Searcharxiv⌕ Search

arXiv subjects

Heung-Yeung Shum

Publications and source records attributed to Heung-Yeung Shum.

At least 19 recordsLinked to original sources

Skill Training with Corruption and Reconstruction Loop

Large Language Models (LLMs) often struggle in highly specialized domains. Rather than parameter-level adaptation of LLMs which is costly and difficult to interpret, external skills (often defined as text files) have been recently proposed to augment LLMs for specialized domains. However, such skills rely on costly active human annotations or passive summarization of high-quality examples. In this paper, we propose a self-supervised approach for agent self-evolution that learns domain-specific skills directly from existing high-quality human artifacts, without additional human annotations or external rewards. Inspired by diffusion models, our approach follows a forward-loss-backward process to reconstruct human artifacts by iteratively learning the agent's external skill library rather than updating its model parameters. Experiments on short-drama screenwriting demonstrate that our approach enables agents to autonomously extract generalizable writing skills from human-authored scripts and substantially improve domain-specific generation quality. Our approach provides a scalable paradigm for agents to continuously learn many kinds of complex skills from existing high-quality human artifacts. Code and project page: https://github.com/skilltraining-project/skill-training and https://skilltraining-project.github.io

cs.CL↗

SQuadGen: Generating Simple Quad Layouts via Chart Distance Fields

3D shapes from scanning, reconstruction, or AI-generated content often lack simple quad mesh layouts -- critical for efficient editing and modeling. Existing quad-remeshing techniques typically produce complex layouts with irregular loops, leading to tedious manual cleanup and extensive algorithm tuning. We introduce SQuadGen, a diffusion-based generative framework that leverages Chart Distance Fields (CDF) to synthesize simple quad layouts on 3D shapes. Our approach addresses two key challenges: (1) the discrete nature of mesh connectivity, which hinders learning, and (2) the scarcity of large-scale datasets with simple quad meshes. To overcome the first, we propose CDF, a continuous surface-based representation enabling effective learning and synthesis of quad layouts. To address the second, we define loop-aware simplicity metrics and construct a large-scale dataset of high-quality quad layouts recovered from public 3D repositories through a robust quad-recovery pipeline. Extensive evaluations across diverse 3D inputs show that SQuadGen consistently outperforms existing methods, producing robust, artist-friendly simple quad layouts.

cs.GR↗

The Vertical Challenge of Low-Altitude Economy: Why We Need a Unified Height System?

The explosive growth of the low-altitude economy, driven by eVTOLs and UAVs, demands a unified digital infrastructure to ensure safety and scalability. However, the current aviation vertical references are dangerously fragmented: manned aviation relies on barometric pressure, cartography uses Mean Sea Level (MSL), and obstacle avoidance depends on Above Ground Level (AGL). This fragmentation creates significant ambiguity for autonomous systems and hinders cross-stakeholder interoperability. In this article, we propose Height Above Ellipsoid (HAE) as the standardized vertical reference for lower airspace. Unlike legacy systems prone to environmental drift and inconsistent datums, HAE provides a globally consistent, GNSS-native, and mathematically stable reference. We present a pragmatic bidirectional transformation framework to bridge HAE with legacy systems and demonstrate its efficacy through (1) real-world implementation in Shenzhen's partitioned airspace management, and (2) a probabilistic risk assessment driven by empirical flight logs from the PX4 ecosystem. Results show that transitioning to HAE reduces the required vertical separation minimum, effectively increasing dynamic airspace capacity while maintaining a target safety level. This work offers a roadmap for transitioning from analog height keeping to a digital-native vertical standard.

eess.SY↗

Step 3.5 Flash: Open Frontier-Level Intelligence with 11B Active Parameters

We introduce Step 3.5 Flash, a sparse Mixture-of-Experts (MoE) model that bridges frontier-level agentic intelligence and computational efficiency. We focus on what matters most when building agents: sharp reasoning and fast, reliable execution. Step 3.5 Flash pairs a 196B-parameter foundation with 11B active parameters for efficient inference. It is optimized with interleaved 3:1 sliding-window/full attention and Multi-Token Prediction (MTP-3) to reduce the latency and cost of multi-round agentic interactions. To reach frontier-level intelligence, we design a scalable reinforcement learning framework that combines verifiable signals with preference feedback, while remaining stable under large-scale off-policy training, enabling consistent self-improvement across mathematics, code, and tool use. Step 3.5 Flash demonstrates strong performance across agent, coding, and math tasks, achieving 85.4% on IMO-AnswerBench, 86.4% on LiveCodeBench-v6 (2024.08-2025.05), 88.2% on tau2-Bench, 69.0% on BrowseComp (with context management), and 51.0% on Terminal-Bench 2.0, comparable to frontier models such as GPT-5.2 xHigh and Gemini 3.0 Pro. By redefining the efficiency frontier, Step 3.5 Flash provides a high-density foundation for deploying sophisticated agents in real-world industrial environments.

