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Haoyuan Wang

Publications and source records attributed to Haoyuan Wang.

At least 19 recordsLinked to original sources

HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration

Extracting dynamic 4D object interactions from massive, in-the-wild monocular videos offers a highly efficient data collection pathway for scaling Embodied AI and training VLAs. However, existing monocular 4D reconstruction methods primarily focus on isolated objects, often failing under the severe occlusions and complex dynamics inherent in multi-object interactions. To bridge this gap, we propose HAT-4D, the first agentic framework designed to reconstruct the 3D geometry, temporal dynamics, and physical interactions of multiple objects from a single video. By integrating VLMs with a multi-level human-in-the-loop feedback mechanism, HAT-4D efficiently resolves depth ambiguities and interaction-induced occlusions during 3D generation and 4D propagation, yielding physically plausible assets without relying on expensive multicamera rigs. As a scalable data engine, HAT-4D facilitates the creation of MVOIK-4D, an open-world benchmark for monocular 4D interaction reconstruction, accompanied by a novel multi-dimensional evaluation protocol focused on physical plausibility and temporal consistency. Extensive experiments demonstrate that HAT-4D achieves SOTA performance on most evaluation metrics, while maintaining competitive semantic alignment. Ablation studies show that introducing a small amount of human feedback improves interaction reconstruction. Moreover, the data produced by HAT-4D effectively improves baseline performance when used for fine-tuning. Our data and code are available at https://lijiaxin0111.github.io/HAT4D/

cs.CV

Style-CCL: Content-Preserving Style Transfer via Curriculum Continual Learning

Content-Preserving Style transfer, given content and style references, remains challenging for Diffusion Transformers (DiTs) due to entangled content and style features. With a reverse triplet synthesis pipeline to build a million-scale training set and a dual-branch Style-Content DiT (SC-DiT) that decouples style and content via separate ROPE embeddings and causal masking, we observe that such a one-stage training paradigm on mixed style categories causes semantic styles to dominate, hindering texture style learning, and harming content preservation. To address these issues, we propose Style-CCL, a Multi-Stage Curriculum Continual Learning framework that trains SC-DiT from semantic (easy) to texture (hard) styles, and from clean to synthetic data, with Random Memory Rehearsal across stages to avoid catastrophic forgetting. Extensive experiments demonstrate that our Style-CCL achieves state-of-the-art performance in three core metrics: style similarity, content consistency, and aesthetic quality.

cs.CV

SIMAX: A Scalable and Interpretable Framework for Multi-Fidelity and Annotated Clinician-Patient Dialogue Simulation

Background. The widespread deployment of ambient digital scribes is driving large-scale capture of clinician-patient dialogues. Human coding of clinical communication data remains costly, inconsistent, and difficult to scale, motivating AI-driven communication coding systems. However, evaluating these systems requires real-world dialogues and human-coded labels, both hard to obtain at scale. Methods. We developed SIMAX (Scalable and Interpretable Framework for Multi-Fidelity and Annotated Clinician-Patient Dialogue Simulation), a framework for generating controlled clinical dialogue data with reference behavioral annotations. SIMAX generates clinician-patient dialogues from predefined clinical scenarios, personas and voice conditions, and target communication behaviors. Behaviors are controlled using two codebooks: the Global Codebook for overall communication quality and the WISER Codebook for specific countable behaviors. We evaluated SIMAX using automated and human quality assessments and an example communication coding system. Results. SIMAX generated 3,388 simulated dialogues across three specialties, multiple visit stages, persona characteristics, and accent conditions. Automated assessment showed mean UTMOS and WV-MOS scores of 3.03 and 2.61, WER and CER of 0.07 and 0.05, and CLAP cosine similarity of 0.41, suggesting reasonable speech naturalness, high transcription fidelity, and positive text-audio correspondence. Human evaluation showed a median MOS of 4.67 and a median clinical realism score of 3.00. Downstream evaluation suggests that SIMAX can assess how a communication coding system responds to behavioral targets and reveal insufficient sensitivity in some dimensions. Conclusions. SIMAX generates controlled and reproducible simulated clinician-patient dialogues, providing a data foundation for developing, validating, and refining communication coding systems.

cs.CL

Directing the World: Fast Autoregressive Video Generation with Compositional Human-Camera Control

