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Hesheng Wang

Publications and source records attributed to Hesheng Wang.

At least 145 records · Page 8Linked to original sources

3D Scene Flow Estimation on Pseudo-LiDAR: Bridging the Gap on Estimating Point Motion

3D scene flow characterizes how the points at the current time flow to the next time in the 3D Euclidean space, which possesses the capacity to infer autonomously the non-rigid motion of all objects in the scene. The previous methods for estimating scene flow from images have limitations, which split the holistic nature of 3D scene flow by estimating optical flow and disparity separately. Learning 3D scene flow from point clouds also faces the difficulties of the gap between synthesized and real data and the sparsity of LiDAR point clouds. In this paper, the generated dense depth map is utilized to obtain explicit 3D coordinates, which achieves direct learning of 3D scene flow from 2D images. The stability of the predicted scene flow is improved by introducing the dense nature of 2D pixels into the 3D space. Outliers in the generated 3D point cloud are removed by statistical methods to weaken the impact of noisy points on the 3D scene flow estimation task. Disparity consistency loss is proposed to achieve more effective unsupervised learning of 3D scene flow. The proposed method of self-supervised learning of 3D scene flow on real-world images is compared with a variety of methods for learning on the synthesized dataset and learning on LiDAR point clouds. The comparisons of multiple scene flow metrics are shown to demonstrate the effectiveness and superiority of introducing pseudo-LiDAR point cloud to scene flow estimation.

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FFPA-Net: Efficient Feature Fusion with Projection Awareness for 3D Object Detection

Promising complementarity exists between the texture features of color images and the geometric information of LiDAR point clouds. However, there still present many challenges for efficient and robust feature fusion in the field of 3D object detection. In this paper, first, unstructured 3D point clouds are filled in the 2D plane and 3D point cloud features are extracted faster using projection-aware convolution layers. Further, the corresponding indexes between different sensor signals are established in advance in the data preprocessing, which enables faster cross-modal feature fusion. To address LiDAR points and image pixels misalignment problems, two new plug-and-play fusion modules, LiCamFuse and BiLiCamFuse, are proposed. In LiCamFuse, soft query weights with perceiving the Euclidean distance of bimodal features are proposed. In BiLiCamFuse, the fusion module with dual attention is proposed to deeply correlate the geometric and textural features of the scene. The quantitative results on the KITTI dataset demonstrate that the proposed method achieves better feature-level fusion. In addition, the proposed network shows a shorter running time compared to existing methods.

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Motion Projection Consistency Based 3D Human Pose Estimation with Virtual Bones from Monocular Videos

Real-time 3D human pose estimation is crucial for human-computer interaction. It is cheap and practical to estimate 3D human pose only from monocular video. However, recent bone splicing based 3D human pose estimation method brings about the problem of cumulative error. In this paper, the concept of virtual bones is proposed to solve such a challenge. The virtual bones are imaginary bones between non-adjacent joints. They do not exist in reality, but they bring new loop constraints for the estimation of 3D human joints. The proposed network in this paper predicts real bones and virtual bones, simultaneously. The final length of real bones is constrained and learned by the loop constructed by the predicted real bones and virtual bones. Besides, the motion constraints of joints in consecutive frames are considered. The consistency between the 2D projected position displacement predicted by the network and the captured real 2D displacement by the camera is proposed as a new projection consistency loss for the learning of 3D human pose. The experiments on the Human3.6M dataset demonstrate the good performance of the proposed method. Ablation studies demonstrate the effectiveness of the proposed inter-frame projection consistency constraints and intra-frame loop constraints.

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Efficient 3D Deep LiDAR Odometry

An efficient 3D point cloud learning architecture, named EfficientLO-Net, for LiDAR odometry is first proposed in this paper. In this architecture, the projection-aware representation of the 3D point cloud is proposed to organize the raw 3D point cloud into an ordered data form to achieve efficiency. The Pyramid, Warping, and Cost volume (PWC) structure for the LiDAR odometry task is built to estimate and refine the pose in a coarse-to-fine approach. A projection-aware attentive cost volume is built to directly associate two discrete point clouds and obtain embedding motion patterns. Then, a trainable embedding mask is proposed to weigh the local motion patterns to regress the overall pose and filter outlier points. The trainable pose warp-refinement module is iteratively used with embedding mask optimized hierarchically to make the pose estimation more robust for outliers. The entire architecture is holistically optimized end-to-end to achieve adaptive learning of cost volume and mask, and all operations involving point cloud sampling and grouping are accelerated by projection-aware 3D feature learning methods. The superior performance and effectiveness of our LiDAR odometry architecture are demonstrated on KITTI, M2DGR, and Argoverse datasets. Our method outperforms all recent learning-based methods and even the geometry-based approach, LOAM with mapping optimization, on most sequences of KITTI odometry dataset. We open sourced our codes at: https://github.com/IRMVLab/EfficientLO-Net.

