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Hengshuo Chu

Publications and source records attributed to Hengshuo Chu.

2 recordsLinked to original sources

Tactile-WAM: Touch-Aware World Action Model with Tactile Asymmetric Attention

World Action Models (WAMs) jointly predict future visual observations and actions, but visual futures alone often miss slip, jamming, contact-direction changes, and subtle misalign- ment in contact-rich manipulation. Tactile signals reveal these hidden physical states, yet naive tactile-token injection can disrupt visual dynamics modeling due to the limited scale of tactile data, a phenomenon we term tactile pollution. We in- troduce Tactile-WAM, which uses asymmetric attention to block video queries from tactile keys while preserving tac- tile access for action queries. A contact-change-aware bias further strengthens action attention to touch. Because tactile pixel changes do not reliably reflect contact changes, we derive Observed proxy changes drive the attention bias, while future- proxy supervision preserves action-relevant contact dynamics in predicted tactile representations. On ManiFeel, visual-path isolation reduces deviation from the RGB-only trajectory by 21.8% in MSE at the step-matched 20K checkpoint without a statistically detectable change in ground-truth video qual- ity. The full model improves average success from 15.6% to 32.7%, with VideoClean providing the largest gain. On five real-robot tasks, Tactile-WAM achieves 49.2% success.

cs.RO

3D-AffordanceLLM: Harnessing Large Language Models for Open-Vocabulary Affordance Detection in 3D Worlds

3D Affordance detection is a challenging problem with broad applications on various robotic tasks. Existing methods typically formulate the detection paradigm as a label-based semantic segmentation task. This paradigm relies on predefined labels and lacks the ability to comprehend complex natural language, resulting in limited generalization in open-world scene. To address these limitations, we reformulate the traditional affordance detection paradigm into \textit{Instruction Reasoning Affordance Segmentation} (IRAS) task. This task is designed to output a affordance mask region given a query reasoning text, which avoids fixed categories of input labels. We accordingly propose the \textit{3D-AffordanceLLM} (3D-ADLLM), a framework designed for reasoning affordance detection in 3D open-scene. Specifically, 3D-ADLLM introduces large language models (LLMs) to 3D affordance perception with a custom-designed decoder for generating affordance masks, thus achieving open-world reasoning affordance detection. In addition, given the scarcity of 3D affordance datasets for training large models, we seek to extract knowledge from general segmentation data and transfer it to affordance detection. Thus, we propose a multi-stage training strategy that begins with a novel pre-training task, i.e., \textit{Referring Object Part Segmentation}~(ROPS). This stage is designed to equip the model with general recognition and segmentation capabilities at the object-part level. Then followed by fine-tuning with the IRAS task, 3D-ADLLM obtains the reasoning ability for affordance detection. In summary, 3D-ADLLM leverages the rich world knowledge and human-object interaction reasoning ability of LLMs, achieving approximately an 8\% improvement in mIoU on open-vocabulary affordance detection tasks.

cs.CV