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Hideo Saito

Publications and source records attributed to Hideo Saito.

At least 19 recordsLinked to original sources

PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions

Recent single-view feed-forward 3D Gaussian Splatting (3DGS) generation predicts a fixed number of Gaussians per camera ray, introducing severe spatial redundancy. Most existing compaction strategies target multi-view setups to exploit cross-view consistency and are incompatible with single-image models. Instead of retraining the base feed-forward network to directly output compact representations, our insight is to keep the base models frozen and apply post-hoc pruning and recurrent refinement to the generated Gaussians. Consequently, we propose a backbone-agnostic compaction pipeline for single-view feed-forward 3DGS that couples an importance-score-based pruning mechanism with a trainable, lightweight recurrent refinement module, which iteratively updates the surviving primitives to restore image quality. Our results demonstrate seamless integration with existing baselines while preserving novel-view rendering fidelity and achieving high memory reduction. Furthermore, our method supports flexible inference-time keep ratios for application needs.

cs.CV↗

EgoNeMo: Transferable Map of Pedestrian Dynamics via Egocentric LiDAR Scan

This paper proposes a transferable Map of Dynamics (MoD) framework that generalizes to unknown environments using only egocentric 3D LiDAR point clouds to overcome the long-standing limitation of traditional MoD methods. While MoDs are essential for encoding human motion characteristics to enable accurate pedestrian trajectory prediction or safe robot navigation, traditional approaches suffer from site-specificity, requiring exhaustive trajectory accumulation at every new location. Extending recent advances in neural implicit modeling, our framework trains a continuous, LiDAR-based MoD estimator across diverse environments. To mitigate the inherent sparsity and temporal bias of real-world trajectory data, we introduce a position-balanced sampling strategy and a multi-task learning architecture that jointly predicts motion distributions and a spatial frequency score map. The latter is further augmented by visibility-aware losses to compensate for incomplete observation data. Comprehensive experiments demonstrate that our method effectively reconstructs underlying motion maps even in unknown locations from a single instantaneous LiDAR scan, despite highly sparse training data. Finally, we show that our improvements enhance the reliability of downstream trajectory prediction.

cs.LG↗

Reconstruction-Aware Cryo-EM Particle Picking

Cryo-electron microscopy (cryo-EM) determines the structures of proteins and macromolecular assemblies at near-atomic resolution, and the final 3D reconstruction depends on extracting a clean particle stack from noisy micrographs. This extraction decomposes into three sub-tasks, namely particle picking, contamination removal, and 2D class selection. Each of them, however, is trained and evaluated in isolation, and none is optimized for the reconstruction. We instead integrate the three sub-tasks into a single pipeline posed against downstream reconstruction quality. We instantiate the pipeline with a state-of-the-art component for each sub-task, CryoTransformer picking permissively, MicrographCleaner masking contamination, and CryoSift selecting 2D classes by a continuous quality score, and close the loop with a fine-tuning step that returns the surviving particles to the picker. The pipeline achieves a better 3D resolution than every picker we compare. We also show that the best 2D F1 is not the best resolution, so particle selection is better treated as one reconstruction-aware pipeline judged by the map it delivers.

q-bio.BM↗

Surface-to-Skeleton 3D Cephalometry: Estimating Hidden Skeletal Landmarks from CT-Derived External Soft-Tissue Surfaces

Existing 3D facial-landmark methods localize points on visible skin, but whether CT-defined internal skeletal landmarks can be inferred from external soft-tissue geometry remains unclear. We formulate a coordinate-consistent surface-to-skeleton task using same-acquisition CT-derived surfaces, separating estimation from optical-to-CT registration, scanner-domain, and acquisition-state effects, with coverage analyzed separately. From 240 clinical CT scans from two hospitals, we construct a locked retrospective protocol pairing CT-derived external soft-tissue point clouds with 21 skeletal landmarks and three visible soft-tissue landmarks. An integrated hierarchical point-cloud model achieves 2.97 mm mean radial error on skeletal landmarks and 3.03 mm on deep or surface-invisible landmarks in 40 held-out patients. Patient-mismatch controls support patient-specific signal beyond a fixed population configuration or global similarity alone, while coverage ablations indicate dependence on non-anterior geometry. Optical-transfer diagnostics reveal substantial coverage-related and global-configuration components, although deployable optical inference remains unresolved. These results answer the controlled feasibility question affirmatively and provide a basis for hidden skeletal landmark inference.