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A Dual-Arm Collaborative Framework for Dexterous Manipulation in Unstructured Environments with Contrastive Planning

Most object manipulation strategies for robots are based on the assumption that the object is rigid (i.e., with fixed geometry) and the goal's details have been fully specified (e.g., the exact target pose). However, there are many tasks that involve spatial relations in human environments where these conditions may be hard to satisfy, e.g., bending and placing a cable inside an unknown container. To develop advanced robotic manipulation capabilities in unstructured environments that avoid these assumptions, we propose a novel long-horizon framework that exploits contrastive planning in finding promising collaborative actions. Using simulation data collected by random actions, we learn an embedding model in a contrastive manner that encodes the spatio-temporal information from successful experiences, which facilitates the subgoal planning through clustering in the latent space. Based on the keypoint correspondence-based action parameterization, we design a leader-follower control scheme for the collaboration between dual arms. All models of our policy are automatically trained in simulation and can be directly transferred to real-world environments. To validate the proposed framework, we conduct a detailed experimental study on a complex scenario subject to environmental and reachability constraints in both simulation and real environments.

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Unsupervised Learning of 3D Scene Flow with 3D Odometry Assistance

Scene flow represents the 3D motion of each point in the scene, which explicitly describes the distance and the direction of each point's movement. Scene flow estimation is used in various applications such as autonomous driving fields, activity recognition, and virtual reality fields. As it is challenging to annotate scene flow with ground truth for real-world data, this leaves no real-world dataset available to provide a large amount of data with ground truth for scene flow estimation. Therefore, many works use synthesized data to pre-train their network and real-world LiDAR data to finetune. Unlike the previous unsupervised learning of scene flow in point clouds, we propose to use odometry information to assist the unsupervised learning of scene flow and use real-world LiDAR data to train our network. Supervised odometry provides more accurate shared cost volume for scene flow. In addition, the proposed network has mask-weighted warp layers to get a more accurate predicted point cloud. The warp operation means applying an estimated pose transformation or scene flow to a source point cloud to obtain a predicted point cloud and is the key to refining scene flow from coarse to fine. When performing warp operations, the points in different states use different weights for the pose transformation and scene flow transformation. We classify the states of points as static, dynamic, and occluded, where the static masks are used to divide static and dynamic points, and the occlusion masks are used to divide occluded points. The mask-weighted warp layer indicates that static masks and occlusion masks are used as weights when performing warp operations. Our designs are proved to be effective in ablation experiments. The experiment results show the promising prospect of an odometry-assisted unsupervised learning method for 3D scene flow in real-world data.

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Pseudo-LiDAR for Visual Odometry

In the existing methods, LiDAR odometry shows superior performance, but visual odometry is still widely used for its price advantage. Conventionally, the task of visual odometry mainly rely on the input of continuous images. However, it is very complicated for the odometry network to learn the epipolar geometry information provided by the images. In this paper, the concept of pseudo-LiDAR is introduced into the odometry to solve this problem. The pseudo-LiDAR point cloud back-projects the depth map generated by the image into the 3D point cloud, which changes the way of image representation. Compared with the stereo images, the pseudo-LiDAR point cloud generated by the stereo matching network can get the explicit 3D coordinates. Since the 6 Degrees of Freedom (DoF) pose transformation occurs in 3D space, the 3D structure information provided by the pseudo-LiDAR point cloud is more direct than the image. Compared with sparse LiDAR, the pseudo-LiDAR has a denser point cloud. In order to make full use of the rich point cloud information provided by the pseudo-LiDAR, a projection-aware dense odometry pipeline is adopted. Most previous LiDAR-based algorithms sampled 8192 points from the point cloud as input to the odometry network. The projection-aware dense odometry pipeline takes all the pseudo-LiDAR point clouds generated from the images except for the error points as the input to the network. While making full use of the 3D geometric information in the images, the semantic information in the images is also used in the odometry task. The fusion of 2D-3D is achieved in an image-only based odometry. Experiments on the KITTI dataset prove the effectiveness of our method. To the best of our knowledge, this is the first visual odometry method using pseudo-LiDAR.

