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arXiv subjects

Henrik Christensen

Publications and source records attributed to Henrik Christensen.

At least 19 recordsLinked to original sources

Sensitivity Shaping for Latent Modeling

Generative dynamics models enable planning in challenging robotic systems, but safe deployment requires reliably detecting policy-induced out-of-distribution (OOD) transitions. Existing methods typically treat the learned dynamics as fixed and attach post hoc support surrogates. We show that these surrogates can fail when the dynamics are locally insensitive to critical action choices: unsupported control actions may produce latent predictions that resemble demonstrated transitions, suppressing OOD signals despite large true predictive errors. To address this, we introduce support-conditioned control-sensitivity regularization, which promotes sensitive local response to control input changes in learned dynamics in high-support training regions. This preserves control-induced variation while limiting unstable extrapolation due to weak empirical support. Experiments in vision-based obstacle avoidance, manipulation, and real-robot navigation show improved OOD detection and safer closed-loop planning.

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BridgeSim: Unveiling the OL-CL Gap in End-to-End Autonomous Driving

Open-loop (OL) to closed-loop (CL) gap (OL-CL gap) exists when OL-pretrained policies scoring high in OL evaluations fail to transfer effectively in closed-loop (CL) deployment. In this paper, we unveil the root causes of this systemic failure and propose a practical remedy. Specifically, we demonstrate that OL policies suffer from Observational Domain Shift and Objective Mismatch. We show that while the former is largely recoverable with adaptation techniques, the latter creates a structural inability to model complex reactive behaviors, which forms the primary OL-CL gap. We find that a wide range of OL policies learn a biased Q-value estimator that neglects both the reactive nature of CL simulations and the temporal awareness needed to reduce compounding errors. To this end, we propose a Test-Time Adaptation (TTA) framework that calibrates observational shift, reduces state-action biases, and enforces temporal consistency. Extensive experiments show that TTA effectively mitigates planning biases and yields superior scaling dynamics than its baseline counterparts. Furthermore, our analysis highlights the existence of blind spots in standard OL evaluation protocols that fail to capture the realities of closed-loop deployment.

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Controllable Motion Generation via Diffusion Modal Coupling

Diffusion models have recently gained significant attention in robotics due to their ability to generate multi-modal distributions of system states and behaviors. However, a key challenge remains: ensuring precise control over the generated outcomes without compromising realism. This is crucial for applications such as motion planning or trajectory forecasting, where adherence to physical constraints and task-specific objectives is essential. We propose a novel framework that enhances controllability in diffusion models by leveraging multi-modal prior distributions and enforcing strong modal coupling. This allows us to initiate the denoising process directly from distinct prior modes that correspond to different possible system behaviors, ensuring sampling to align with the training distribution. We evaluate our approach on motion prediction using the Waymo dataset and multi-task control in Maze2D environments. Experimental results show that our framework outperforms both guidance-based techniques and conditioned models with unimodal priors, achieving superior fidelity, diversity, and controllability, even in the absence of explicit conditioning. Overall, our approach provides a more reliable and scalable solution for controllable motion generation in robotics.

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cpRRTC: GPU-Parallel RRT-Connect for Constrained Motion Planning

Motion planning is a fundamental problem in robotics that involves generating feasible trajectories for a robot to follow. Recent advances in parallel computing, particularly through CPU and GPU architectures, have significantly reduced planning times to the order of milliseconds. However, constrained motion planning especially using sampling based methods on GPUs remains underexplored. Prior work such as pRRTC leverages a tracking compiler with a CUDA backend to accelerate forward kinematics and collision checking. While effective in simple settings, their approach struggles with increased complexity in robot models or environments. In this paper, we propose a novel GPU based framework utilizing NVRTC for runtime compilation, enabling efficient handling of high complexity scenarios and supporting constrained motion planning. Experimental results demonstrate that our method achieves superior performance compared to existing approaches.