cs.CV↗

AnyGroundBench: A Specialized-Domain Benchmark for Video Grounding in Vision-Language Models

Vision-Language Models (VLMs) have demonstrated immense promise in Spatio-Temporal Video Grounding (STVG). However, current evaluation protocols are largely confined to zero-shot assessments on general, daily-life benchmarks. This creates a critical disconnect from real-world applications in specialized fields, where models inevitably encounter rare visual concepts and complex spatio-temporal dynamics. Since exhaustive pre-training across infinite data distributions is infeasible, the ability to adapt to novel domains is essential. To bridge this gap, we introduce AnyGroundBench, a domain-adaptation benchmark designed to shift the STVG evaluation paradigm from static zero-shot testing to rigorous domain adaptation. Targeting five specialized domains (animal, industry, sports, surgery, and public security), AnyGroundBench pairs newly captured videos such as expert-annotated mouse behaviors with established datasets, unifying them through dense, high-fidelity spatio-temporal annotations. Crucially, the benchmark provides dedicated training subsets to systematically measure domain adaptability. We extensively evaluate 15 state-of-the-art VLMs, assessing their zero-shot generalization and In-Context Learning (ICL) capabilities under practical computational constraints. Ultimately, our findings reveal that current models fail in both zero-shot and ICL-based adaptation when confronted with specialized domains, exposing critical flaws in spatio-temporal reasoning that future research must address.

cs.CV↗

E2GS: Event Enhanced Gaussian Splatting

Event cameras, known for their high dynamic range, absence of motion blur, and low energy usage, have recently found a wide range of applications thanks to these attributes. In the past few years, the field of event-based 3D reconstruction saw remarkable progress, with the Neural Radiance Field (NeRF) based approach demonstrating photorealistic view synthesis results. However, the volume rendering paradigm of NeRF necessitates extensive training and rendering times. In this paper, we introduce Event Enhanced Gaussian Splatting (E2GS), a novel method that incorporates event data into Gaussian Splatting, which has recently made significant advances in the field of novel view synthesis. Our E2GS effectively utilizes both blurry images and event data, significantly improving image deblurring and producing high-quality novel view synthesis. Our comprehensive experiments on both synthetic and real-world datasets demonstrate our E2GS can generate visually appealing renderings while offering faster training and rendering speed (140 FPS). Our code is available at https://github.com/deguchihiroyuki/E2GS.

cs.CV↗

Map-Mono-Ego: Map-Grounded Global Human Pose Estimation from Monocular Egocentric Video

Monocular egocentric human pose estimation is essential for ubiquitous activity monitoring. However, understanding the user's absolute location within the environment remains a challenge. Existing methods primarily focus on relative motion from an initial position, and tend not to account for the wearer's absolute location within an environment. Furthermore, inherent scale ambiguity in monocular vision leads to severe translational drift, limiting long-term tracking without specialized multi-sensor hardware. To address this, we propose MapMonoEgo, a novel framework achieving globally consistent human pose estimation solely from a monocular camera by leveraging a pre-scanned 3D point cloud. We also introduce AIST-Living dataset, a new dataset pairing egocentric video with ground-truth motion in a scanned environment. Experiments demonstrate that our approach significantly outperforms the state-of-the-art baseline, proving its utility for practical monitoring tasks without specialized hardware.

cs.CV↗

Intuitive Surgical SurgToolLoc and SurgVU Challenges Results: 2022-2025

Robotic assisted (RA) surgery promises to transform surgical intervention. Intuitive Surgical is committed to fostering these changes and the machine learning models and algorithms that will enable them. With these goals in mind we have invited the surgical data science community to participate in a yearly competition hosted through the Medical Imaging Computing and Computer Assisted Interventions (MICCAI) conference. With varying changes from year to year, we have challenged the community to solve difficult machine learning problems in the context of advanced RA applications. Here we document the results of these challenges, focusing on surgical tool localization (SurgToolLoc) and surgical visual understanding (SurgVU). The publicly released dataset that accompanies these challenges is detailed in a separate paper arXiv:2501.09209 [1].

