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Hejia Chen

Publications and source records attributed to Hejia Chen.

6 recordsLinked to original sources

EmotionDialogCN: A Spontaneous Multimodal Dataset for Mandarin Emotional Dialogue

Face-to-face audiovisual interaction is central to human communication, conveying rich emotional and social cues. However, existing multimodal dialogue datasets remain limited by inadequate emotion annotations, poor emotional diversity, and small scale. We introduce EmotionDialogCN, a large-scale audiovisual-emotional dataset designed to capture authentic face-to-face communication. It contains 21,880 dialogue sessions performed by 119 professional actors across 20 everyday scenarios, covering 18 emotion categories with over 400 hours of recordings, the largest and most comprehensive dataset of its kind. A novel data collection framework minimizes equipment interference, enabling natural and nuanced emotional expressions. EmotionDialogCN achieves an emotion distribution deviation of 0.64 from real human emotion statistics (versus 5.65 for prior datasets) and consistent subject framing (52-59% frame occupancy). Together, these properties translate into stable unimodal and multimodal performance across acoustic, lexical, and visual modalities, with fusion results further underscoring strong multimodal alignment and cross-modal complementarity.

cs.CV

MindFlow: Harmonizing Cognitive Semantics and Acoustic Dynamics for Facial Animation Generation in Dyadic Conversations

Generating lifelike facial animation for dyadic conversations requires reconciling high-level cognitive intent with precise low-level motor reflexes, yet existing methods fall short in the semantic understanding of dialogue context and in precise dynamic control. In this paper, we propose MindFlow, a dual-pathway generative framework inspired by the Ventral-Dorsal pathway model in neuroscience, which decouples generation into two collaborative streams, thereby harmonizing deep semantic reasoning with fine-grained control. In the Ventral module, we transform the conventional Sentence-Action approach into a novel Chunk-State approach that models raw acoustic streams as a context-aware, evolving emotional state chain, capturing subtle paralinguistic nuances and mid-utterance emotional shifts missed by sentence-level modeling. The Dorsal module features a conditional autoregressive flow matching network for high-fidelity facial motion, driven by high-frequency acoustic cues and modulated by emotion states, plus a Selective Acoustic Injector for adaptive audio gating to ensure robustness in talking-and-listening dynamics without interference. Extensive experiments demonstrate that MindFlow achieves superior semantic appropriateness and motion naturalness compared to state-of-the-art baselines.

cs.CV

From Inpainting to Editing: Unlocking Robust Mask-Free Visual Dubbing via Generative Bootstrapping

Audio-driven visual dubbing aims to synchronize a video's lip movements with new speech but is fundamentally challenged by the lack of ideal training data: paired videos differing only in lip motion. Existing methods circumvent this via mask-based inpainting. However, masking inevitably destroys spatiotemporal context, leading to identity drift and poor robustness (e.g., to occlusions), while also inducing lip-shape leakage that degrades lip sync. To bridge this gap, we propose X-Dub, a novel two-stage generative bootstrapping framework leveraging powerful Diffusion Transformers to unlock mask-free dubbing. Our core insight is to repurpose a mask-based inpainting model exclusively as a dedicated data generator to synthesize scalable, high-fidelity pseudo-paired data, which is subsequently utilized to train and bootstrap a robust, mask-free editing model as the final video dubber. The final dubber is liberated from masking artifacts and leverages the complete video input for high-fidelity inference. We further introduce timestep-adaptive multi-phase learning to disentangle conflicting objectives (structure, lip motion, and texture) across diffusion phases, facilitating stable convergence and advanced editing quality. Additionally, we present X-DubBench, a benchmark for diverse scenarios. Extensive experiments demonstrate that our method achieves state-of-the-art performance with superior lip sync, visual quality, and robustness.

cs.CV

MIDAS: Multimodal Interactive Digital-humAn Synthesis via Real-time Autoregressive Video Generation

Recently, interactive digital human video generation has attracted widespread attention and achieved remarkable progress. However, building such a practical system that can interact with diverse input signals in real time remains challenging to existing methods, which often struggle with heavy computational cost and limited controllability. In this work, we introduce an autoregressive video generation framework that enables interactive multimodal control and low-latency extrapolation in a streaming manner. With minimal modifications to a standard large language model (LLM), our framework accepts multimodal condition encodings including audio, pose, and text, and outputs spatially and semantically coherent representations to guide the denoising process of a diffusion head. To support this, we construct a large-scale dialogue dataset of approximately 20,000 hours from multiple sources, providing rich conversational scenarios for training. We further introduce a deep compression autoencoder with up to 64$\times$ reduction ratio, which effectively alleviates the long-horizon inference burden of the autoregressive model. Extensive experiments on duplex conversation, multilingual human synthesis, and interactive world model highlight the advantages of our approach in low latency, high efficiency, and fine-grained multimodal controllability.

cs.CV

Cafe-Talk: Generating 3D Talking Face Animation with Multimodal Coarse- and Fine-grained Control

Speech-driven 3D talking face method should offer both accurate lip synchronization and controllable expressions. Previous methods solely adopt discrete emotion labels to globally control expressions throughout sequences while limiting flexible fine-grained facial control within the spatiotemporal domain. We propose a diffusion-transformer-based 3D talking face generation model, Cafe-Talk, which simultaneously incorporates coarse- and fine-grained multimodal control conditions. Nevertheless, the entanglement of multiple conditions challenges achieving satisfying performance. To disentangle speech audio and fine-grained conditions, we employ a two-stage training pipeline. Specifically, Cafe-Talk is initially trained using only speech audio and coarse-grained conditions. Then, a proposed fine-grained control adapter gradually adds fine-grained instructions represented by action units (AUs), preventing unfavorable speech-lip synchronization. To disentangle coarse- and fine-grained conditions, we design a swap-label training mechanism, which enables the dominance of the fine-grained conditions. We also devise a mask-based CFG technique to regulate the occurrence and intensity of fine-grained control. In addition, a text-based detector is introduced with text-AU alignment to enable natural language user input and further support multimodal control. Extensive experimental results prove that Cafe-Talk achieves state-of-the-art lip synchronization and expressiveness performance and receives wide acceptance in fine-grained control in user studies. Project page: https://harryxd2018.github.io/cafe-talk/

cs.CV

Generating Adequate Distractors for Multiple-Choice Questions

This paper presents a novel approach to automatic generation of adequate distractors for a given question-answer pair (QAP) generated from a given article to form an adequate multiple-choice question (MCQ). Our method is a combination of part-of-speech tagging, named-entity tagging, semantic-role labeling, regular expressions, domain knowledge bases, word embeddings, word edit distance, WordNet, and other algorithms. We use the US SAT (Scholastic Assessment Test) practice reading tests as a dataset to produce QAPs and generate three distractors for each QAP to form an MCQ. We show that, via experiments and evaluations by human judges, each MCQ has at least one adequate distractor and 84\% of MCQs have three adequate distractors.

cs.CL