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OSM vs HD Maps: Map Representations for Trajectory Prediction

While High Definition (HD) Maps have long been favored for their precise depictions of static road elements, their accessibility constraints and susceptibility to rapid environmental changes impede the widespread deployment of autonomous driving, especially in the motion forecasting task. In this context, we propose to leverage OpenStreetMap (OSM) as a promising alternative to HD Maps for long-term motion forecasting. The contributions of this work are threefold: firstly, we extend the application of OSM to long-horizon forecasting, doubling the forecasting horizon compared to previous studies. Secondly, through an expanded receptive field and the integration of intersection priors, our OSM-based approach exhibits competitive performance, narrowing the gap with HD Map-based models. Lastly, we conduct an exhaustive context-aware analysis, providing deeper insights in motion forecasting across diverse scenarios as well as conducting class-aware comparisons. This research not only advances long-term motion forecasting with coarse map representations but additionally offers a potential scalable solution within the domain of autonomous driving.

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A Real2Sim2Real Method for Robust Object Grasping with Neural Surface Reconstruction

Recent 3D-based manipulation methods either directly predict the grasp pose using 3D neural networks, or solve the grasp pose using similar objects retrieved from shape databases. However, the former faces generalizability challenges when testing with new robot arms or unseen objects; and the latter assumes that similar objects exist in the databases. We hypothesize that recent 3D modeling methods provides a path towards building digital replica of the evaluation scene that affords physical simulation and supports robust manipulation algorithm learning. We propose to reconstruct high-quality meshes from real-world point clouds using state-of-the-art neural surface reconstruction method (the Real2Sim step). Because most simulators take meshes for fast simulation, the reconstructed meshes enable grasp pose labels generation without human efforts. The generated labels can train grasp network that performs robustly in the real evaluation scene (the Sim2Real step). In synthetic and real experiments, we show that the Real2Sim2Real pipeline performs better than baseline grasp networks trained with a large dataset and a grasp sampling method with retrieval-based reconstruction. The benefit of the Real2Sim2Real pipeline comes from 1) decoupling scene modeling and grasp sampling into sub-problems, and 2) both sub-problems can be solved with sufficiently high quality using recent 3D learning algorithms and mesh-based physical simulation techniques.

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Single RGB-D Camera Teleoperation for General Robotic Manipulation

We propose a teleoperation system that uses a single RGB-D camera as the human motion capture device. Our system can perform general manipulation tasks such as cloth folding, hammering and 3mm clearance peg in hole. We propose the use of non-Cartesian oblique coordinate frame, dynamic motion scaling and reposition of operator frames to increase the flexibility of our teleoperation system. We hypothesize that lowering the barrier of entry to teleoperation will allow for wider deployment of supervised autonomy system, which will in turn generates realistic datasets that unlock the potential of machine learning for robotic manipulation. Demo of our systems are available online https://sites.google.com/view/manipulation-teleop-with-rgbd

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Auto-calibration Method Using Stop Signs for Urban Autonomous Driving Applications

Calibration of sensors is fundamental to robust performance for intelligent vehicles. In natural environments, disturbances can easily challenge calibration. One possibility is to use natural objects of known shape to recalibrate sensors. An approach based on recognition of traffic signs, such as stop signs, and use of them for recalibration of cameras is presented. The approach is based on detection, geometry estimation, calibration, and recursive updating. Results from natural environments are presented that clearly show convergence and improved performance.

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Robotics Enabling the Workforce

Robotics has the potential to magnify the skilled workforce of the nation by complementing our workforce with automation: teams of people and robots will be able to do more than either could alone. The economic engine of the U.S. runs on the productivity of our people. The rise of automation offers new opportunities to enhance the work of our citizens and drive the innovation and prosperity of our industries. Most critically, we need research to understand how future robot technologies can best complement our workforce to get the best of both human and automated labor in a collaborative team. Investments made in robotics research and workforce development will lead to increased GDP, an increased export-import ratio, a growing middle class of skilled workers, and a U.S.-based supply chain that can withstand global pandemics and other disruptions. In order to make the United States a leader in robotics, we need to invest in basic research, technology development, K-16 education, and lifelong learning.