cs.CL↗

SWE-AGI: Benchmarking Specification-Driven Software Construction with MoonBit in the Era of Autonomous Agents

Although large language models (LLMs) have demonstrated impressive coding capabilities, their ability to autonomously build production-scale software from explicit specifications remains an open question. We introduce SWE-AGI, an open-source benchmark for evaluating end-to-end, specification-driven construction of software systems written in MoonBit. SWE-AGI tasks require LLM-based agents to implement parsers, interpreters, binary decoders, and SAT solvers strictly from authoritative standards and RFCs under a fixed API scaffold. Each task involves implementing 1,000-10,000 lines of core logic, corresponding to weeks or months of engineering effort for an experienced human developer. By leveraging the nascent MoonBit ecosystem, SWE-AGI minimizes data leakage, forcing agents to rely on long-horizon architectural reasoning rather than code retrieval. Across frontier models, gpt-5.3-codex achieves the best overall performance (solving 19/22 tasks, 86.4%), outperforming claude-opus-4.6 (15/22, 68.2%), and kimi-2.5 exhibits the strongest performance among open-source models. Performance degrades sharply with increasing task difficulty, particularly on hard, specification-intensive systems. Behavioral analysis further reveals that as codebases scale, code reading, rather than writing, becomes the dominant bottleneck in AI-assisted development. Overall, while specification-driven autonomous software engineering is increasingly viable, substantial challenges remain before it can reliably support production-scale development.

cs.SE↗

Training-Free Text-Guided Color Editing with Multi-Modal Diffusion Transformer

Text-guided color editing in images and videos is a fundamental yet unsolved problem, requiring fine-grained manipulation of color attributes, including albedo, light source color, and ambient lighting, while preserving physical consistency in geometry, material properties, and light-matter interactions. Existing training-free methods offer broad applicability across editing tasks but struggle with precise color control and often introduce visual inconsistency in both edited and non-edited regions. In this work, we present ColorCtrl, a training-free color editing method that leverages the attention mechanisms of modern Multi-Modal Diffusion Transformers (MM-DiT). By disentangling structure and color through targeted manipulation of attention maps and value tokens, our method enables accurate and consistent color editing, along with word-level control of attribute intensity. Our method modifies only the intended regions specified by the prompt, leaving unrelated areas untouched. Extensive experiments on both SD3 and FLUX.1-dev demonstrate that ColorCtrl outperforms existing training-free approaches and achieves state-of-the-art performances in both edit quality and consistency. Furthermore, our method surpasses strong commercial models such as FLUX.1 Kontext Max and GPT-4o Image Generation in terms of consistency. When extended to video models like CogVideoX, our approach exhibits greater advantages, particularly in maintaining temporal coherence and editing stability. Finally, our method also generalizes to instruction-based editing diffusion models such as Step1X-Edit and FLUX.1 Kontext dev, further demonstrating its versatility.

cs.GR↗

LazyDrag: Enabling Stable Drag-Based Editing on Multi-Modal Diffusion Transformers via Explicit Correspondence

The reliance on implicit point matching via attention has become a core bottleneck in drag-based editing, resulting in a fundamental compromise on weakened inversion strength and costly test-time optimization (TTO). This compromise severely limits the generative capabilities of diffusion models, suppressing high-fidelity inpainting and text-guided creation. In this paper, we introduce LazyDrag, the first drag-based image editing method for Multi-Modal Diffusion Transformers, which directly eliminates the reliance on implicit point matching. In concrete terms, our method generates an explicit correspondence map from user drag inputs as a reliable reference to boost the attention control. This reliable reference opens the potential for a stable full-strength inversion process, which is the first in the drag-based editing task. It obviates the necessity for TTO and unlocks the generative capability of models. Therefore, LazyDrag naturally unifies precise geometric control with text guidance, enabling complex edits that were previously out of reach: opening the mouth of a dog and inpainting its interior, generating new objects like a ``tennis ball'', or for ambiguous drags, making context-aware changes like moving a hand into a pocket. Additionally, LazyDrag supports multi-round workflows with simultaneous move and scale operations. Evaluated on the DragBench, our method outperforms baselines in drag accuracy and perceptual quality, as validated by VIEScore and human evaluation. LazyDrag not only establishes new state-of-the-art performance, but also paves a new way to editing paradigms.

