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Helia Karisani

Publications and source records attributed to Helia Karisani.

5 recordsLinked to original sources

A Combinatorial Proof of Cayley's Formula via Degree Sequences

Cayley's formula is a fundamental result in combinatorics that counts the number of labeled trees on n vertices. While existing proofs use approaches such as Prufer sequences and the Matrix-Tree Theorem, we give a combinatorial proof that highlights the role of degree sequences and structural properties of labeled trees. Our goal is to provide an accessible perspective and suggest connections to related enumeration problems.

math.CO

The Secretary Problem with Predictions and a Chosen Order

We study a learning-augmented variant of the secretary problem, recently introduced by Fujii and Yoshida (2023), in which the decision-maker has access to machine-learned predictions of candidate values. The central challenge is to balance consistency and robustness: when predictions are accurate, the algorithm should select a near-optimal secretary, while under inaccurate predictions it should still guarantee a bounded competitive ratio. We consider both the classical Random Order Secretary Problem (ROSP), where candidates arrive in a uniformly random order, and a more natural learning-augmented model in which the decision-maker may choose the arrival order based on predicted values. We call this model the Chosen Order Secretary Problem (COSP), capturing scenarios such as interview schedules set in advance. We propose a new randomized algorithm applicable to both ROSP and COSP. Our method switches from fully trusting predictions to a threshold-based rule once a large prediction deviation is detected. Let $ε\in [0,1]$ denote the maximum multiplicative prediction error. For ROSP, our algorithm achieves a competitive ratio of $\max\{0.221, (1-ε)/(1+ε)\}$, improving upon the prior bound of $\max\{0.215, (1-ε)/(1+ε)\}$. For COSP, we achieve $\max\{0.262, (1-ε)/(1+ε)\}$, surpassing the $0.25$ worst-case bound for prior approaches and moving closer to the classical secretary benchmark of $1/e \approx 0.368$. These results highlight the benefit of combining predictions with arrival-order control in online decision-making.

cs.DS

Fairness in the k-Server Problem

We initiate a formal study of fairness for the $k$-server problem, where the objective is not only to minimize the total movement cost, but also to distribute the cost equitably among servers. We first define a general notion of $(α,β)$-fairness, where, for parameters $α\ge 1$ and $β\ge 0$, no server incurs more than an $α/k$-fraction of the total cost plus an additive term $β$. We then show that fairness can be achieved without a loss in competitiveness in both the offline and online settings. In the offline setting, we give a deterministic algorithm that, for any $\varepsilon > 0$, transforms any optimal solution into an $(α,β)$-fair solution for $α= 1 + \varepsilon$ and $β= O(\mathrm{diam} \cdot \log k / \varepsilon)$, while increasing the cost of the solution by just an additive $O(\mathrm{diam} \cdot k \log k / \varepsilon)$ term. Here $\mathrm{diam}$ is the diameter of the underlying metric space. We give a similar result in the online setting, showing that any competitive algorithm can be transformed into a randomized online algorithm that is fair with high probability against an oblivious adversary and still competitive up to a small loss. The above results leave open a significant question: can fairness be achieved in the online setting, either with a deterministic algorithm or a randomized algorithm, against a fully adaptive adversary? We make progress towards answering this question, showing that the classic deterministic Double Coverage Algorithm (DCA) is fair on line metrics and on tree metrics when $k = 2$. However, we also show a negative result: DCA fails to be fair for any non-vacuous parameters on general tree metrics.

cs.DS

Near-Optimal Consistency-Robustness Trade-Offs for Learning-Augmented Online Knapsack Problems

This paper introduces a family of learning-augmented algorithms for online knapsack problems that achieve near Pareto-optimal consistency-robustness trade-offs through a simple combination of trusted learning-augmented and worst-case algorithms. Our approach relies on succinct, practical predictions -- single values or intervals estimating the minimum value of any item in an offline solution. Additionally, we propose a novel fractional-to-integral conversion procedure, offering new insights for online algorithm design.

cs.LG

Decentralized Cooperative Communication-less Multi-Agent Task Assignment with Monte-Carlo Tree Search

Cooperative task assignment is an important subject in multi-agent systems with a wide range of applications. These systems are usually designed with massive communication among the agents to minimize the error in pursuit of the general goal of the entire system. In this work, we propose a novel approach for Decentralized Cooperative Communication-less Multi-Agent Task Assignment (DCCMATA) employing Monte-Carlo Tree Search (MCTS). Here, each agent can assign the optimal task by itself for itself. We design the system to automatically maximize the success rate, achieving the collective goal effectively. To put it another way, the agents optimally compute each following step, only by knowing the current location of other agents, with no additional communication overhead. In contrast with the previously proposed methods which rely on the task assignment procedure for similar problems, we describe a method in which the agents move towards the collective goal. This may lead to scenarios where some agents not necessarily move towards the closest goal. However, the total efficiency (makespan) and effectiveness (success ratio) in these cases are significantly improved. To evaluate our approach, we have tested the algorithm with a wide range of parameters(agents, size, goal). Our implementation completely solves (Success Rate = %100) a 20*20 grid with 20 goals by 20 agents in 7.9 s runtime for each agent. Also, the proposed algorithm runs with the complexity of O(N^2I^2 + IN^4), where the I and N are the MCTS iterative index and grid size, respectively.

cs.MA