cs.CV↗

Profile-Specific 3DMM Regression from a Single Lateral Face Image

Single-image 3D face reconstruction is a core problem in computer vision, with important clinical applications such as cephalometric landmark analysis in orthodontics. Traditionally, this analysis relies on lateral X-ray imaging; however, frequent X-ray exposure is impractical due to radiation concerns. While recent research has explored detecting landmarks from lateral RGB images as an alternative, existing methods typically rely on 2D features such as the eyes, mouth, ears, and boundary silhouettes, failing to fully exploit the underlying 3D facial geometry spanning the facial profile and jawline, which is essential for accurate diagnosis. Meanwhile, although 3D face reconstruction from frontal views has seen significant progress, most learning-based 3D morphable model (3DMM) regressors are developed and benchmarked on near-frontal images, where appearance cues are abundant. In extreme profile views (yaw $\approx 90^\circ$), much of the face is occluded, and the available signal is dominated by boundary cues, making accurate 3D reconstruction challenging. In this paper, we bridge this gap with geometry-conditioned synthetic data and a simple profile-specific FLAME regression baseline for single lateral images. We introduce ProfileSynth, a dataset created by sampling FLAME shape and pose parameters in extreme yaw ranges and generating photorealistic profile images using a diffusion model conditioned on depth and normal maps. We further study a profile-specific baseline with visibility-aware jawline regularization. Our framework provides a practical baseline for "profile $\times$ 3DMM" reconstruction and a promising foundation for more accurate, non-invasive cephalometric analysis from lateral RGB images.

cs.CV↗

Learning from Synthetic Data via Provenance-Based Input Gradient Guidance

Learning methods using synthetic data have attracted attention as an effective approach for increasing the diversity of training data while reducing collection costs, thereby improving the robustness of model discrimination. However, many existing methods improve robustness only indirectly through the diversification of training samples and do not explicitly teach the model which regions in the input space truly contribute to discrimination; consequently, the model may learn spurious correlations caused by synthesis biases and artifacts. Motivated by this limitation, this paper proposes a learning framework that uses provenance information obtained during the training data synthesis process, indicating whether each region in the input space originates from the target object, as an auxiliary supervisory signal to promote the acquisition of representations focused on target regions. Specifically, input gradients are decomposed based on information about target and non-target regions during synthesis, and input gradient guidance is introduced to suppress gradients over non-target regions. This suppresses the model's reliance on non-target regions and directly promotes the learning of discriminative representations for target regions. Experiments demonstrate the effectiveness and generality of the proposed method across multiple tasks and modalities, including weakly supervised object localization, spatio-temporal action localization, and image classification.

cs.CV↗

Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensors

We propose Ground Reaction Inertial Poser (GRIP), a method that reconstructs physically plausible human motion using four wearable devices. Unlike conventional IMU-only approaches, GRIP combines IMU signals with foot pressure data to capture both body dynamics and ground interactions. Furthermore, rather than relying solely on kinematic estimation, GRIP uses a digital twin of a person, in the form of a synthetic humanoid in a physics simulator, to reconstruct realistic and physically plausible motion. At its core, GRIP consists of two modules: KinematicsNet, which estimates body poses and velocities from sensor data, and DynamicsNet, which controls the humanoid in the simulator using the residual between the KinematicsNet prediction and the simulated humanoid state. To enable robust training and fair evaluation, we introduce a large-scale dataset, Pressure and Inertial Sensing for Human Motion and Interaction (PRISM), that captures diverse human motions with synchronized IMUs and insole pressure sensors. Experimental results show that GRIP outperforms existing IMU-only and IMU-pressure fusion methods across all evaluated datasets, achieving higher global pose accuracy and improved physical consistency.