cs.CV↗

PaCoRe: Learning to Scale Test-Time Compute with Parallel Coordinated Reasoning

We introduce Parallel Coordinated Reasoning (PaCoRe), a training-and-inference framework designed to overcome a central limitation of contemporary language models: their inability to scale test-time compute (TTC) far beyond sequential reasoning under a fixed context window. PaCoRe departs from the traditional sequential paradigm by driving TTC through massive parallel exploration coordinated via a message-passing architecture in multiple rounds. Each round launches many parallel reasoning trajectories, compacts their findings into context-bounded messages, and synthesizes these messages to guide the next round and ultimately produce the final answer. Trained end-to-end with large-scale, outcome-based reinforcement learning, the model masters the synthesis abilities required by PaCoRe and scales to multi-million-token effective TTC without exceeding context limits. The approach yields strong improvements across diverse domains, and notably pushes reasoning beyond frontier systems in mathematics: an 8B model reaches 94.5% on HMMT 2025, surpassing GPT-5's 93.2% by scaling effective TTC to roughly two million tokens. We open-source model checkpoints, training data, and the full inference pipeline to accelerate follow-up work.

cs.LG↗

Qwen-Image-Layered: Towards Inherent Editability via Layer Decomposition

Recent visual generative models often struggle with consistency during image editing due to the entangled nature of raster images, where all visual content is fused into a single canvas. In contrast, professional design tools employ layered representations, allowing isolated edits while preserving consistency. Motivated by this, we propose \textbf{Qwen-Image-Layered}, an end-to-end diffusion model that decomposes a single RGB image into multiple semantically disentangled RGBA layers, enabling \textbf{inherent editability}, where each RGBA layer can be independently manipulated without affecting other content. To support variable-length decomposition, we introduce three key components: (1) an RGBA-VAE to unify the latent representations of RGB and RGBA images; (2) a VLD-MMDiT (Variable Layers Decomposition MMDiT) architecture capable of decomposing a variable number of image layers; and (3) a Multi-stage Training strategy to adapt a pretrained image generation model into a multilayer image decomposer. Furthermore, to address the scarcity of high-quality multilayer training images, we build a pipeline to extract and annotate multilayer images from Photoshop documents (PSD). Experiments demonstrate that our method significantly surpasses existing approaches in decomposition quality and establishes a new paradigm for consistent image editing. Our code and models are released on \href{https://github.com/QwenLM/Qwen-Image-Layered}{https://github.com/QwenLM/Qwen-Image-Layered}

cs.CV↗

Alpha-GPT: Human-AI Interactive Alpha Mining for Quantitative Investment

One of the most important tasks in quantitative investment research is mining new alphas (effective trading signals or factors). Traditional alpha mining methods, either hand-crafted factor synthesizing or algorithmic factor mining (e.g., search with genetic programming), have inherent limitations, especially in implementing the ideas of quants. In this work, we propose a new alpha mining paradigm by introducing human-AI interaction, and a novel prompt engineering algorithmic framework to implement this paradigm by leveraging the power of large language models. Moreover, we develop Alpha-GPT, a new interactive alpha mining system framework that provides a heuristic way to ``understand'' the ideas of quant researchers and outputs creative, insightful, and effective alphas. We demonstrate the effectiveness and advantage of Alpha-GPT via a number of alpha mining experiments.

q-fin.CP↗

Follow-Your-Emoji-Faster: Towards Efficient, Fine-Controllable, and Expressive Freestyle Portrait Animation

