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Harry Yang

Publications and source records attributed to Harry Yang.

59 records · Page 4Linked to original sources

Make-A-Video: Text-to-Video Generation without Text-Video Data

We propose Make-A-Video -- an approach for directly translating the tremendous recent progress in Text-to-Image (T2I) generation to Text-to-Video (T2V). Our intuition is simple: learn what the world looks like and how it is described from paired text-image data, and learn how the world moves from unsupervised video footage. Make-A-Video has three advantages: (1) it accelerates training of the T2V model (it does not need to learn visual and multimodal representations from scratch), (2) it does not require paired text-video data, and (3) the generated videos inherit the vastness (diversity in aesthetic, fantastical depictions, etc.) of today's image generation models. We design a simple yet effective way to build on T2I models with novel and effective spatial-temporal modules. First, we decompose the full temporal U-Net and attention tensors and approximate them in space and time. Second, we design a spatial temporal pipeline to generate high resolution and frame rate videos with a video decoder, interpolation model and two super resolution models that can enable various applications besides T2V. In all aspects, spatial and temporal resolution, faithfulness to text, and quality, Make-A-Video sets the new state-of-the-art in text-to-video generation, as determined by both qualitative and quantitative measures.

cs.CV↗

Long Video Generation with Time-Agnostic VQGAN and Time-Sensitive Transformer

Videos are created to express emotion, exchange information, and share experiences. Video synthesis has intrigued researchers for a long time. Despite the rapid progress driven by advances in visual synthesis, most existing studies focus on improving the frames' quality and the transitions between them, while little progress has been made in generating longer videos. In this paper, we present a method that builds on 3D-VQGAN and transformers to generate videos with thousands of frames. Our evaluation shows that our model trained on 16-frame video clips from standard benchmarks such as UCF-101, Sky Time-lapse, and Taichi-HD datasets can generate diverse, coherent, and high-quality long videos. We also showcase conditional extensions of our approach for generating meaningful long videos by incorporating temporal information with text and audio. Videos and code can be found at https://songweige.github.io/projects/tats/index.html.

cs.CV↗

MUGEN: A Playground for Video-Audio-Text Multimodal Understanding and GENeration

Multimodal video-audio-text understanding and generation can benefit from datasets that are narrow but rich. The narrowness allows bite-sized challenges that the research community can make progress on. The richness ensures we are making progress along the core challenges. To this end, we present a large-scale video-audio-text dataset MUGEN, collected using the open-sourced platform game CoinRun [11]. We made substantial modifications to make the game richer by introducing audio and enabling new interactions. We trained RL agents with different objectives to navigate the game and interact with 13 objects and characters. This allows us to automatically extract a large collection of diverse videos and associated audio. We sample 375K video clips (3.2s each) and collect text descriptions from human annotators. Each video has additional annotations that are extracted automatically from the game engine, such as accurate semantic maps for each frame and templated textual descriptions. Altogether, MUGEN can help progress research in many tasks in multimodal understanding and generation. We benchmark representative approaches on tasks involving video-audio-text retrieval and generation. Our dataset and code are released at: https://mugen-org.github.io/.

cs.CV↗

Robustness and Generalization via Generative Adversarial Training

While deep neural networks have achieved remarkable success in various computer vision tasks, they often fail to generalize to new domains and subtle variations of input images. Several defenses have been proposed to improve the robustness against these variations. However, current defenses can only withstand the specific attack used in training, and the models often remain vulnerable to other input variations. Moreover, these methods often degrade performance of the model on clean images and do not generalize to out-of-domain samples. In this paper we present Generative Adversarial Training, an approach to simultaneously improve the model's generalization to the test set and out-of-domain samples as well as its robustness to unseen adversarial attacks. Instead of altering a low-level pre-defined aspect of images, we generate a spectrum of low-level, mid-level and high-level changes using generative models with a disentangled latent space. Adversarial training with these examples enable the model to withstand a wide range of attacks by observing a variety of input alterations during training. We show that our approach not only improves performance of the model on clean images and out-of-domain samples but also makes it robust against unforeseen attacks and outperforms prior work. We validate effectiveness of our method by demonstrating results on various tasks such as classification, segmentation and object detection.

cs.CV↗

Fine-grained Synthesis of Unrestricted Adversarial Examples

We propose a novel approach for generating unrestricted adversarial examples by manipulating fine-grained aspects of image generation. Unlike existing unrestricted attacks that typically hand-craft geometric transformations, we learn stylistic and stochastic modifications leveraging state-of-the-art generative models. This allows us to manipulate an image in a controlled, fine-grained manner without being bounded by a norm threshold. Our approach can be used for targeted and non-targeted unrestricted attacks on classification, semantic segmentation and object detection models. Our attacks can bypass certified defenses, yet our adversarial images look indistinguishable from natural images as verified by human evaluation. Moreover, we demonstrate that adversarial training with our examples improves performance of the model on clean images without requiring any modifications to the architecture. We perform experiments on LSUN, CelebA-HQ and COCO-Stuff as high resolution datasets to validate efficacy of our proposed approach.

cs.CV↗