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Harald Haraldsson

Publications and source records attributed to Harald Haraldsson.

3 recordsLinked to original sources

Y-AR: A Mixed Reality CAD Tool for 3D Wire Bending

Wire bending is a technique used in manufacturing to mass-produce items such as clips, mounts, and braces. Recent advances in programmable wire bending have made this process increasingly accessible for custom fabrication. However, CNC wire benders are controlled using Computer Aided Manufacturing (CAM) software, without design tools, making custom designs challenging to produce. We present Y-AR, a Computer Aided Design (CAD) interface for 3D wire bending. Y-AR uses mixed reality to let designers create clips, mounts, and braces to physically connect objects to their surrounding environment. The interface incorporates springs as design primitives which (1) apply forces to hold objects, and (2) counter-act dimensional inaccuracies inherently caused by mid-air modeling and measurement errors in AR. Springs are a natural design element when working with metal wire-bending given its specific material properties. We demonstrate workflows to design and fabricate a range of mechanisms in Y-AR as well as structures made using free-hand design tools. We found that combining gesture-based interaction with fabrication-aware design principles allowed novice users to create functional wire connectors, even when using imprecise XR-based input. In our usability evaluation, all 12 participants successfully designed and fabricated a functional bottle holder using Y-AR.

cs.HC

Residual Aligned: Gradient Optimization for Non-Negative Image Synthesis

In this work, we address an important problem of optical see through (OST) augmented reality: non-negative image synthesis. Most of the image generation methods fail under this condition, since they assume full control over each pixel and cannot create darker pixels by adding light. In order to solve the non-negative image generation problem in AR image synthesis, prior works have attempted to utilize optical illusion to simulate human vision but fail to preserve lightness constancy well under situations such as high dynamic range. In our paper, we instead propose a method that is able to preserve lightness constancy at a local level, thus capturing high frequency details. Compared with existing work, our method shows strong performance in image-to-image translation tasks, particularly in scenarios such as large scale images, high resolution images, and high dynamic range image transfer.

cs.CV

Stay Positive: Non-Negative Image Synthesis for Augmented Reality

In applications such as optical see-through and projector augmented reality, producing images amounts to solving non-negative image generation, where one can only add light to an existing image. Most image generation methods, however, are ill-suited to this problem setting, as they make the assumption that one can assign arbitrary color to each pixel. In fact, naive application of existing methods fails even in simple domains such as MNIST digits, since one cannot create darker pixels by adding light. We know, however, that the human visual system can be fooled by optical illusions involving certain spatial configurations of brightness and contrast. Our key insight is that one can leverage this behavior to produce high quality images with negligible artifacts. For example, we can create the illusion of darker patches by brightening surrounding pixels. We propose a novel optimization procedure to produce images that satisfy both semantic and non-negativity constraints. Our approach can incorporate existing state-of-the-art methods, and exhibits strong performance in a variety of tasks including image-to-image translation and style transfer.

cs.CV