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Heng Tao Shen

Publications and source records attributed to Heng Tao Shen.

At least 145 records · Page 8Linked to original sources

A Lower Bound of Hash Codes' Performance

As a crucial approach for compact representation learning, hashing has achieved great success in effectiveness and efficiency. Numerous heuristic Hamming space metric learning objectives are designed to obtain high-quality hash codes. Nevertheless, a theoretical analysis of criteria for learning good hash codes remains largely unexploited. In this paper, we prove that inter-class distinctiveness and intra-class compactness among hash codes determine the lower bound of hash codes' performance. Promoting these two characteristics could lift the bound and improve hash learning. We then propose a surrogate model to fully exploit the above objective by estimating the posterior of hash codes and controlling it, which results in a low-bias optimization. Extensive experiments reveal the effectiveness of the proposed method. By testing on a series of hash-models, we obtain performance improvements among all of them, with an up to $26.5\%$ increase in mean Average Precision and an up to $20.5\%$ increase in accuracy. Our code is publicly available at https://github.com/VL-Group/LBHash.

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Dual-branch Hybrid Learning Network for Unbiased Scene Graph Generation

The current studies of Scene Graph Generation (SGG) focus on solving the long-tailed problem for generating unbiased scene graphs. However, most de-biasing methods overemphasize the tail predicates and underestimate head ones throughout training, thereby wrecking the representation ability of head predicate features. Furthermore, these impaired features from head predicates harm the learning of tail predicates. In fact, the inference of tail predicates heavily depends on the general patterns learned from head ones, e.g., "standing on" depends on "on". Thus, these de-biasing SGG methods can neither achieve excellent performance on tail predicates nor satisfying behaviors on head ones. To address this issue, we propose a Dual-branch Hybrid Learning network (DHL) to take care of both head predicates and tail ones for SGG, including a Coarse-grained Learning Branch (CLB) and a Fine-grained Learning Branch (FLB). Specifically, the CLB is responsible for learning expertise and robust features of head predicates, while the FLB is expected to predict informative tail predicates. Furthermore, DHL is equipped with a Branch Curriculum Schedule (BCS) to make the two branches work well together. Experiments show that our approach achieves a new state-of-the-art performance on VG and GQA datasets and makes a trade-off between the performance of tail predicates and head ones. Moreover, extensive experiments on two downstream tasks (i.e., Image Captioning and Sentence-to-Graph Retrieval) further verify the generalization and practicability of our method.

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Adaptive Fine-Grained Predicates Learning for Scene Graph Generation

The performance of current Scene Graph Generation (SGG) models is severely hampered by hard-to-distinguish predicates, e.g., woman-on/standing on/walking on-beach. As general SGG models tend to predict head predicates and re-balancing strategies prefer tail categories, none of them can appropriately handle hard-to-distinguish predicates. To tackle this issue, inspired by fine-grained image classification, which focuses on differentiating hard-to-distinguish objects, we propose an Adaptive Fine-Grained Predicates Learning (FGPL-A) which aims at differentiating hard-to-distinguish predicates for SGG. First, we introduce an Adaptive Predicate Lattice (PL-A) to figure out hard-to-distinguish predicates, which adaptively explores predicate correlations in keeping with model's dynamic learning pace. Practically, PL-A is initialized from SGG dataset, and gets refined by exploring model's predictions of current mini-batch. Utilizing PL-A, we propose an Adaptive Category Discriminating Loss (CDL-A) and an Adaptive Entity Discriminating Loss (EDL-A), which progressively regularize model's discriminating process with fine-grained supervision concerning model's dynamic learning status, ensuring balanced and efficient learning process. Extensive experimental results show that our proposed model-agnostic strategy significantly boosts performance of benchmark models on VG-SGG and GQA-SGG datasets by up to 175% and 76% on Mean Recall@100, achieving new state-of-the-art performance. Moreover, experiments on Sentence-to-Graph Retrieval and Image Captioning tasks further demonstrate practicability of our method.

