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Haozhi Qi

Publications and source records attributed to Haozhi Qi.

35 records · Page 2Linked to original sources

Hand-Object Interaction Pretraining from Videos

We present an approach to learn general robot manipulation priors from 3D hand-object interaction trajectories. We build a framework to use in-the-wild videos to generate sensorimotor robot trajectories. We do so by lifting both the human hand and the manipulated object in a shared 3D space and retargeting human motions to robot actions. Generative modeling on this data gives us a task-agnostic base policy. This policy captures a general yet flexible manipulation prior. We empirically demonstrate that finetuning this policy, with both reinforcement learning (RL) and behavior cloning (BC), enables sample-efficient adaptation to downstream tasks and simultaneously improves robustness and generalizability compared to prior approaches. Qualitative experiments are available at: \url{https://hgaurav2k.github.io/hop/}.

cs.RO↗

Learning Visuotactile Skills with Two Multifingered Hands

Aiming to replicate human-like dexterity, perceptual experiences, and motion patterns, we explore learning from human demonstrations using a bimanual system with multifingered hands and visuotactile data. Two significant challenges exist: the lack of an affordable and accessible teleoperation system suitable for a dual-arm setup with multifingered hands, and the scarcity of multifingered hand hardware equipped with touch sensing. To tackle the first challenge, we develop HATO, a low-cost hands-arms teleoperation system that leverages off-the-shelf electronics, complemented with a software suite that enables efficient data collection; the comprehensive software suite also supports multimodal data processing, scalable policy learning, and smooth policy deployment. To tackle the latter challenge, we introduce a novel hardware adaptation by repurposing two prosthetic hands equipped with touch sensors for research. Using visuotactile data collected from our system, we learn skills to complete long-horizon, high-precision tasks which are difficult to achieve without multifingered dexterity and touch feedback. Furthermore, we empirically investigate the effects of dataset size, sensing modality, and visual input preprocessing on policy learning. Our results mark a promising step forward in bimanual multifingered manipulation from visuotactile data. Videos, code, and datasets can be found at https://toruowo.github.io/hato/ .

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Neural feels with neural fields: Visuo-tactile perception for in-hand manipulation

To achieve human-level dexterity, robots must infer spatial awareness from multimodal sensing to reason over contact interactions. During in-hand manipulation of novel objects, such spatial awareness involves estimating the object's pose and shape. The status quo for in-hand perception primarily employs vision, and restricts to tracking a priori known objects. Moreover, visual occlusion of objects in-hand is imminent during manipulation, preventing current systems to push beyond tasks without occlusion. We combine vision and touch sensing on a multi-fingered hand to estimate an object's pose and shape during in-hand manipulation. Our method, NeuralFeels, encodes object geometry by learning a neural field online and jointly tracks it by optimizing a pose graph problem. We study multimodal in-hand perception in simulation and the real-world, interacting with different objects via a proprioception-driven policy. Our experiments show final reconstruction F-scores of $81$% and average pose drifts of $4.7\,\text{mm}$, further reduced to $2.3\,\text{mm}$ with known CAD models. Additionally, we observe that under heavy visual occlusion we can achieve up to $94$% improvements in tracking compared to vision-only methods. Our results demonstrate that touch, at the very least, refines and, at the very best, disambiguates visual estimates during in-hand manipulation. We release our evaluation dataset of 70 experiments, FeelSight, as a step towards benchmarking in this domain. Our neural representation driven by multimodal sensing can serve as a perception backbone towards advancing robot dexterity. Videos can be found on our project website https://suddhu.github.io/neural-feels/

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General In-Hand Object Rotation with Vision and Touch

We introduce RotateIt, a system that enables fingertip-based object rotation along multiple axes by leveraging multimodal sensory inputs. Our system is trained in simulation, where it has access to ground-truth object shapes and physical properties. Then we distill it to operate on realistic yet noisy simulated visuotactile and proprioceptive sensory inputs. These multimodal inputs are fused via a visuotactile transformer, enabling online inference of object shapes and physical properties during deployment. We show significant performance improvements over prior methods and the importance of visual and tactile sensing.

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Perceiving Extrinsic Contacts from Touch Improves Learning Insertion Policies

Robotic manipulation tasks such as object insertion typically involve interactions between object and environment, namely extrinsic contacts. Prior work on Neural Contact Fields (NCF) use intrinsic tactile sensing between gripper and object to estimate extrinsic contacts in simulation. However, its effectiveness and utility in real-world tasks remains unknown. In this work, we improve NCF to enable sim-to-real transfer and use it to train policies for mug-in-cupholder and bowl-in-dishrack insertion tasks. We find our model NCF-v2, is capable of estimating extrinsic contacts in the real-world. Furthermore, our insertion policy with NCF-v2 outperforms policies without it, achieving 33% higher success and 1.36x faster execution on mug-in-cupholder, and 13% higher success and 1.27x faster execution on bowl-in-dishrack.

