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Hengdi Zhang

Publications and source records attributed to Hengdi Zhang.

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AdvDex: Learning Dexterous Manipulation from Human Demonstrations via Joint-Aligned Actions and Adversarial Learning

Dexterous manipulation is a fundamental capability for embodied intelligence, but scaling it remains difficult because robot demonstrations are expensive to collect and action spaces vary across embodiments. Policies trained on heterogeneous data can also entangle task-relevant visual cues with embodiment-specific appearance, limiting cross-embodiment generalization. We present AdvDex, a unified Vision-Language-Action framework for learning dexterous manipulation from human and robot demonstrations. First, we introduce OmniShare, a large-scale multimodal dataset of human manipulation demonstrations that provides high-quality kinematic supervision and tactile measurements while reducing reliance on robot teleoperation. Second, we propose the Joint-Aligned Action Space (JAAS), a canonical action representation comprising an $\mathrm{SE}(3)$ wrist pose and 15 finger joints, thereby functionally aligning human hands, dexterous robot hands, and parallel grippers. Finally, we use domain-adversarial learning to reduce embodiment-specific information in the learned visual representation. Experiments on hand-action prediction and real-world dexterous manipulation show consistent improvements over baselines, effective zero-shot human-to-robot skill transfer, generalization to unseen objects and environments, and data-efficient few-shot adaptation.

cs.RO

Hydrodynamic Switching Fronts Polarize Deformable Particle Trains

We show that propagating switching fronts mediate directional state transmission and polarity selection in a passive many-body suspension. In confined trains of slipper-shaped deformable particles in Poiseuille flow, this behavior originates from directionally biased switching between neighboring particles: owing to the fore-aft asymmetry of the slipper, an upstream particle drives switching of its downstream neighbor more effectively than in the reverse direction. A local transition from an opposite-sign pair to a same-sign pair therefore launches a streamwise front that relays the inclination sign from particle to particle. A minimal coarse-grained model with local bistability and directional coupling captures front propagation and arrest. In periodic trains, the fronts coarsen into a uniformly polarized state, whereas in long open trains they arrest and leave persistent polarized domains. Our results point to local bistability and directional coupling as a route to collective polarization in passive many-body systems.

cond-mat.soft

TaCo: A Benchmark for Lossless and Lossy Codecs of Heterogeneous Tactile Data

Tactile sensing is crucial for embodied intelligence, providing fine-grained perception and control in complex environments. However, efficient tactile data compression, which is essential for real-time robotic applications under strict bandwidth constraints, remains underexplored. The inherent heterogeneity and spatiotemporal complexity of tactile data further complicate this challenge. To bridge this gap, we introduce TaCo, the first comprehensive benchmark for Tactile data Codecs. TaCo evaluates 30 compression methods, including off-the-shelf compression algorithms and neural codecs, across five diverse datasets from various sensor types. We systematically assess both lossless and lossy compression schemes on four key tasks: lossless storage, human visualization, material and object classification, and dexterous robotic grasping. Notably, we pioneer the development of data-driven codecs explicitly trained on tactile data, TaCo-LL (lossless) and TaCo-L (lossy). Results have validated the superior performance of our TaCo-LL and TaCo-L. This benchmark provides a foundational framework for understanding the critical trade-offs between compression efficiency and task performance, paving the way for future advances in tactile perception.

cs.RO

RoboPaint: From Human Demonstration to Any Robot and Any View

Acquiring large-scale, high-fidelity robot demonstration data remains a critical bottleneck for scaling Vision-Language-Action (VLA) models in dexterous manipulation. We propose a Real-Sim-Real data collection and data editing pipeline that transforms human demonstrations into robot-executable, environment-specific training data without direct robot teleoperation. Standardized data collection rooms are built to capture multimodal human demonstrations (synchronized 3 RGB-D videos, 11 RGB videos, 29-DoF glove joint angles, and 14-channel tactile signals). Based on these human demonstrations, we introduce a tactile-aware retargeting method that maps human hand states to robot dex-hand states via geometry and force-guided optimization. Then the retargeted robot trajectories are rendered in a photorealistic Isaac Sim environment to build robot training data. Real world experiments have demonstrated: (1) The retargeted dex-hand trajectories achieve an 84\% success rate across 10 diverse object manipulation tasks. (2) VLA policies (Pi0.5) trained exclusively on our generated data achieve 80\% average success rate on three representative tasks, i.e., pick-and-place, pushing and pouring. To conclude, robot training data can be efficiently "painted" from human demonstrations using our real-sim-real data pipeline. We offer a scalable, cost-effective alternative to teleoperation with minimal performance loss for complex dexterous manipulation.