Building interactive world models requires generating realistic videos while maintaining controllable dynamics over long horizons. Autoregressive video generation offers a scalable foundation, but suffers from error accumulation and temporal degradation during extended rollouts. This issue is further amplified under heterogeneous controls such as human motion and camera trajectories, which may interfere and destabilize a pretrained video prior, while existing methods often trade off controllability and visual quality. We propose "Directing the World", a fast autoregressive framework for controllable world-model video generation with compositional human-motion and camera-trajectory control. Our key idea is to decouple control learning while preserving a unified autoregressive video prior. We introduce a Fast-Slow Memory training strategy to stabilize long-horizon rollout learning and improve convergence. For human motion control, we design a t-guided Dynamic Projection mechanism and a refined Motion-CFG strategy, enabling temporally smooth and accurate motion alignment without degrading visual fidelity, and supporting multi-person control.After learning a robust motion prior, we introduce a second-stage camera-trajectory control module to compose human dynamics with viewpoint changes for coherent world exploration. We further construct a large-scale dataset with synchronized video, text, human-motion, and camera-trajectory annotations, organized into motion-centric and camera-centric subsets for decoupled training. Extensive experiments show stable long-horizon generation with precise controllability and high visual quality. See more at https://whydahuzi.github.io/Directing-the-World.github.io/.

cs.CV

Towards Fair Predictions: Group Conditional Concordance Index to Quantify Fairness in Time-to-Event Prognostication

Fairness metrics are essential for rigorously defining, quantifying, and mitigating biases in predictive models. While most existing metrics focus on binary classification tasks, fairness in time-to-event analyses has received limited attention. To address this gap, we propose a novel group fairness metric, the group-conditional Concordance Index (xCI), which extends Harrell's Concordance Index (CI) by conditioning on group membership. The xCI measures both within-group and cross-group ranking accuracy in the presence of right-censored data. We formally define the xCI, prove that CI is a weighted average of xCIs across all possible group pairs, and develop a consistent estimator using inverse probability of censoring weights (IPCW). We further investigate the relationship between xCI and predicted risk scores through analytical derivations and simulation studies. To demonstrate its practical utility, we present two case studies: (i) assessing the fairness of survival models trained on harmonized data from the Framingham Offspring, MESA, and ARIC studies, and (ii) evaluating fairness in existing cardiovascular disease (CVD) risk prediction models using Truveta, a large-scale electronic health record (EHR) database. Our results show that xCI effectively detects biases across demographic groups that are overlooked by existing metrics. Overall, xCI provides a valuable tool for fairness assessment in survival analysis, particularly in constrained resource allocation settings, and complements existing fairness evaluation approaches.

stat.ME

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods. WorldPlay draws power from three key ingredients. 1) We use a Dual Action Representation to enable robust action control in response to the user's keyboard and mouse inputs. 2) To enforce long-term consistency, our Reconstituted Context Memory dynamically rebuilds context from past frames and uses temporal reframing to keep geometrically important but long-past frames accessible, effectively alleviating memory attenuation. 3) We also propose Context Forcing, a novel distillation method designed for memory-aware model. Aligning memory context between the teacher and student preserves the student's capacity to use long-range information, enabling real-time speeds while preventing error drift. Taken together, WorldPlay generates long-horizon streaming 720p video at 24 FPS with superior consistency, comparing favorably with existing techniques and showing strong generalization across diverse scenes. Project page and online demo can be found: https://3d-models.hunyuan.tencent.com/world/ and https://3d.hunyuan.tencent.com/sceneTo3D.

cs.CV

Pepper: High-bandwidth and Scalable Anonymous Broadcast with Cryptographic Privacy

We present Pepper, a high-bandwidth anonymous broadcast protocol that provides cryptographic sender anonymity against global adversaries. Pepper builds on a two-server DC-net architecture but introduces three key innovations: a self-contained anonymous registration subprotocol using verifiable distributed point functions, support for batch messaging via distributed multi-point functions, and a lightweight access control mechanism based on secret-shared proofs. Unlike prior systems, Pepper eliminates the need for external dialing services and allows each broadcaster to send multiple messages per epoch with a single audit, significantly improving throughput for large data transfers. Our implementation demonstrates that Pepper achieves millisecond-level registration audits, scales efficiently to thousands of channels, and delivers 1.2--20$\times$ higher effective messaging rates than state-of-the-art alternatives. Furthermore, Pepper is designed for practical deployment, with natural compatibility for co-deployment alongside Tor and federated social networks.