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KE-RCNN: Unifying Knowledge based Reasoning into Part-level Attribute Parsing

Part-level attribute parsing is a fundamental but challenging task, which requires the region-level visual understanding to provide explainable details of body parts. Most existing approaches address this problem by adding a regional convolutional neural network (RCNN) with an attribute prediction head to a two-stage detector, in which attributes of body parts are identified from local-wise part boxes. However, local-wise part boxes with limit visual clues (i.e., part appearance only) lead to unsatisfying parsing results, since attributes of body parts are highly dependent on comprehensive relations among them. In this article, we propose a Knowledge Embedded RCNN (KE-RCNN) to identify attributes by leveraging rich knowledges, including implicit knowledge (e.g., the attribute ``above-the-hip'' for a shirt requires visual/geometry relations of shirt-hip) and explicit knowledge (e.g., the part of ``shorts'' cannot have the attribute of ``hoodie'' or ``lining''). Specifically, the KE-RCNN consists of two novel components, i.e., Implicit Knowledge based Encoder (IK-En) and Explicit Knowledge based Decoder (EK-De). The former is designed to enhance part-level representation by encoding part-part relational contexts into part boxes, and the latter one is proposed to decode attributes with a guidance of prior knowledge about \textit{part-attribute} relations. In this way, the KE-RCNN is plug-and-play, which can be integrated into any two-stage detectors, e.g., Attribute-RCNN, Cascade-RCNN, HRNet based RCNN and SwinTransformer based RCNN. Extensive experiments conducted on two challenging benchmarks, e.g., Fashionpedia and Kinetics-TPS, demonstrate the effectiveness and generalizability of the KE-RCNN. In particular, it achieves higher improvements over all existing methods, reaching around 3% of AP on Fashionpedia and around 4% of Acc on Kinetics-TPS.

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From Pixels to Objects: Cubic Visual Attention for Visual Question Answering

Recently, attention-based Visual Question Answering (VQA) has achieved great success by utilizing question to selectively target different visual areas that are related to the answer. Existing visual attention models are generally planar, i.e., different channels of the last conv-layer feature map of an image share the same weight. This conflicts with the attention mechanism because CNN features are naturally spatial and channel-wise. Also, visual attention models are usually conducted on pixel-level, which may cause region discontinuous problems. In this paper, we propose a Cubic Visual Attention (CVA) model by successfully applying a novel channel and spatial attention on object regions to improve VQA task. Specifically, instead of attending to pixels, we first take advantage of the object proposal networks to generate a set of object candidates and extract their associated conv features. Then, we utilize the question to guide channel attention and spatial attention calculation based on the con-layer feature map. Finally, the attended visual features and the question are combined to infer the answer. We assess the performance of our proposed CVA on three public image QA datasets, including COCO-QA, VQA and Visual7W. Experimental results show that our proposed method significantly outperforms the state-of-the-arts.

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Structured Two-stream Attention Network for Video Question Answering

To date, visual question answering (VQA) (i.e., image QA and video QA) is still a holy grail in vision and language understanding, especially for video QA. Compared with image QA that focuses primarily on understanding the associations between image region-level details and corresponding questions, video QA requires a model to jointly reason across both spatial and long-range temporal structures of a video as well as text to provide an accurate answer. In this paper, we specifically tackle the problem of video QA by proposing a Structured Two-stream Attention network, namely STA, to answer a free-form or open-ended natural language question about the content of a given video. First, we infer rich long-range temporal structures in videos using our structured segment component and encode text features. Then, our structured two-stream attention component simultaneously localizes important visual instance, reduces the influence of background video and focuses on the relevant text. Finally, the structured two-stream fusion component incorporates different segments of query and video aware context representation and infers the answers. Experiments on the large-scale video QA dataset \textit{TGIF-QA} show that our proposed method significantly surpasses the best counterpart (i.e., with one representation for the video input) by 13.0%, 13.5%, 11.0% and 0.3 for Action, Trans., TrameQA and Count tasks. It also outperforms the best competitor (i.e., with two representations) on the Action, Trans., TrameQA tasks by 4.1%, 4.7%, and 5.1%.

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Thunder: Thumbnail based Fast Lightweight Image Denoising Network

To achieve promising results on removing noise from real-world images, most of existing denoising networks are formulated with complex network structure, making them impractical for deployment. Some attempts focused on reducing the number of filters and feature channels but suffered from large performance loss, and a more practical and lightweight denoising network with fast inference speed is of high demand. To this end, a \textbf{Thu}mb\textbf{n}ail based \textbf{D}\textbf{e}noising Netwo\textbf{r}k dubbed Thunder, is proposed and implemented as a lightweight structure for fast restoration without comprising the denoising capabilities. Specifically, the Thunder model contains two newly-established modules: (1) a wavelet-based Thumbnail Subspace Encoder (TSE) which can leverage sub-bands correlation to provide an approximate thumbnail based on the low-frequent feature; (2) a Subspace Projection based Refine Module (SPR) which can restore the details for thumbnail progressively based on the subspace projection approach. Extensive experiments have been carried out on two real-world denoising benchmarks, demonstrating that the proposed Thunder outperforms the existing lightweight models and achieves competitive performance on PSNR and SSIM when compared with the complex designs.

