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Harshvardhan Mestha

Publications and source records attributed to Harshvardhan Mestha.

4 recordsLinked to original sources

Learning in the Recurrent State: Gradient Descent with Linear Recurrent Networks

Linear recurrent networks (LRNNs) offer linear-time sequence modeling, but standard recurrent updates do not directly expose the supervised products needed for in-context gradient descent. We propose a sufficient constructive inductive bias for LRNNs: equip a diagonal recurrent state with multiplicative readout and a short sliding-window cross-product self-attention update. The resulting architecture, Gradient-based Recurrent In-context Learner (GRIL), can implement minibatch gradient descent on a task-specific linear predictor during a single forward pass. The same design extends to multi-step updates and cross-entropy classification, with a limited MLP-based extension to non-linear regression. Empirically, trained GRILs recover the behavior and parameters predicted by the construction on synthetic ICL tasks, and the same architectural bias yields useful performance on Long Range Arena and language modelling. These results present windowed cross-product self-attention as a practical, testable inductive bias for LRNNs that learn in context through gradient-descent-like updates.

cs.LG

$\texttt{lrnnx}$: A library for Linear RNNs

Linear recurrent neural networks (LRNNs) provide a structured approach to sequence modeling that bridges classical linear dynamical systems and modern deep learning, offering both expressive power and theoretical guarantees on stability and trainability. In recent years, multiple LRNN-based architectures have been proposed, each introducing distinct parameterizations, discretization schemes, and implementation constraints. However, existing implementations are fragmented across different software frameworks, often rely on framework-specific optimizations, and in some cases require custom CUDA kernels or lack publicly available code altogether. As a result, using, comparing, or extending LRNNs requires substantial implementation effort. To address this, we introduce $\texttt{lrnnx}$, a unified software library that implements several modern LRNN architectures under a common interface. The library exposes multiple levels of control, allowing users to work directly with core components or higher-level model abstractions. $\texttt{lrnnx}$ aims to improve accessibility, reproducibility, and extensibility of LRNN research and applications. We make our code available under a permissive MIT license.

cs.LG

Multi-Turn Human-LLM Interaction Through the Lens of a Two-Way Intelligibility Protocol

Our interest is in the design of software systems involving a human-expert interacting -- using natural language -- with a large language model (LLM) on data analysis tasks. For complex problems, it is possible that LLMs can harness human expertise and creativity to find solutions that were otherwise elusive. On one level, this interaction takes place through multiple turns of prompts from the human and responses from the LLM. Here we investigate a more structured approach based on an abstract protocol described in [3] for interaction between agents. The protocol is motivated by a notion of "two-way intelligibility" and is modelled by a pair of communicating finite-state machines. We provide an implementation of the protocol, and provide empirical evidence of using the implementation to mediate interactions between an LLM and a human-agent in two areas of scientific interest (radiology and drug design). We conduct controlled experiments with a human proxy (a database), and uncontrolled experiments with human subjects. The results provide evidence in support of the protocol's capability of capturing one- and two-way intelligibility in human-LLM interaction; and for the utility of two-way intelligibility in the design of human-machine systems. Our code is available at https://github.com/karannb/interact.

cs.AI

CountCLIP -- [Re] Teaching CLIP to Count to Ten

Large vision-language models (VLMs) are shown to learn rich joint image-text representations enabling high performances in relevant downstream tasks. However, they fail to showcase their quantitative understanding of objects, and they lack good counting-aware representation. This paper conducts a reproducibility study of 'Teaching CLIP to Count to Ten' (Paiss et al., 2023), which presents a method to finetune a CLIP model (Radford et al., 2021) to improve zero-shot counting accuracy in an image while maintaining the performance for zero-shot classification by introducing a counting-contrastive loss term. We improve the model's performance on a smaller subset of their training data with lower computational resources. We verify these claims by reproducing their study with our own code. The implementation can be found at https://github.com/SforAiDl/CountCLIP.

cs.CV