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Hendrik Richter

Publications and source records attributed to Hendrik Richter.

24 records · Page 2Linked to original sources

Visual art inspired by the collective feeding behavior of sand-bubbler crabs

Sand--bubblers are crabs of the genera Dotilla and Scopimera which are known to produce remarkable patterns and structures at tropical beaches. From these pattern-making abilities, we may draw inspiration for digital visual art. A simple mathematical model is proposed and an algorithm is designed that may create such sand-bubbler patterns artificially. In addition, design parameters to modify the patterns are identified and analyzed by computational aesthetic measures. Finally, an extension of the algorithm is discussed that may enable controlling and guiding generative evolution of the art-making process.

cs.NE↗

Scale-invariance of ruggedness measures in fractal fitness landscapes

The paper deals with using chaos to direct trajectories to targets and analyzes ruggedness and fractality of the resulting fitness landscapes. The targeting problem is formulated as a dynamic fitness landscape and four different chaotic maps generating such a landscape are studied. By using a computational approach, we analyze properties of the landscapes and quantify their fractal and rugged characteristics. In particular, it is shown that ruggedness measures such as correlation length and information content are scale-invariant and self-similar.

nlin.CD↗

Dynamic landscape models of coevolutionary games

Players of coevolutionary games may update not only their strategies but also their networks of interaction. Based on interpreting the payoff of players as fitness, dynamic landscape models are proposed. The modeling procedure is carried out for Prisoner's Dilemma (PD) and Snowdrift (SD) games that both use either birth--death (BD) or death--birth (DB) strategy updating. The main focus is on using dynamic fitness landscapes as a mathematical model of coevolutionary game dynamics. Hence, an alternative tool for analyzing coevolutionary games becomes available, and landscape measures such as modality, ruggedness and information content can be computed and analyzed. In addition, fixation properties of the games and quantifiers characterizing the interaction networks are calculated numerically. Relations are established between landscape properties expressed by landscape measures and quantifiers of coevolutionary game dynamics such as fixation probabilities, fixation times and network properties.

q-bio.PE↗

Analyzing coevolutionary games with dynamic fitness landscapes

Coevolutionary games cast players that may change their strategies as well as their networks of interaction. In this paper a framework is introduced for describing coevolutionary game dynamics by landscape models. It is shown that coevolutionary games invoke dynamic landscapes. Numerical experiments are shown for a prisoner's dilemma (PD) and a snow drift (SD) game that both use either birth-death (BD) or death-birth (DB) strategy updating. The resulting landscapes are analyzed with respect to modality and ruggedness

q-bio.PE↗

Coevolutionary intransitivity in games: A landscape analysis

Intransitivity is supposed to be a main reason for deficits in coevolutionary progress and inheritable superiority. Besides, coevolutionary dynamics is characterized by interactions yielding subjective fitness, but aiming at solutions that are superior with respect to an objective measurement. Such an approximation of objective fitness may be, for instance, generalization performance. In the paper a link between rating-- and ranking--based measures of intransitivity and fitness landscapes that can address the dichotomy between subjective and objective fitness is explored. The approach is illustrated by numerical experiments involving a simple random game with continuously tunable degree of randomness.

cs.NE↗

Codynamic Fitness Landscapes of Coevolutionary Minimal Substrates

Coevolutionary minimal substrates are simple and abstract models that allow studying the relationships and codynamics between objective and subjective fitness. Using these models an approach is presented for defining and analyzing fitness landscapes of coevolutionary problems. We devise similarity measures of codynamic fitness landscapes and experimentally study minimal substrates of test--based and compositional problems for both cooperative and competitive interaction.

cs.NE↗