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Action Planning for Packing Long Linear Elastic Objects into Compact Boxes with Bimanual Robotic Manipulation

In this paper, we propose a new action planning approach to automatically pack long linear elastic objects into common-size boxes with a bimanual robotic system. For that, we developed a hybrid geometric model to handle large-scale occlusions combining an online vision-based method and an offline reference template. Then, a reference point generator is introduced to automatically plan the reference poses for the predesigned action primitives. Finally, an action planner integrates these components enabling the execution of high-level behaviors and the accomplishment of packing manipulation tasks. To validate the proposed approach, we conducted a detailed experimental study with multiple types and lengths of objects and packing boxes.

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What Matters for 3D Scene Flow Network

3D scene flow estimation from point clouds is a low-level 3D motion perception task in computer vision. Flow embedding is a commonly used technique in scene flow estimation, and it encodes the point motion between two consecutive frames. Thus, it is critical for the flow embeddings to capture the correct overall direction of the motion. However, previous works only search locally to determine a soft correspondence, ignoring the distant points that turn out to be the actual matching ones. In addition, the estimated correspondence is usually from the forward direction of the adjacent point clouds, and may not be consistent with the estimated correspondence acquired from the backward direction. To tackle these problems, we propose a novel all-to-all flow embedding layer with backward reliability validation during the initial scene flow estimation. Besides, we investigate and compare several design choices in key components of the 3D scene flow network, including the point similarity calculation, input elements of predictor, and predictor & refinement level design. After carefully choosing the most effective designs, we are able to present a model that achieves the state-of-the-art performance on FlyingThings3D and KITTI Scene Flow datasets. Our proposed model surpasses all existing methods by at least 38.2% on FlyingThings3D dataset and 24.7% on KITTI Scene Flow dataset for EPE3D metric. We release our codes at https://github.com/IRMVLab/3DFlow.

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3D Hierarchical Refinement and Augmentation for Unsupervised Learning of Depth and Pose from Monocular Video

Depth and ego-motion estimations are essential for the localization and navigation of autonomous robots and autonomous driving. Recent studies make it possible to learn the per-pixel depth and ego-motion from the unlabeled monocular video. A novel unsupervised training framework is proposed with 3D hierarchical refinement and augmentation using explicit 3D geometry. In this framework, the depth and pose estimations are hierarchically and mutually coupled to refine the estimated pose layer by layer. The intermediate view image is proposed and synthesized by warping the pixels in an image with the estimated depth and coarse pose. Then, the residual pose transformation can be estimated from the new view image and the image of the adjacent frame to refine the coarse pose. The iterative refinement is implemented in a differentiable manner in this paper, making the whole framework optimized uniformly. Meanwhile, a new image augmentation method is proposed for the pose estimation by synthesizing a new view image, which creatively augments the pose in 3D space but gets a new augmented 2D image. The experiments on KITTI demonstrate that our depth estimation achieves state-of-the-art performance and even surpasses recent approaches that utilize other auxiliary tasks. Our visual odometry outperforms all recent unsupervised monocular learning-based methods and achieves competitive performance to the geometry-based method, ORB-SLAM2 with back-end optimization.

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Unsupervised Learning of 3D Scene Flow from Monocular Camera

Scene flow represents the motion of points in the 3D space, which is the counterpart of the optical flow that represents the motion of pixels in the 2D image. However, it is difficult to obtain the ground truth of scene flow in the real scenes, and recent studies are based on synthetic data for training. Therefore, how to train a scene flow network with unsupervised methods based on real-world data shows crucial significance. A novel unsupervised learning method for scene flow is proposed in this paper, which utilizes the images of two consecutive frames taken by monocular camera without the ground truth of scene flow for training. Our method realizes the goal that training scene flow network with real-world data, which bridges the gap between training data and test data and broadens the scope of available data for training. Unsupervised learning of scene flow in this paper mainly consists of two parts: (i) depth estimation and camera pose estimation, and (ii) scene flow estimation based on four different loss functions. Depth estimation and camera pose estimation obtain the depth maps and camera pose between two consecutive frames, which provide further information for the next scene flow estimation. After that, we used depth consistency loss, dynamic-static consistency loss, Chamfer loss, and Laplacian regularization loss to carry out unsupervised training of the scene flow network. To our knowledge, this is the first paper that realizes the unsupervised learning of 3D scene flow from monocular camera. The experiment results on KITTI show that our method for unsupervised learning of scene flow meets great performance compared to traditional methods Iterative Closest Point (ICP) and Fast Global Registration (FGR). The source code is available at: https://github.com/IRMVLab/3DUnMonoFlow.