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In-Hand Object Rotation via Rapid Motor Adaptation

Generalized in-hand manipulation has long been an unsolved challenge of robotics. As a small step towards this grand goal, we demonstrate how to design and learn a simple adaptive controller to achieve in-hand object rotation using only fingertips. The controller is trained entirely in simulation on only cylindrical objects, which then - without any fine-tuning - can be directly deployed to a real robot hand to rotate dozens of objects with diverse sizes, shapes, and weights over the z-axis. This is achieved via rapid online adaptation of the controller to the object properties using only proprioception history. Furthermore, natural and stable finger gaits automatically emerge from training the control policy via reinforcement learning. Code and more videos are available at https://haozhi.io/hora

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Coupling Vision and Proprioception for Navigation of Legged Robots

We exploit the complementary strengths of vision and proprioception to develop a point-goal navigation system for legged robots, called VP-Nav. Legged systems are capable of traversing more complex terrain than wheeled robots, but to fully utilize this capability, we need a high-level path planner in the navigation system to be aware of the walking capabilities of the low-level locomotion policy in varying environments. We achieve this by using proprioceptive feedback to ensure the safety of the planned path by sensing unexpected obstacles like glass walls, terrain properties like slipperiness or softness of the ground and robot properties like extra payload that are likely missed by vision. The navigation system uses onboard cameras to generate an occupancy map and a corresponding cost map to reach the goal. A fast marching planner then generates a target path. A velocity command generator takes this as input to generate the desired velocity for the walking policy. A safety advisor module adds sensed unexpected obstacles to the occupancy map and environment-determined speed limits to the velocity command generator. We show superior performance compared to wheeled robot baselines, and ablation studies which have disjoint high-level planning and low-level control. We also show the real-world deployment of VP-Nav on a quadruped robot with onboard sensors and computation. Videos at https://navigation-locomotion.github.io

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ReduNet: A White-box Deep Network from the Principle of Maximizing Rate Reduction

This work attempts to provide a plausible theoretical framework that aims to interpret modern deep (convolutional) networks from the principles of data compression and discriminative representation. We argue that for high-dimensional multi-class data, the optimal linear discriminative representation maximizes the coding rate difference between the whole dataset and the average of all the subsets. We show that the basic iterative gradient ascent scheme for optimizing the rate reduction objective naturally leads to a multi-layer deep network, named ReduNet, which shares common characteristics of modern deep networks. The deep layered architectures, linear and nonlinear operators, and even parameters of the network are all explicitly constructed layer-by-layer via forward propagation, although they are amenable to fine-tuning via back propagation. All components of so-obtained "white-box" network have precise optimization, statistical, and geometric interpretation. Moreover, all linear operators of the so-derived network naturally become multi-channel convolutions when we enforce classification to be rigorously shift-invariant. The derivation in the invariant setting suggests a trade-off between sparsity and invariance, and also indicates that such a deep convolution network is significantly more efficient to construct and learn in the spectral domain. Our preliminary simulations and experiments clearly verify the effectiveness of both the rate reduction objective and the associated ReduNet. All code and data are available at \url{https://github.com/Ma-Lab-Berkeley}.

cs.LG↗

End-to-End Wireframe Parsing

We present a conceptually simple yet effective algorithm to detect wireframes in a given image. Compared to the previous methods which first predict an intermediate heat map and then extract straight lines with heuristic algorithms, our method is end-to-end trainable and can directly output a vectorized wireframe that contains semantically meaningful and geometrically salient junctions and lines. To better understand the quality of the outputs, we propose a new metric for wireframe evaluation that penalizes overlapped line segments and incorrect line connectivities. We conduct extensive experiments and show that our method significantly outperforms the previous state-of-the-art wireframe and line extraction algorithms. We hope our simple approach can be served as a baseline for future wireframe parsing studies. Code has been made publicly available at https://github.com/zhou13/lcnn.

cs.CV↗

Learning to Reconstruct 3D Manhattan Wireframes from a Single Image

In this paper, we propose a method to obtain a compact and accurate 3D wireframe representation from a single image by effectively exploiting global structural regularities. Our method trains a convolutional neural network to simultaneously detect salient junctions and straight lines, as well as predict their 3D depth and vanishing points. Compared with the state-of-the-art learning-based wireframe detection methods, our network is simpler and more unified, leading to better 2D wireframe detection. With global structural priors from parallelism, our method further reconstructs a full 3D wireframe model, a compact vector representation suitable for a variety of high-level vision tasks such as AR and CAD. We conduct extensive evaluations on a large synthetic dataset of urban scenes as well as real images. Our code and datasets have been made public at https://github.com/zhou13/shapeunity.

cs.CV↗

Learning Long-term Visual Dynamics with Region Proposal Interaction Networks

Learning long-term dynamics models is the key to understanding physical common sense. Most existing approaches on learning dynamics from visual input sidestep long-term predictions by resorting to rapid re-planning with short-term models. This not only requires such models to be super accurate but also limits them only to tasks where an agent can continuously obtain feedback and take action at each step until completion. In this paper, we aim to leverage the ideas from success stories in visual recognition tasks to build object representations that can capture inter-object and object-environment interactions over a long-range. To this end, we propose Region Proposal Interaction Networks (RPIN), which reason about each object's trajectory in a latent region-proposal feature space. Thanks to the simple yet effective object representation, our approach outperforms prior methods by a significant margin both in terms of prediction quality and their ability to plan for downstream tasks, and also generalize well to novel environments. Code, pre-trained models, and more visualization results are available at https://haozhi.io/RPIN.

