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Hengky Susanto

Publications and source records attributed to Hengky Susanto.

13 recordsLinked to original sources

The Crutch or the Ceiling? How Different Generations of LLMs Shape EFL Student Writings

The rapid evolution of Large Language Models (LLMs) has made them powerful tools for enhancing student writing. This study explores the extent and limitations of LLMs in assisting secondary-level English as a Foreign Language (EFL) students with their writing tasks. While existing studies focus on output quality, our research examines the developmental shift in LLMs and their impact on EFL students, assessing whether smarter models act as true scaffolds or mere compensatory crutches. To achieve this, we analyse student compositions assisted by LLMs before and after ChatGPT's release, using both expert qualitative scoring and quantitative metrics (readability tests, Pearson's correlation coefficient, MTLD, and others). Our results indicate that advanced LLMs boost assessment scores and lexical diversity for lower-proficiency learners, potentially masking their true ability. Crucially, increased LLM assistance correlated negatively with human expert ratings, suggesting surface fluency without deep coherence. To transform AI-assisted practice into genuine learning, pedagogy must shift from focusing on output quality to verifying the learning process. Educators should align AI functions, specifically differentiating ideational scaffolding from textual production, within the learner's Zone of Proximal Development.

cs.HC

Approaching the Limits to EFL Writing Enhancement with AI-generated Text and Diverse Learners

Generative artificial intelligence (AI) chatbots, such as ChatGPT, are reshaping how English as a foreign language (EFL) students write since students can compose texts by integrating their own words with AI-generated text. This study investigated how 59 Hong Kong secondary school students with varying levels of academic achievement interacted with AI-generated text to compose a feature article, exploring whether any interaction patterns benefited the overall quality of the article. Through content analysis, multiple linear regression and cluster analysis, we found the overall number of words -- whether AI- or human-generated -- is the main predictor of writing quality. However, the impact varies by students' competence to write independently, for instance, by using their own words accurately and coherently to compose a text, and to follow specific interaction patterns with AI-generated text. Therefore, although composing texts with human words and AI-generated text may become prevalent in EFL writing classrooms, without educators' careful attention to EFL writing pedagogy and AI literacy, high-achieving students stand to benefit more from using AI-generated text than low-achieving students.

cs.CL

Exploring EFL students' prompt engineering in human-AI story writing: an Activity Theory perspective

This study applies Activity Theory to investigate how English as a foreign language (EFL) students prompt generative artificial intelligence (AI) tools during short story writing. Sixty-seven Hong Kong secondary school students created generative-AI tools using open-source language models and wrote short stories with them. The study collected and analyzed the students' generative-AI tools, short stories, and written reflections on their conditions or purposes for prompting. The research identified three main themes regarding the purposes for which students prompt generative-AI tools during short story writing: a lack of awareness of purposes, overcoming writer's block, and developing, expanding, and improving the story. The study also identified common characteristics of students' activity systems, including the sophistication of their generative-AI tools, the quality of their stories, and their school's overall academic achievement level, for their prompting of generative-AI tools for the three purposes during short story writing. The study's findings suggest that teachers should be aware of students' purposes for prompting generative-AI tools to provide tailored instructions and scaffolded guidance. The findings may also help designers provide differentiated instructions for users at various levels of story development when using a generative-AI tool.

cs.CY

Exploring AI-Generated Text in Student Writing: How Does AI Help?

English as foreign language_EFL_students' use of text generated from artificial intelligence_AI_natural language generation_NLG_tools may improve their writing quality. However, it remains unclear to what extent AI-generated text in these students' writing might lead to higher-quality writing. We explored 23 Hong Kong secondary school students' attempts to write stories comprising their own words and AI-generated text. Human experts scored the stories for dimensions of content, language and organization. We analyzed the basic organization and structure and syntactic complexity of the stories' AI-generated text and performed multiple linear regression and cluster analyses. The results show the number of human words and the number of AI-generated words contribute significantly to scores. Besides, students can be grouped into competent and less competent writers who use more AI-generated text or less AI-generated text compared to their peers. Comparisons of clusters reveal some benefit of AI-generated text in improving the quality of both high-scoring students' and low-scoring students' writing. The findings can inform pedagogical strategies to use AI-generated text for EFL students' writing and to address digital divides. This study contributes designs of NLG tools and writing activities to implement AI-generated text in schools.

