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Haoze Liu

Publications and source records attributed to Haoze Liu.

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Your LLM, Your Style: Behavioral Mode Axes for LLM Behavioral Control

Large language models (LLMs) increasingly act in interactive settings where their behavioral styles affect user experience, safety, and downstream decision making. Existing LLM personality studies largely rely on self-report questionnaires administered in first-person settings, making the resulting profiles sensitive to surface elicitation choices and poorly grounded in concrete model behavior. In this work, we introduce a situated behavioral-data (B-data) framework for studying and controlling LLM behavioral personality. We construct 3,200 contrastive behavioral scenarios spanning 20 behavioral patterns and four prompt registers, grounded in validated psychometric facets such as BFI-2, DOSPERT, and HEXACO. Using this framework, we find that LLMs exhibit stable and model-specific behavioral profiles, while also revealing register-dependent shifts across first-person decisions, advice-giving, and task execution. We then show that these behavioral patterns can be controlled through Behavioral Mode Axes (BMAs), activation-space directions derived from contrastive behavioral traces. Compared with response-derived BMAs, which are more prone to trait drift, thought-derived BMAs more faithfully capture the intended behavioral mechanism and provide cleaner control over situated behavioral styles. Our results suggest that LLM personality-like tendencies are better understood not as abstract self-report traits, but as measurable and controllable behavioral modes grounded in concrete interaction contexts. Our code and data are available at https://github.com/lhz191/LLM-Behavioral-Personality.

cs.LG

SkillEval: Decomposing Agent Skill Quality into Interpretable Signals

Agent skills provide reusable procedural knowledge that helps agents solve specialized tasks. As their use expands, evaluating skill quality becomes increasingly important. Existing evaluations often measure skill quality by testing whether a skill improves performance on specific downstream tasks. However, a reusable skill may apply to multiple task scenarios. Downstream evaluation mainly reflects the compatibility between a skill and the evaluated task, provides only a partial view of skill quality, and does not identify which aspect of the skill should be improved. We find that general properties of the \texttt{SKILL.md} document play an important role in skill quality. To evaluate these properties, we propose \textbf{SkillEval}, an interpretable framework for document-level skill evaluation. SkillEval evaluates each property using a fixed and inspectable scoring direction, producing interpretable scores. It further measures and reduces the influence of unrelated document features, such as length and formatting, so that each score captures its intended semantic property more specifically. Specifically, SkillEval learns an interpretable direction for each quality property from controlled positive--negative skill pairs in the hidden representation space of the model, and scores a new skill by projecting its representation onto these fixed directions. We use SkillEval to evaluate skills in controlled quality tests and show that SkillEval reliably distinguishes skills of different quality. In addition, SkillEval scores closely reflect downstream task performance, providing an early indication of whether a skill is likely to help an agent complete a task. We further explore SkillEval for diagnosing weaknesses in skill documents and guiding targeted revisions. The revised skills improve the targeted properties and achieve higher pass rates on downstream tasks.

cs.AI

See2Think: Do Multimodal Models Really Use Intermediate Visual States?

Multimodal large language models increasingly use sketches, annotations, tools, and intermediate images during reasoning, but it remains unclear whether they truly rely on these visual states. Existing benchmarks are limited both by task collections with narrow coverage or partially text-solvable samples and by evaluations that emphasize final answers without diagnosing how intermediate visual states are generated, rendered, and used. We introduce See2Think, a unified evaluation framework comprising See2ThinkBench and Visual Action-of-Thought (VAoT). See2ThinkBench contains 1,200 open-ended, visually dependent problems across 12 task categories spanning 2D structured, 3D scene, and real-world reasoning. VAoT records textual thoughts, visual actions, rendered states, and subsequent reasoning under four controlled inference settings. Evaluating representative proprietary and open-source multimodal models, we find that visual reasoning is strongly model- and environment-dependent, with no single setting consistently dominating across tasks. Process analysis further shows that models usually select relevant visual operations, while faithful rendering remains the clearest bottleneck and high feedback uptake does not necessarily translate into accuracy gains. Under task-relevant corrupted feedback, models exhibit behavioral dependence on visual states, with accuracy dropping by over 10 percentage points in controlled interventions.

cs.CV

Vid-LLM: A Compact Video-based 3D Multimodal LLM with Reconstruction-Reasoning Synergy

