serves as a continuous control variable to modulate the behavior of a frozen policy. We propose Preference Goal Tuning (PGT), a framework that optimizes this latent control variable to align the induced trajectory distribution with task preferences. Unlike standard fine-tuning that updates policy parameters, PGT keeps the policy frozen and updates only the latent goal using a trajectory-level preference objective. This approach essentially searches for the optimal conditioning input that maximizes the likelihood of preferred behaviors while suppressing undesirable ones. We evaluate PGT on the Minecraft SkillForge benchmark across 17 tasks. With minimal data, PGT achieves average relative improvements of 72.0\% and 81.6\% on two foundation policies, consistently outperforming expert-crafted prompts. Crucially, by decoupling task alignment (latent goal) from physical dynamics (frozen policy), PGT surpasses full fine-tuning by 13.4\% in out-of-distribution settings, demonstrating superior robustness and generalization.

cs.AI