cs.CL

EFL Students' Attitudes and Contradictions in a Machine-in-the-loop Activity System

This study applies Activity Theory and investigates the attitudes and contradictions of 67 English as a foreign language (EFL) students from four Hong Kong secondary schools towards machine-in-the-loop writing, where artificial intelligence (AI) suggests ideas during composition. Students answered an open-ended question about their feelings on writing with AI. Results revealed mostly positive attitudes, with some negative or mixed feelings. From a thematic analysis, contradictions or points of tension between students and AI stemmed from AI inadequacies, students' balancing enthusiasm with preference, and their striving for language autonomy. The research highlights the benefits and challenges of implementing machine-in-the-loop writing in EFL classrooms, suggesting educators align activity goals with students' values, language abilities, and AI capabilities to enhance students' activity systems.

cs.HC

Cases of EFL Secondary Students' Prompt Engineering Pathways to Complete a Writing Task with ChatGPT

ChatGPT is a state-of-the-art (SOTA) chatbot. Although it has potential to support English as a foreign language (EFL) students' writing, to effectively collaborate with it, a student must learn to engineer prompts, that is, the skill of crafting appropriate instructions so that ChatGPT produces desired outputs. However, writing an appropriate prompt for ChatGPT is not straightforward for non-technical users who suffer a trial-and-error process. This paper examines the content of EFL students' ChatGPT prompts when completing a writing task and explores patterns in the quality and quantity of the prompts. The data come from iPad screen recordings of secondary school EFL students who used ChatGPT and other SOTA chatbots for the first time to complete the same writing task. The paper presents a case study of four distinct pathways that illustrate the trial-and-error process and show different combinations of prompt content and quantity. The cases contribute evidence for the need to provide prompt engineering education in the context of the EFL writing classroom, if students are to move beyond an individual trial-and-error process, learning a greater variety of prompt content and more sophisticated prompts to support their writing.

cs.HC

Understanding EFL Student Idea Generation Strategies for Creative Writing with NLG Tools

Natural language generation (NLG) is a process within artificial intelligence where computer systems produce human-comprehensible language texts from information. English as a foreign language (EFL) students' use of NLG tools might facilitate their idea generation, which is fundamental to creative writing. However, little is known about how EFL students interact with NLG tools to generate ideas. This study explores strategies adopted by EFL students when searching for ideas using NLG tools, evaluating ideas generated by NLG tools and selecting NLG tools for ideas generation. Four Hong Kong secondary school students attended workshops where they learned to write stories comprising their own words and words generated by NLG tools. After the workshops, they answered questions to reflect on their writing experience with NLG tools. In a thematic analysis of the written reflections, we found students may have existing ideas when searching for ideas and evaluating ideas with NLG tools. Students showed some aversion to ideas generated by NLG tools and selected NLG tools that generated a greater quantity of ideas. The findings inform our understanding of EFL students' concerns when using NLG tools for idea generation and can inform educators' instruction to implement NLG tools for classroom creative writing.

cs.CY

The Role of AI in Human-AI Creative Writing for Hong Kong Secondary Students

The recent advancement in Natural Language Processing (NLP) capability has led to the development of language models (e.g., ChatGPT) that is capable of generating human-like language. In this study, we explore how language models can be utilized to help the ideation aspect of creative writing. Our empirical findings show that language models play different roles in helping student writers to be more creative, such as the role of a collaborator, a provocateur, etc

cs.CL

User Tolerance and Self-Regulation in Congestion Control

In response to poor quality of service (QoS), users self-regulate, i.e. they immediately release bandwidth and abandon network. However, there are studies that show users are willing to tolerate poor QoS for some time to evaluate if network performance will improve before abandoning the network. In this paper, we investigate how users willingness to wait for improved QoS may influence network activities, such as network pricing, bandwidth allocation, network revenue, and performance. We develop and employ a self-regulation model that includes user evaluation of QoS before deciding to abandon or stay in the network. This model considers these two factors: user tolerance of low QoS and the price per unit a user is willing to pay. Our investigation uncovers a double edged problem network may be populated with lower paying users, who are also dissatisfied. These lower paying users drive the price higher than the price produced by conventional solution for network congestion. This leads to our proposal for a market informed congestion control scheme, where network resolves congestion based on user profile that is defined by their ability to pay and demand for bandwidth.

