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Haoyu Chen

Publications and source records attributed to Haoyu Chen.

At least 127 records · Page 7Linked to original sources

On Learning and Testing of Counterfactual Fairness through Data Preprocessing

Machine learning has become more important in real-life decision-making but people are concerned about the ethical problems it may bring when used improperly. Recent work brings the discussion of machine learning fairness into the causal framework and elaborates on the concept of Counterfactual Fairness. In this paper, we develop the Fair Learning through dAta Preprocessing (FLAP) algorithm to learn counterfactually fair decisions from biased training data and formalize the conditions where different data preprocessing procedures should be used to guarantee counterfactual fairness. We also show that Counterfactual Fairness is equivalent to the conditional independence of the decisions and the sensitive attributes given the processed non-sensitive attributes, which enables us to detect discrimination in the original decision using the processed data. The performance of our algorithm is illustrated using simulated data and real-world applications.

stat.ML↗

Geometry-Contrastive Transformer for Generalized 3D Pose Transfer

We present a customized 3D mesh Transformer model for the pose transfer task. As the 3D pose transfer essentially is a deformation procedure dependent on the given meshes, the intuition of this work is to perceive the geometric inconsistency between the given meshes with the powerful self-attention mechanism. Specifically, we propose a novel geometry-contrastive Transformer that has an efficient 3D structured perceiving ability to the global geometric inconsistencies across the given meshes. Moreover, locally, a simple yet efficient central geodesic contrastive loss is further proposed to improve the regional geometric-inconsistency learning. At last, we present a latent isometric regularization module together with a novel semi-synthesized dataset for the cross-dataset 3D pose transfer task towards unknown spaces. The massive experimental results prove the efficacy of our approach by showing state-of-the-art quantitative performances on SMPL-NPT, FAUST and our new proposed dataset SMG-3D datasets, as well as promising qualitative results on MG-cloth and SMAL datasets. It's demonstrated that our method can achieve robust 3D pose transfer and be generalized to challenging meshes from unknown spaces on cross-dataset tasks. The code and dataset are made available. Code is available: https://github.com/mikecheninoulu/CGT.

cs.CV↗

Attention in Attention Network for Image Super-Resolution

Convolutional neural networks have allowed remarkable advances in single image super-resolution (SISR) over the last decade. Among recent advances in SISR, attention mechanisms are crucial for high-performance SR models. However, the attention mechanism remains unclear on why and how it works in SISR. In this work, we attempt to quantify and visualize attention mechanisms in SISR and show that not all attention modules are equally beneficial. We then propose attention in attention network (A$^2$N) for more efficient and accurate SISR. Specifically, A$^2$N consists of a non-attention branch and a coupling attention branch. A dynamic attention module is proposed to generate weights for these two branches to suppress unwanted attention adjustments dynamically, where the weights change adaptively according to the input features. This allows attention modules to specialize to beneficial examples without otherwise penalties and thus greatly improve the capacity of the attention network with few parameters overhead. Experimental results demonstrate that our final model A$^2$N could achieve superior trade-off performances comparing with state-of-the-art networks of similar sizes. Codes are available at https://github.com/haoyuc/A2N.

cs.CV↗

AniFormer: Data-driven 3D Animation with Transformer

We present a novel task, i.e., animating a target 3D object through the motion of a raw driving sequence. In previous works, extra auxiliary correlations between source and target meshes or intermedia factors are inevitable to capture the motions in the driving sequences. Instead, we introduce AniFormer, a novel Transformer-based architecture, that generates animated 3D sequences by directly taking the raw driving sequences and arbitrary same-type target meshes as inputs. Specifically, we customize the Transformer architecture for 3D animation that generates mesh sequences by integrating styles from target meshes and motions from the driving meshes. Besides, instead of the conventional single regression head in the vanilla Transformer, AniFormer generates multiple frames as outputs to preserve the sequential consistency of the generated meshes. To achieve this, we carefully design a pair of regression constraints, i.e., motion and appearance constraints, that can provide strong regularization on the generated mesh sequences. Our AniFormer achieves high-fidelity, realistic, temporally coherent animated results and outperforms compared start-of-the-art methods on benchmarks of diverse categories. Code is available: https://github.com/mikecheninoulu/AniFormer.