cs.CR

Beyond Binary Edits Robust Multimodal Knowledge Editing with Adversarial Subspace Alignment

Multimodal large language models (MLLMs) need efficient mechanisms to update knowledge without degrading existing capabilities. While intrinsic multimodal knowledge editing achieves strong reliability and locality, it often exhibits limited generality, failing to propagate edits across semantically equivalent visual and linguistic variations. This issue arises from the lack of explicit semantic supervision, rigid editing scopes, and biased anchoring to individual samples in high-dimensional multimodal spaces. We address robust intrinsic multimodal knowledge editing by explicitly targeting generalization. We formalize robustness through knowledge units that group semantically equivalent multimodal inputs and define generality as consistent predictions within each unit. To expose fragile semantic regions, we introduce Latent Adversarial Robustification (LAR), which generates adversarial yet semantically coherent variants in the joint latent space. We further propose Rank-Constrained Subspace Learning (RCSL), enforcing low-rank alignment of adversarial representations at the edit layer via a singular value-based objective. Extensive analysis demonstrates the effectiveness of ASAM empirically.

cs.AI

PrivUn: Unveiling Latent Ripple Effects and Shallow Forgetting in Privacy Unlearning

Large language models (LLMs) often memorize private information during training, raising serious privacy concerns. While machine unlearning has emerged as a promising solution, its true effectiveness against privacy attacks remains unclear. To address this, we propose PrivUn, a new evaluation framework that systematically assesses unlearning robustness through three-tier attack scenarios: direct retrieval, in-context learning recovery, and fine-tuning restoration; combined with quantitative analysis using forgetting scores, association metrics, and forgetting depth assessment. Our study exposes significant weaknesses in current unlearning methods, revealing two key findings: 1) unlearning exhibits gradient-driven ripple effects: unlike traditional forgetting which follows semantic relations (e.g., knowledge graphs), privacy unlearning propagates across latent gradient-based associations; and 2) most methods suffer from shallow forgetting, failing to remove private information distributed across multiple deep model layers. To validate these insights, we explore two strategies: association-aware core-set selection that leverages gradient similarity, and multi-layer deep intervention through representational constraints. These strategies represent a paradigm shift from shallow forgetting to deep forgetting.

cs.LG

WorldCompass: Reinforcement Learning for Long-Horizon World Models

This work presents WorldCompass, a novel Reinforcement Learning (RL) post-training framework for the long-horizon, interactive video-based world models, enabling them to explore the world more accurately and consistently based on interaction signals. To effectively "steer" the world model's exploration, we introduce three core innovations tailored to the autoregressive video generation paradigm: 1) Clip-level rollout Strategy: We generate and evaluate multiple samples at a single target clip, which significantly boosts rollout efficiency and provides fine-grained reward signals. 2) Complementary Reward Functions: We design reward functions for both interaction-following accuracy and visual quality, which provide direct supervision and effectively suppress reward-hacking behaviors. 3) Efficient RL Algorithm: We employ the negative-aware fine-tuning strategy coupled with various efficiency optimizations to efficiently and effectively enhance model capacity. Evaluations on the SoTA open-source world model, WorldPlay, demonstrate that WorldCompass significantly improves interaction accuracy and visual fidelity across various scenarios.

cs.CV

Generalizable Multimodal Large Language Model Editing via Invariant Trajectory Learning

Knowledge editing emerges as a crucial technique for efficiently correcting incorrect or outdated knowledge in large language models (LLM). Existing editing methods rely on a rigid mapping from parameter or module modifications to output, which causes the generalization limitation in Multimodal LLM (MLLM). In this paper, we reformulate MLLM editing as an out-of-distribution (OOD) generalization problem, where the goal is to discern semantic shift with factual shift and thus achieve robust editing among diverse cross-modal prompting. The key challenge of this OOD problem lies in identifying invariant causal trajectories that generalize accurately while suppressing spurious correlations. To address it, we propose ODEdit, a plug-and-play invariant learning based framework that optimizes the tripartite OOD risk objective to simultaneously enhance editing reliability, locality, and generality.We further introduce an edit trajectory invariant learning method, which integrates a total variation penalty into the risk minimization objective to stabilize edit trajectories against environmental variations. Theoretical analysis and extensive experiments demonstrate the effectiveness of ODEdit.