Recent developments in Multimodal Large Language Models (MLLMs) have significantly improved Vision-Language (VL) reasoning in 2D domains. However, extending these capabilities to 3D scene understanding remains a major challenge. Existing 3D Multimodal Large Language Models (3D-MLLMs) often depend on 3D data inputs, which limits scalability and generalization. To address this limitation, we propose Vid-LLM, a video-based 3D-MLLM that directly processes video inputs without requiring external 3D data, making it practical for real-world deployment. In our method, the geometric prior are directly used to improve the performance of the sceen perception. To integrate the geometric cues into the MLLM compactly, we design a Cross-Task Adapter (CTA) module to align the 3D geometric priors with the vision-language representations. To ensure geometric consistency and integrity, we introduce a Metric Depth Model that recovers real-scale geometry from the reconstruction outputs. Finally, the model is fine-tuned with a two-stage distillation optimization strategy, realizing fast convergence and stabilizes training. Extensive experiments across diverse benchmarks verified the effectiveness of our method on 3D Question Answering, 3D Dense Captioning and 3D Visual Grounding tasks, demonstrating the superior multi-task capabilities.

cs.CV

TTA-Bench: A Comprehensive Benchmark for Evaluating Text-to-Audio Models

Text-to-Audio (TTA) generation has made rapid progress, but current evaluation methods remain narrow, focusing mainly on perceptual quality while overlooking robustness, generalization, and ethical concerns. We present TTA-Bench, a comprehensive benchmark for evaluating TTA models across functional performance, reliability, and social responsibility. It covers seven dimensions including accuracy, robustness, fairness, and toxicity, and includes 2,999 diverse prompts generated through automated and manual methods. We introduce a unified evaluation protocol that combines objective metrics with over 118,000 human annotations from both experts and general users. Ten state-of-the-art models are benchmarked under this framework, offering detailed insights into their strengths and limitations. TTA-Bench establishes a new standard for holistic and responsible evaluation of TTA systems. The dataset and evaluation tools are open-sourced at https://nku-hlt.github.io/tta-bench/.

cs.SD

EchoVoices: Preserving Generational Voices and Memories for Seniors and Children

Recent breakthroughs in intelligent speech and digital human technologies have primarily targeted mainstream adult users, often overlooking the distinct vocal patterns and interaction styles of seniors and children. These demographics possess distinct vocal characteristics, linguistic styles, and interaction patterns that challenge conventional ASR, TTS, and LLM systems. To address this, we introduce EchoVoices, an end-to-end digital human pipeline dedicated to creating persistent digital personas for seniors and children, ensuring their voices and memories are preserved for future generations. Our system integrates three core innovations: a k-NN-enhanced Whisper model for robust speech recognition of atypical speech; an age-adaptive VITS model for high-fidelity, speaker-aware speech synthesis; and an LLM-driven agent that automatically generates persona cards and leverages a RAG-based memory system for conversational consistency. Our experiments, conducted on the SeniorTalk and ChildMandarin datasets, demonstrate significant improvements in recognition accuracy, synthesis quality, and speaker similarity. EchoVoices provides a comprehensive framework for preserving generational voices, offering a new means of intergenerational connection and the creation of lasting digital legacies.

cs.SD

3DGS_LSR:Large_Scale Relocation for Autonomous Driving Based on 3D Gaussian Splatting

In autonomous robotic systems, precise localization is a prerequisite for safe navigation. However, in complex urban environments, GNSS positioning often suffers from signal occlusion and multipath effects, leading to unreliable absolute positioning. Traditional mapping approaches are constrained by storage requirements and computational inefficiency, limiting their applicability to resource-constrained robotic platforms. To address these challenges, we propose 3DGS-LSR: a large-scale relocalization framework leveraging 3D Gaussian Splatting (3DGS), enabling centimeter-level positioning using only a single monocular RGB image on the client side. We combine multi-sensor data to construct high-accuracy 3DGS maps in large outdoor scenes, while the robot-side localization requires just a standard camera input. Using SuperPoint and SuperGlue for feature extraction and matching, our core innovation is an iterative optimization strategy that refines localization results through step-by-step rendering, making it suitable for real-time autonomous navigation. Experimental validation on the KITTI dataset demonstrates our 3DGS-LSR achieves average positioning accuracies of 0.026m, 0.029m, and 0.081m in town roads, boulevard roads, and traffic-dense highways respectively, significantly outperforming other representative methods while requiring only monocular RGB input. This approach provides autonomous robots with reliable localization capabilities even in challenging urban environments where GNSS fails.

cs.RO