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He He

Publications and source records attributed to He He.

At least 73 records · Page 4Linked to original sources

Types of Out-of-Distribution Texts and How to Detect Them

Despite agreement on the importance of detecting out-of-distribution (OOD) examples, there is little consensus on the formal definition of OOD examples and how to best detect them. We categorize these examples by whether they exhibit a background shift or a semantic shift, and find that the two major approaches to OOD detection, model calibration and density estimation (language modeling for text), have distinct behavior on these types of OOD data. Across 14 pairs of in-distribution and OOD English natural language understanding datasets, we find that density estimation methods consistently beat calibration methods in background shift settings, while performing worse in semantic shift settings. In addition, we find that both methods generally fail to detect examples from challenge data, highlighting a weak spot for current methods. Since no single method works well across all settings, our results call for an explicit definition of OOD examples when evaluating different detection methods.

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Unsupervised Extractive Summarization using Pointwise Mutual Information

Unsupervised approaches to extractive summarization usually rely on a notion of sentence importance defined by the semantic similarity between a sentence and the document. We propose new metrics of relevance and redundancy using pointwise mutual information (PMI) between sentences, which can be easily computed by a pre-trained language model. Intuitively, a relevant sentence allows readers to infer the document content (high PMI with the document), and a redundant sentence can be inferred from the summary (high PMI with the summary). We then develop a greedy sentence selection algorithm to maximize relevance and minimize redundancy of extracted sentences. We show that our method outperforms similarity-based methods on datasets in a range of domains including news, medical journal articles, and personal anecdotes.

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Text Generation by Learning from Demonstrations

Current approaches to text generation largely rely on autoregressive models and maximum likelihood estimation. This paradigm leads to (i) diverse but low-quality samples due to mismatched learning objective and evaluation metric (likelihood vs. quality) and (ii) exposure bias due to mismatched history distributions (gold vs. model-generated). To alleviate these problems, we frame text generation as an offline reinforcement learning (RL) problem with expert demonstrations (i.e., the reference), where the goal is to maximize quality given model-generated histories. We propose GOLD (generation by off-policy learning from demonstrations): an easy-to-optimize algorithm that learns from the demonstrations by importance weighting. Intuitively, GOLD upweights confident tokens and downweights unconfident ones in the reference during training, avoiding optimization issues faced by prior RL approaches that rely on online data collection. According to both automatic and human evaluation, models trained by GOLD outperform those trained by MLE and policy gradient on summarization, question generation, and machine translation. Further, our models are less sensitive to decoding algorithms and alleviate exposure bias.

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Quizbowl: The Case for Incremental Question Answering

Scholastic trivia competitions test knowledge and intelligence through mastery of question answering. Modern question answering benchmarks are one variant of the Turing test. Specifically, answering a set of questions as well as a human is a minimum bar towards demonstrating human-like intelligence. This paper makes the case that the format of one competition -- where participants can answer in the middle of hearing a question (incremental) -- better differentiates the skill between (human or machine) players. Additionally, merging a sequential decision-making sub-task with question answering (QA) provides a good setting for research in model calibration and opponent modeling. Thus, embedded in this task are three machine learning challenges: (1) factoid QA over thousands of Wikipedia-like answers, (2) calibration of the QA model's confidence scores, and (3) sequential decision-making that incorporates knowledge of the QA model, its calibration, and what the opponent may do. We make two contributions: (1) collecting and curating a large factoid QA dataset and an accompanying gameplay dataset, and (2) developing a model that addresses these three machine learning challenges. In addition to offline evaluation, we pitted our model against some of the most accomplished trivia players in the world in a series of exhibition matches spanning several years. Throughout this paper, we show that collaborations with the vibrant trivia community have contributed to the quality of our dataset, spawned new research directions, and doubled as an exciting way to engage the public with research in machine learning and natural language processing.

