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He Wang

Publications and source records attributed to He Wang.

At least 361 records · Page 20Linked to original sources

Decentralized Statistical Inference with Unrolled Graph Neural Networks

In this paper, we investigate the decentralized statistical inference problem, where a network of agents cooperatively recover a (structured) vector from private noisy samples without centralized coordination. Existing optimization-based algorithms suffer from issues of model mismatch and poor convergence speed, and thus their performance would be degraded, provided that the number of communication rounds is limited. This motivates us to propose a learning-based framework, which unrolls well-noted decentralized optimization algorithms (e.g., Prox-DGD and PG-EXTRA) into graph neural networks (GNNs). By minimizing the recovery error via end-to-end training, this learning-based framework resolves the model mismatch issue. Our convergence analysis (with PG-EXTRA as the base algorithm) reveals that the learned model parameters may accelerate the convergence and reduce the recovery error to a large extent. The simulation results demonstrate that the proposed GNN-based learning methods prominently outperform several state-of-the-art optimization-based algorithms in convergence speed and recovery error.

cs.LG↗

Robust Neural Routing Through Space Partitions for Camera Relocalization in Dynamic Indoor Environments

Localizing the camera in a known indoor environment is a key building block for scene mapping, robot navigation, AR, etc. Recent advances estimate the camera pose via optimization over the 2D/3D-3D correspondences established between the coordinates in 2D/3D camera space and 3D world space. Such a mapping is estimated with either a convolution neural network or a decision tree using only the static input image sequence, which makes these approaches vulnerable to dynamic indoor environments that are quite common yet challenging in the real world. To address the aforementioned issues, in this paper, we propose a novel outlier-aware neural tree which bridges the two worlds, deep learning and decision tree approaches. It builds on three important blocks: (a) a hierarchical space partition over the indoor scene to construct the decision tree; (b) a neural routing function, implemented as a deep classification network, employed for better 3D scene understanding; and (c) an outlier rejection module used to filter out dynamic points during the hierarchical routing process. Our proposed algorithm is evaluated on the RIO-10 benchmark developed for camera relocalization in dynamic indoor environments. It achieves robust neural routing through space partitions and outperforms the state-of-the-art approaches by around 30% on camera pose accuracy, while running comparably fast for evaluation.

cs.CV↗

MultiBodySync: Multi-Body Segmentation and Motion Estimation via 3D Scan Synchronization

We present MultiBodySync, a novel, end-to-end trainable multi-body motion segmentation and rigid registration framework for multiple input 3D point clouds. The two non-trivial challenges posed by this multi-scan multibody setting that we investigate are: (i) guaranteeing correspondence and segmentation consistency across multiple input point clouds capturing different spatial arrangements of bodies or body parts; and (ii) obtaining robust motion-based rigid body segmentation applicable to novel object categories. We propose an approach to address these issues that incorporates spectral synchronization into an iterative deep declarative network, so as to simultaneously recover consistent correspondences as well as motion segmentation. At the same time, by explicitly disentangling the correspondence and motion segmentation estimation modules, we achieve strong generalizability across different object categories. Our extensive evaluations demonstrate that our method is effective on various datasets ranging from rigid parts in articulated objects to individually moving objects in a 3D scene, be it single-view or full point clouds.

cs.CV↗

HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction

Character rigging is universally needed in computer graphics but notoriously laborious. We present a new method, HeterSkinNet, aiming to fully automate such processes and significantly boost productivity. Given a character mesh and skeleton as input, our method builds a heterogeneous graph that treats the mesh vertices and the skeletal bones as nodes of different types and uses graph convolutions to learn their relationships. To tackle the graph heterogeneity, we propose a new graph network convolution operator that transfers information between heterogeneous nodes. The convolution is based on a new distance HollowDist that quantifies the relations between mesh vertices and bones. We show that HeterSkinNet is robust for production characters by providing the ability to incorporate meshes and skeletons with arbitrary topologies and morphologies (e.g., out-of-body bones, disconnected mesh components, etc.). Through exhaustive comparisons, we show that HeterSkinNet outperforms state-of-the-art methods by large margins in terms of rigging accuracy and naturalness. HeterSkinNet provides a solution for effective and robust character rigging.

cs.GR↗

IF-Defense: 3D Adversarial Point Cloud Defense via Implicit Function based Restoration