cs.CV↗

Intrinsic-Extrinsic Preserved GANs for Unsupervised 3D Pose Transfer

With the strength of deep generative models, 3D pose transfer regains intensive research interests in recent years. Existing methods mainly rely on a variety of constraints to achieve the pose transfer over 3D meshes, e.g., the need for manually encoding for shape and pose disentanglement. In this paper, we present an unsupervised approach to conduct the pose transfer between any arbitrate given 3D meshes. Specifically, a novel Intrinsic-Extrinsic Preserved Generative Adversarial Network (IEP-GAN) is presented for both intrinsic (i.e., shape) and extrinsic (i.e., pose) information preservation. Extrinsically, we propose a co-occurrence discriminator to capture the structural/pose invariance from distinct Laplacians of the mesh. Meanwhile, intrinsically, a local intrinsic-preserved loss is introduced to preserve the geodesic priors while avoiding heavy computations. At last, we show the possibility of using IEP-GAN to manipulate 3D human meshes in various ways, including pose transfer, identity swapping and pose interpolation with latent code vector arithmetic. The extensive experiments on various 3D datasets of humans, animals and hands qualitatively and quantitatively demonstrate the generality of our approach. Our proposed model produces better results and is substantially more efficient compared to recent state-of-the-art methods. Code is available: https://github.com/mikecheninoulu/Unsupervised_IEPGAN

cs.CV↗

iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysis

We introduce a new dataset for the emotional artificial intelligence research: identity-free video dataset for Micro-Gesture Understanding and Emotion analysis (iMiGUE). Different from existing public datasets, iMiGUE focuses on nonverbal body gestures without using any identity information, while the predominant researches of emotion analysis concern sensitive biometric data, like face and speech. Most importantly, iMiGUE focuses on micro-gestures, i.e., unintentional behaviors driven by inner feelings, which are different from ordinary scope of gestures from other gesture datasets which are mostly intentionally performed for illustrative purposes. Furthermore, iMiGUE is designed to evaluate the ability of models to analyze the emotional states by integrating information of recognized micro-gesture, rather than just recognizing prototypes in the sequences separately (or isolatedly). This is because the real need for emotion AI is to understand the emotional states behind gestures in a holistic way. Moreover, to counter for the challenge of imbalanced sample distribution of this dataset, an unsupervised learning method is proposed to capture latent representations from the micro-gesture sequences themselves. We systematically investigate representative methods on this dataset, and comprehensive experimental results reveal several interesting insights from the iMiGUE, e.g., micro-gesture-based analysis can promote emotion understanding. We confirm that the new iMiGUE dataset could advance studies of micro-gesture and emotion AI.

cs.CV↗

Super-Resolution Perception for Industrial Sensor Data

In this paper, we present the problem formulation and methodology framework of Super-Resolution Perception (SRP) on industrial sensor data. Industrial intelligence relies on high-quality industrial sensor data for system control, diagnosis, fault detection, identification, and monitoring. However, the provision of high-quality data may be expensive in some cases. In this paper, we propose a novel machine learning problem -- the SRP problem as reconstructing high-quality data from unsatisfactory sensor data in industrial systems. Advanced generative models are then proposed to solve the SRP problem. This technology makes it possible to empower existing industrial facilities without upgrading existing sensors or deploying additional sensors. We first mathematically formulate the SRP problem under the Maximum a Posteriori (MAP) estimation framework. A case study is then presented, which performs SRP on smart meter data. A network, namely SRPNet, is proposed to generate high-frequency load data from low-frequency data. We further employ a novel recognition-based loss and relativistic adversarial loss to constraint the reconstruction of waveforms explicitly. Experiments demonstrate that our SRP model can reconstruct high-frequency data effectively. Moreover, the reconstructed high-frequency data can lead to better appliance monitoring results without changing the monitoring appliances.

eess.SP↗

Image Quality Assessment for Perceptual Image Restoration: A New Dataset, Benchmark and Metric

