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Hendrik Chiche

Publications and source records attributed to Hendrik Chiche.

2 recordsLinked to original sources

Comparative Analysis of 3D Convolutional and 2.5D Slice-Conditioned U-Net Architectures for MRI Super-Resolution via Elucidated Diffusion Models

Magnetic resonance imaging (MRI) super-resolution (SR) methods that computationally enhance low-resolution acquisitions to approximate high-resolution quality offer a compelling alternative to expensive high-field scanners. In this work we investigate an elucidated diffusion model (EDM) framework for brain MRI SR and compare two U-Net backbone architectures: (i) a full 3D convolutional U-Net that processes volumetric patches with 3D convolutions and multi-head self-attention, and (ii) a 2.5D slice-conditioned U-Net that super-resolves each slice independently while conditioning on an adjacent slice for inter-slice context. Both models employ continuous-sigma noise conditioning following Karras et al. and are trained on the NKI cohort of the FOMO60K dataset. On a held-out test set of 5 subjects (6 volumes, 993 slices), the 3D model achieves 37.75 dB PSNR, 0.997 SSIM, and 0.020 LPIPS, improving on the off-the-shelf pretrained EDSR baseline (35.57 dB / 0.024 LPIPS) and the 2.5D variant (35.82 dB) across all three metrics under the same test data and degradation pipeline.

cs.CV

Vision-Based Hand Shadowing for Robotic Manipulation via Inverse Kinematics

Teleoperation of low-cost robotic manipulators remains challenging due to the difficulty of retargeting human hand motion to robot joint commands. We present an offline hand-shadowing inverse-kinematics (IK) retargeting pipeline driven by a single egocentric RGB-D camera mounted on 3D-printed glasses. The pipeline detects 21 hand landmarks per hand using MediaPipe Hands, deprojects them into 3D via depth sensing, transforms them into the robot coordinate frame, and solves a damped-least-squares IK problem to produce joint commands for the SO-ARM101 robot (5 arm + 1 gripper joints). A gripper controller maps thumb-index finger geometry to grasp aperture with a multi-level fallback hierarchy. Actions are previewed in a physics simulation before replay on the physical robot. We evaluate the pipeline on a structured pick-and-place benchmark (5-tile grid, 10 grasps per tile, 3 independent runs) achieving an 86.7% +/- 4.2% success rate, and compare it against four vision-language-action (VLA) policies (ACT, SmolVLA, pi_0.5, GR00T N1.5) trained on leader-follower teleoperation data. We provide a quantitative error analysis of the pipeline, reporting a mean IK position error of 36.4 mm, trajectory smoothness metrics showing 57-68% jerk reduction from EMA smoothing, and an ablation study over the smoothing parameter. We also test the pipeline in unstructured real-world environments (grocery store, pharmacy) and find that success is reduced to 9.3% due to hand occlusion by surrounding objects. To mitigate this, we integrate WiLoR as an alternative hand detector, achieving an 8% improvement in hand detection rate over MediaPipe, highlighting both the promise and current limitations of marker-free analytical retargeting.

cs.RO