SearcharxivSearch

arXiv subjects

Hiro Ito

Publications and source records attributed to Hiro Ito.

10 recordsLinked to original sources

Computational Complexity of Flattening Fixed-Angle Orthogonal Chains

Planar/flat configurations of fixed-angle chains and trees are well studied in the context of polymer science, molecular biology, and puzzles. In this paper, we focus on a simple type of fixed-angle linkage: every edge has unit length (equilateral), and each joint has a fixed angle of $90^\circ$ (orthogonal) or $180^\circ$ (straight). When the linkage forms a path (open chain), it always has a planar configuration, namely the zig-zag which alternating the $90^\circ$ angles between left and right turns. But when the linkage forms a cycle (closed chain), or is forced to lie in a box of fixed size, we prove that the flattening problem -- deciding whether there is a planar noncrossing configuration -- is strongly NP-complete. Back to open chains, we turn to the Hydrophobic-Hydrophilic (HP) model of protein folding, where each vertex is labeled H or P, and the goal is to find a folding that maximizes the number of H-H adjacencies. In the well-studied HP model, the joint angles are not fixed. We introduce and analyze the fixed-angle HP model, which is motivated by real-world proteins. We prove strong NP-completeness of finding a planar noncrossing configuration of a fixed-angle orthogonal equilateral open chain with the most H--H adjacencies, even if the chain has only two H vertices. (Effectively, this lets us force the chain to be closed.)

cs.CG

On the Characterization of $1$-sided error Strongly-Testable Graph Properties for bounded-degree graphs, including an appendix

We study property testing of (di)graph properties in bounded-degree graph models. The study of graph properties in bounded-degree models is one of the focal directions of research in property testing in the last 15 years. However, despite of the many results and the extensive research effort, there is no characterization of the properties that are strongly-testable (i.e., testable with constant query complexity) even for $1$-sided error tests. The bounded-degree model can naturally be generalized to directed graphs resulting in two models that were considered in the literature. The first contains the directed graphs in which the outdegree is bounded but the indegree is not restricted. In the other, both the outdegree and indegree are bounded. We give a characterization of the $1$-sided error strongly-testable {\em monotone} graph properties, and the $1$-sided error strongly-testable {\em hereditary} graph properties in all the bounded-degree directed and undirected graphs models.

cs.CC

Cookie Clicker

Cookie Clicker is a popular online incremental game where the goal of the game is to generate as many cookies as possible. In the game you start with an initial cookie generation rate, and you can use cookies as currency to purchase various items that increase your cookie generation rate. In this paper, we analyze strategies for playing Cookie Clicker optimally. While simple to state, the game gives rise to interesting analysis involving ideas from NP-hardness, approximation algorithms, and dynamic programming.

cs.GT

Helly Numbers of Polyominoes

We define the Helly number of a polyomino $P$ as the smallest number $h$ such that the $h$-Helly property holds for the family of symmetric and translated copies of $P$ on the integer grid. We prove the following: (i) the only polyominoes with Helly number 2 are the rectangles, (ii) there does not exist any polyomino with Helly number 3, (iii) there exist polyominoes of Helly number $k$ for any $k\neq 1,3$.

cs.CG

Single-Player and Two-Player Buttons & Scissors Games

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$. Similarly the game is NP-complete if every color is used by at most $F = 4$ buttons but polytime solvable for $F \leq 3$. We also consider restrictions on the board size, cut directions, and cut sizes. Finally, we introduce several natural two-player versions of the game and show that they are PSPACE-complete.

cs.CC

Every property is testable on a natural class of scale-free multigraphs

In this paper, we introduce a natural class of multigraphs called hierarchical-scale-free (HSF) multigraphs, and consider constant-time testability on the class. We show that a very wide subclass, specifically, that in which the power-law exponent is greater than two, of HSF is hyperfinite. Based on this result, an algorithm for a deterministic partitioning oracle can be constructed. We conclude by showing that every property is constant-time testable on the above subclass of HSF. This algorithm utilizes findings by Newman and Sohler of STOC'11. However, their algorithm is based on the bounded-degree model, while it is known that actual scale-free networks usually include hubs, which have a very large degree. HSF is based on scale-free properties and includes such hubs. This is the first universal result of constant-time testability on the general graph model, and it has the potential to be applicable on a very wide range of scale-free networks.