Image quality assessment (IQA) is the key factor for the fast development of image restoration (IR) algorithms. The most recent perceptual IR algorithms based on generative adversarial networks (GANs) have brought in significant improvement on visual performance, but also pose great challenges for quantitative evaluation. Notably, we observe an increasing inconsistency between perceptual quality and the evaluation results. We present two questions: Can existing IQA methods objectively evaluate recent IR algorithms? With the focus on beating current benchmarks, are we getting better IR algorithms? To answer the questions and promote the development of IQA methods, we contribute a large-scale IQA dataset, called Perceptual Image Processing ALgorithms (PIPAL) dataset. Especially, this dataset includes the results of GAN-based IR algorithms, which are missing in previous datasets. We collect more than 1.13 million human judgments to assign subjective scores for PIPAL images using the more reliable Elo system. Based on PIPAL, we present new benchmarks for both IQA and SR methods. Our results indicate that existing IQA methods cannot fairly evaluate GAN-based IR algorithms. While using appropriate evaluation methods is important, IQA methods should also be updated along with the development of IR algorithms. At last, we shed light on how to improve the IQA performance on GAN-based distortion. Inspired by the find that the existing IQA methods have an unsatisfactory performance on the GAN-based distortion partially because of their low tolerance to spatial misalignment, we propose to improve the performance of an IQA network on GAN-based distortion by explicitly considering this misalignment. We propose the Space Warping Difference Network, which includes the novel l_2 pooling layers and Space Warping Difference layers. Experiments demonstrate the effectiveness of the proposed method.

eess.IV↗

Statistical Inference for Online Decision-Making: In a Contextual Bandit Setting

Online decision-making problem requires us to make a sequence of decisions based on incremental information. Common solutions often need to learn a reward model of different actions given the contextual information and then maximize the long-term reward. It is meaningful to know if the posited model is reasonable and how the model performs in the asymptotic sense. We study this problem under the setup of the contextual bandit framework with a linear reward model. The $\varepsilon$-greedy policy is adopted to address the classic exploration-and-exploitation dilemma. Using the martingale central limit theorem, we show that the online ordinary least squares estimator of model parameters is asymptotically normal. When the linear model is misspecified, we propose the online weighted least squares estimator using the inverse propensity score weighting and also establish its asymptotic normality. Based on the properties of the parameter estimators, we further show that the in-sample inverse propensity weighted value estimator is asymptotically normal. We illustrate our results using simulations and an application to a news article recommendation dataset from Yahoo!.

stat.ML↗

Statistical Inference for Online Decision Making via Stochastic Gradient Descent

Online decision making aims to learn the optimal decision rule by making personalized decisions and updating the decision rule recursively. It has become easier than before with the help of big data, but new challenges also come along. Since the decision rule should be updated once per step, an offline update which uses all the historical data is inefficient in computation and storage. To this end, we propose a completely online algorithm that can make decisions and update the decision rule online via stochastic gradient descent. It is not only efficient but also supports all kinds of parametric reward models. Focusing on the statistical inference of online decision making, we establish the asymptotic normality of the parameter estimator produced by our algorithm and the online inverse probability weighted value estimator we used to estimate the optimal value. Online plugin estimators for the variance of the parameter and value estimators are also provided and shown to be consistent, so that interval estimation and hypothesis test are possible using our method. The proposed algorithm and theoretical results are tested by simulations and a real data application to news article recommendation.

stat.ML↗

PIPAL: a Large-Scale Image Quality Assessment Dataset for Perceptual Image Restoration

Image quality assessment (IQA) is the key factor for the fast development of image restoration (IR) algorithms. The most recent IR methods based on Generative Adversarial Networks (GANs) have achieved significant improvement in visual performance, but also presented great challenges for quantitative evaluation. Notably, we observe an increasing inconsistency between perceptual quality and the evaluation results. Then we raise two questions: (1) Can existing IQA methods objectively evaluate recent IR algorithms? (2) When focus on beating current benchmarks, are we getting better IR algorithms? To answer these questions and promote the development of IQA methods, we contribute a large-scale IQA dataset, called Perceptual Image Processing Algorithms (PIPAL) dataset. Especially, this dataset includes the results of GAN-based methods, which are missing in previous datasets. We collect more than 1.13 million human judgments to assign subjective scores for PIPAL images using the more reliable "Elo system". Based on PIPAL, we present new benchmarks for both IQA and super-resolution methods. Our results indicate that existing IQA methods cannot fairly evaluate GAN-based IR algorithms. While using appropriate evaluation methods is important, IQA methods should also be updated along with the development of IR algorithms. At last, we improve the performance of IQA networks on GAN-based distortions by introducing anti-aliasing pooling. Experiments show the effectiveness of the proposed method.