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Support-set based Multi-modal Representation Enhancement for Video Captioning

Video captioning is a challenging task that necessitates a thorough comprehension of visual scenes. Existing methods follow a typical one-to-one mapping, which concentrates on a limited sample space while ignoring the intrinsic semantic associations between samples, resulting in rigid and uninformative expressions. To address this issue, we propose a novel and flexible framework, namely Support-set based Multi-modal Representation Enhancement (SMRE) model, to mine rich information in a semantic subspace shared between samples. Specifically, we propose a Support-set Construction (SC) module to construct a support-set to learn underlying connections between samples and obtain semantic-related visual elements. During this process, we design a Semantic Space Transformation (SST) module to constrain relative distance and administrate multi-modal interactions in a self-supervised way. Extensive experiments on MSVD and MSR-VTT datasets demonstrate that our SMRE achieves state-of-the-art performance.

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Staircase Sign Method for Boosting Adversarial Attacks

Crafting adversarial examples for the transfer-based attack is challenging and remains a research hot spot. Currently, such attack methods are based on the hypothesis that the substitute model and the victim model learn similar decision boundaries, and they conventionally apply Sign Method (SM) to manipulate the gradient as the resultant perturbation. Although SM is efficient, it only extracts the sign of gradient units but ignores their value difference, which inevitably leads to a deviation. Therefore, we propose a novel Staircase Sign Method (S$^2$M) to alleviate this issue, thus boosting attacks. Technically, our method heuristically divides the gradient sign into several segments according to the values of the gradient units, and then assigns each segment with a staircase weight for better crafting adversarial perturbation. As a result, our adversarial examples perform better in both white-box and black-box manner without being more visible. Since S$^2$M just manipulates the resultant gradient, our method can be generally integrated into the family of FGSM algorithms, and the computational overhead is negligible. Extensive experiments on the ImageNet dataset demonstrate the effectiveness of our proposed methods, which significantly improve the transferability (i.e., on average, \textbf{5.1\%} for normally trained models and \textbf{12.8\%} for adversarially trained defenses). Our code is available at \url{https://github.com/qilong-zhang/Staircase-sign-method}.

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Fine-Grained Predicates Learning for Scene Graph Generation

The performance of current Scene Graph Generation models is severely hampered by some hard-to-distinguish predicates, e.g., "woman-on/standing on/walking on-beach" or "woman-near/looking at/in front of-child". While general SGG models are prone to predict head predicates and existing re-balancing strategies prefer tail categories, none of them can appropriately handle these hard-to-distinguish predicates. To tackle this issue, inspired by fine-grained image classification, which focuses on differentiating among hard-to-distinguish object classes, we propose a method named Fine-Grained Predicates Learning (FGPL) which aims at differentiating among hard-to-distinguish predicates for Scene Graph Generation task. Specifically, we first introduce a Predicate Lattice that helps SGG models to figure out fine-grained predicate pairs. Then, utilizing the Predicate Lattice, we propose a Category Discriminating Loss and an Entity Discriminating Loss, which both contribute to distinguishing fine-grained predicates while maintaining learned discriminatory power over recognizable ones. The proposed model-agnostic strategy significantly boosts the performances of three benchmark models (Transformer, VCTree, and Motif) by 22.8\%, 24.1\% and 21.7\% of Mean Recall (mR@100) on the Predicate Classification sub-task, respectively. Our model also outperforms state-of-the-art methods by a large margin (i.e., 6.1\%, 4.6\%, and 3.2\% of Mean Recall (mR@100)) on the Visual Genome dataset.

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Unified Multivariate Gaussian Mixture for Efficient Neural Image Compression

Modeling latent variables with priors and hyperpriors is an essential problem in variational image compression. Formally, trade-off between rate and distortion is handled well if priors and hyperpriors precisely describe latent variables. Current practices only adopt univariate priors and process each variable individually. However, we find inter-correlations and intra-correlations exist when observing latent variables in a vectorized perspective. These findings reveal visual redundancies to improve rate-distortion performance and parallel processing ability to speed up compression. This encourages us to propose a novel vectorized prior. Specifically, a multivariate Gaussian mixture is proposed with means and covariances to be estimated. Then, a novel probabilistic vector quantization is utilized to effectively approximate means, and remaining covariances are further induced to a unified mixture and solved by cascaded estimation without context models involved. Furthermore, codebooks involved in quantization are extended to multi-codebooks for complexity reduction, which formulates an efficient compression procedure. Extensive experiments on benchmark datasets against state-of-the-art indicate our model has better rate-distortion performance and an impressive $3.18\times$ compression speed up, giving us the ability to perform real-time, high-quality variational image compression in practice. Our source code is publicly available at \url{https://github.com/xiaosu-zhu/McQuic}.