cs.LG

Reconfigurable Oxide Nanoelectronics by Tip-induced Electron Delocalization

Reconfigurable oxide nanoelectronics, enabled by conductive atomic force microscope (cAFM) lithography, have established complex oxide interfaces as a promising platform for quantum engineering that harnesses emergent phenomena for advanced functionalities. However, this cAFM nanofabrication process can only occur in the air, with simultaneous device decay described under the "water-cycle" writing mechanism. These restrictions pose ongoing challenges for device optimization in the quantum regime at mK temperatures. Here, we demonstrate a "waterless" cAFM lithography approach that is compatible with vacuum and cryogenic environments. Through oxygen vacancy engineering at the LaAlO$_3$/SrTiO$_3$ interface, we have achieved nonvolatile and reconfigurable cAFM control of nanoscale interfacial polaron-electron liquid transition at mK temperatures with an ultrafine line resolution of 0.85 nm. Supported by first-principles calculations and drift-diffusion modeling, we show that tip-controlled oxygen vacancy electromigration plays a key role. This advancement bridges reconfigurable device fabrication and concurrent characterization in situ at mK temperatures, and establishes a versatile Hubbard toolbox for engineering programmable quantum phases in correlated oxides.

cond-mat.mes-hall

TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Model

World models aim to endow AI systems with the ability to represent, generate, and interact with dynamic environments in a coherent and temporally consistent manner. While recent video generation models have demonstrated impressive visual quality, they remain limited in real-time interaction, long-horizon consistency, and persistent memory of dynamic scenes, hindering their evolution into practical world models. In this report, we present TeleWorld, a real-time multimodal 4D world modeling framework that unifies video generation, dynamic scene reconstruction, and long-term world memory within a closed-loop system. TeleWorld introduces a novel generation-reconstruction-guidance paradigm, where generated video streams are continuously reconstructed into a dynamic 4D spatio-temporal representation, which in turn guides subsequent generation to maintain spatial, temporal, and physical consistency. To support long-horizon generation with low latency, we employ an autoregressive diffusion-based video model enhanced with Macro-from-Micro Planning (MMPL)--a hierarchical planning method that reduces error accumulation from frame-level to segment-level-alongside efficient Distribution Matching Distillation (DMD), enabling real-time synthesis under practical computational budgets. Our approach achieves seamless integration of dynamic object modeling and static scene representation within a unified 4D framework, advancing world models toward practical, interactive, and computationally accessible systems. Extensive experiments demonstrate that TeleWorld achieves strong performance in both static and dynamic world understanding, long-term consistency, and real-time generation efficiency, positioning it as a practical step toward interactive, memory-enabled world models for multimodal generation and embodied intelligence.

cs.CV

An Agentic AI System for Multi-Framework Communication Coding

Clinical communication is central to patient outcomes, yet large-scale human annotation of patient-provider conversation remains labor-intensive, inconsistent, and difficult to scale. Existing approaches based on large language models typically rely on single-task models that lack adaptability, interpretability, and reliability, especially when applied across various communication frameworks and clinical domains. In this study, we developed a Multi-framework Structured Agentic AI system for Clinical Communication (MOSAIC), built on a LangGraph-based architecture that orchestrates four core agents, including a Plan Agent for codebook selection and workflow planning, an Update Agent for maintaining up-to-date retrieval databases, a set of Annotation Agents that applies codebook-guided retrieval-augmented generation (RAG) with dynamic few-shot prompting, and a Verification Agent that provides consistency checks and feedback. To evaluate performance, we compared MOSAIC outputs against gold-standard annotations created by trained human coders. We developed and evaluated MOSAIC using 26 gold standard annotated transcripts for training and 50 transcripts for testing, spanning rheumatology and OB/GYN domains. On the test set, MOSAIC achieved an overall F1 score of 0.928. Performance was highest in the Rheumatology subset (F1 = 0.962) and strongest for Patient Behavior (e.g., patients asking questions, expressing preferences, or showing assertiveness). Ablations revealed that MOSAIC outperforms baseline benchmarking.