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An Empirical Study on Robustness to Spurious Correlations using Pre-trained Language Models

Recent work has shown that pre-trained language models such as BERT improve robustness to spurious correlations in the dataset. Intrigued by these results, we find that the key to their success is generalization from a small amount of counterexamples where the spurious correlations do not hold. When such minority examples are scarce, pre-trained models perform as poorly as models trained from scratch. In the case of extreme minority, we propose to use multi-task learning (MTL) to improve generalization. Our experiments on natural language inference and paraphrase identification show that MTL with the right auxiliary tasks significantly improves performance on challenging examples without hurting the in-distribution performance. Further, we show that the gain from MTL mainly comes from improved generalization from the minority examples. Our results highlight the importance of data diversity for overcoming spurious correlations.

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Multi-View Broad Learning System for Primate Oculomotor Decision Decoding

Multi-view learning improves the learning performance by utilizing multi-view data: data collected from multiple sources, or feature sets extracted from the same data source. This approach is suitable for primate brain state decoding using cortical neural signals. This is because the complementary components of simultaneously recorded neural signals, local field potentials (LFPs) and action potentials (spikes), can be treated as two views. In this paper, we extended broad learning system (BLS), a recently proposed wide neural network architecture, from single-view learning to multi-view learning, and validated its performance in decoding monkeys' oculomotor decision from medial frontal LFPs and spikes. We demonstrated that medial frontal LFPs and spikes in non-human primate do contain complementary information about the oculomotor decision, and that the proposed multi-view BLS is a more effective approach for decoding the oculomotor decision than several classical and state-of-the-art single-view and multi-view learning approaches.

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FEQA: A Question Answering Evaluation Framework for Faithfulness Assessment in Abstractive Summarization

Neural abstractive summarization models are prone to generate content inconsistent with the source document, i.e. unfaithful. Existing automatic metrics do not capture such mistakes effectively. We tackle the problem of evaluating faithfulness of a generated summary given its source document. We first collected human annotations of faithfulness for outputs from numerous models on two datasets. We find that current models exhibit a trade-off between abstractiveness and faithfulness: outputs with less word overlap with the source document are more likely to be unfaithful. Next, we propose an automatic question answering (QA) based metric for faithfulness, FEQA, which leverages recent advances in reading comprehension. Given question-answer pairs generated from the summary, a QA model extracts answers from the document; non-matched answers indicate unfaithful information in the summary. Among metrics based on word overlap, embedding similarity, and learned language understanding models, our QA-based metric has significantly higher correlation with human faithfulness scores, especially on highly abstractive summaries.

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Different Set Domain Adaptation for Brain-Computer Interfaces: A Label Alignment Approach

A brain-computer interface (BCI) system usually needs a long calibration session for each new subject/task to adjust its parameters, which impedes its transition from the laboratory to real-world applications. Domain adaptation, which leverages labeled data from auxiliary subjects/tasks (source domains), has demonstrated its effectiveness in reducing such calibration effort. Currently, most domain adaptation approaches require the source domains to have the same feature space and label space as the target domain, which limits their applications, as the auxiliary data may have different feature spaces and/or different label spaces. This paper considers different set domain adaptation for BCIs, i.e., the source and target domains have different label spaces. We introduce a practical setting of different label sets for BCIs, and propose a novel label alignment (LA) approach to align the source label space with the target label space. It has three desirable properties: 1) LA only needs as few as one labeled sample from each class of the target subject; 2) LA can be used as a preprocessing step before different feature extraction and classification algorithms; and, 3) LA can be integrated with other domain adaptation approaches to achieve even better performance. Experiments on two motor imagery datasets demonstrated the effectiveness of LA.

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GluonCV and GluonNLP: Deep Learning in Computer Vision and Natural Language Processing

We present GluonCV and GluonNLP, the deep learning toolkits for computer vision and natural language processing based on Apache MXNet (incubating). These toolkits provide state-of-the-art pre-trained models, training scripts, and training logs, to facilitate rapid prototyping and promote reproducible research. We also provide modular APIs with flexible building blocks to enable efficient customization. Leveraging the MXNet ecosystem, the deep learning models in GluonCV and GluonNLP can be deployed onto a variety of platforms with different programming languages. The Apache 2.0 license has been adopted by GluonCV and GluonNLP to allow for software distribution, modification, and usage.