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One-shot Scene Graph Generation

As a structured representation of the image content, the visual scene graph (visual relationship) acts as a bridge between computer vision and natural language processing. Existing models on the scene graph generation task notoriously require tens or hundreds of labeled samples. By contrast, human beings can learn visual relationships from a few or even one example. Inspired by this, we design a task named One-Shot Scene Graph Generation, where each relationship triplet (e.g., "dog-has-head") comes from only one labeled example. The key insight is that rather than learning from scratch, one can utilize rich prior knowledge. In this paper, we propose Multiple Structured Knowledge (Relational Knowledge and Commonsense Knowledge) for the one-shot scene graph generation task. Specifically, the Relational Knowledge represents the prior knowledge of relationships between entities extracted from the visual content, e.g., the visual relationships "standing in", "sitting in", and "lying in" may exist between "dog" and "yard", while the Commonsense Knowledge encodes "sense-making" knowledge like "dog can guard yard". By organizing these two kinds of knowledge in a graph structure, Graph Convolution Networks (GCNs) are used to extract knowledge-embedded semantic features of the entities. Besides, instead of extracting isolated visual features from each entity generated by Faster R-CNN, we utilize an Instance Relation Transformer encoder to fully explore their context information. Based on a constructed one-shot dataset, the experimental results show that our method significantly outperforms existing state-of-the-art methods by a large margin. Ablation studies also verify the effectiveness of the Instance Relation Transformer encoder and the Multiple Structured Knowledge.

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Relation Regularized Scene Graph Generation

Scene graph generation (SGG) is built on top of detected objects to predict object pairwise visual relations for describing the image content abstraction. Existing works have revealed that if the links between objects are given as prior knowledge, the performance of SGG is significantly improved. Inspired by this observation, in this article, we propose a relation regularized network (R2-Net), which can predict whether there is a relationship between two objects and encode this relation into object feature refinement and better SGG. Specifically, we first construct an affinity matrix among detected objects to represent the probability of a relationship between two objects. Graph convolution networks (GCNs) over this relation affinity matrix are then used as object encoders, producing relation-regularized representations of objects. With these relation-regularized features, our R2-Net can effectively refine object labels and generate scene graphs. Extensive experiments are conducted on the visual genome dataset for three SGG tasks (i.e., predicate classification, scene graph classification, and scene graph detection), demonstrating the effectiveness of our proposed method. Ablation studies also verify the key roles of our proposed components in performance improvement.

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Fast Gradient Non-sign Methods

Adversarial attacks make their success in DNNs, and among them, gradient-based algorithms become one of the mainstreams. Based on the linearity hypothesis, under $\ell_\infty$ constraint, $sign$ operation applied to the gradients is a good choice for generating perturbations. However, side-effects from such operation exist since it leads to the bias of direction between real gradients and perturbations. In other words, current methods contain a gap between real gradients and actual noises, which leads to biased and inefficient attacks. Therefore in this paper, based on the Taylor expansion, the bias is analyzed theoretically, and the correction of $sign$, i.e., Fast Gradient Non-sign Method (FGNM), is further proposed. Notably, FGNM is a general routine that seamlessly replaces the conventional $sign$ operation in gradient-based attacks with negligible extra computational cost. Extensive experiments demonstrate the effectiveness of our methods. Specifically, for untargeted black-box attacks, ours outperform them by 27.5% at most and 9.5% on average. For targeted attacks against defense models, it is 15.1% and 12.7%. Our anonymous code is publicly available at https://github.com/yaya-cheng/FGNM

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From General to Specific: Informative Scene Graph Generation via Balance Adjustment

