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Hideyuki Ichiwara

Publications and source records attributed to Hideyuki Ichiwara.

7 recordsLinked to original sources

Stereo Multistage Spatial Attention for Real-Time Mobile Manipulation Under Visual Scale Variation and Disturbances

Robots operating in open, unstructured real-world environments must rely on onboard visual perception while autonomously moving across different locations. Continuous changes in onboard camera viewpoints cause significant visual scale variations in target objects, affecting vision-based motion generation. In this work, we present a stereo multistage spatial attention-based deep predictive learning method for real-time mobile manipulation. The proposed methods extracts task-relevant spatial attention points from stereo images and integrates them with robot states through a hierarchical recurrent architecture for closed-loop action prediction. We evaluate the system on four real-world mobile manipulation tasks using a mobile manipulator, including rigid placement, articulated object manipulation, and deformable object interaction. Experiments under randomized initial positions and visual disturbance conditions demonstrate improved robustness and task success rates compared to representative imitation learning and vision-language-action baselines under identical control settings. The results indicate that structured stereo spatial attention combined with predictive temporal modeling provides an effective solution within the evaluated mobile manipulation scenarios.

cs.RO

MSACT: Multistage Spatial Alignment for Stable Low-Latency Fine Manipulation

Real-world fine manipulation, particularly in bimanual manipulation, typically requires low-latency control and stable visual localization, while collecting large-scale data is costly and limited demonstrations may lead to localization drift. Existing approaches make different trade-offs: action-chunking policies such as ACT enable low-latency execution and data efficiency but rely on dense visual features without explicit spatial consistency, generative methods such as Diffusion Policy improve expressiveness but can incur iterative sampling latency, vision-language-action and voxel-based methods enhance generalization and geometric grounding but require higher computational cost and system complexity. We introduce a multistage spatial attention module that extracts stable 2D attention points and jointly predicts future attention sequences with a temporal alignment loss. Built upon ACT with a pretrained ResNet visual prior, a multistage attention module extracts task-relevant 2D attention points as a local spatial modality for action prediction. To maintain consistent object tracking, we introduce a self-supervised objective that aligns predicted attention sequences with visual features from future frames, suppressing drift without keypoint annotations and improving stability of the vision-to-action mapping under limited data. Experiments on simulated and real-world fine manipulation tasks, conducted on the ALOHA bimanual platform, evaluate task success, attention drift, inference latency, and robustness to visual disturbances. Results indicate improvements in localization stability and task performance while maintaining low-latency inference under the tested conditions.

cs.RO

Input-gated Bilateral Teleoperation: An Easy-to-implement Force Feedback Teleoperation Method for Low-cost Hardware

Effective data collection in contact-rich manipulation requires force feedback during teleoperation, as accurate perception of contact is crucial for stable control. However, such technology remains uncommon, largely because bilateral teleoperation systems are complex and difficult to implement. To overcome this, we propose a bilateral teleoperation method that relies only on a simple feedback controller and does not require force sensors. The approach is designed for leader-follower setups using low-cost hardware, making it broadly applicable. Through numerical simulations and real-world experiments, we demonstrate that the method requires minimal parameter tuning, yet achieves both high operability and contact stability, outperforming conventional approaches. Furthermore, we show its high robustness: even at low communication cycle rates between leader and follower, control performance degradation is minimal compared to high-speed operation. We also prove our method can be implemented on two types of commercially available low-cost hardware with zero parameter adjustments. This highlights its high ease of implementation and versatility. We expect this method will expand the use of force feedback teleoperation systems on low-cost hardware. This will contribute to advancing contact-rich task autonomy in imitation learning.

cs.RO

Visual Spatial Attention and Proprioceptive Data-Driven Reinforcement Learning for Robust Peg-in-Hole Task Under Variable Conditions

