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Henry Förster

Publications and source records attributed to Henry Förster.

At least 19 recordsLinked to original sources

Embedding Trees and Cactus Graphs with Integer Edge Lengths on a Compact Integer Grid

Every planar graph can be embedded with crossing-free, straight-line edges on an $O(n) \times O(n)$ integer grid, where $n$ is the number of vertices. It is not known, however, whether integer edge lengths can be guaranteed for all planar graphs (conjectured to be true by Harborth). Kleber conjectures something even stronger: Every planar graph admits a planar straight-line grid drawing where every edge has integer length. Positive results for Kleber's conjecture are known for several classes of planar graphs, however, all but one of the existing results are existential and do not provide bounds on the size of the integer grid. We address this gap for trees and cactus graphs. For trees, we present a linear-time algorithm that computes a crossing-free straight-line drawing with integer edge lengths on an $O(n \log n) \times O(n \log n)$ grid. We complement this result by giving an $Ω(n^2)$ lower bound. For cactus graphs, we present a linear-time algorithm that computes a crossing-free straight-line drawing with integer edge lengths on an $O(n^2 \log n) \times O(n^2 \log n)$ grid.

cs.CG↗

Using Reinforcement Learning to Optimize the Global and Local Crossing Number

Graph drawing concerns the algorithmic visualization of graphs. A good drawing of a graph is easy to read and facilitates solving tasks on the graph. Several properties have been identified to occur in good drawings of graphs. Such properties include a low number of crossings, large angles between edges, short edges, and depicting symmetries. Many of these properties are explicitly measurable metrics. This lets us model a graph-drawing problem as a game where a single player iteratively moves vertices of a straight-line graph drawing to reduce edge crossings. We investigate whether reinforcement learning can discover effective strategies for playing this game. Our reinforcement-learning agent observes the local geometric and structural context of a vertex and selects a movement direction with the goal of reducing either the global or the local crossing number, that is, either the total number of crossings or the maximum number of crossings per edge. We compare the resulting strategies to existing methods and established crossing-minimization heuristics on standard benchmark graphs. While our approach does not out-compete state-of-the-art methods for minimizing the global crossing number, it is competitive and often superior for minimizing the local crossing number.

cs.CG↗

Weighted Book Thickness

We introduce and study the weighted book thickness of graphs. A $k$-page book embedding of a graph $G=(V,E)$ is defined by a spanning cycle $C$ for $V$ (which does not need to be part of $G$) and a partition $E=\bigcup_{i=1}^{k}E_i$ such that $E\cap C\subseteq E_1$ and each graph $G_i=(V,E_i\cup C)$, for $1 \le i \le k$, is outerplane with outer cycle $C$. If $e\in E_i$, we say that $e$ appears on Page $i$. The classical book thickness of a graph $G$ is the minimum $k$ such that there exists a $k$-page book embedding of $G$, that is, the minimum (over all book embeddings of $G$) achievable maximum page an edge appears on. In contrast, the weighted book thickness is the minimum achievable average page an edge appears on. The embeddings that realize weighted book thickness can differ from those that realize (classical) book thickness. We show that, although every planar graph on at most nine vertices admits a 2-page book embedding realizing its weighted book thickness, already for ten vertices, there is a planar graph for which every realization of its weighted book thickness needs more pages than its book thickness. We prove that there even exists a 2-tree whose weighted book thickness cannot be realized on two pages. On the positive side, we show that for every graph of pathwidth at most two, the weighted book thickness can always be realized by a 2-page book embedding and such an embedding can be found in linear time. Moreover, we prove that it is NP-complete to decide if the weighted book thickness is at most $k$, for some given integer $k$.

cs.CG↗

Rerouting Curves on Surfaces

We study the problem of reconfiguring a crossing-free embedding of a graph on a surface, with edges represented as curves, into another crossing-free embedding of the same graph on the same surface with the same fixed vertex positions. In this process, we reroute one edge at a time while maintaining crossing-free intermediate embeddings. This problem was introduced by Ito et al. [TALG 2025], who showed that even if the graph is a matching of two edges, reconfiguration is not always possible in the plane, but is always possible on the torus. For matchings of two or more edges, they gave a necessary and sufficient condition for reconfigurable embeddings in the plane, but not on the torus. Our main result is that for matchings, trees and forests, reconfiguration is always possible on the torus, and consequently, on any orientable surface of genus at least one. In addition, we provide sufficient conditions for reconfiguration on orientable surfaces of genus at least one and in the projective plane. For more general graphs, we show that reconfiguration is not always possible.