The scene graph generation (SGG) task aims to detect visual relationship triplets, i.e., subject, predicate, object, in an image, providing a structural vision layout for scene understanding. However, current models are stuck in common predicates, e.g., "on" and "at", rather than informative ones, e.g., "standing on" and "looking at", resulting in the loss of precise information and overall performance. If a model only uses "stone on road" rather than "blocking" to describe an image, it is easy to misunderstand the scene. We argue that this phenomenon is caused by two key imbalances between informative predicates and common ones, i.e., semantic space level imbalance and training sample level imbalance. To tackle this problem, we propose BA-SGG, a simple yet effective SGG framework based on balance adjustment but not the conventional distribution fitting. It integrates two components: Semantic Adjustment (SA) and Balanced Predicate Learning (BPL), respectively for adjusting these imbalances. Benefited from the model-agnostic process, our method is easily applied to the state-of-the-art SGG models and significantly improves the SGG performance. Our method achieves 14.3%, 8.0%, and 6.1% higher Mean Recall (mR) than that of the Transformer model at three scene graph generation sub-tasks on Visual Genome, respectively. Codes are publicly available.

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Adversarial Energy Disaggregation for Non-intrusive Load Monitoring

Energy disaggregation, also known as non-intrusive load monitoring (NILM), challenges the problem of separating the whole-home electricity usage into appliance-specific individual consumptions, which is a typical application of data analysis. {NILM aims to help households understand how the energy is used and consequently tell them how to effectively manage the energy, thus allowing energy efficiency which is considered as one of the twin pillars of sustainable energy policy (i.e., energy efficiency and renewable energy).} Although NILM is unidentifiable, it is widely believed that the NILM problem can be addressed by data science. Most of the existing approaches address the energy disaggregation problem by conventional techniques such as sparse coding, non-negative matrix factorization, and hidden Markov model. Recent advances reveal that deep neural networks (DNNs) can get favorable performance for NILM since DNNs can inherently learn the discriminative signatures of the different appliances. In this paper, we propose a novel method named adversarial energy disaggregation (AED) based on DNNs. We introduce the idea of adversarial learning into NILM, which is new for the energy disaggregation task. Our method trains a generator and multiple discriminators via an adversarial fashion. The proposed method not only learns shard representations for different appliances, but captures the specific multimode structures of each appliance. Extensive experiments on real-world datasets verify that our method can achieve new state-of-the-art performance.

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Patch-wise++ Perturbation for Adversarial Targeted Attacks

Although great progress has been made on adversarial attacks for deep neural networks (DNNs), their transferability is still unsatisfactory, especially for targeted attacks. There are two problems behind that have been long overlooked: 1) the conventional setting of $T$ iterations with the step size of $ε/T$ to comply with the $ε$-constraint. In this case, most of the pixels are allowed to add very small noise, much less than $ε$; and 2) usually manipulating pixel-wise noise. However, features of a pixel extracted by DNNs are influenced by its surrounding regions, and different DNNs generally focus on different discriminative regions in recognition. To tackle these issues, our previous work proposes a patch-wise iterative method (PIM) aimed at crafting adversarial examples with high transferability. Specifically, we introduce an amplification factor to the step size in each iteration, and one pixel's overall gradient overflowing the $ε$-constraint is properly assigned to its surrounding regions by a project kernel. But targeted attacks aim to push the adversarial examples into the territory of a specific class, and the amplification factor may lead to underfitting. Thus, we introduce the temperature and propose a patch-wise++ iterative method (PIM++) to further improve transferability without significantly sacrificing the performance of the white-box attack. Our method can be generally integrated to any gradient-based attack methods. Compared with the current state-of-the-art attack methods, we significantly improve the success rate by 33.1\% for defense models and 31.4\% for normally trained models on average.

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Beyond Product Quantization: Deep Progressive Quantization for Image Retrieval

Product Quantization (PQ) has long been a mainstream for generating an exponentially large codebook at very low memory/time cost. Despite its success, PQ is still tricky for the decomposition of high-dimensional vector space, and the retraining of model is usually unavoidable when the code length changes. In this work, we propose a deep progressive quantization (DPQ) model, as an alternative to PQ, for large scale image retrieval. DPQ learns the quantization codes sequentially and approximates the original feature space progressively. Therefore, we can train the quantization codes with different code lengths simultaneously. Specifically, we first utilize the label information for guiding the learning of visual features, and then apply several quantization blocks to progressively approach the visual features. Each quantization block is designed to be a layer of a convolutional neural network, and the whole framework can be trained in an end-to-end manner. Experimental results on the benchmark datasets show that our model significantly outperforms the state-of-the-art for image retrieval. Our model is trained once for different code lengths and therefore requires less computation time. Additional ablation study demonstrates the effect of each component of our proposed model. Our code is released at https://github.com/cfm-uestc/DPQ.

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