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Interactive Multi-scale Fusion of 2D and 3D Features for Multi-object Tracking

Multiple object tracking (MOT) is a significant task in achieving autonomous driving. Traditional works attempt to complete this task, either based on point clouds (PC) collected by LiDAR, or based on images captured from cameras. However, relying on one single sensor is not robust enough, because it might fail during the tracking process. On the other hand, feature fusion from multiple modalities contributes to the improvement of accuracy. As a result, new techniques based on different sensors integrating features from multiple modalities are being developed. Texture information from RGB cameras and 3D structure information from Lidar have respective advantages under different circumstances. However, it's not easy to achieve effective feature fusion because of completely distinct information modalities. Previous fusion methods usually fuse the top-level features after the backbones extract the features from different modalities. In this paper, we first introduce PointNet++ to obtain multi-scale deep representations of point cloud to make it adaptive to our proposed Interactive Feature Fusion between multi-scale features of images and point clouds. Specifically, through multi-scale interactive query and fusion between pixel-level and point-level features, our method, can obtain more distinguishing features to improve the performance of multiple object tracking. Besides, we explore the effectiveness of pre-training on each single modality and fine-tuning on the fusion-based model. The experimental results demonstrate that our method can achieve good performance on the KITTI benchmark and outperform other approaches without using multi-scale feature fusion. Moreover, the ablation studies indicates the effectiveness of multi-scale feature fusion and pre-training on single modality.

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DetFlowTrack: 3D Multi-object Tracking based on Simultaneous Optimization of Object Detection and Scene Flow Estimation

3D Multi-Object Tracking (MOT) is an important part of the unmanned vehicle perception module. Most methods optimize object detection and data association independently. These methods make the network structure complicated and limit the improvement of MOT accuracy. we proposed a 3D MOT framework based on simultaneous optimization of object detection and scene flow estimation. In the framework, a detection-guidance scene flow module is proposed to relieve the problem of incorrect inter-frame assocation. For more accurate scene flow label especially in the case of motion with rotation, a box-transformation-based scene flow ground truth calculation method is proposed. Experimental results on the KITTI MOT dataset show competitive results over the state-of-the-arts and the robustness under extreme motion with rotation.

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Residual 3D Scene Flow Learning with Context-Aware Feature Extraction

Scene flow estimation is the task to predict the point-wise or pixel-wise 3D displacement vector between two consecutive frames of point clouds or images, which has important application in fields such as service robots and autonomous driving. Although many previous works have explored greatly on scene flow estimation based on point clouds, there are two problems that have not been noticed or well solved before: 1) Points of adjacent frames in repetitive patterns may be wrongly associated due to similar spatial structure in their neighbourhoods; 2) Scene flow between adjacent frames of point clouds with long-distance movement may be inaccurately estimated. To solve the first problem, a novel context-aware set convolution layer is proposed in this paper to exploit contextual structure information of Euclidean space and learn soft aggregation weights for local point features. This design is inspired by human perception of contextual structure information during scene understanding with repetitive patterns. The context-aware set convolution layer is incorporated in a context-aware point feature pyramid module of 3D point clouds for scene flow estimation. For the second problem, an explicit residual flow learning structure is proposed in the residual flow refinement layer to cope with long-distance movement. The experiments and ablation study on FlyingThings3D and KITTI scene flow datasets demonstrate the effectiveness of each proposed component. The qualitative results show that the problems of ambiguous inter-frame association and long-distance movement estimation are well handled. Quantitative results on both FlyingThings3D and KITTI scene flow datasets show that the proposed method achieves state-of-the-art performance, surpassing all other previous works to the best of our knowledge by at least 25%.