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Pose Estimation of Specular and Symmetrical Objects

In the robotic industry, specular and textureless metallic components are ubiquitous. The 6D pose estimation of such objects with only a monocular RGB camera is difficult because of the absence of rich texture features. Furthermore, the appearance of specularity heavily depends on the camera viewpoint and environmental light conditions making traditional methods, like template matching, fail. In the last 30 years, pose estimation of the specular object has been a consistent challenge, and most related works require massive knowledge modeling effort for light setups, environment, or the object surface. On the other hand, recent works exhibit the feasibility of 6D pose estimation on a monocular camera with convolutional neural networks(CNNs) however they mostly use opaque objects for evaluation. This paper provides a data-driven solution to estimate the 6D pose of specular objects for grasping them, proposes a cost function for handling symmetry, and demonstrates experimental results showing the system's feasibility.

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Probabilistic Semantic Mapping for Urban Autonomous Driving Applications

Recent advancements in statistical learning and computational abilities have enabled autonomous vehicle technology to develop at a much faster rate. While many of the architectures previously introduced are capable of operating under highly dynamic environments, many of these are constrained to smaller-scale deployments, require constant maintenance due to the associated scalability cost with high-definition (HD) maps, and involve tedious manual labeling. As an attempt to tackle this problem, we propose to fuse image and pre-built point cloud map information to perform automatic and accurate labeling of static landmarks such as roads, sidewalks, crosswalks, and lanes. The method performs semantic segmentation on 2D images, associates the semantic labels with point cloud maps to accurately localize them in the world, and leverages the confusion matrix formulation to construct a probabilistic semantic map in bird's eye view from semantic point clouds. Experiments from data collected in an urban environment show that this model is able to predict most road features and can be extended for automatically incorporating road features into HD maps with potential future work directions.

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Network Reconnaissance and Vulnerability Excavation of Secure DDS Systems

Distribution Service (DDS) is a realtime peer-to-peer protocol that serves as a scalable middleware between distributed networked systems found in many Industrial IoT domains such as automotive, medical, energy, and defense. Since the initial ratification of the standard, specifications have introduced a Security Model and Service Plugin Interface (SPI) architecture, facilitating authenticated encryption and data centric access control while preserving interoperable data exchange. However, as Secure DDS v1.1, the default plugin specifications presently exchanges digitally signed capability lists of both participants in the clear during the crypto handshake for permission attestation; thus breaching confidentiality of the context of the connection. In this work, we present an attacker model that makes use of network reconnaissance afforded by this leaked context in conjunction with formal verification and model checking to arbitrarily reason about the underlying topology and reachability of information flow, enabling targeted attacks such as selective denial of service, adversarial partitioning of the data bus, or vulnerability excavation of vendor implementations.

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Context Aware Robot Navigation using Interactively Built Semantic Maps

We discuss the process of building semantic maps, how to interactively label entities in them, and how to use them to enable context-aware navigation behaviors in human environments. We utilize planar surfaces, such as walls and tables, and static objects, such as door signs, as features for our semantic mapping approach. Users can interactively annotate these features by having the robot follow him/her, entering the label through a mobile app, and performing a pointing gesture toward the landmark of interest. Our gesture based approach can reliably estimate which object is being pointed at and detect ambiguous gestures with probabilistic modeling. Our person following method attempts to maximize future utility by a search for future actions assuming constant velocity model for the human. We describe a method to extract metric goals from a semantic map landmark and to plan a human aware path that takes into account the personal spaces of people. Finally, we demonstrate context-awareness for person following in two scenarios: interactive labeling and door passing. We believe that future navigation approaches and service robotics applications can be made more effective by further exploiting the structure of human environments.

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Efficient Hierarchical Graph-Based Segmentation of RGBD Videos

We present an efficient and scalable algorithm for segmenting 3D RGBD point clouds by combining depth, color, and temporal information using a multistage, hierarchical graph-based approach. Our algorithm processes a moving window over several point clouds to group similar regions over a graph, resulting in an initial over-segmentation. These regions are then merged to yield a dendrogram using agglomerative clustering via a minimum spanning tree algorithm. Bipartite graph matching at a given level of the hierarchical tree yields the final segmentation of the point clouds by maintaining region identities over arbitrarily long periods of time. We show that a multistage segmentation with depth then color yields better results than a linear combination of depth and color. Due to its incremental processing, our algorithm can process videos of any length and in a streaming pipeline. The algorithm's ability to produce robust, efficient segmentation is demonstrated with numerous experimental results on challenging sequences from our own as well as public RGBD data sets.

