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Hengxu Wu

Publications and source records attributed to Hengxu Wu.

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DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compression

The widespread adoption of long-horizon agents has made model workloads increasingly input-heavy. Although prior work has substantially reduced the cost of long-context computation, prefill remains computationally expensive, and large KV caches continue to strain HBM and SSD capacity and data-transfer bandwidth. Together, these compute, storage, and bandwidth demands constitute the primary bottleneck to further lowering deployment costs. To address this challenge, we introduce DeepSeek-V4.1-Flash, a multimodal Mixture-of-Experts (MoE) model with 552B backbone parameters and support for contexts of up to one million tokens. With its Causal Encoder-Decoder (CED) architecture, the model activates 16B parameters per token during decode but only 8B parameters during prefill, substantially improving cost efficiency for agentic workloads. To push the limits of KV cache compression, DeepSeek-V4.1-Flash combines cross-layer KV cache reuse in Compressed Sparse Attention 2 (CSA2) with FP4 KV caching. These designs reduce its global KV cache footprint (always in HBM) to 890 bytes per token, roughly 1/4 of the corresponding footprint of DeepSeek-V4-Flash. Further, through a dedicated deployment optimization known as SWA Bounded Replay, DeepSeek-V4.1-Flash reduces its persistent KV cache footprint (always on SSD or in host memory) to roughly 1/8 of that of DeepSeek-V4-Flash. Despite its much smaller KV cache footprint, the model delivers substantially better performance than the baseline. In addition, we streamline the DeepSeek-V4 architecture and introduce several efficient architectural extensions. We pretrain DeepSeek-V4.1-Flash on a multimodal corpus comprising 45T tokens and conduct comprehensive post-training, yielding strong performance across diverse text-based and multimodal agentic scenarios. Model checkpoints are available at https://huggingface.co/deepseek-ai/DeepSeek-V4.1-Flash.

cs.CL

Physically Realistic Sequence-Level Adversarial Clothing for Robust Human-Detection Evasion

Deep neural networks used for human detection are highly vulnerable to adversarial manipulation, creating safety and privacy risks in real surveillance environments. Wearable attacks offer a realistic threat model, yet existing approaches usually optimize textures frame by frame and therefore fail to maintain concealment across long video sequences with motion, pose changes, and garment deformation. In this work, a sequence-level optimization framework is introduced to generate natural, printable adversarial textures for shirts, trousers, and hats that remain effective throughout entire walking videos in both digital and physical settings. Product images are first mapped to UV space and converted into a compact palette and control-point parameterization, with ICC locking to keep all colors printable. A physically based human-garment pipeline is then employed to simulate motion, multi-angle camera viewpoints, cloth dynamics, and illumination variation. An expectation-over-transformation objective with temporal weighting is used to optimize the control points so that detection confidence is minimized across whole sequences. Extensive experiments demonstrate strong and stable concealment, high robustness to viewpoint changes, and superior cross-model transferability. Physical garments produced with sublimation printing achieve reliable suppression under indoor and outdoor recordings, confirming real-world feasibility.

cs.CV