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Harm de Vries

Publications and source records attributed to Harm de Vries.

28 records · Page 2Linked to original sources

Talk the Walk: Navigating New York City through Grounded Dialogue

We introduce "Talk The Walk", the first large-scale dialogue dataset grounded in action and perception. The task involves two agents (a "guide" and a "tourist") that communicate via natural language in order to achieve a common goal: having the tourist navigate to a given target location. The task and dataset, which are described in detail, are challenging and their full solution is an open problem that we pose to the community. We (i) focus on the task of tourist localization and develop the novel Masked Attention for Spatial Convolutions (MASC) mechanism that allows for grounding tourist utterances into the guide's map, (ii) show it yields significant improvements for both emergent and natural language communication, and (iii) using this method, we establish non-trivial baselines on the full task.

cs.AI↗

Visual Reasoning with Multi-hop Feature Modulation

Recent breakthroughs in computer vision and natural language processing have spurred interest in challenging multi-modal tasks such as visual question-answering and visual dialogue. For such tasks, one successful approach is to condition image-based convolutional network computation on language via Feature-wise Linear Modulation (FiLM) layers, i.e., per-channel scaling and shifting. We propose to generate the parameters of FiLM layers going up the hierarchy of a convolutional network in a multi-hop fashion rather than all at once, as in prior work. By alternating between attending to the language input and generating FiLM layer parameters, this approach is better able to scale to settings with longer input sequences such as dialogue. We demonstrate that multi-hop FiLM generation achieves state-of-the-art for the short input sequence task ReferIt --- on-par with single-hop FiLM generation --- while also significantly outperforming prior state-of-the-art and single-hop FiLM generation on the GuessWhat?! visual dialogue task.

cs.CV↗

Modulating early visual processing by language

It is commonly assumed that language refers to high-level visual concepts while leaving low-level visual processing unaffected. This view dominates the current literature in computational models for language-vision tasks, where visual and linguistic input are mostly processed independently before being fused into a single representation. In this paper, we deviate from this classic pipeline and propose to modulate the \emph{entire visual processing} by linguistic input. Specifically, we condition the batch normalization parameters of a pretrained residual network (ResNet) on a language embedding. This approach, which we call MOdulated RESnet (\MRN), significantly improves strong baselines on two visual question answering tasks. Our ablation study shows that modulating from the early stages of the visual processing is beneficial.

cs.CV↗

Learning Visual Reasoning Without Strong Priors

Achieving artificial visual reasoning - the ability to answer image-related questions which require a multi-step, high-level process - is an important step towards artificial general intelligence. This multi-modal task requires learning a question-dependent, structured reasoning process over images from language. Standard deep learning approaches tend to exploit biases in the data rather than learn this underlying structure, while leading methods learn to visually reason successfully but are hand-crafted for reasoning. We show that a general-purpose, Conditional Batch Normalization approach achieves state-of-the-art results on the CLEVR Visual Reasoning benchmark with a 2.4% error rate. We outperform the next best end-to-end method (4.5%) and even methods that use extra supervision (3.1%). We probe our model to shed light on how it reasons, showing it has learned a question-dependent, multi-step process. Previous work has operated under the assumption that visual reasoning calls for a specialized architecture, but we show that a general architecture with proper conditioning can learn to visually reason effectively.

cs.CV↗

FiLM: Visual Reasoning with a General Conditioning Layer

We introduce a general-purpose conditioning method for neural networks called FiLM: Feature-wise Linear Modulation. FiLM layers influence neural network computation via a simple, feature-wise affine transformation based on conditioning information. We show that FiLM layers are highly effective for visual reasoning - answering image-related questions which require a multi-step, high-level process - a task which has proven difficult for standard deep learning methods that do not explicitly model reasoning. Specifically, we show on visual reasoning tasks that FiLM layers 1) halve state-of-the-art error for the CLEVR benchmark, 2) modulate features in a coherent manner, 3) are robust to ablations and architectural modifications, and 4) generalize well to challenging, new data from few examples or even zero-shot.

cs.CV↗

End-to-end optimization of goal-driven and visually grounded dialogue systems

End-to-end design of dialogue systems has recently become a popular research topic thanks to powerful tools such as encoder-decoder architectures for sequence-to-sequence learning. Yet, most current approaches cast human-machine dialogue management as a supervised learning problem, aiming at predicting the next utterance of a participant given the full history of the dialogue. This vision is too simplistic to render the intrinsic planning problem inherent to dialogue as well as its grounded nature, making the context of a dialogue larger than the sole history. This is why only chit-chat and question answering tasks have been addressed so far using end-to-end architectures. In this paper, we introduce a Deep Reinforcement Learning method to optimize visually grounded task-oriented dialogues, based on the policy gradient algorithm. This approach is tested on a dataset of 120k dialogues collected through Mechanical Turk and provides encouraging results at solving both the problem of generating natural dialogues and the task of discovering a specific object in a complex picture.

cs.CL↗

GuessWhat?! Visual object discovery through multi-modal dialogue

We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknown object in a rich image scene by asking a sequence of questions. Higher-level image understanding, like spatial reasoning and language grounding, is required to solve the proposed task. Our key contribution is the collection of a large-scale dataset consisting of 150K human-played games with a total of 800K visual question-answer pairs on 66K images. We explain our design decisions in collecting the dataset and introduce the oracle and questioner tasks that are associated with the two players of the game. We prototyped deep learning models to establish initial baselines of the introduced tasks.

cs.AI↗

Equilibrated adaptive learning rates for non-convex optimization

Parameter-specific adaptive learning rate methods are computationally efficient ways to reduce the ill-conditioning problems encountered when training large deep networks. Following recent work that strongly suggests that most of the critical points encountered when training such networks are saddle points, we find how considering the presence of negative eigenvalues of the Hessian could help us design better suited adaptive learning rate schemes. We show that the popular Jacobi preconditioner has undesirable behavior in the presence of both positive and negative curvature, and present theoretical and empirical evidence that the so-called equilibration preconditioner is comparatively better suited to non-convex problems. We introduce a novel adaptive learning rate scheme, called ESGD, based on the equilibration preconditioner. Our experiments show that ESGD performs as well or better than RMSProp in terms of convergence speed, always clearly improving over plain stochastic gradient descent.

cs.LG↗

Can deep learning help you find the perfect match?

Is he/she my type or not? The answer to this question depends on the personal preferences of the one asking it. The individual process of obtaining a full answer may generally be difficult and time consuming, but often an approximate answer can be obtained simply by looking at a photo of the potential match. Such approximate answers based on visual cues can be produced in a fraction of a second, a phenomenon that has led to a series of recently successful dating apps in which users rate others positively or negatively using primarily a single photo. In this paper we explore using convolutional networks to create a model of an individual's personal preferences based on rated photos. This introduced task is difficult due to the large number of variations in profile pictures and the noise in attractiveness labels. Toward this task we collect a dataset comprised of $9364$ pictures and binary labels for each. We compare performance of convolutional models trained in three ways: first directly on the collected dataset, second with features transferred from a network trained to predict gender, and third with features transferred from a network trained on ImageNet. Our findings show that ImageNet features transfer best, producing a model that attains $68.1\%$ accuracy on the test set and is moderately successful at predicting matches.

cs.LG↗