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Hiroaki Natsukawa

Publications and source records attributed to Hiroaki Natsukawa.

3 recordsLinked to original sources

Surrounded by Friends: Design and Evaluation of Immersive Layouts of Egocentric Network for Visual Analytics

This paper explores design considerations for egocentric network layouts in immersive environments, providing fresh empirical insights that enhance egocentric network analysis. An egocentric network focuses on the topological and semantic relationships around a focal node (ego) and its neighboring nodes (alters), targeting local sub-networks rather than the whole network. Traditional desktop environments, limited by display constraints, often face visual clutter as node numbers grow. Building on recent findings that immersive environments enhance network analysis, we explore layouts tailored for these spaces. We begin by identifying essential design properties and dimensions for egocentric network layouts, taking into account the unique features of immersive environments. Based on these, we design four layouts-Cube, Cylindrical, Radial, and Spherical-that vary across design dimensions. We evaluate these layouts in a user study with 24 participants completing egocentric analysis tasks. Our study suggests that Cube performed well for tasks focused on ego-alter connection strength. In contrast, Spherical was more effective for understanding alter topology, minimizing occlusion, and efficiently utilizing 3D space. These findings inform design implications for future immersive egocentric network layouts.

cs.HC↗

Do Boxes Affect Exploration Behavior and Performance in Group-in-a-box Layouts?

The group-in-a-box (GIB) layout is an efficient graph drawing method designed to visualize the group structure of graphs. The layout communicates group sizes and both within-group and between-group network structures simultaneously. The layout is characterized by its composition of multiple elements, including nodes, edges, and boxes. However, there is limited empirical guidance on how these elements should be combined. In this paper, we measured participants' task performance and eye movements while identifying the group with the largest number of internal edges. We investigated the effect of visualization elements on task performance while controlling the density of internal edges and the box size. The results revealed that the box size in a GIB layout significantly affects the task accuracy either positively or negatively while eye-tracking data suggests that participants focused on internal edges, not the box size. These findings contribute empirical guidance for GIB layout design and lay the groundwork for future research as GIB layout becomes more widely used.

cs.HC↗

Experimentally testable whole brain manifolds that recapitulate behavior

We propose an algorithm grounded in dynamical systems theory that generalizes manifold learning from a global state representation, to a network of local interacting manifolds termed a Generative Manifold Network (GMN). Manifolds are discovered using the convergent cross mapping (CCM) causal inference algorithm which are then compressed into a reduced redundancy network. The representation is a network of manifolds embedded from observational data where each orthogonal axis of a local manifold is an embedding of a individually identifiable neuron or brain area that has exact correspondence in the real world. As such these can be experimentally manipulated to test hypotheses derived from theory and data analysis. Here we demonstrate that this representation preserves the essential features of the brain of flies,larval zebrafish and humans. In addition to accurate near-term prediction, the GMN model can be used to synthesize realistic time series of whole brain neuronal activity and locomotion viewed over the long term. Thus, as a final validation of how well GMN captures essential dynamic information, we show that the artificially generated time series can be used as a training set to predict out-of-sample observed fly locomotion, as well as brain activity in out of sample withheld data not used in model building. Remarkably, the artificially generated time series show realistic novel behaviors that do not exist in the training data, but that do exist in the out-of-sample observational data. This suggests that GMN captures inherently emergent properties of the network. We suggest our approach may be a generic recipe for mapping time series observations of any complex nonlinear network into a model that is able to generate naturalistic system behaviors that identifies variables that have real world correspondence and can be experimentally manipulated.

q-bio.NC↗