cs.CV↗

NeurVPS: Neural Vanishing Point Scanning via Conic Convolution

We present a simple yet effective end-to-end trainable deep network with geometry-inspired convolutional operators for detecting vanishing points in images. Traditional convolutional neural networks rely on aggregating edge features and do not have mechanisms to directly exploit the geometric properties of vanishing points as the intersections of parallel lines. In this work, we identify a canonical conic space in which the neural network can effectively compute the global geometric information of vanishing points locally, and we propose a novel operator named conic convolution that can be implemented as regular convolutions in this space. This new operator explicitly enforces feature extractions and aggregations along the structural lines and yet has the same number of parameters as the regular 2D convolution. Our extensive experiments on both synthetic and real-world datasets show that the proposed operator significantly improves the performance of vanishing point detection over traditional methods. The code and dataset have been made publicly available at https://github.com/zhou13/neurvps.

cs.CV↗

Deep Networks from the Principle of Rate Reduction

This work attempts to interpret modern deep (convolutional) networks from the principles of rate reduction and (shift) invariant classification. We show that the basic iterative gradient ascent scheme for optimizing the rate reduction of learned features naturally leads to a multi-layer deep network, one iteration per layer. The layered architectures, linear and nonlinear operators, and even parameters of the network are all explicitly constructed layer-by-layer in a forward propagation fashion by emulating the gradient scheme. All components of this "white box" network have precise optimization, statistical, and geometric interpretation. This principled framework also reveals and justifies the role of multi-channel lifting and sparse coding in early stage of deep networks. Moreover, all linear operators of the so-derived network naturally become multi-channel convolutions when we enforce classification to be rigorously shift-invariant. The derivation also indicates that such a convolutional network is significantly more efficient to construct and learn in the spectral domain. Our preliminary simulations and experiments indicate that so constructed deep network can already learn a good discriminative representation even without any back propagation training.

cs.LG↗

Deep Isometric Learning for Visual Recognition

Initialization, normalization, and skip connections are believed to be three indispensable techniques for training very deep convolutional neural networks and obtaining state-of-the-art performance. This paper shows that deep vanilla ConvNets without normalization nor skip connections can also be trained to achieve surprisingly good performance on standard image recognition benchmarks. This is achieved by enforcing the convolution kernels to be near isometric during initialization and training, as well as by using a variant of ReLU that is shifted towards being isometric. Further experiments show that if combined with skip connections, such near isometric networks can achieve performances on par with (for ImageNet) and better than (for COCO) the standard ResNet, even without normalization at all. Our code is available at https://github.com/HaozhiQi/ISONet.

cs.CV↗

From A Glance to "Gotcha": Interactive Facial Image Retrieval with Progressive Relevance Feedback

Facial image retrieval plays a significant role in forensic investigations where an untrained witness tries to identify a suspect from a massive pool of images. However, due to the difficulties in describing human facial appearances verbally and directly, people naturally tend to depict by referring to well-known existing images and comparing specific areas of faces with them and it is also challenging to provide complete comparison at each time. Therefore, we propose an end-to-end framework to retrieve facial images with relevance feedback progressively provided by the witness, enabling an exploitation of history information during multiple rounds and an interactive and iterative approach to retrieving the mental image. With no need of any extra annotations, our model can be applied at the cost of a little response effort. We experiment on \texttt{CelebA} and evaluate the performance by ranking percentile and achieve 99\% under the best setting. Since this topic remains little explored to the best of our knowledge, we hope our work can serve as a stepping stone for further research.

cs.CV↗

Deformable Convolutional Networks

Convolutional neural networks (CNNs) are inherently limited to model geometric transformations due to the fixed geometric structures in its building modules. In this work, we introduce two new modules to enhance the transformation modeling capacity of CNNs, namely, deformable convolution and deformable RoI pooling. Both are based on the idea of augmenting the spatial sampling locations in the modules with additional offsets and learning the offsets from target tasks, without additional supervision. The new modules can readily replace their plain counterparts in existing CNNs and can be easily trained end-to-end by standard back-propagation, giving rise to deformable convolutional networks. Extensive experiments validate the effectiveness of our approach on sophisticated vision tasks of object detection and semantic segmentation. The code would be released.

cs.CV↗

Fully Convolutional Instance-aware Semantic Segmentation

We present the first fully convolutional end-to-end solution for instance-aware semantic segmentation task. It inherits all the merits of FCNs for semantic segmentation and instance mask proposal. It performs instance mask prediction and classification jointly. The underlying convolutional representation is fully shared between the two sub-tasks, as well as between all regions of interest. The proposed network is highly integrated and achieves state-of-the-art performance in both accuracy and efficiency. It wins the COCO 2016 segmentation competition by a large margin. Code would be released at \url{https://github.com/daijifeng001/TA-FCN}.

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