cs.CG↗

Bowties and Hourglasses: Intersections of Double-Wedges (or Stabbing and Avoiding Line Segments)

We study the common intersection of arrangements of double-wedges. We consider arrangements where double-wedges may be either bowties (which do not contain a vertical line) or hourglasses (which contain a vertical line), in contrast to earlier studies that focused on arrangements of only bowties. This generalization changes the setting drastically, in particular, with respect to all arguments involving the point-line duality. Namely, a point in the intersection of all double-wedges is equivalent to a line that stabs a set of segments $\mathcal{S}$ (corresponding to the bowties) while it avoids a different set of segments $\mathcal{A}$ (corresponding to the complement of the hourglasses). We show that in this general setting, the intersection of $n$ double-wedges may consist of $Ω(n^2)$ interior-disjoint regions. Further, we discuss Gallai-type results for arrangements of segments and anti-segments, and we provide algorithms for computing the intersection of such arrangements with worst-case optimal running time. Finally, we also prove that we can find a single intersection point in almost optimal running time, assuming that 3SUM admits no truly subquadratic-time algorithm.

cs.CG↗

Exploring MLLMs Perception of Network Visualization Principles

In this paper, we test whether Multimodal Large Language Models (MLLMs) can match human-subject performance in tasks involving the perception of properties in network layouts. Specifically, we replicate a human-subject experiment about perceiving quality (namely stress) in network layouts using GPT-4o, Gemini-2.5 and Qwen2.5. Our experiments show that giving MLLMs the same study information as trained human participants yields performance comparable to that of human experts and exceeds that of untrained non-experts. Additionally, we show that prompt engineering that deviates from the human-subject experiment can lead to better-than-human performance in some settings. Interestingly, like human subjects, the MLLMs seem to rely on visual proxies rather than computing the actual value of stress, indicating some sense or facsimile of perception. Explanations from the models are similar to those used by the human participants (e.g., an even distribution of nodes and uniform edge lengths).

cs.HC↗

Hypergraphs as Metro Maps: Drawing Paths with Few Bends in Trees, Cacti, and Plane 4-Graphs

A hypergraph consists of a set of vertices and a set of subsets of vertices, called hyperedges. In the metro map metaphor, each hyperedge is represented by a path (the metro line) and the union of all these paths is the support graph (metro network) of the hypergraph. Formally speaking, a path-based support is a graph together with a set of paths. We consider the problem of constructing drawings of path-based supports that (i) minimize the sum of the number of bends on all paths, (ii) minimize the maximum number of bends on any path, or (iii) maximize the number of 0-bend paths, then the number of 1-bend paths, etc. We concentrate on straight-line drawings of path-based tree and cactus supports as well as orthogonal drawings of path-based plane supports with maximum degree 4.

cs.CG↗

On Compaction and Realizability of Almost Convex Octilinear Representations

Octilinear graph drawings are a standard paradigm extending the orthogonal graph drawing style by two additional slopes (+1 and -1). We are interested in two constrained drawing problems where the input specifies a so-called representation, that is: a planar embedding; the angles occurring between adjacent edges; the bends along each edge. In Orthogonal Realizability one is asked to compute any orthogonal drawing satisfying the constraints, while in Orthogonal Compaction the goal is to find such a drawing using minimum area. While Orthogonal Realizability can be solved in linear time, Orthogonal Compaction is NP-hard even if the graph is a cycle. In contrast, already Octilinear Realizability is known to be NP-hard. In this paper we investigate Octilinear Realizability and Octilinear Compaction problems. We prove that Octilinear Realizability remains NP-hard if at most one face is not convex or if each interior face has at most 8 reflex corners. We also strengthen the hardness proof of Octilinear Compaction, showing that Octilinear Compaction does not admit a PTAS even if the representation has no reflex corner except at most 4 incident to the external face. On the positive side, we prove that Octilinear Realizability is FPT in the number of reflex corners and for Octilinear Compaction we describe an XP algorithm on the number of edges represented with a +1 or -1 slope segment (i.e., the diagonals), again for the case where the representation has no reflex corner except at most 4 incident to the external face.

