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Heiko Hamann

Publications and source records attributed to Heiko Hamann.

43 records · Page 3Linked to original sources

Engineered Self-Organization for Resilient Robot Self-Assembly with Minimal Surprise

In collective robotic systems, the automatic generation of controllers for complex tasks is still a challenging problem. Open-ended evolution of complex robot behaviors can be a possible solution whereby an intrinsic driver for pattern formation and self-organization may prove to be important. We implement such a driver in collective robot systems by evolving prediction networks as world models in pair with action-selection networks. Fitness is given for good predictions which causes a bias towards easily predictable environments and behaviors in the form of emergent patterns, that is, environments of minimal surprise. There is no task-dependent bias or any other explicit predetermination for the different qualities of the emerging patterns. A careful configuration of actions, sensor models, and the environment is required to stimulate the emergence of complex behaviors. We study self-assembly to increase the scenario's complexity for our minimal surprise approach and, at the same time, limit the complexity of our simulations to a grid world to manage the feasibility of this approach. We investigate the impact of different swarm densities and the shape of the environment on the emergent patterns. Furthermore, we study how evolution can be biased towards the emergence of desired patterns. We analyze the resilience of the resulting self-assembly behaviors by causing damages to the assembled pattern and observe the self-organized reassembly of the structure. In summary, we evolved swarm behaviors for resilient self-assembly and successfully engineered self-organization in simulation. In future work, we plan to transfer our approach to a swarm of real robots.

cs.NE↗

A Robot to Shape your Natural Plant: The Machine Learning Approach to Model and Control Bio-Hybrid Systems

Bio-hybrid systems---close couplings of natural organisms with technology---are high potential and still underexplored. In existing work, robots have mostly influenced group behaviors of animals. We explore the possibilities of mixing robots with natural plants, merging useful attributes. Significant synergies arise by combining the plants' ability to efficiently produce shaped material and the robots' ability to extend sensing and decision-making behaviors. However, programming robots to control plant motion and shape requires good knowledge of complex plant behaviors. Therefore, we use machine learning to create a holistic plant model and evolve robot controllers. As a benchmark task we choose obstacle avoidance. We use computer vision to construct a model of plant stem stiffening and motion dynamics by training an LSTM network. The LSTM network acts as a forward model predicting change in the plant, driving the evolution of neural network robot controllers. The evolved controllers augment the plants' natural light-finding and tissue-stiffening behaviors to avoid obstacles and grow desired shapes. We successfully verify the robot controllers and bio-hybrid behavior in reality, with a physical setup and actual plants.

cs.NE↗

Flora robotica -- An Architectural System Combining Living Natural Plants and Distributed Robots

Key to our project flora robotica is the idea of creating a bio-hybrid system of tightly coupled natural plants and distributed robots to grow architectural artifacts and spaces. Our motivation with this ground research project is to lay a principled foundation towards the design and implementation of living architectural systems that provide functionalities beyond those of orthodox building practice, such as self-repair, material accumulation and self-organization. Plants and robots work together to create a living organism that is inhabited by human beings. User-defined design objectives help to steer the directional growth of the plants, but also the system's interactions with its inhabitants determine locations where growth is prohibited or desired (e.g., partitions, windows, occupiable space). We report our plant species selection process and aspects of living architecture. A leitmotif of our project is the rich concept of braiding: braids are produced by robots from continuous material and serve as both scaffolds and initial architectural artifacts before plants take over and grow the desired architecture. We use light and hormones as attraction stimuli and far-red light as repelling stimulus to influence the plants. Applied sensors range from simple proximity sensing to detect the presence of plants to sophisticated sensing technology, such as electrophysiology and measurements of sap flow. We conclude by discussing our anticipated final demonstrator that integrates key features of flora robotica, such as the continuous growth process of architectural artifacts and self-repair of living architecture.