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Semantic Instance Labeling Leveraging Hierarchical Segmentation

Most of the approaches for indoor RGBD semantic la- beling focus on using pixels or superpixels to train a classi- fier. In this paper, we implement a higher level segmentation using a hierarchy of superpixels to obtain a better segmen- tation for training our classifier. By focusing on meaningful segments that conform more directly to objects, regardless of size, we train a random forest of decision trees as a clas- sifier using simple features such as the 3D size, LAB color histogram, width, height, and shape as specified by a his- togram of surface normals. We test our method on the NYU V2 depth dataset, a challenging dataset of cluttered indoor environments. Our experiments using the NYU V2 depth dataset show that our method achieves state of the art re- sults on both a general semantic labeling introduced by the dataset (floor, structure, furniture, and objects) and a more object specific semantic labeling. We show that training a classifier on a segmentation from a hierarchy of super pixels yields better results than training directly on super pixels, patches, or pixels as in previous work.

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Toward a Science of Autonomy for Physical Systems

Our lives have been immensely improved by decades of automation research -- we are more comfortable, more productive and safer than ever before. Just imagine a world where familiar automation technologies have failed. In that world, thermostats don't work -- you have to monitor your home heating system manually. Cruise control for your car doesn't exist. Every elevator has to have a human operator to hit the right floor, most manufactured products are assembled by hand, and you have to wash your own dishes. Who would willingly adopt that world -- the world of last century -- today? Physical systems -- elevators, cars, home appliances, manufacturing equipment -- were more troublesome, ore time consuming, less safe, and far less convenient. Now, suppose we put ourselves in the place someone 20 years in the future, a future of autonomous systems. A future where transportation is largely autonomous, more efficient, and far safer; a future where dangerous occupations like mining or disaster response are performed by autonomous systems supervised remotely by humans; a future where manufacturing and healthcare are twice as productive per person-hour by having smart monitoring and readily re-tasked autonomous physical agents; a future where the elderly and infirm have 24 hour in-home autonomous support for the basic activities, both physical and social, of daily life. In a future world where these capabilities are commonplace, why would someone come back to today's world where someone has to put their life at risk to do a menial job, we lose time to mindless activities that have no intrinsic value, or be consumed with worry that a loved one is at risk in their own home? In what follows, and in a series of associated essays, we expand on these ideas, and frame both the opportunities and challenges posed by autonomous physical systems.

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Multi-modal Tracking for Object based SLAM

We present an on-line 3D visual object tracking framework for monocular cameras by incorporating spatial knowledge and uncertainty from semantic mapping along with high frequency measurements from visual odometry. Using a combination of vision and odometry that are tightly integrated we can increase the overall performance of object based tracking for semantic mapping. We present a framework for integration of the two data-sources into a coherent framework through information based fusion/arbitration. We demonstrate the framework in the context of OmniMapper[1] and present results on 6 challenging sequences over multiple objects compared to data obtained from a motion capture systems. We are able to achieve a mean error of 0.23m for per frame tracking showing 9% relative error less than state of the art tracker.

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Grasping for a Purpose: Using Task Goals for Efficient Manipulation Planning

In this paper we propose an approach for efficient grasp selection for manipulation tasks of unknown objects. Even for simple tasks such as pick-and-place, a unique solution is rare to occur. Rather, multiple candidate grasps must be considered and (potentially) tested till a successful, kinematically feasible path is found. To make this process efficient, the grasps should be ordered such that those more likely to succeed are tested first. We propose to use grasp manipulability as a metric to prioritize grasps. We present results of simulation experiments which demonstrate the usefulness of our metric. Additionally, we present experiments with our physical robot performing simple manipulation tasks with a small set of different household objects.

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