cs.NI

Pricing and Revenue Sharing for Secondary Data Market

Recent advances in technology enable public or commercial establishments and individual data plan subscribers to operate as Wi-Fi providers, offering Internet access. However, the model of a monthly flat service fee charged by ISP to establishment or individual WFPs offers very little incentives for ISP to provide additional bandwidth to WFPs customers. Thus, these users may experience insufficient bandwidth when there is high demand for bandwidth. In addition, ISP even discourages individual subscribers to provide Internet access through their smartphone because such practices may cause market saturation. To address this, in this paper we propose a dynamic pricing scheme and a revenue sharing mechanism that provide incentives for ISP to support establishment and individual Wi-Fi providers offering Internet access to users. Our revenue sharing model is based on Shapley value mechanism. Importantly, our proposed revenue sharing mechanism captures the power negotiation between ISP and Wi-Fi providers, and how shifts in the power balance between the two entities influence revenue division. Specifically, the model assures that the party who contributes more receives a higher portion of the revenue. In addition to that, the division of revenue eventually converges to a percentage value.

cs.NI

Practical Recovery Solution for Information Loss in Real-Time Network Environment

Feedback mechanism based algorithms are frequently used to solve network optimization problems. These schemes involve users and network exchanging information (e.g. requests for bandwidth allocation and pricing) to achieve convergence towards an optimal solution. However, in the implementation, these algorithms do not guarantee that messages will be delivered to the destination when network congestion occurs. This in turn often results in packet drops, which may cause information loss, and this condition may lead to algorithm failing to converge. To prevent this failure, we propose least square (LS) estimation algorithm to recover the missing information when packets are dropped from the network. The simulation results involving several scenarios demonstrate that LS estimation can provide the convergence for feedback mechanism based algorithm.

cs.NI

Auction-based Incentive Mechanisms for Dynamic Mobile Ad-Hoc Crowd Service

We investigate a type of emerging user-assisted mobile applications or services, referred to as Dynamic Mobile Ad-hoc Crowd Service (DMACS), such as collaborative streaming via smartphones or location privacy protection through a crowd of smartphone users. Such services are provided and consumed by users carrying smart mobile devices (e.g., smartphones) who are in close proximity of each other (e.g., within Bluetooth range). Users in a DMACS system dynamically arrive and depart over time, and are divided into multiple possibly overlapping groups according to radio range constraints. Crucial to the success of such systems is a mechanism that incentivizes users' participation and ensures fair trading. In this paper, we design a multi-market, dynamic double auction mechanism, referred to as M-CHAIN, and show that it is truthful, feasible, individual-rational, no-deficit, and computationally efficient. The novelty and significance of M-CHAIN is that it addresses and solves the fair trading problem in a multi-group or multi-market dynamic double auction problem which naturally occurs in a mobile wireless environment. We demonstrate its efficiency via simulations based on generated user patterns (stochastic arrivals, random market clustering of users) and real-world traces.

cs.NI

QoE Support for Multi-Layered Multimedia Applications

Congestion control protocol and bandwidth allocation problems are often formulated into Network Utility Maximization (NUM) framework. Existing solutions for NUM generally focus on single-layered applications. As applications such as video streaming grow in importance and popularity, addressing user utility function for these multi-layered multimedia applications in NUM formulation becomes vital. In this paper, we propose a new multi-layered user utility model that leverages on studies of human visual perception and quality of experience (QoE) from the fields of computer graphics and human computer interaction (HCI). Using this new utility model to investigate network activities, we demonstrate that solving NUM with multi-layered utility is intractable, and that rate allocation and network pricing may oscillate due to user behavior specific to multi-layered applications. To address this, we propose a new approach for admission control to ensure quality of service (QoS) and quality of experience (QoE).

cs.NI