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Hideki Todo

Publications and source records attributed to Hideki Todo.

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Smooth Motion Stitching via Laplacian Optimization in Rodrigues Vector Space

This paper presents a motion editing framework for smooth motion stitching based on Laplacian optimization in Rodrigues vector space. By representing joint rotations as continuous Rodrigues vectors, motion stitching is formulated as a temporal Laplacian optimization problem, enabling smooth transitions between motion segments while preserving characteristic temporal variations of reference motions. The proposed approach supports both intra-category replacement and cross-category motion stitching without relying on learning-based models or complex manual tuning, and is computationally efficient for interactive editing. Through a series of stitching experiments and comparisons with linear interpolation, we demonstrate that Laplacian editing produces stable and visually coherent transitions under a wide range of motion differences. Furthermore, an analysis of rotational continuity clarifies that rotation-axis inversions are rare in real motion data and explains why numerical instabilities observed in synthetic axis-flipping scenarios do not arise in practical motion stitching. These results highlight the importance of rotational representation in stabilizing temporal optimization and suggest that the proposed framework is well suited not only for animation authoring but also for motion analysis and future extensions incorporating perceptual or physiological cues.

cs.GR

A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D

Our animation studio has developed a practical style transfer pipeline for creating stylized 3D animation, which is suitable for complex real-world production. This paper presents the insights from our development process, where we explored various options to balance quality, artist control, and workload, leading to several key decisions. For example, we chose patch-based texture synthesis over machine learning for better control and to avoid training data issues. We also addressed specifying style exemplars, managing multiple colors within a scene, controlling outlines and shadows, and reducing temporal noise. These insights were used to further refine our pipeline, ultimately enabling us to produce an experimental short film showcasing various styles.

cs.GR