cs.CG↗

Visualization Biases MLLM's Decision Making in Network Data Tasks

We evaluate how visualizations can influence the judgment of MLLMs about the presence or absence of bridges in a network. We show that the inclusion of visualization improves confidence over a structured text-based input that could theoretically be helpful for answering the question. On the other hand, we observe that standard visualization techniques create a strong bias towards accepting or refuting the presence of a bridge -- independently of whether or not a bridge actually exists in the network. While our results indicate that the inclusion of visualization techniques can effectively influence the MLLM's judgment without compromising its self-reported confidence, they also imply that practitioners must be careful of allowing users to include visualizations in generative AI applications so as to avoid undesired hallucinations.

cs.GR↗

Linear Layouts of Graphs with Priority Queues

A linear layout of a graph consists of a linear ordering of its vertices and a partition of its edges into pages such that the edges assigned to the same page obey some constraint. The two most prominent and widely studied types of linear layouts are stack and queue layouts, in which any two edges assigned to the same page are forbidden to cross and nest, respectively. The names of these two layouts derive from the fact that, when parsing the graph according to the linear vertex ordering, the edges in a single page can be stored using a single stack or queue, respectively. Recently, the concepts of stack and queue layouts have been extended by using a double-ended queue or a restricted-input queue for storing the edges of a page. We extend this line of study to edge-weighted graphs by introducing priority queue layouts, that is, the edges on each page are stored in a priority queue whose keys are the edge weights. First, we show that there are edge-weighted graphs that require a linear number of priority queues. Second, we characterize the graphs that admit a priority queue layout with a single queue, regardless of the edge-weight function, and we provide an efficient recognition algorithm. Third, we show that the number of priority queues required independently of the edge-weight function is bounded by the pathwidth of the graph, but can be arbitrarily large already for graphs of treewidth two. Finally, we prove that determining the minimum number of priority queues is NP-complete if the linear ordering of the vertices is fixed.

cs.DM↗

GraphTrials: Visual Proofs of Graph Properties

Graph and network visualization supports exploration, analysis and communication of relational data arising in many domains: from biological and social networks, to transportation and powergrid systems. With the arrival of AI-based question-answering tools, issues of trustworthiness and explainability of generated answers motivate a greater role for visualization. In the context of graphs, we see the need for visualizations that can convince a critical audience that an assertion about the graph under analysis is valid. The requirements for such representations that convey precisely one specific graph property are quite different from standard network visualization criteria which optimize general aesthetics and readability. In this paper, we aim to provide a comprehensive introduction to visual proofs of graph properties and a foundation for further research in the area. We present a framework that defines what it means to visually prove a graph property. In the process, we introduce the notion of a visual certificate, that is, a specialized faithful graph visualization that leverages the viewer's perception, in particular, pre-attentive processing (e.g. via pop-out effects), to verify a given assertion about the represented graph. We also discuss the relationships between visual complexity, cognitive load and complexity theory, and propose a classification based on visual proof complexity. Finally, we provide examples of visual certificates for problems in different visual proof complexity classes.

cs.HC↗

Monotone Arc Diagrams with few Biarcs

We show that every planar graph has a monotone topological 2-page book embedding where at most (4n-10)/5 (of potentially 3n-6) edges cross the spine, and every edge crosses the spine at most once; such an edge is called a biarc. We can also guarantee that all edges that cross the spine cross it in the same direction (e.g., from bottom to top). For planar 3-trees we can further improve the bound to (3n-9)/4, and for so-called Kleetopes we obtain a bound of at most (n-8)/3 edges that cross the spine. The bound for Kleetopes is tight, even if the drawing is not required to be monotone. A Kleetope is a plane triangulation that is derived from another plane triangulation T by inserting a new vertex v_f into each face f of T and then connecting v_f to the three vertices of f.

