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He-Yen Hsieh

Publications and source records attributed to He-Yen Hsieh.

5 recordsLinked to original sources

ReRound: Reconstructive Rounding to Resolve Midpoint Ambiguity in Calibration-Free LLM Quantization

ReRound (Reconstructive Rounding) is a post-training quantization method that addresses the midpoint ambiguity inherent in standard round-to-nearest (RTN) schemes when quantizing weights near the centers of quantization intervals. Starting from a pretrained LLM, ReRound trains a conditional diffusion model to produce continuous reconstructions of low-bit weights for the LLM. These reconstructed weights act as a guidance signal to disambiguate the rounding direction of weights located close to interval midpoints. To integrate this reconstruction-guided rounding with conventional RTN, ReRound introduces a tolerance metric measuring how far the quantized weight (not the final quantized integer) is away from the midpoint: quantized weights within a tolerance region around midpoints are quantized using diffusion-based reconstructions, whereas weights closer to quantization boundaries are quantized with RTN. By sweeping the tolerance parameter, ReRound generates multiple candidate quantized integer weight matrices and selects the de-quantized weight matrix candidate whose leading singular values most closely match those of the original full-precision weights. This selected candidate determines the tolerance parameter ReRound uses. ReRound is particularly effective for smaller LLMs. Across a range of such models, it consistently outperforms standard RTN for 3-bit and 4-bit weight quantization. ReRound achieves superior accuracy compared to an extensive set of calibration-free methods, remains competitive with calibration-dependent approaches, and operates entirely offline, introducing no additional overhead during low-bit inference. The ReRound strategy represents a new approach for low-bit quantization. The method applies to AI models beyond LLMs. This paper focuses on its applications to small LLMs.

cs.LG

Alfa: Attentive Low-Rank Filter Adaptation for Structure-Aware Cross-Domain Personalized Gaze Estimation

Pre-trained gaze models learn to identify useful patterns commonly found across users, but subtle user-specific variations (i.e., eyelid shape or facial structure) can degrade model performance. Test-time personalization (TTP) adapts pre-trained models to these user-specific domain shifts using only a few unlabeled samples. Efficient fine-tuning is critical in performing this domain adaptation: data and computation resources can be limited-especially for on-device customization. While popular parameter-efficient fine-tuning (PEFT) methods address adaptation costs by updating only a small set of weights, they may not be taking full advantage of structures encoded in pre-trained filters. To more effectively leverage existing structures learned during pre-training, we reframe personalization as a process to reweight existing features rather than learning entirely new ones. We present Attentive Low-Rank Filter Adaptation (Alfa) to adapt gaze models by reweighting semantic patterns in pre-trained filters. With Alfa, singular value decomposition (SVD) extracts dominant spatial components that capture eye and facial characteristics across users. Via an attention mechanism, we need only a few unlabeled samples to adjust and reweight pre-trained structures, selectively amplifying those relevant to a target user. Alfa achieves the lowest average gaze errors across four cross-dataset gaze benchmarks, outperforming existing TTP methods and low-rank adaptation (LoRA)-based variants. We also show that Alfa's attentive low-rank methods can be applied to applications beyond vision, such as diffusion-based language models.

cs.CV

EDIT: Early Diffusion Inference Termination for dLLMs Based on Dynamics of Training Gradients

Diffusion-based large language models (dLLMs) refine token generations through iterative denoising, but answers often stabilize before all steps complete. We propose EDIT (Early Diffusion Inference Termination), an inference-time criterion that adaptively stops denoising once sufficient reasoning stability relative to training-time reasoning is detected. EDIT monitors the alignment between token activations and a reasoning map derived from AdamW-aggregated LoRA updates captured during supervised fine-tuning (SFT). During training, optimization dynamics generate rich metadata about parameter importance that in prior methods is typically discarded upon model release. We preserve this information as a compact representation of learned reasoning pathways. During inference, alignment scores are converted to a distribution over the tokens already unmasked at the current denoising step, and convergence is detected when KL divergence between consecutive steps falls below a threshold on the matched unmasked (visible) tokens. Across reasoning benchmarks, EDIT reduces diffusion steps by 11.8% to 68.3% while preserving or improving accuracy in most settings, with approximately 0.02% storage overhead (about 1.5-2 MB for all QKV modules across 32 blocks in an 8 GB model). By utilizing training-gradient dynamics, our work opens a new research direction for reducing dLLM inference time and cost.

cs.AI

GazeGen: Gaze-Driven User Interaction for Visual Content Generation

We present GazeGen, a user interaction system that generates visual content (images and videos) for locations indicated by the user's eye gaze. GazeGen allows intuitive manipulation of visual content by targeting regions of interest with gaze. Using advanced techniques in object detection and generative AI, GazeGen performs gaze-controlled image adding/deleting, repositioning, and surface style changes of image objects, and converts static images into videos. Central to GazeGen is the DFT Gaze (Distilled and Fine-Tuned Gaze) agent, an ultra-lightweight model with only 281K parameters, performing accurate real-time gaze predictions tailored to individual users' eyes on small edge devices. GazeGen is the first system to combine visual content generation with real-time gaze estimation, made possible exclusively by DFT Gaze. This real-time gaze estimation enables various visual content generation tasks, all controlled by the user's gaze. The input for DFT Gaze is the user's eye images, while the inputs for visual content generation are the user's view and the predicted gaze point from DFT Gaze. To achieve efficient gaze predictions, we derive the small model from a large model (10x larger) via novel knowledge distillation and personal adaptation techniques. We integrate knowledge distillation with a masked autoencoder, developing a compact yet powerful gaze estimation model. This model is further fine-tuned with Adapters, enabling highly accurate and personalized gaze predictions with minimal user input. DFT Gaze ensures low-latency and precise gaze tracking, supporting a wide range of gaze-driven tasks. We validate the performance of DFT Gaze on AEA and OpenEDS2020 benchmarks, demonstrating low angular gaze error and low latency on the edge device (Raspberry Pi 4). Furthermore, we describe applications of GazeGen, illustrating its versatility and effectiveness in various usage scenarios.

cs.CV

Gen4Gen: Generative Data Pipeline for Generative Multi-Concept Composition

Recent text-to-image diffusion models are able to learn and synthesize images containing novel, personalized concepts (e.g., their own pets or specific items) with just a few examples for training. This paper tackles two interconnected issues within this realm of personalizing text-to-image diffusion models. First, current personalization techniques fail to reliably extend to multiple concepts -- we hypothesize this to be due to the mismatch between complex scenes and simple text descriptions in the pre-training dataset (e.g., LAION). Second, given an image containing multiple personalized concepts, there lacks a holistic metric that evaluates performance on not just the degree of resemblance of personalized concepts, but also whether all concepts are present in the image and whether the image accurately reflects the overall text description. To address these issues, we introduce Gen4Gen, a semi-automated dataset creation pipeline utilizing generative models to combine personalized concepts into complex compositions along with text-descriptions. Using this, we create a dataset called MyCanvas, that can be used to benchmark the task of multi-concept personalization. In addition, we design a comprehensive metric comprising two scores (CP-CLIP and TI-CLIP) for better quantifying the performance of multi-concept, personalized text-to-image diffusion methods. We provide a simple baseline built on top of Custom Diffusion with empirical prompting strategies for future researchers to evaluate on MyCanvas. We show that by improving data quality and prompting strategies, we can significantly increase multi-concept personalized image generation quality, without requiring any modifications to model architecture or training algorithms.

cs.CV