Searcharxiv⌕ Search

arXiv subjects

Henri Casanova

Publications and source records attributed to Henri Casanova.

23 records · Page 2Linked to original sources

Dynamic Fractional Resource Scheduling vs. Batch Scheduling

We propose a novel job scheduling approach for homogeneous cluster computing platforms. Its key feature is the use of virtual machine technology to share fractional node resources in a precise and controlled manner. Other VM-based scheduling approaches have focused primarily on technical issues or on extensions to existing batch scheduling systems, while we take a more aggressive approach and seek to find heuristics that maximize an objective metric correlated with job performance. We derive absolute performance bounds and develop algorithms for the online, non-clairvoyant version of our scheduling problem. We further evaluate these algorithms in simulation against both synthetic and real-world HPC workloads and compare our algorithms to standard batch scheduling approaches. We find that our approach improves over batch scheduling by orders of magnitude in terms of job stretch, while leading to comparable or better resource utilization. Our results demonstrate that virtualization technology coupled with lightweight online scheduling strategies can afford dramatic improvements in performance for executing HPC workloads.

cs.DC↗

Resource Allocation using Virtual Clusters

In this report we demonstrate the potential utility of resource allocation management systems that use virtual machine technology for sharing parallel computing resources among competing jobs. We formalize the resource allocation problem with a number of underlying assumptions, determine its complexity, propose several heuristic algorithms to find near-optimal solutions, and evaluate these algorithms in simulation. We find that among our algorithms one is very efficient and also leads to the best resource allocations. We then describe how our approach can be made more general by removing several of the underlying assumptions.

cs.DC↗

Resource Allocation for Multiple Concurrent In-Network Stream-Processing Applications

This paper investigates the operator mapping problem for in-network stream-processing applications. In-network stream-processing amounts to applying one or more trees of operators in steady-state, to multiple data objects that are continuously updated at different locations in the network. The goal is to compute some final data at some desired rate. Different operator trees may share common subtrees. Therefore, it may be possible to reuse some intermediate results in different application trees. The first contribution of this work is to provide complexity results for different instances of the basic problem, as well as integer linear program formulations of various problem instances. The second second contribution is the design of several polynomial-time heuristics. One of the primary objectives of these heuristics is to reuse intermediate results shared by multiple applications. Our quantitative comparisons of these heuristics in simulation demonstrates the importance of choosing appropriate processors for operator mapping. It also allow us to identify a heuristic that achieves good results in practice.

cs.DC↗

Resource Allocation Strategies for In-Network Stream Processing

In this paper we consider the operator mapping problem for in-network stream processing applications. In-network stream processing consists in applying a tree of operators in steady-state to multiple data objects that are continually updated at various locations on a network. Examples of in-network stream processing include the processing of data in a sensor network, or of continuous queries on distributed relational databases. We study the operator mapping problem in a ``constructive'' scenario, i.e., a scenario in which one builds a platform dedicated to the application buy purchasing processing servers with various costs and capabilities. The objective is to minimize the cost of the platform while ensuring that the application achieves a minimum steady-state throughput. The first contribution of this paper is the formalization of a set of relevant operator-placement problems as linear programs, and a proof that even simple versions of the problem are NP-complete. Our second contribution is the design of several polynomial time heuristics, which are evaluated via extensive simulations and compared to theoretical bounds for optimal solutions.

cs.DC↗