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Learning of Long-Horizon Sparse-Reward Robotic Manipulator Tasks with Base Controllers

Deep Reinforcement Learning (DRL) enables robots to perform some intelligent tasks end-to-end. However, there are still many challenges for long-horizon sparse-reward robotic manipulator tasks. On the one hand, a sparse-reward setting causes exploration inefficient. On the other hand, exploration using physical robots is of high cost and unsafe. In this paper, we propose a method of learning long-horizon sparse-reward tasks utilizing one or more existing traditional controllers named base controllers in this paper. Built upon Deep Deterministic Policy Gradients (DDPG), our algorithm incorporates the existing base controllers into stages of exploration, value learning, and policy update. Furthermore, we present a straightforward way of synthesizing different base controllers to integrate their strengths. Through experiments ranging from stacking blocks to cups, it is demonstrated that the learned state-based or image-based policies steadily outperform base controllers. Compared to previous works of learning from demonstrations, our method improves sample efficiency by orders of magnitude and improves the performance. Overall, our method bears the potential of leveraging existing industrial robot manipulation systems to build more flexible and intelligent controllers.

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Domain-invariant Similarity Activation Map Contrastive Learning for Retrieval-based Long-term Visual Localization

Visual localization is a crucial component in the application of mobile robot and autonomous driving. Image retrieval is an efficient and effective technique in image-based localization methods. Due to the drastic variability of environmental conditions, e.g. illumination, seasonal and weather changes, retrieval-based visual localization is severely affected and becomes a challenging problem. In this work, a general architecture is first formulated probabilistically to extract domain invariant feature through multi-domain image translation. And then a novel gradient-weighted similarity activation mapping loss (Grad-SAM) is incorporated for finer localization with high accuracy. We also propose a new adaptive triplet loss to boost the contrastive learning of the embedding in a self-supervised manner. The final coarse-to-fine image retrieval pipeline is implemented as the sequential combination of models without and with Grad-SAM loss. Extensive experiments have been conducted to validate the effectiveness of the proposed approach on the CMUSeasons dataset. The strong generalization ability of our approach is verified on RobotCar dataset using models pre-trained on urban part of CMU-Seasons dataset. Our performance is on par with or even outperforms the state-of-the-art image-based localization baselines in medium or high precision, especially under the challenging environments with illumination variance, vegetation and night-time images. The code and pretrained models are available on https://github.com/HanjiangHu/DISAM.

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A Registration-aided Domain Adaptation Network for 3D Point Cloud Based Place Recognition

In the field of large-scale SLAM for autonomous driving and mobile robotics, 3D point cloud based place recognition has aroused significant research interest due to its robustness to changing environments with drastic daytime and weather variance. However, it is time-consuming and effort-costly to obtain high-quality point cloud data for place recognition model training and ground truth for registration in the real world. To this end, a novel registration-aided 3D domain adaptation network for point cloud based place recognition is proposed. A structure-aware registration network is introduced to help to learn features with geometric information and a 6-DoFs pose between two point clouds with partial overlap can be estimated. The model is trained through a synthetic virtual LiDAR dataset through GTA-V with diverse weather and daytime conditions and domain adaptation is implemented to the real-world domain by aligning the global features. Our results outperform state-of-the-art 3D place recognition baselines or achieve comparable on the real-world Oxford RobotCar dataset with the visualization of registration on the virtual dataset.

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Anchor-Based Spatio-Temporal Attention 3D Convolutional Networks for Dynamic 3D Point Cloud Sequences

With the rapid development of measurement technology, LiDAR and depth cameras are widely used in the perception of the 3D environment. Recent learning based methods for robot perception most focus on the image or video, but deep learning methods for dynamic 3D point cloud sequences are underexplored. Therefore, developing efficient and accurate perception method compatible with these advanced instruments is pivotal to autonomous driving and service robots. An Anchor-based Spatio-Temporal Attention 3D Convolution operation (ASTA3DConv) is proposed in this paper to process dynamic 3D point cloud sequences. The proposed convolution operation builds a regular receptive field around each point by setting several virtual anchors around each point. The features of neighborhood points are firstly aggregated to each anchor based on the spatio-temporal attention mechanism. Then, anchor-based 3D convolution is adopted to aggregate these anchors' features to the core points. The proposed method makes better use of the structured information within the local region and learns spatio-temporal embedding features from dynamic 3D point cloud sequences. Anchor-based Spatio-Temporal Attention 3D Convolutional Neural Networks (ASTA3DCNNs) are built for classification and segmentation tasks based on the proposed ASTA3DConv and evaluated on action recognition and semantic segmentation tasks. The experiments and ablation studies on MSRAction3D and Synthia datasets demonstrate the superior performance and effectiveness of our method for dynamic 3D point cloud sequences. Our method achieves the state-of-the-art performance among the methods with dynamic 3D point cloud sequences as input on MSRAction3D and Synthia datasets.

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