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Haruto Nakayama

Publications and source records attributed to Haruto Nakayama.

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Online Multi-Camera 3D Tracking via ID Prediction over Recurrent Sparse Queries

Online multi camera 3D tracking must maintain scene global identities across synchronized views, yet query-based trackers carry these identities only implicitly in the instance bank, where they fragment upon query interruption. We present an online architecture that recovers association accuracy by predicting IDs explicitly over recurrent sparse queries. An outside-in Sparse4D detector fuses calibrated views into world frame 3D detections while propagating a sparse query bank, and a causal MOTIP ID decoder associates detections against a finite trajectory memory. We adapt MOTIP's relative-ID prediction and recycled slot runtime to globally fused 3D observations, and introduce metric spatial gating and proximity based newborn recovery. On the official 2026 AI City Challenge Track 1 test set, our method raises HOTA from 29.63 with native instance bank identities to 38.01, primarily through an AssA increase from 20.83 to 31.10, and ranks third on the public leaderboard. Full-sequence validation over all 9,000 frames of each scene shows that decoupled ID training improves HOTA over native identities, whereas continuing detector training alongside the detached ID objective produces scene-dependent gains and losses.

cs.CV

SoccerNet 2025 Challenges Results

The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understanding. This year's challenges span four vision-based tasks: (1) Team Ball Action Spotting, focused on detecting ball-related actions in football broadcasts and assigning actions to teams; (2) Monocular Depth Estimation, targeting the recovery of scene geometry from single-camera broadcast clips through relative depth estimation for each pixel; (3) Multi-View Foul Recognition, requiring the analysis of multiple synchronized camera views to classify fouls and their severity; and (4) Game State Reconstruction, aimed at localizing and identifying all players from a broadcast video to reconstruct the game state on a 2D top-view of the field. Across all tasks, participants were provided with large-scale annotated datasets, unified evaluation protocols, and strong baselines as starting points. This report presents the results of each challenge, highlights the top-performing solutions, and provides insights into the progress made by the community. The SoccerNet Challenges continue to serve as a driving force for reproducible, open research at the intersection of computer vision, artificial intelligence, and sports. Detailed information about the tasks, challenges, and leaderboards can be found at https://www.soccer-net.org, with baselines and development kits available at https://github.com/SoccerNet.

cs.CV