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Haoyue Zheng

Publications and source records attributed to Haoyue Zheng.

3 recordsLinked to original sources

HEDP: A Hybrid Energy-Distance Prompt-based Framework for Domain Incremental Learning

Domain Incremental Learning is a critical scenario that requires models to continuously adapt to new data domains without retraining. However, domain shifts often cause severe performance degradation. To address this, we propose Hybrid Energy-Distance Prompt, a domain-incremental framework inspired by Helmholtz free energy. HEDP introduces an energy regularization loss to enhance the separability of domain representations and a hybrid energy-distance weighted mechanism that fuses energy-based and distance-based cues to improve domain selection and generalization. Experiments on multiple benchmarks, including CORe50, show that HEDP achieves superior performance on unseen domains with a 2.57\% accuracy gain, effectively mitigating catastrophic forgetting and enhancing open-world adaptability. Our code is \href{https://github.com/dannis97500/HEDP/}{available here}.

cs.AI

Conditional Inverse Learning of Time-Varying Reproduction Numbers Inference

Estimating time-varying reproduction numbers from epidemic incidence data is a central task in infectious disease surveillance, yet it poses an inherently ill-posed inverse problem. Existing approaches often rely on strong structural assumptions derived from epidemiological models, which can limit their ability to adapt to non-stationary transmission dynamics induced by interventions or behavioral changes, leading to delayed detection of regime shifts and degraded estimation accuracy. In this work, we propose a Conditional Inverse Reproduction Learning framework (CIRL) that addresses the inverse problem by learning a {conditional mapping} from historical incidence patterns and explicit time information to latent reproduction numbers. Rather than imposing strongly enforced parametric constraints, CIRL softly integrates epidemiological structure with flexible likelihood-based statistical modeling, using the renewal equation as a forward operator to enforce dynamical consistency. The resulting framework combines epidemiologically grounded constraints with data-driven temporal representations, producing reproduction number estimates that are robust to observation noise while remaining responsive to abrupt transmission changes and zero-inflated incidence observations. Experiments on synthetic epidemics with controlled regime changes and real-world SARS and COVID-19 data demonstrate the effectiveness of the proposed approach.

cs.LG

SRLAgent: Enhancing Self-Regulated Learning Skills through Gamification and LLM Assistance

Self-regulated learning (SRL) is crucial for college students navigating increased academic demands and independence. Insufficient SRL skills can lead to disorganized study habits, low motivation, and poor time management, undermining learners ability to thrive in challenging environments. Through a formative study involving 59 college students, we identified key challenges students face in developing SRL skills, including difficulties with goal-setting, time management, and reflective learning. To address these challenges, we introduce SRLAgent, an LLM-assisted system that fosters SRL skills through gamification and adaptive support from large language models (LLMs). Grounded in Zimmermans three-phase SRL framework, SRLAgent enables students to engage in goal-setting, strategy execution, and self-reflection within an interactive game-based environment. The system offers real-time feedback and scaffolding powered by LLMs to support students independent study efforts. We evaluated SRLAgent using a between-subjects design, comparing it to a baseline system (SRL without Agent features) and a traditional multimedia learning condition. Results showed significant improvements in SRL skills within the SRLAgent group (p < .001, Cohens d = 0.234) and higher engagement compared to the baselines. This work highlights the value of embedding SRL scaffolding and real-time AI support within gamified environments, offering design implications for educational technologies that aim to promote deeper learning and metacognitive skill development.

cs.HC