cs.CV↗

Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach

Human motion generation is a challenging task that aims to create realistic motion imitating natural human behaviour. We focus on the well-studied behaviour of priming an object/location for pick up or put down - that is, the spotting of an object/location from a distance, known as gaze priming, followed by the motion of approaching and reaching the target location. To that end, we curate, for the first time, 23.7K gaze-primed human motion sequences for reaching target object locations from five publicly available datasets, i.e., HD-EPIC, MoGaze, HOT3D, ADT, and GIMO. We pre-train a text-conditioned diffusion-based motion generation model, then fine-tune it conditioned on goal pose or location, on our curated sequences. Importantly, we evaluate the ability of the generated motion to imitate natural human movement through several metrics, including the 'Reach Success' and a newly introduced 'Prime Success' metric. Tested on 5 datasets, our model generates diverse full-body motion, exhibiting both priming and reaching behaviour, and outperforming baselines and recent methods.

cs.CV↗

VIOLA: Towards Video In-Context Learning with Minimal Annotations

Generalizing Multimodal Large Language Models (MLLMs) to novel video domains is essential for real-world deployment but remains challenging due to the scarcity of labeled data. While In-Context Learning (ICL) offers a training-free adaptation path, standard methods rely on large annotated pools, which are often impractical in specialized environments like industrial or surgical settings since they require the experts' annotations. To bridge this gap, we introduce VIOLA (Video In-cOntext Learning with minimal Annotation), a label-efficient framework that synergizes minimal expert supervision with abundant unlabeled data. First, to maximize the efficiency of a strict annotation budget, we propose density-uncertainty-weighted sampling. Unlike standard diversity or uncertainty strategies that risk selecting visual outliers, our method leverages density estimation to identify samples that are simultaneously diverse, representative, and informative. Second, to utilize the remaining unlabeled data without noise propagation, we construct a hybrid pool and introduce confidence-aware retrieval and confidence-aware prompting. These mechanisms explicitly model label reliability, retrieving demonstrations based on a composite score of similarity and confidence while enabling the MLLM to adaptively distinguish between verified ground truths and noisy pseudo-labels. Extensive experiments across nine diverse benchmarks using four MLLMs demonstrate that our framework significantly outperforms various baselines in low-resource settings, achieving robust adaptation with minimal annotation costs.

cs.CV↗

Disturbance-Free Surgical Video Generation from Multi-Camera Shadowless Lamps for Open Surgery

Video recordings of open surgeries are greatly required for education and research purposes. However, capturing unobstructed videos is challenging since surgeons frequently block the camera field of view. To avoid occlusion, the positions and angles of the camera must be frequently adjusted, which is highly labor-intensive. Prior work has addressed this issue by installing multiple cameras on a shadowless lamp and arranging them to fully surround the surgical area. This setup increases the chances of some cameras capturing an unobstructed view. However, manual image alignment is needed in post-processing since camera configurations change every time surgeons move the lamp for optimal lighting. This paper aims to fully automate this alignment task. The proposed method identifies frames in which the lighting system moves, realigns them, and selects the camera with the least occlusion to generate a video that consistently presents the surgical field from a fixed perspective. A user study involving surgeons demonstrated that videos generated by our method were superior to those produced by conventional methods in terms of the ease of confirming the surgical area and the comfort during video viewing. Additionally, our approach showed improvements in video quality over existing techniques. Furthermore, we implemented several synthesis options for the proposed view-synthesis method and conducted a user study to assess surgeons' preferences for each option.

cs.CV↗

Hand Held Multi-Object Tracking Dataset in American Football

Multi-Object Tracking (MOT) plays a critical role in analyzing player behavior from videos, enabling performance evaluation. Current MOT methods are often evaluated using publicly available datasets. However, most of these focus on everyday scenarios such as pedestrian tracking or are tailored to specific sports, including soccer and basketball. Despite the inherent challenges of tracking players in American football, such as frequent occlusion and physical contact, no standardized dataset has been publicly available, making fair comparisons between methods difficult. To address this gap, we constructed the first dedicated detection and tracking dataset for the American football players and conducted a comparative evaluation of various detection and tracking methods. Our results demonstrate that accurate detection and tracking can be achieved even in crowded scenarios. Fine-tuning detection models improved performance over pre-trained models. Furthermore, when these fine-tuned detectors and re-identification models were integrated into tracking systems, we observed notable improvements in tracking accuracy compared to existing approaches. This work thus enables robust detection and tracking of American football players in challenging, high-density scenarios previously underserved by conventional methods.