cs.DS

How to solve the cake-cutting problem in sublinear time

In this paper, we show algorithms for solving the cake-cutting problem in sublinear-time. More specifically, we preassign (simple) fair portions to o(n) players in o(n)-time, and minimize the damage to the rest of the players. All currently known algorithms require Omega(n)-time, even when assigning a portion to just one player, and it is nontrivial to revise these algorithms to run in $o(n)$-time since many of the remaining players, who have not been asked any queries, may not be satisfied with the remaining cake. To challenge this problem, we begin by providing a framework for solving the cake-cutting problem in sublinear-time. Generally speaking, solving a problem in sublinear-time requires the use of approximations. However, in our framework, we introduce the concept of "eps n-victims," which means that eps n players (victims) may not get fair portions, where 0< eps =< 1 is an arbitrary constant. In our framework, an algorithm consists of the following two parts: In the first (Preassigning) part, it distributes fair portions to r < n players in o(n)-time. In the second (Completion) part, it distributes fair portions to the remaining n-r players except for the eps n victims in poly}(n)-time. There are two variations on the r players in the first part. Specifically, whether they can or cannot be designated. We will then present algorithms in this framework. In particular, an O(r/eps)-time algorithm for r =< eps n/127 undesignated players with eps n-victims, and an O~(r^2/eps)-time algorithm for r =< eps e^{sqrt{ln{n}}/{7}} designated players and eps =< 1/e with eps n-victims are presented.

cs.DS

Folding a Paper Strip to Minimize Thickness

In this paper, we study how to fold a specified origami crease pattern in order to minimize the impact of paper thickness. Specifically, origami designs are often expressed by a mountain-valley pattern (plane graph of creases with relative fold orientations), but in general this specification is consistent with exponentially many possible folded states. We analyze the complexity of finding the best consistent folded state according to two metrics: minimizing the total number of layers in the folded state (so that a "flat folding" is indeed close to flat), and minimizing the total amount of paper required to execute the folding (where "thicker" creases consume more paper). We prove both problems strongly NP-complete even for 1D folding. On the other hand, we prove the first problem fixed-parameter tractable in 1D with respect to the number of layers.

cs.DS

Cannibal Animal Games: a new variant of Tic-Tac-Toe

This paper presents a new partial two-player game, called the \emph{cannibal animal game}, which is a variant of Tic-Tac-Toe. The game is played on the infinite grid, where in each round a player chooses and occupies free cells. The first player Alice can occupy a cell in each turn and wins if she occupies a set of cells, the union of a subset of which is a translated, reflected and/or rotated copy of a previously agreed upon polyomino $P$ (called an \emph{animal}). The objective of the second player Bob is to prevent Alice from creating her animal by occupying in each round a translated, reflected and/or rotated copy of $P$. An animal is a \emph{cannibal} if Bob has a winning strategy, and a \emph{non-cannibal} otherwise. This paper presents some new tools, such as the \emph{bounding strategy} and the \emph{punching lemma}, to classify animals into cannibals or non-cannibals. We also show that the \emph{pairing strategy} works for this problem.

cs.GT

Constant-Time Algorithms for Sparsity Matroids

A graph $G=(V,E)$ is called $(k,\ell)$-full if $G$ contains a subgraph $H=(V,F)$ of $k|V|-\ell$ edges such that, for any non-empty $F' \subseteq F$, $|F'| \leq k|V(F')| - \ell$ holds. Here, $V(F')$ denotes the set of vertices incident to $F'$. It is known that the family of edge sets of $(k,\ell)$-full graphs forms a family of matroid, known as the sparsity matroid of $G$. In this paper, we give a constant-time approximation algorithm for the rank of the sparsity matroid of a degree-bounded undirected graph. This leads to a constant-time tester for $(k,\ell)$-fullness in the bounded-degree model, (i.e., we can decide with high probability whether an input graph satisfies a property $P$ or far from $P$). Depending on the values of $k$ and $\ell$, it can test various properties of a graph such as connectivity, rigidity, and how many spanning trees can be packed. Based on this result, we also propose a constant-time tester for $(k,\ell)$-edge-connected-orientability in the bounded-degree model, where an undirected graph $G$ is called $(k,\ell)$-edge-connected-orientable if there exists an orientation $\vec{G}$ of $G$ with a vertex $r \in V$ such that $\vec{G}$ contains $k$ arc-disjoint dipaths from $r$ to each vertex $v \in V$ and $\ell$ arc-disjoint dipaths from each vertex $v \in V$ to $r$. A tester is called a one-sided error tester for $P$ if it always accepts a graph satisfying $P$. We show, for $k \geq 2$ and (proper) $\ell \geq 0$, any one-sided error tester for $(k,\ell)$-fullness and $(k,\ell)$-edge-connected-orientability requires $Ω(n)$ queries.

cs.DS