Anchor-bolt insertion is a peg-in-hole task performed in the construction field for holes in concrete. Efforts have been made to automate this task, but the variable lighting and hole surface conditions, as well as the requirements for short setup and task execution time make the automation challenging. In this study, we introduce a vision and proprioceptive data-driven robot control model for this task that is robust to challenging lighting and hole surface conditions. This model consists of a spatial attention point network (SAP) and a deep reinforcement learning (DRL) policy that are trained jointly end-to-end to control the robot. The model is trained in an offline manner, with a sample-efficient framework designed to reduce training time and minimize the reality gap when transferring the model to the physical world. Through evaluations with an industrial robot performing the task in 12 unknown holes, starting from 16 different initial positions, and under three different lighting conditions (two with misleading shadows), we demonstrate that SAP can generate relevant attention points of the image even in challenging lighting conditions. We also show that the proposed model enables task execution with higher success rate and shorter task completion time than various baselines. Due to the proposed model's high effectiveness even in severe lighting, initial positions, and hole conditions, and the offline training framework's high sample-efficiency and short training time, this approach can be easily applied to construction.

cs.RO

Real-time Motion Generation and Data Augmentation for Grasping Moving Objects with Dynamic Speed and Position Changes

While deep learning enables real robots to perform complex tasks had been difficult to implement in the past, the challenge is the enormous amount of trial-and-error and motion teaching in a real environment. The manipulation of moving objects, due to their dynamic properties, requires learning a wide range of factors such as the object's position, movement speed, and grasping timing. We propose a data augmentation method for enabling a robot to grasp moving objects with different speeds and grasping timings at low cost. Specifically, the robot is taught to grasp an object moving at low speed using teleoperation, and multiple data with different speeds and grasping timings are generated by down-sampling and padding the robot sensor data in the time-series direction. By learning multiple sensor data in a time series, the robot can generate motions while adjusting the grasping timing for unlearned movement speeds and sudden speed changes. We have shown using a real robot that this data augmentation method facilitates learning the relationship between object position and velocity and enables the robot to perform robust grasping motions for unlearned positions and objects with dynamically changing positions and velocities.

cs.RO

Contact-Rich Manipulation of a Flexible Object based on Deep Predictive Learning using Vision and Tactility

We achieved contact-rich flexible object manipulation, which was difficult to control with vision alone. In the unzipping task we chose as a validation task, the gripper grasps the puller, which hides the bag state such as the direction and amount of deformation behind it, making it difficult to obtain information to perform the task by vision alone. Additionally, the flexible fabric bag state constantly changes during operation, so the robot needs to dynamically respond to the change. However, the appropriate robot behavior for all bag states is difficult to prepare in advance. To solve this problem, we developed a model that can perform contact-rich flexible object manipulation by real-time prediction of vision with tactility. We introduced a point-based attention mechanism for extracting image features, softmax transformation for predicting motions, and convolutional neural network for extracting tactile features. The results of experiments using a real robot arm revealed that our method can realize motions responding to the deformation of the bag while reducing the load on the zipper. Furthermore, using tactility improved the success rate from 56.7% to 93.3% compared with vision alone, demonstrating the effectiveness and high performance of our method.

cs.RO

Spatial Attention Point Network for Deep-learning-based Robust Autonomous Robot Motion Generation

Deep learning provides a powerful framework for automated acquisition of complex robotic motions. However, despite a certain degree of generalization, the need for vast amounts of training data depending on the work-object position is an obstacle to industrial applications. Therefore, a robot motion-generation model that can respond to a variety of work-object positions with a small amount of training data is necessary. In this paper, we propose a method robust to changes in object position by automatically extracting spatial attention points in the image for the robot task and generating motions on the basis of their positions. We demonstrate our method with an LBR iiwa 7R1400 robot arm on a picking task and a pick-and-place task at various positions in various situations. In each task, the spatial attention points are obtained for the work objects that are important to the task. Our method is robust to changes in object position. Further, it is robust to changes in background, lighting, and obstacles that are not important to the task because it only focuses on positions that are important to the task.

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