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Unlearn Dataset Bias in Natural Language Inference by Fitting the Residual

Statistical natural language inference (NLI) models are susceptible to learning dataset bias: superficial cues that happen to associate with the label on a particular dataset, but are not useful in general, e.g., negation words indicate contradiction. As exposed by several recent challenge datasets, these models perform poorly when such association is absent, e.g., predicting that "I love dogs" contradicts "I don't love cats". Our goal is to design learning algorithms that guard against known dataset bias. We formalize the concept of dataset bias under the framework of distribution shift and present a simple debiasing algorithm based on residual fitting, which we call DRiFt. We first learn a biased model that only uses features that are known to relate to dataset bias. Then, we train a debiased model that fits to the residual of the biased model, focusing on examples that cannot be predicted well by biased features only. We use DRiFt to train three high-performing NLI models on two benchmark datasets, SNLI and MNLI. Our debiased models achieve significant gains over baseline models on two challenge test sets, while maintaining reasonable performance on the original test sets.

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A Dynamic Strategy Coach for Effective Negotiation

Negotiation is a complex activity involving strategic reasoning, persuasion, and psychology. An average person is often far from an expert in negotiation. Our goal is to assist humans to become better negotiators through a machine-in-the-loop approach that combines machine's advantage at data-driven decision-making and human's language generation ability. We consider a bargaining scenario where a seller and a buyer negotiate the price of an item for sale through a text-based dialog. Our negotiation coach monitors messages between them and recommends tactics in real time to the seller to get a better deal (e.g., "reject the proposal and propose a price", "talk about your personal experience with the product"). The best strategy and tactics largely depend on the context (e.g., the current price, the buyer's attitude). Therefore, we first identify a set of negotiation tactics, then learn to predict the best strategy and tactics in a given dialog context from a set of human-human bargaining dialogs. Evaluation on human-human dialogs shows that our coach increases the profits of the seller by almost 60%.

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Pun Generation with Surprise

We tackle the problem of generating a pun sentence given a pair of homophones (e.g., "died" and "dyed"). Supervised text generation is inappropriate due to the lack of a large corpus of puns, and even if such a corpus existed, mimicry is at odds with generating novel content. In this paper, we propose an unsupervised approach to pun generation using a corpus of unhumorous text and what we call the local-global surprisal principle: we posit that in a pun sentence, there is a strong association between the pun word (e.g., "dyed") and the distant context, as well as a strong association between the alternative word (e.g., "died") and the immediate context. This contrast creates surprise and thus humor. We instantiate this principle for pun generation in two ways: (i) as a measure based on the ratio of probabilities under a language model, and (ii) a retrieve-and-edit approach based on words suggested by a skip-gram model. Human evaluation shows that our retrieve-and-edit approach generates puns successfully 31% of the time, tripling the success rate of a neural generation baseline.

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Transfer Learning for Brain-Computer Interfaces: A Euclidean Space Data Alignment Approach

Objective: This paper targets a major challenge in developing practical EEG-based brain-computer interfaces (BCIs): how to cope with individual differences so that better learning performance can be obtained for a new subject, with minimum or even no subject-specific data? Methods: We propose a novel approach to align EEG trials from different subjects in the Euclidean space to make them more similar, and hence improve the learning performance for a new subject. Our approach has three desirable properties: 1) it aligns the EEG trials directly in the Euclidean space, and any signal processing, feature extraction and machine learning algorithms can then be applied to the aligned trials; 2) its computational cost is very low; and, 3) it is unsupervised and does not need any label information from the new subject. Results: Both offline and simulated online experiments on motor imagery classification and event-related potential classification verified that our proposed approach outperformed a state-of-the-art Riemannian space data alignment approach, and several approaches without data alignment. Conclusion: The proposed Euclidean space EEG data alignment approach can greatly facilitate transfer learning in BCIs. Significance: Our proposed approach is effective, efficient, and easy to implement. It could be an essential pre-processing step for EEG-based BCIs.