Point cloud is an important 3D data representation widely used in many essential applications. Leveraging deep neural networks, recent works have shown great success in processing 3D point clouds. However, those deep neural networks are vulnerable to various 3D adversarial attacks, which can be summarized as two primary types: point perturbation that affects local point distribution, and surface distortion that causes dramatic changes in geometry. In this paper, we simultaneously address both the aforementioned attacks by learning to restore the clean point clouds from the attacked ones. More specifically, we propose an IF-Defense framework to directly optimize the coordinates of input points with geometry-aware and distribution-aware constraints. The former aims to recover the surface of point cloud through implicit function, while the latter encourages evenly-distributed points. Our experimental results show that IF-Defense achieves the state-of-the-art defense performance against existing 3D adversarial attacks on PointNet, PointNet++, DGCNN, PointConv and RS-CNN. For example, compared with previous methods, IF-Defense presents 20.02% improvement in classification accuracy against salient point dropping attack and 16.29% against LG-GAN attack on PointNet. Our code is available at https://github.com/Wuziyi616/IF-Defense.

cs.CV↗

Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attack

Action recognition has been heavily employed in many applications such as autonomous vehicles, surveillance, etc, where its robustness is a primary concern. In this paper, we examine the robustness of state-of-the-art action recognizers against adversarial attack, which has been rarely investigated so far. To this end, we propose a new method to attack action recognizers that rely on 3D skeletal motion. Our method involves an innovative perceptual loss that ensures the imperceptibility of the attack. Empirical studies demonstrate that our method is effective in both white-box and black-box scenarios. Its generalizability is evidenced on a variety of action recognizers and datasets. Its versatility is shown in different attacking strategies. Its deceitfulness is proven in extensive perceptual studies. Our method shows that adversarial attack on 3D skeletal motions, one type of time-series data, is significantly different from traditional adversarial attack problems. Its success raises serious concern on the robustness of action recognizers and provides insights on potential improvements.

cs.CV↗

S3: Side-Channel Attack on Stylus Pencil through Sensors

With smart devices being an essential part of our everyday lives, unsupervised access to the mobile sensors' data can result in a multitude of side-channel attacks. In this paper, we study potential data leaks from Apple Pencil (2nd generation) supported by the Apple iPad Pro, the latest stylus pen which attaches to the iPad body magnetically for charging. We observe that the Pencil's body affects the magnetic readings sensed by the iPad's magnetometer when a user is using the Pencil. Therefore, we ask: Can we infer what a user is writing on the iPad screen with the Apple Pencil, given access to only the iPad's motion sensors' data? To answer this question, we present Side-channel attack on Stylus pencil through Sensors (S3), a system that identifies what a user is writing from motion sensor readings. We first use the sharp fluctuations in the motion sensors' data to determine when a user is writing on the iPad. We then introduce a high-dimensional particle filter to track the location and orientation of the Pencil during usage. Lastly, to guide particles, we build the Pencil's magnetic map serving as a bridge between the measured magnetic data and the Pencil location and orientation. We evaluate S3 with 10 subjects and demonstrate that we correctly identify 93.9%, 96%, 97.9%, and 93.33% of the letters, numbers, shapes, and words by only having access to the motion sensors' data.

cs.CR↗

Enhanced 3D Human Pose Estimation from Videos by using Attention-Based Neural Network with Dilated Convolutions

The attention mechanism provides a sequential prediction framework for learning spatial models with enhanced implicit temporal consistency. In this work, we show a systematic design (from 2D to 3D) for how conventional networks and other forms of constraints can be incorporated into the attention framework for learning long-range dependencies for the task of pose estimation. The contribution of this paper is to provide a systematic approach for designing and training of attention-based models for the end-to-end pose estimation, with the flexibility and scalability of arbitrary video sequences as input. We achieve this by adapting temporal receptive field via a multi-scale structure of dilated convolutions. Besides, the proposed architecture can be easily adapted to a causal model enabling real-time performance. Any off-the-shelf 2D pose estimation systems, e.g. Mocap libraries, can be easily integrated in an ad-hoc fashion. Our method achieves the state-of-the-art performance and outperforms existing methods by reducing the mean per joint position error to 33.4 mm on Human3.6M dataset.

cs.CV↗

Distributed Optimization with Coupling Constraints

In this paper, we develop a novel distributed algorithm for addressing convex optimization with both nonlinear inequality and linear equality constraints, where the objective function can be a general nonsmooth convex function and all the constraints can be fully coupled. Specifically, we first separate the constraints into three groups, and design two primal-dual methods and utilize a virtual-queue-based method to handle each group of the constraints independently. Then, we integrate these three methods in a strategic way, leading to an integrated primal-dual proximal (IPLUX) algorithm, and enable the distributed implementation of IPLUX. We show that IPLUX achieves an $O(1/k)$ rate of convergence in terms of optimality and feasibility, which is stronger than the convergence results of the state-of-the-art distributed algorithms for convex optimization with coupling nonlinear constraints. Finally, IPLUX exhibits competitive practical performance in the simulations.

math.OC↗

In-game Residential Home Planning via Visual Context-aware Global Relation Learning

