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Haozhe Qi

Publications and source records attributed to Haozhe Qi.

8 recordsLinked to original sources

AdaptToken: Entropy-based Adaptive Token Selection for MLLM Long Video Understanding

Long video understanding remains challenging for Multi-modal Large Language Models (MLLMs) due to high memory costs and context-length limits. Prior approaches mitigate this by scoring and selecting frames/tokens within short clips, but they lack a principled mechanism to (i) compare relevance across distant video clips and (ii) stop processing once sufficient evidence has been gathered. We propose AdaptToken, a training-free framework that turns an MLLM's self-uncertainty into a global control signal for long-video token selection. AdaptToken splits a video into groups, extracts cross-modal attention to rank tokens within each group, and uses the model's response entropy to estimate each group's prompt relevance. This entropy signal enables a global token budget allocation across groups and further supports early stopping (AdaptToken-Lite), skipping the remaining groups when the model becomes sufficiently certain. Across four long-video benchmarks (VideoMME, LongVideoBench, LVBench, and MLVU) and multiple base MLLMs (7B-72B), AdaptToken consistently improves accuracy (e.g., +6.7 on average over Qwen2.5-VL 7B) and continues to benefit from extremely long inputs (up to 10K frames), while AdaptToken-Lite reduces inference time by about half with comparable performance. Project page: https://haozheqi.github.io/adapt-token

cs.CV↗

Loc3R-VLM: Language-based Localization and 3D Reasoning with Vision-Language Models

Multimodal Large Language Models (MLLMs) have made impressive progress in connecting vision and language, but they still struggle with spatial understanding and viewpoint-aware reasoning. Recent efforts aim to augment the input representations with geometric cues rather than explicitly teaching models to reason in 3D space. We introduce Loc3R-VLM, a framework that equips 2D Vision-Language Models with advanced 3D understanding capabilities from monocular video input. Inspired by human spatial cognition, Loc3R-VLM relies on two joint objectives: global layout reconstruction to build a holistic representation of the scene structure, and explicit situation modeling to anchor egocentric perspective. These objectives provide direct spatial supervision that grounds both perception and language in a 3D context. To ensure geometric consistency and metric-scale alignment, we leverage lightweight camera pose priors extracted from a pre-trained 3D foundation model. Loc3R-VLM achieves state-of-the-art performance in language-based localization and outperforms existing 2D- and video-based approaches on situated and general 3D question-answering benchmarks, demonstrating that our spatial supervision framework enables strong 3D understanding. Project page: https://kevinqu7.github.io/loc3r-vlm

cs.CV↗

LLaVAction: evaluating and training multi-modal large language models for action understanding

Understanding human behavior requires measuring behavioral actions. Due to its complexity, behavior is best mapped onto a rich, semantic structure such as language. Emerging multimodal large language models (MLLMs) are promising candidates, but their fine-grained action understanding ability has not been fully examined. In this work, we reformulate EPIC-KITCHENS-100, one of the largest and most challenging egocentric action recognition datasets, into a MLLM benchmark (EPIC-KITCHENS-100-MQA). We demonstrate that when we sample difficult answers based on specialist models as distractors, leading MLLMs struggle to recognize the correct actions. How can we increase the performance of MLLMs? We curated a supervised finetuning dataset that includes `hard' action recognition, temporal detection, captioning, and free-form question answering to improve models' diverse action understanding capabilities. We introduce a new model called LLaVAction that adds an action token to boost models' attention on visual tokens and a two-stage pipeline to obtain structured actions. LLaVAction greatly improves the MLLMs' ability of action understanding, achieving strong improvements on both MLLM benchmarks (21 points in accuracy over GPT-4o on EPIC-KITCHENS-100-MQA) and established action recognition benchmarks, suggesting that our methods prepare MLLMs to be a promising path forward for complex action tasks. Code, data, the benchmark, and models are available at https://github.com/AdaptiveMotorControlLab/LLaVAction.

cs.CV↗

Proto-Former: Unified Facial Landmark Detection by Prototype Transformer

Recent advances in deep learning have significantly improved facial landmark detection. However, existing facial landmark detection datasets often define different numbers of landmarks, and most mainstream methods can only be trained on a single dataset. This limits the model generalization to different datasets and hinders the development of a unified model. To address this issue, we propose Proto-Former, a unified, adaptive, end-to-end facial landmark detection framework that explicitly enhances dataset-specific facial structural representations (i.e., prototype). Proto-Former overcomes the limitations of single-dataset training by enabling joint training across multiple datasets within a unified architecture. Specifically, Proto-Former comprises two key components: an Adaptive Prototype-Aware Encoder (APAE) that performs adaptive feature extraction and learns prototype representations, and a Progressive Prototype-Aware Decoder (PPAD) that refines these prototypes to generate prompts that guide the model's attention to key facial regions. Furthermore, we introduce a novel Prototype-Aware (PA) loss, which achieves optimal path finding by constraining the selection weights of prototype experts. This loss function effectively resolves the problem of prototype expert addressing instability during multi-dataset training, alleviates gradient conflicts, and enables the extraction of more accurate facial structure features. Extensive experiments on widely used benchmark datasets demonstrate that our Proto-Former achieves superior performance compared to existing state-of-the-art methods. The code is publicly available at: https://github.com/Husk021118/Proto-Former.