We present Follow-Your-Emoji-Faster, an efficient diffusion-based framework for freestyle portrait animation driven by facial landmarks. The main challenges in this task are preserving the identity of the reference portrait, accurately transferring target expressions, and maintaining long-term temporal consistency while ensuring generation efficiency. To address identity preservation and accurate expression retargeting, we enhance Stable Diffusion with two key components: a expression-aware landmarks as explicit motion signals, which improve motion alignment, support exaggerated expressions, and reduce identity leakage; and a fine-grained facial loss that leverages both expression and facial masks to better capture subtle expressions and faithfully preserve the reference appearance. With these components, our model supports controllable and expressive animation across diverse portrait types, including real faces, cartoons, sculptures, and animals. However, diffusion-based frameworks typically struggle to efficiently generate long-term stable animation results, which remains a core challenge in this task. To address this, we propose a progressive generation strategy for stable long-term animation, and introduce a Taylor-interpolated cache, achieving a 2.6X lossless acceleration. These two strategies ensure that our method produces high-quality results efficiently, making it user-friendly and accessible. Finally, we introduce EmojiBench++, a more comprehensive benchmark comprising diverse portraits, driving videos, and landmark sequences. Extensive evaluations on EmojiBench++ demonstrate that Follow-Your-Emoji-Faster achieves superior performance in both animation quality and controllability. The code, training dataset and benchmark will be found in https://follow-your-emoji.github.io/.

cs.CV↗

Open-Reasoner-Zero: An Open Source Approach to Scaling Up Reinforcement Learning on the Base Model

We introduce Open-Reasoner-Zero, the first open source implementation of large-scale reasoning-oriented RL training on the base model focusing on scalability, simplicity and accessibility. Through extensive experiments, we demonstrate that a minimalist approach, vanilla PPO with GAE ($λ=1$, $γ=1$) and straightforward rule-based rewards, without any KL regularization, is sufficient to scale up both benchmark performance and response length, replicating the scaling phenomenon observed in DeepSeek-R1-Zero. Using the same base model, Qwen2.5-32B base, as DeepSeek-R1-Zero-Qwen-32B, our implementation achieves superior performance across AIME2024, MATH500, and GPQA Diamond, while demonstrating remarkable efficiency, requiring only 1/10 of the training steps compared to the DeepSeek-R1-Zero pipeline. Moreover, our analysis not only covers training dynamics and ablation for critical design choices, but also quantitatively shows how the learned critic in Reasoner-Zero training effectively identifies and devalues repetitive response patterns, yielding more robust advantage estimations and enhancing training stability. Embracing the principles of open-source, we release our source code, training data, and various model weights, fostering reproducibility and encouraging further exploration of the properties of related models.

cs.LG↗

Step-Audio-AQAA: a Fully End-to-End Expressive Large Audio Language Model

Large Audio-Language Models (LALMs) have significantly advanced intelligent human-computer interaction, yet their reliance on text-based outputs limits their ability to generate natural speech responses directly, hindering seamless audio interactions. To address this, we introduce Step-Audio-AQAA, a fully end-to-end LALM designed for Audio Query-Audio Answer (AQAA) tasks. The model integrates a dual-codebook audio tokenizer for linguistic and semantic feature extraction, a 130-billion-parameter backbone LLM and a neural vocoder for high-fidelity speech synthesis. Our post-training approach employs interleaved token-output of text and audio to enhance semantic coherence and combines Direct Preference Optimization (DPO) with model merge to improve performance. Evaluations on the StepEval-Audio-360 benchmark demonstrate that Step-Audio-AQAA excels especially in speech control, outperforming the state-of-art LALMs in key areas. This work contributes a promising solution for end-to-end LALMs and highlights the critical role of token-based vocoder in enhancing overall performance for AQAA tasks.

cs.SD↗

NoiseAR: AutoRegressing Initial Noise Prior for Diffusion Models

Diffusion models have emerged as powerful generative frameworks, creating data samples by progressively denoising an initial random state. Traditionally, this initial state is sampled from a simple, fixed distribution like isotropic Gaussian, inherently lacking structure and a direct mechanism for external control. While recent efforts have explored ways to introduce controllability into the diffusion process, particularly at the initialization stage, they often rely on deterministic or heuristic approaches. These methods can be suboptimal, lack expressiveness, and are difficult to scale or integrate into more sophisticated optimization frameworks. In this paper, we introduce NoiseAR, a novel method for AutoRegressive Initial Noise Prior for Diffusion Models. Instead of a static, unstructured source, NoiseAR learns to generate a dynamic and controllable prior distribution for the initial noise. We formulate the generation of the initial noise prior's parameters as an autoregressive probabilistic modeling task over spatial patches or tokens. This approach enables NoiseAR to capture complex spatial dependencies and introduce learned structure into the initial state. Crucially, NoiseAR is designed to be conditional, allowing text prompts to directly influence the learned prior, thereby achieving fine-grained control over the diffusion initialization. Our experiments demonstrate that NoiseAR can generate initial noise priors that lead to improved sample quality and enhanced consistency with conditional inputs, offering a powerful, learned alternative to traditional random initialization. A key advantage of NoiseAR is its probabilistic formulation, which naturally supports seamless integration into probabilistic frameworks like Markov Decision Processes and Reinforcement Learning. Our code will be available at https://github.com/HKUST-SAIL/NoiseAR/