cs.CL

MoCA: Mixture-of-Components Attention for Scalable Compositional 3D Generation

Compositionality is critical for 3D object and scene generation, but existing part-aware 3D generation methods suffer from poor scalability due to quadratic global attention costs when increasing the number of components. In this work, we present MoCA, a compositional 3D generative model with two key designs: (1) importance-based component routing that selects top-k relevant components for sparse global attention, and (2) unimportant components compression that preserve contextual priors of unselected components while reducing computational complexity of global attention. With these designs, MoCA enables efficient, fine-grained compositional 3D asset creation with scalable number of components. Extensive experiments show MoCA outperforms baselines on both compositional object and scene generation tasks. Project page: https://lizhiqi49.github.io/MoCA

cs.CV

Equitable Survival Prediction: A Fairness-Aware Survival Modeling (FASM) Approach

As machine learning models become increasingly integrated into healthcare, structural inequities and social biases embedded in clinical data can be perpetuated or even amplified by data-driven models. In survival analysis, censoring and time dynamics can further add complexity to fair model development. Additionally, algorithmic fairness approaches often overlook disparities in cross-group rankings, e.g., high-risk Black patients may be ranked below lower-risk White patients who do not experience the event of mortality. Such misranking can reinforce biological essentialism and undermine equitable care. We propose a Fairness-Aware Survival Modeling (FASM), designed to mitigate algorithmic bias regarding both intra-group and cross-group risk rankings over time. Using breast cancer prognosis as a representative case and applying FASM to SEER breast cancer data, we show that FASM substantially improves fairness while preserving discrimination performance comparable to fairness-unaware survival models. Time-stratified evaluations show that FASM maintains stable fairness over a 10-year horizon, with the greatest improvements observed during the mid-term of follow-up. Our approach enables the development of survival models that prioritize both accuracy and equity in clinical decision-making, advancing fairness as a core principle in clinical care.

cs.LG

SeHDR: Single-Exposure HDR Novel View Synthesis via 3D Gaussian Bracketing

This paper presents SeHDR, a novel high dynamic range 3D Gaussian Splatting (HDR-3DGS) approach for generating HDR novel views given multi-view LDR images. Unlike existing methods that typically require the multi-view LDR input images to be captured from different exposures, which are tedious to capture and more likely to suffer from errors (e.g., object motion blurs and calibration/alignment inaccuracies), our approach learns the HDR scene representation from multi-view LDR images of a single exposure. Our key insight to this ill-posed problem is that by first estimating Bracketed 3D Gaussians (i.e., with different exposures) from single-exposure multi-view LDR images, we may then be able to merge these bracketed 3D Gaussians into an HDR scene representation. Specifically, SeHDR first learns base 3D Gaussians from single-exposure LDR inputs, where the spherical harmonics parameterize colors in a linear color space. We then estimate multiple 3D Gaussians with identical geometry but varying linear colors conditioned on exposure manipulations. Finally, we propose the Differentiable Neural Exposure Fusion (NeEF) to integrate the base and estimated 3D Gaussians into HDR Gaussians for novel view rendering. Extensive experiments demonstrate that SeHDR outperforms existing methods as well as carefully designed baselines.

cs.GR

StyleSculptor: Zero-Shot Style-Controllable 3D Asset Generation with Texture-Geometry Dual Guidance

Creating 3D assets that follow the texture and geometry style of existing ones is often desirable or even inevitable in practical applications like video gaming and virtual reality. While impressive progress has been made in generating 3D objects from text or images, creating style-controllable 3D assets remains a complex and challenging problem. In this work, we propose StyleSculptor, a novel training-free approach for generating style-guided 3D assets from a content image and one or more style images. Unlike previous works, StyleSculptor achieves style-guided 3D generation in a zero-shot manner, enabling fine-grained 3D style control that captures the texture, geometry, or both styles of user-provided style images. At the core of StyleSculptor is a novel Style Disentangled Attention (SD-Attn) module, which establishes a dynamic interaction between the input content image and style image for style-guided 3D asset generation via a cross-3D attention mechanism, enabling stable feature fusion and effective style-guided generation. To alleviate semantic content leakage, we also introduce a style-disentangled feature selection strategy within the SD-Attn module, which leverages the variance of 3D feature patches to disentangle style- and content-significant channels, allowing selective feature injection within the attention framework. With SD-Attn, the network can dynamically compute texture-, geometry-, or both-guided features to steer the 3D generation process. Built upon this, we further propose the Style Guided Control (SGC) mechanism, which enables exclusive geometry- or texture-only stylization, as well as adjustable style intensity control. Extensive experiments demonstrate that StyleSculptor outperforms existing baseline methods in producing high-fidelity 3D assets.

cs.CV