eess.IV↗

AIM 2020 Challenge on Video Extreme Super-Resolution: Methods and Results

This paper reviews the video extreme super-resolution challenge associated with the AIM 2020 workshop at ECCV 2020. Common scaling factors for learned video super-resolution (VSR) do not go beyond factor 4. Missing information can be restored well in this region, especially in HR videos, where the high-frequency content mostly consists of texture details. The task in this challenge is to upscale videos with an extreme factor of 16, which results in more serious degradations that also affect the structural integrity of the videos. A single pixel in the low-resolution (LR) domain corresponds to 256 pixels in the high-resolution (HR) domain. Due to this massive information loss, it is hard to accurately restore the missing information. Track 1 is set up to gauge the state-of-the-art for such a demanding task, where fidelity to the ground truth is measured by PSNR and SSIM. Perceptually higher quality can be achieved in trade-off for fidelity by generating plausible high-frequency content. Track 2 therefore aims at generating visually pleasing results, which are ranked according to human perception, evaluated by a user study. In contrast to single image super-resolution (SISR), VSR can benefit from additional information in the temporal domain. However, this also imposes an additional requirement, as the generated frames need to be consistent along time.

cs.CV↗

Low Tensor Train- and Low Multilinear Rank Approximations for De-speckling and Compression of 3D Optical Coherence Tomography Images

This paper proposes low tensor-train (TT) rank and low multilinear (ML) rank approximations for de-speckling and compression of 3D optical coherence tomography (OCT) images for a given compression ratio (CR). To this end, we derive the alternating direction method of multipliers based algorithms for the related problems constrained with the low TT- and low ML rank. Rank constraints are implemented through the Schatten-p (Sp) norm, p e {0, 1/2, 2/3, 1}, of unfolded matrices. We provide the proofs of global convergence towards a stationary point for both algorithms. Rank adjusted 3D OCT image tensors are finally approximated through tensor train- and Tucker alternating least squares decompositions. We comparatively validate the low TT- and low ML rank methods on twenty-two 3D OCT images with the JPEG2000 and 3D SPIHT compression methods, as well as with no compression 2D bilateral filtering (BF), 2D median filtering (MF), and enhanced low-rank plus sparse matrix decomposition (ELRpSD) methods. For the CR<10, the low Sp TT rank method with pe{0, 1/2, 2/3} yields either highest or comparable signal-to-noise ratio (SNR), and comparable or better contrast-to-noise ratio (CNR), mean segmentation errors (SEs) of retina layers and expert-based image quality score (EIQS) than original image and image compression methods. It compares favorably in terms of CNR, fairly in terms of SE and EIQS with the no image compression methods. Thus, for CR<10 the low S2/3 TT rank approximation can be considered a good choice for visual inspection based diagnostics. For 2<CR<60, the low S1 ML rank method compares favorably in terms of SE with image compression methods and with 2D BF and ELRpSD. It is slightly inferior to 2D MF. Thus, for 2<CR<60, the low S1 ML rank approximation can be considered a good choice for segmentation based diagnostics either on-site or in the remote mode of operation.

math.NA↗

Searching Multi-Rate and Multi-Modal Temporal Enhanced Networks for Gesture Recognition