In this paper, we propose an effective global relation learning algorithm to recommend an appropriate location of a building unit for in-game customization of residential home complex. Given a construction layout, we propose a visual context-aware graph generation network that learns the implicit global relations among the scene components and infers the location of a new building unit. The proposed network takes as input the scene graph and the corresponding top-view depth image. It provides the location recommendations for a newly-added building units by learning an auto-regressive edge distribution conditioned on existing scenes. We also introduce a global graph-image matching loss to enhance the awareness of essential geometry semantics of the site. Qualitative and quantitative experiments demonstrate that the recommended location well reflects the implicit spatial rules of components in the residential estates, and it is instructive and practical to locate the building units in the 3D scene of the complex construction.

cs.CV↗

High-order Differentiable Autoencoder for Nonlinear Model Reduction

This paper provides a new avenue for exploiting deep neural networks to improve physics-based simulation. Specifically, we integrate the classic Lagrangian mechanics with a deep autoencoder to accelerate elastic simulation of deformable solids. Due to the inertia effect, the dynamic equilibrium cannot be established without evaluating the second-order derivatives of the deep autoencoder network. This is beyond the capability of off-the-shelf automatic differentiation packages and algorithms, which mainly focus on the gradient evaluation. Solving the nonlinear force equilibrium is even more challenging if the standard Newton's method is to be used. This is because we need to compute a third-order derivative of the network to obtain the variational Hessian. We attack those difficulties by exploiting complex-step finite difference, coupled with reverse automatic differentiation. This strategy allows us to enjoy the convenience and accuracy of complex-step finite difference and in the meantime, to deploy complex-value perturbations as collectively as possible to save excessive network passes. With a GPU-based implementation, we are able to wield deep autoencoders (e.g., $10+$ layers) with a relatively high-dimension latent space in real-time. Along this pipeline, we also design a sampling network and a weighting network to enable \emph{weight-varying} Cubature integration in order to incorporate nonlinearity in the model reduction. We believe this work will inspire and benefit future research efforts in nonlinearly reduced physical simulation problems.

cs.LG↗

Systematic electrochemical etching of various metal tips for tunneling spectroscopy and scanning probe microscopy

Hard point-contact spectroscopy and scanning probe microscopy/spectroscopy are powerful techniques for investigating materials with strong expandability. To support these studies, tips with various physical and chemical properties are required. To ensure the reproducibility of experimental results, the fabrication of tips should be standardized, and a controllable and convenient system should be set up. Here a systematic methodology to fabricate various tips is proposed, involving electrochemical etching reactions. The reaction parameters fall into four categories: solution, power supply, immersion depth, and interruption. An etching system was designed and built so that these parameters could be accurately controlled. With this system, etching parameters for copper, silver, gold, platinum/iridium alloy, tungsten, lead, niobium, iron, nickel, cobalt, and permalloy were explored and standardized. Among these tips, silver and niobium's new recipes were explored and standardized. Optical and scanning electron microscopies were performed to characterize the sharp needles. Relevant point-contact experiments were carried out with an etched silver tip to confirm the suitability of the fabricated tips.

cond-mat.mtrl-sci↗

Detection of magnetic gap in the topological surface states of MnBi2Te4

Recently, intrinsic antiferromagnetic topological insulator MnBi2Te4 has drawn intense research interest and leads to plenty of significant progress in physics and materials science by hosting quantum anomalous Hall effect, axion insulator state, and other quantum phases. An essential ingredient to realize these quantum states is the magnetic gap in the topological surface states induced by the out-of-plane ferromagnetism on the surface of MnBi2Te4. However, the experimental observations of the surface gap remain controversial. Here, we report the observation of the surface gap via the point contact tunneling spectroscopy. In agreement with theoretical calculations, the gap size is around 50 meV, which vanishes as the sample becomes paramagnetic with increasing temperature. The magnetoresistance hysteresis is detected through the point contact junction on the sample surface with an out-of-plane magnetic field, substantiating the surface ferromagnetism. Furthermore, the non-zero transport spin polarization coming from the ferromagnetism is determined by the point contact Andreev reflection spectroscopy. Combining these results, the magnetism-induced gap in topological surface states of MnBi2Te4 is revealed.

cond-mat.mtrl-sci↗

Constant Regret Re-solving Heuristics for Price-based Revenue Management

Price-based revenue management is an important problem in operations management with many practical applications. The problem considers a retailer who sells a product (or multiple products) over $T$ consecutive time periods and is subject to constraints on the initial inventory levels. While the optimal pricing policy could be obtained via dynamic programming, such an approach is sometimes undesirable because of high computational costs. Approximate policies, such as the re-solving heuristics, are often applied as computationally tractable alternatives. In this paper, we show the following two results. First, we prove that a natural re-solving heuristic attains $O(1)$ regret compared to the value of the optimal policy. This improves the $O(\ln T)$ regret upper bound established in the prior work of \cite{jasin2014reoptimization}. Second, we prove that there is an $Ω(\ln T)$ gap between the value of the optimal policy and that of the fluid model. This complements our upper bound result by showing that the fluid is not an adequate information-relaxed benchmark when analyzing price-based revenue management algorithms.