cs.DM↗

Geometric Thickness of Multigraphs is $\exists \mathbb{R}$-complete

We say that a (multi)graph $G = (V,E)$ has geometric thickness $t$ if there exists a straight-line drawing $φ: V \rightarrow \mathbb{R}^2$ and a $t$-coloring of its edges where no two edges sharing a point in their relative interior have the same color. The \textsc{Geometric Thickness} problem asks whether a given multigraph has geometric thickness at most $t$. This problem was shown to be NP-hard for $t=2$ [Durocher, Gethner, and Mondal, CG 2016]. In this paper, we settle the computational complexity of \textsc{Geometric Thickness} by showing that it is $\exists \mathbb{R}$-complete already for thickness $30$. Moreover, our reduction shows that the problem is $\exists \mathbb{R}$-complete for $4392$-planar graphs, where a graph is $k$-planar if it admits a topological drawing with at most $k$ crossings per edge. In the course of our paper, we answer previous questions on geometric thickness and on other related problems, in particular that simultaneous graph embeddings of $31$ edge-disjoint graphs and pseudo-segment stretchability with chromatic number $30$ are $\exists \mathbb{R}$-complete.

cs.CG↗

From Tripods to Bipods: Reducing the Queue Number of Planar Graphs Costs Just One Leg

As an alternative to previously existing planar graph product structure theorems, we prove that every planar graph $G$ is a subgraph of the strong product of $K_2$, a path and a planar subgraph of a $4$-tree. As an application, we show that the queue number of planar graphs is at most $38$ whereas the queue number of planar bipartite graphs is at most $25$.

cs.DM↗

On 1-bend Upward Point-set Embeddings of $st$-digraphs

We study the upward point-set embeddability of digraphs on one-sided convex point sets with at most 1 bend per edge. We provide an algorithm to compute a 1-bend upward point-set embedding of outerplanar $st$-digraphs on arbitrary one-sided convex point sets. We complement this result by proving that for every $n \geq 18$ there exists a $2$-outerplanar $st$-digraph $G$ with $n$ vertices and a one-sided convex point set $S$ so that $G$ does not admit a 1-bend upward point-set embedding on $S$.

cs.CG↗

Evaluating Animation Parameters for Morphing Edge Drawings

Partial edge drawings (PED) of graphs avoid edge crossings by subdividing each edge into three parts and representing only its stubs, i.e., the parts incident to the end-nodes. The morphing edge drawing model (MED) extends the PED drawing style by animations that smoothly morph each edge between its representation as stubs and the one as a fully drawn segment while avoiding new crossings. Participants of a previous study on MED (Misue and Akasaka, GD19) reported eye straining caused by the animation. We conducted a user study to evaluate how this effect is influenced by varying animation speed and animation dynamic by considering an easing technique that is commonly used in web design. Our results provide indications that the easing technique may help users in executing topology-based tasks accurately. The participants also expressed appreciation for the easing and a preference for a slow animation speed.

cs.HC↗

Weakly and Strongly Fan-Planar Graphs

We study two notions of fan-planarity introduced by (Cheong et al., GD22), called weak and strong fan-planarity, which separate two non-equivalent definitions of fan-planarity in the literature. We prove that not every weakly fan-planar graph is strongly fan-planar, while the upper bound on the edge density is the same for both families.

math.CO↗

Linear Layouts of Bipartite Planar Graphs

A linear layout of a graph $ G $ consists of a linear order $\prec$ of the vertices and a partition of the edges. A part is called a queue (stack) if no two edges nest (cross), that is, two edges $ (v,w) $ and $ (x,y) $ with $ v \prec x \prec y \prec w $ ($ v \prec x \prec w \prec y $) may not be in the same queue (stack). The best known lower and upper bounds for the number of queues needed for planar graphs are 4 [Alam et al., Algorithmica 2020] and 42 [Bekos et al., Algorithmica 2022], respectively. While queue layouts of special classes of planar graphs have received increased attention following the breakthrough result of [Dujmović et al., J. ACM 2020], the meaningful class of bipartite planar graphs has remained elusive so far, explicitly asked for by Bekos et al. In this paper we investigate bipartite planar graphs and give an improved upper bound of 28 by refining existing techniques. In contrast, we show that two queues or one queue together with one stack do not suffice; the latter answers an open question by Pupyrev [GD 2018]. We further investigate subclasses of bipartite planar graphs and give improved upper bounds; in particular we construct 5-queue layouts for 2-degenerate quadrangulations.

math.CO↗