cs.CV↗

EPFL-Smart-Kitchen-30: Densely annotated cooking dataset with 3D kinematics to challenge video and language models

Understanding behavior requires datasets that capture humans while carrying out complex tasks. The kitchen is an excellent environment for assessing human motor and cognitive function, as many complex actions are naturally exhibited in kitchens from chopping to cleaning. Here, we introduce the EPFL-Smart-Kitchen-30 dataset, collected in a noninvasive motion capture platform inside a kitchen environment. Nine static RGB-D cameras, inertial measurement units (IMUs) and one head-mounted HoloLens~2 headset were used to capture 3D hand, body, and eye movements. The EPFL-Smart-Kitchen-30 dataset is a multi-view action dataset with synchronized exocentric, egocentric, depth, IMUs, eye gaze, body and hand kinematics spanning 29.7 hours of 16 subjects cooking four different recipes. Action sequences were densely annotated with 33.78 action segments per minute. Leveraging this multi-modal dataset, we propose four benchmarks to advance behavior understanding and modeling through 1) a vision-language benchmark, 2) a semantic text-to-motion generation benchmark, 3) a multi-modal action recognition benchmark, 4) a pose-based action segmentation benchmark. We expect the EPFL-Smart-Kitchen-30 dataset to pave the way for better methods as well as insights to understand the nature of ecologically-valid human behavior. Code and data are available at https://github.com/amathislab/EPFL-Smart-Kitchen

cs.CV↗

MammAlps: A multi-view video behavior monitoring dataset of wild mammals in the Swiss Alps

Monitoring wildlife is essential for ecology and ethology, especially in light of the increasing human impact on ecosystems. Camera traps have emerged as habitat-centric sensors enabling the study of wildlife populations at scale with minimal disturbance. However, the lack of annotated video datasets limits the development of powerful video understanding models needed to process the vast amount of fieldwork data collected. To advance research in wild animal behavior monitoring we present MammAlps, a multimodal and multi-view dataset of wildlife behavior monitoring from 9 camera-traps in the Swiss National Park. MammAlps contains over 14 hours of video with audio, 2D segmentation maps and 8.5 hours of individual tracks densely labeled for species and behavior. Based on 6135 single animal clips, we propose the first hierarchical and multimodal animal behavior recognition benchmark using audio, video and reference scene segmentation maps as inputs. Furthermore, we also propose a second ecology-oriented benchmark aiming at identifying activities, species, number of individuals and meteorological conditions from 397 multi-view and long-term ecological events, including false positive triggers. We advocate that both tasks are complementary and contribute to bridging the gap between machine learning and ecology. Code and data are available at: https://github.com/eceo-epfl/MammAlps

cs.CV↗

HOISDF: Constraining 3D Hand-Object Pose Estimation with Global Signed Distance Fields

Human hands are highly articulated and versatile at handling objects. Jointly estimating the 3D poses of a hand and the object it manipulates from a monocular camera is challenging due to frequent occlusions. Thus, existing methods often rely on intermediate 3D shape representations to increase performance. These representations are typically explicit, such as 3D point clouds or meshes, and thus provide information in the direct surroundings of the intermediate hand pose estimate. To address this, we introduce HOISDF, a Signed Distance Field (SDF) guided hand-object pose estimation network, which jointly exploits hand and object SDFs to provide a global, implicit representation over the complete reconstruction volume. Specifically, the role of the SDFs is threefold: equip the visual encoder with implicit shape information, help to encode hand-object interactions, and guide the hand and object pose regression via SDF-based sampling and by augmenting the feature representations. We show that HOISDF achieves state-of-the-art results on hand-object pose estimation benchmarks (DexYCB and HO3Dv2). Code is available at https://github.com/amathislab/HOISDF

cs.CV↗

P2B: Point-to-Box Network for 3D Object Tracking in Point Clouds

Towards 3D object tracking in point clouds, a novel point-to-box network termed P2B is proposed in an end-to-end learning manner. Our main idea is to first localize potential target centers in 3D search area embedded with target information. Then point-driven 3D target proposal and verification are executed jointly. In this way, the time-consuming 3D exhaustive search can be avoided. Specifically, we first sample seeds from the point clouds in template and search area respectively. Then, we execute permutation-invariant feature augmentation to embed target clues from template into search area seeds and represent them with target-specific features. Consequently, the augmented search area seeds regress the potential target centers via Hough voting. The centers are further strengthened with seed-wise targetness scores. Finally, each center clusters its neighbors to leverage the ensemble power for joint 3D target proposal and verification. We apply PointNet++ as our backbone and experiments on KITTI tracking dataset demonstrate P2B's superiority (~10%'s improvement over state-of-the-art). Note that P2B can run with 40FPS on a single NVIDIA 1080Ti GPU. Our code and model are available at https://github.com/HaozheQi/P2B.

cs.CV↗