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Himanshu Vishwakarma

Publications and source records attributed to Himanshu Vishwakarma.

2 recordsLinked to original sources

Analysing Human Interaction with Electronic Displays in Microgravity

Human Space Flight missions often require interaction with touchscreen displays. This paper presents a study of investigating human machine interaction with touchscreen using both finger and stylus in the International Space Station. The study also reports cognitive state of astronauts in the form of spatial 2-back test and mental well-being through self-reported scales. We presented a series of results comparing pointing and selection performance among ISS crews, ground crews and university students, finger-based touching and stylus-based touching in microgravity and mental well-being scores. We reported that finger-based pointing is statistically significantly faster than stylus-based pointing in microgravity based on analysis of 420 pointing tasks in ISS from 2 astronauts. We also did not find any significant difference among pointing performance and mental state of astronauts and students on ground. Results from the study can be used to predict pointing and selection time from dimension and position of GUI (Graphical User Interface) elements for cockpits of spacecraft.

cs.HC↗

Comparison of On-Orbit Manual Attitude Control Methods for Non-Docking Spacecraft Through Virtual Reality Simulation

On-orbit manual attitude control of manned spacecraft is accomplished using external visual references and some method of three axis attitude control. All past, present, and developmental spacecraft feature the capability to manually control attitude for deorbit. National Aeronautics and Space Administration (NASA) spacecraft permit an aircraft windshield type front view, wherein an arc of the Earths horizon is visible to the crew in deorbit attitude. Russian and Chinese spacecraft permit the crew a bottom view wherein the entire circular Earth horizon disk is visible to the crew in deorbit attitude. Our study compared these two types of external views for efficiency in achievement of deorbit attitude. We used a Unity Virtual Reality (VR) spacecraft simulator that we built in house. The task was to accurately achieve deorbit attitude while in a 400 km circular orbit. Six military test pilots and six civilians with gaming experience flew the task using two methods of visual reference. Comparison was based on time taken, fuel consumed, cognitive workload assessment and user preference. We used ocular parameters, EEG, NASA TLX and IBM SUS to quantify our results. Our study found that the bottom view was easier to operate for manual deorbit task. Additionally, we realized that a VR based system can work as a training simulator for manual on-orbit flight path control tasks by pilots and non pilots. Results from our study can be used for design of manual on orbit attitude control of present and future spacecrafts.

cs.HC↗