cs.LG↗

Step-Video-TI2V Technical Report: A State-of-the-Art Text-Driven Image-to-Video Generation Model

We present Step-Video-TI2V, a state-of-the-art text-driven image-to-video generation model with 30B parameters, capable of generating videos up to 102 frames based on both text and image inputs. We build Step-Video-TI2V-Eval as a new benchmark for the text-driven image-to-video task and compare Step-Video-TI2V with open-source and commercial TI2V engines using this dataset. Experimental results demonstrate the state-of-the-art performance of Step-Video-TI2V in the image-to-video generation task. Both Step-Video-TI2V and Step-Video-TI2V-Eval are available at https://github.com/stepfun-ai/Step-Video-TI2V.

cs.CV↗

Towards Multiple Character Image Animation Through Enhancing Implicit Decoupling

Controllable character image animation has a wide range of applications. Although existing studies have consistently improved performance, challenges persist in the field of character image animation, particularly concerning stability in complex backgrounds and tasks involving multiple characters. To address these challenges, we propose a novel multi-condition guided framework for character image animation, employing several well-designed input modules to enhance the implicit decoupling capability of the model. First, the optical flow guider calculates the background optical flow map as guidance information, which enables the model to implicitly learn to decouple the background motion into background constants and background momentum during training, and generate a stable background by setting zero background momentum during inference. Second, the depth order guider calculates the order map of the characters, which transforms the depth information into the positional information of multiple characters. This facilitates the implicit learning of decoupling different characters, especially in accurately separating the occluded body parts of multiple characters. Third, the reference pose map is input to enhance the ability to decouple character texture and pose information in the reference image. Furthermore, to fill the gap of fair evaluation of multi-character image animation, we propose a new benchmark comprising about 4,000 frames. Extensive qualitative and quantitative evaluations demonstrate that our method excels in generating high-quality character animations, especially in scenarios of complex backgrounds and multiple characters.

cs.CV↗

Taming Teacher Forcing for Masked Autoregressive Video Generation

We introduce MAGI, a hybrid video generation framework that combines masked modeling for intra-frame generation with causal modeling for next-frame generation. Our key innovation, Complete Teacher Forcing (CTF), conditions masked frames on complete observation frames rather than masked ones (namely Masked Teacher Forcing, MTF), enabling a smooth transition from token-level (patch-level) to frame-level autoregressive generation. CTF significantly outperforms MTF, achieving a +23% improvement in FVD scores on first-frame conditioned video prediction. To address issues like exposure bias, we employ targeted training strategies, setting a new benchmark in autoregressive video generation. Experiments show that MAGI can generate long, coherent video sequences exceeding 100 frames, even when trained on as few as 16 frames, highlighting its potential for scalable, high-quality video generation.

cs.CV↗

Multi-matrix Factorization Attention

We propose novel attention architectures, Multi-matrix Factorization Attention (MFA) and MFA-Key-Reuse (MFA-KR). Existing variants for standard Multi-Head Attention (MHA), including SOTA methods like MLA, fail to maintain as strong performance under stringent Key-Value cache (KV cache) constraints. MFA enhances model capacity by efficiently scaling up both the number and dimension of attention heads through low-rank matrix factorization in the Query-Key (QK) circuit. Extending MFA, MFA-KR further reduces memory requirements by repurposing the key cache as value through value projection re-parameterization. MFA's design enables strong model capacity when working under tight KV cache budget, while MFA-KR is suitable for even harsher KV cache limits with minor performance trade-off. Notably, in our extensive and large-scale experiments, the proposed architecture outperforms MLA and performs comparably to MHA, while reducing KV cache usage by up to 56% and 93.7%, respectively.

cs.LG↗