cs.RO

D3Grasp: Diverse and Deformable Dexterous Grasping for General Objects

Achieving diverse and stable dexterous grasping for general and deformable objects remains a fundamental challenge in robotics, due to high-dimensional action spaces and uncertainty in perception. In this paper, we present D3Grasp, a multimodal perception-guided reinforcement learning framework designed to enable Diverse and Deformable Dexterous Grasping. We firstly introduce a unified multimodal representation that integrates visual and tactile perception to robustly grasp common objects with diverse properties. Second, we propose an asymmetric reinforcement learning architecture that exploits privileged information during training while preserving deployment realism, enhancing both generalization and sample efficiency. Third, we meticulously design a training strategy to synthesize contact-rich, penetration-free, and kinematically feasible grasps with enhanced adaptability to deformable and contact-sensitive objects. Extensive evaluations confirm that D3Grasp delivers highly robust performance across large-scale and diverse object categories, and substantially advances the state of the art in dexterous grasping for deformable and compliant objects, even under perceptual uncertainty and real-world disturbances. D3Grasp achieves an average success rate of 95.1% in real-world trials,outperforming prior methods on both rigid and deformable objects benchmarks.

cs.RO

OmniVTLA: Vision-Tactile-Language-Action Models with Semantic-Aligned Tactile Sensing

Recent vision-language-action (VLA) models build upon vision-language foundations, and have achieved promising results and exhibit the possibility of task generalization in robot manipulation. However, due to the heterogeneity of tactile sensors and the difficulty of acquiring tactile data, current VLA models significantly overlook the importance of tactile perception and fail in contact-rich tasks. To address this issue, this paper proposes OmniVTLA, a novel architecture involving tactile sensing. Specifically, our contributions are threefold. First, our OmniVTLA features a dual-path tactile encoder framework. This framework enhances tactile perception across diverse vision-based and force-based tactile sensors by using a pretrained vision transformer (ViT) and a semantically-aligned tactile ViT (SA-ViT). Second, we introduce ObjTac, a comprehensive force-based tactile dataset capturing textual, visual, and tactile information for 56 objects across 10 categories. With 135K tri-modal samples, ObjTac supplements existing visuo-tactile datasets. Third, leveraging this dataset, we train a semantically-aligned tactile encoder to learn a unified tactile representation, serving as a better initialization for OmniVTLA. Real-world experiments demonstrate substantial improvements over state-of-the-art VLA baselines, achieving 96.9% success rates with grippers, (21.9% higher over baseline) and 100% success rates with dexterous hands (6.2% higher over baseline) in pick-and-place tasks. Besides, OmniVTLA significantly reduces task completion time and generates smoother trajectories through tactile sensing compared to existing VLA. Our ObjTac dataset can be found at https://readerek.github.io/Objtac.github.io

cs.RO

TacCompress: A Benchmark for Multi-Point Tactile Data Compression in Dexterous Hand

Though robotic dexterous manipulation has progressed substantially recently, challenges like in-hand occlusion still necessitate fine-grained tactile perception, leading to the integration of more tactile sensors into robotic hands. Consequently, the increased data volume imposes substantial bandwidth pressure on signal transmission from the hand's controller. However, the acquisition and compression of multi-point tactile signals based on the dexterous hands' physical structures have not been thoroughly explored. In this paper, our contributions are twofold. First, we introduce a Multi-Point Tactile Dataset for Dexterous Hand Grasping (Dex-MPTD). This dataset captures tactile signals from multiple contact sensors across various objects and grasping poses, offering a comprehensive benchmark for advancing dexterous robotic manipulation research. Second, we investigate both lossless and lossy compression on Dex-MPTD by converting tactile data into images and applying six lossless and five lossy image codecs for efficient compression. Experimental results demonstrate that tactile data can be losslessly compressed to as low as 0.0364 bits per sub-sample (bpss), achieving approximately 200$\times$ compression ratio compared to the raw tactile data. Efficient lossy compressors like HM and VTM can achieve about 1000$\times$ data reductions while preserving acceptable data fidelity. The exploration of lossy compression also reveals that screen-content-targeted coding tools outperform general-purpose codecs in compressing tactile data.

cs.RO