Gesture recognition has attracted considerable attention owing to its great potential in applications. Although the great progress has been made recently in multi-modal learning methods, existing methods still lack effective integration to fully explore synergies among spatio-temporal modalities effectively for gesture recognition. The problems are partially due to the fact that the existing manually designed network architectures have low efficiency in the joint learning of multi-modalities. In this paper, we propose the first neural architecture search (NAS)-based method for RGB-D gesture recognition. The proposed method includes two key components: 1) enhanced temporal representation via the proposed 3D Central Difference Convolution (3D-CDC) family, which is able to capture rich temporal context via aggregating temporal difference information; and 2) optimized backbones for multi-sampling-rate branches and lateral connections among varied modalities. The resultant multi-modal multi-rate network provides a new perspective to understand the relationship between RGB and depth modalities and their temporal dynamics. Comprehensive experiments are performed on three benchmark datasets (IsoGD, NvGesture, and EgoGesture), demonstrating the state-of-the-art performance in both single- and multi-modality settings.The code is available at https://github.com/ZitongYu/3DCDC-NAS

cs.CV↗

2nd Place Scheme on Action Recognition Track of ECCV 2020 VIPriors Challenges: An Efficient Optical Flow Stream Guided Framework

To address the problem of training on small datasets for action recognition tasks, most prior works are either based on a large number of training samples or require pre-trained models transferred from other large datasets to tackle overfitting problems. However, it limits the research within organizations that have strong computational abilities. In this work, we try to propose a data-efficient framework that can train the model from scratch on small datasets while achieving promising results. Specifically, by introducing a 3D central difference convolution operation, we proposed a novel C3D neural network-based two-stream (Rank Pooling RGB and Optical Flow) framework for the task. The method is validated on the action recognition track of the ECCV 2020 VIPriors challenges and got the 2nd place (88.31%). It is proved that our method can achieve a promising result even without a pre-trained model on large scale datasets. The code will be released soon.

cs.CV↗

Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searching

Human action recognition from skeleton data, fueled by the Graph Convolutional Network (GCN), has attracted lots of attention, due to its powerful capability of modeling non-Euclidean structure data. However, many existing GCN methods provide a pre-defined graph and fix it through the entire network, which can loss implicit joint correlations. Besides, the mainstream spectral GCN is approximated by one-order hop, thus higher-order connections are not well involved. Therefore, huge efforts are required to explore a better GCN architecture. To address these problems, we turn to Neural Architecture Search (NAS) and propose the first automatically designed GCN for skeleton-based action recognition. Specifically, we enrich the search space by providing multiple dynamic graph modules after fully exploring the spatial-temporal correlations between nodes. Besides, we introduce multiple-hop modules and expect to break the limitation of representational capacity caused by one-order approximation. Moreover, a sampling- and memory-efficient evolution strategy is proposed to search an optimal architecture for this task. The resulted architecture proves the effectiveness of the higher-order approximation and the dynamic graph modeling mechanism with temporal interactions, which is barely discussed before. To evaluate the performance of the searched model, we conduct extensive experiments on two very large scaled datasets and the results show that our model gets the state-of-the-art results.

cs.CV↗

Experiments on Parallel Training of Deep Neural Network using Model Averaging

In this work we apply model averaging to parallel training of deep neural network (DNN). Parallelization is done in a model averaging manner. Data is partitioned and distributed to different nodes for local model updates, and model averaging across nodes is done every few minibatches. We use multiple GPUs for data parallelization, and Message Passing Interface (MPI) for communication between nodes, which allows us to perform model averaging frequently without losing much time on communication. We investigate the effectiveness of Natural Gradient Stochastic Gradient Descent (NG-SGD) and Restricted Boltzmann Machine (RBM) pretraining for parallel training in model-averaging framework, and explore the best setups in term of different learning rate schedules, averaging frequencies and minibatch sizes. It is shown that NG-SGD and RBM pretraining benefits parameter-averaging based model training. On the 300h Switchboard dataset, a 9.3 times speedup is achieved using 16 GPUs and 17 times speedup using 32 GPUs with limited decoding accuracy loss.

cs.LG↗

An Efficient Minibatch Acceptance Test for Metropolis-Hastings

We present a novel Metropolis-Hastings method for large datasets that uses small expected-size minibatches of data. Previous work on reducing the cost of Metropolis-Hastings tests yield variable data consumed per sample, with only constant factor reductions versus using the full dataset for each sample. Here we present a method that can be tuned to provide arbitrarily small batch sizes, by adjusting either proposal step size or temperature. Our test uses the noise-tolerant Barker acceptance test with a novel additive correction variable. The resulting test has similar cost to a normal SGD update. Our experiments demonstrate several order-of-magnitude speedups over previous work.

cs.LG↗