cs.ET↗

Sooner than Expected: Hitting the Wall of Complexity in Evolution

In evolutionary robotics an encoding of the control software, which maps sensor data (input) to motor control values (output), is shaped by stochastic optimization methods to complete a predefined task. This approach is assumed to be beneficial compared to standard methods of controller design in those cases where no a-priori model is available that could help to optimize performance. Also for robots that have to operate in unpredictable environments, an evolutionary robotics approach is favorable. We demonstrate here that such a model-free approach is not a free lunch, as already simple tasks can represent unsolvable barriers for fully open-ended uninformed evolutionary computation techniques. We propose here the 'Wankelmut' task as an objective for an evolutionary approach that starts from scratch without pre-shaped controller software or any other informed approach that would force the behavior to be evolved in a desired way. Our focal claim is that 'Wankelmut' represents the simplest set of problems that makes plain-vanilla evolutionary computation fail. We demonstrate this by a series of simple standard evolutionary approaches using different fitness functions and standard artificial neural networks as well as continuous-time recurrent neural networks. All our tested approaches failed. We claim that any other evolutionary approach will also fail that does per-se not favor or enforce modularity and does not freeze or protect already evolved functionalities. Thus we propose a hard-to-pass benchmark and make a strong statement for self-complexifying and generative approaches in evolutionary computation. We anticipate that defining such a 'simplest task to fail' is a valuable benchmark for promoting future development in the field of artificial intelligence, evolutionary robotics and artificial life.

cs.NE↗

Investigation of A Collective Decision Making System of Different Neighbourhood-Size Based on Hyper-Geometric Distribution

The study of collective decision making system has become the central part of the Swarm- Intelligence Related research in recent years. The most challenging task of modelling a collec- tive decision making system is to develop the macroscopic stochastic equation from its microscopic model. In this report we have investigated the behaviour of a collective decision making system with specified microscopic rules that resemble the chemical reaction and used different group size. Then we ventured to derive a generalized analytical model of a collective-decision system using hyper-geometric distribution. Index Terms-swarm; collective decision making; noise; group size; hyper-geometric distribution

cs.AI↗

Towards Swarm Calculus: Urn Models of Collective Decisions and Universal Properties of Swarm Performance

Methods of general applicability are searched for in swarm intelligence with the aim of gaining new insights about natural swarms and to develop design methodologies for artificial swarms. An ideal solution could be a `swarm calculus' that allows to calculate key features of swarms such as expected swarm performance and robustness based on only a few parameters. To work towards this ideal, one needs to find methods and models with high degrees of generality. In this paper, we report two models that might be examples of exceptional generality. First, an abstract model is presented that describes swarm performance depending on swarm density based on the dichotomy between cooperation and interference. Typical swarm experiments are given as examples to show how the model fits to several different results. Second, we give an abstract model of collective decision making that is inspired by urn models. The effects of positive feedback probability, that is increasing over time in a decision making system, are understood by the help of a parameter that controls the feedback based on the swarm's current consensus. Several applicable methods, such as the description as Markov process, calculation of splitting probabilities, mean first passage times, and measurements of positive feedback, are discussed and applications to artificial and natural swarms are reported.

cs.NE↗

Artificial Hormone Reaction Networks: Towards Higher Evolvability in Evolutionary Multi-Modular Robotics

The semi-automatic or automatic synthesis of robot controller software is both desirable and challenging. Synthesis of rather simple behaviors such as collision avoidance by applying artificial evolution has been shown multiple times. However, the difficulty of this synthesis increases heavily with increasing complexity of the task that should be performed by the robot. We try to tackle this problem of complexity with Artificial Homeostatic Hormone Systems (AHHS), which provide both intrinsic, homeostatic processes and (transient) intrinsic, variant behavior. By using AHHS the need for pre-defined controller topologies or information about the field of application is minimized. We investigate how the principle design of the controller and the hormone network size affects the overall performance of the artificial evolution (i.e., evolvability). This is done by comparing two variants of AHHS that show different effects when mutated. We evolve a controller for a robot built from five autonomous, cooperating modules. The desired behavior is a form of gait resulting in fast locomotion by using the modules' main hinges.

cs.RO↗