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Decoupling Strategy and Generation in Negotiation Dialogues

We consider negotiation settings in which two agents use natural language to bargain on goods. Agents need to decide on both high-level strategy (e.g., proposing \$50) and the execution of that strategy (e.g., generating "The bike is brand new. Selling for just \$50."). Recent work on negotiation trains neural models, but their end-to-end nature makes it hard to control their strategy, and reinforcement learning tends to lead to degenerate solutions. In this paper, we propose a modular approach based on coarse di- alogue acts (e.g., propose(price=50)) that decouples strategy and generation. We show that we can flexibly set the strategy using supervised learning, reinforcement learning, or domain-specific knowledge without degeneracy, while our retrieval-based generation can maintain context-awareness and produce diverse utterances. We test our approach on the recently proposed DEALORNODEAL game, and we also collect a richer dataset based on real items on Craigslist. Human evaluation shows that our systems achieve higher task success rate and more human-like negotiation behavior than previous approaches.

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QuAC : Question Answering in Context

We present QuAC, a dataset for Question Answering in Context that contains 14K information-seeking QA dialogs (100K questions in total). The dialogs involve two crowd workers: (1) a student who poses a sequence of freeform questions to learn as much as possible about a hidden Wikipedia text, and (2) a teacher who answers the questions by providing short excerpts from the text. QuAC introduces challenges not found in existing machine comprehension datasets: its questions are often more open-ended, unanswerable, or only meaningful within the dialog context, as we show in a detailed qualitative evaluation. We also report results for a number of reference models, including a recently state-of-the-art reading comprehension architecture extended to model dialog context. Our best model underperforms humans by 20 F1, suggesting that there is significant room for future work on this data. Dataset, baseline, and leaderboard available at http://quac.ai.

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Transfer Learning Enhanced Common Spatial Pattern Filtering for Brain Computer Interfaces (BCIs): Overview and a New Approach

The electroencephalogram (EEG) is the most widely used input for brain computer interfaces (BCIs), and common spatial pattern (CSP) is frequently used to spatially filter it to increase its signal-to-noise ratio. However, CSP is a supervised filter, which needs some subject-specific calibration data to design. This is time-consuming and not user-friendly. A promising approach for shortening or even completely eliminating this calibration session is transfer learning, which leverages relevant data or knowledge from other subjects or tasks. This paper reviews three existing approaches for incorporating transfer learning into CSP, and also proposes a new transfer learning enhanced CSP approach. Experiments on motor imagery classification demonstrate their effectiveness. Particularly, our proposed approach achieves the best performance when the number of target domain calibration samples is small.

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Spatial Filtering for Brain Computer Interfaces: A Comparison between the Common Spatial Pattern and Its Variant

The electroencephalogram (EEG) is the most popular form of input for brain computer interfaces (BCIs). However, it can be easily contaminated by various artifacts and noise, e.g., eye blink, muscle activities, powerline noise, etc. Therefore, the EEG signals are often filtered both spatially and temporally to increase the signal-to-noise ratio before they are fed into a machine learning algorithm for recognition. This paper considers spatial filtering, particularly, the common spatial pattern (CSP) filters for EEG classification. In binary classification, CSP seeks a set of filters to maximize the variance for one class while minimizing it for the other. We first introduce the traditional solution, and then a new solution based on a slightly different objective function. We performed comprehensive experiments on motor imagery to compare the two approaches, and found that generally the traditional CSP solution still gives better results. We also showed that adding regularization to the covariance matrices can improve the final classification performance, no matter which objective function is used.

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Sharp Nearby, Fuzzy Far Away: How Neural Language Models Use Context

We know very little about how neural language models (LM) use prior linguistic context. In this paper, we investigate the role of context in an LSTM LM, through ablation studies. Specifically, we analyze the increase in perplexity when prior context words are shuffled, replaced, or dropped. On two standard datasets, Penn Treebank and WikiText-2, we find that the model is capable of using about 200 tokens of context on average, but sharply distinguishes nearby context (recent 50 tokens) from the distant history. The model is highly sensitive to the order of words within the most recent sentence, but ignores word order in the long-range context (beyond 50 tokens), suggesting the distant past is modeled only as a rough semantic field or topic. We further find that the neural caching model (Grave et al., 2017b) especially helps the LSTM to copy words from within this distant context. Overall, our analysis not only provides a better understanding of how neural LMs use their context, but also sheds light on recent success from cache-based models.

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