cs.CV↗

Towards Predicting Any Human Trajectory In Context

Predicting accurate future trajectories of pedestrians is essential for autonomous systems but remains a challenging task due to the need for adaptability in different environments and domains. A common approach involves collecting scenario-specific data and performing fine-tuning via backpropagation. However, the need to fine-tune for each new scenario is often impractical for deployment on edge devices. To address this challenge, we introduce TrajICL, an In-Context Learning (ICL) framework for pedestrian trajectory prediction that enables adaptation without fine-tuning on the scenario-specific data at inference time without requiring weight updates. We propose a spatio-temporal similarity-based example selection (STES) method that selects relevant examples from previously observed trajectories within the same scene by identifying similar motion patterns at corresponding locations. To further refine this selection, we introduce prediction-guided example selection (PG-ES), which selects examples based on both the past trajectory and the predicted future trajectory, rather than relying solely on the past trajectory. This approach allows the model to account for long-term dynamics when selecting examples. Finally, instead of relying on small real-world datasets with limited scenario diversity, we train our model on a large-scale synthetic dataset to enhance its prediction ability by leveraging in-context examples. Extensive experiments demonstrate that TrajICL achieves remarkable adaptation across both in-domain and cross-domain scenarios, outperforming even fine-tuned approaches across multiple public benchmarks. Project Page: https://fujiry0.github.io/TrajICL-project-page/.

cs.CV↗

Ev4DGS: Novel-view Rendering of Non-Rigid Objects from Monocular Event Streams

Event cameras offer various advantages for novel view rendering compared to synchronously operating RGB cameras, and efficient event-based techniques supporting rigid scenes have been recently demonstrated in the literature. In the case of non-rigid objects, however, existing approaches additionally require sparse RGB inputs, which can be a substantial practical limitation; it remains unknown if similar models could be learned from event streams only. This paper sheds light on this challenging open question and introduces Ev4DGS, i.e., the first approach for novel view rendering of non-rigidly deforming objects in the explicit observation space (i.e., as RGB or greyscale images) from monocular event streams. Our method regresses a deformable 3D Gaussian Splatting representation through 1) a loss relating the outputs of the estimated model with the 2D event observation space, and 2) a coarse 3D deformation model trained from binary masks generated from events. We perform experimental comparisons on existing synthetic and newly recorded real datasets with non-rigid objects. The results demonstrate the validity of Ev4DGS and its superior performance compared to multiple naive baselines that can be applied in our setting. We will release our models and the datasets used in the evaluation for research purposes; see the project webpage: https://4dqv.mpi-inf.mpg.de/Ev4DGS/.

cs.CV↗

Human Preference-Aligned Concept Customization Benchmark via Decomposed Evaluation

Evaluating concept customization is challenging, as it requires a comprehensive assessment of fidelity to generative prompts and concept images. Moreover, evaluating multiple concepts is considerably more difficult than evaluating a single concept, as it demands detailed assessment not only for each individual concept but also for the interactions among concepts. While humans can intuitively assess generated images, existing metrics often provide either overly narrow or overly generalized evaluations, resulting in misalignment with human preference. To address this, we propose Decomposed GPT Score (D-GPTScore), a novel human-aligned evaluation method that decomposes evaluation criteria into finer aspects and incorporates aspect-wise assessments using Multimodal Large Language Model (MLLM). Additionally, we release Human Preference-Aligned Concept Customization Benchmark (CC-AlignBench), a benchmark dataset containing both single- and multi-concept tasks, enabling stage-wise evaluation across a wide difficulty range -- from individual actions to multi-person interactions. Our method significantly outperforms existing approaches on this benchmark, exhibiting higher correlation with human preferences. This work establishes a new standard for evaluating concept customization and highlights key challenges for future research. The benchmark and associated materials are available at https://github.com/ReinaIshikawa/D-GPTScore.

cs.CV↗