math.OC↗

Dynamic Future Net: Diversified Human Motion Generation

Human motion modelling is crucial in many areas such as computer graphics, vision and virtual reality. Acquiring high-quality skeletal motions is difficult due to the need for specialized equipment and laborious manual post-posting, which necessitates maximizing the use of existing data to synthesize new data. However, it is a challenge due to the intrinsic motion stochasticity of human motion dynamics, manifested in the short and long terms. In the short term, there is strong randomness within a couple frames, e.g. one frame followed by multiple possible frames leading to different motion styles; while in the long term, there are non-deterministic action transitions. In this paper, we present Dynamic Future Net, a new deep learning model where we explicitly focuses on the aforementioned motion stochasticity by constructing a generative model with non-trivial modelling capacity in temporal stochasticity. Given limited amounts of data, our model can generate a large number of high-quality motions with arbitrary duration, and visually-convincing variations in both space and time. We evaluate our model on a wide range of motions and compare it with the state-of-the-art methods. Both qualitative and quantitative results show the superiority of our method, for its robustness, versatility and high-quality.

cs.CV↗

The nonequilibrium back-reaction of Hawking radiation to a Schwarzschild black hole

We investigate the nonequilibrium back reaction on the Schwarzschild black hole from the radiation field. The back reactions are characterized by the membrane close to the black hole. When the membrane is thin, we found that larger temperature difference can lead to more significant negative surface tension, larger thermodynamic dissipation cost and back reaction in energy and entropy as well as larger black hole area. This may be relevant to the primordial black holes in early universe. Moreover, our nonequilibrium model can resolve the inconsistency issue of the black hole back reaction under zero mass limit in the equilibrium case. In the thick membrane case, the nonequilibrium back reaction is found to be more significant than that in the thin membrane case. The nonequilibrium temperature difference can increase the energy and entropy loss as well as the thermodynamic dissipation of the black hole and the membrane back reactions. The nonequilibrium dissipation cost characterized by the entropy production rate appears to be significant compared to the entropy rate radiated by the black hole under finite temperature difference. This may shed light on the black hole information paradox due to the information loss from the entropy production rate in the nonequilibirum cases. The nonequilibrium thermodynamic fluctuations can also reflect the effects of the back-reactions of the Hawking radiation on the evolution of a black hole.

hep-th↗

FASTSWARM: A Data-driven FrAmework for Real-time Flying InSecT SWARM Simulation

Insect swarms are common phenomena in nature and therefore have been actively pursued in computer animation. Realistic insect swarm simulation is difficult due to two challenges: high-fidelity behaviors and large scales, which make the simulation practice subject to laborious manual work and excessive trial-and-error processes. To address both challenges, we present a novel data-driven framework, FASTSWARM, to model complex behaviors of flying insects based on real-world data and simulate plausible animations of flying insect swarms. FASTSWARM has a linear time complexity and achieves real-time performance for large swarms. The high-fidelity behavior model of FASTSWARM explicitly takes into consideration the most common behaviors of flying insects, including the interactions among insects such as repulsion and attraction, the self-propelled behaviors such as target following and obstacle avoidance, and other characteristics such as the random movements. To achieve scalability, an energy minimization problem is formed with different behaviors modelled as energy terms, where the minimizer is the desired behavior. The minimizer is computed from the real-world data, which ensures the plausibility of the simulation results. Extensive simulation results and evaluations show that FASTSWARM is versatile in simulating various swarm behaviors, high fidelity measured by various metrics, easily controllable in inducing user controls and highly scalable.

cs.GR↗

Object-Centric Multi-View Aggregation

We present an approach for aggregating a sparse set of views of an object in order to compute a semi-implicit 3D representation in the form of a volumetric feature grid. Key to our approach is an object-centric canonical 3D coordinate system into which views can be lifted, without explicit camera pose estimation, and then combined -- in a manner that can accommodate a variable number of views and is view order independent. We show that computing a symmetry-aware mapping from pixels to the canonical coordinate system allows us to better propagate information to unseen regions, as well as to robustly overcome pose ambiguities during inference. Our aggregate representation enables us to perform 3D inference tasks like volumetric reconstruction and novel view synthesis, and we use these tasks to demonstrate the benefits of our aggregation approach as compared to implicit or camera-centric alternatives.

cs.CV↗