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Hirokatsu Kataoka

Publications and source records attributed to Hirokatsu Kataoka.

At least 37 records · Page 2Linked to original sources

AgroBench: Vision-Language Model Benchmark in Agriculture

Precise automated understanding of agricultural tasks such as disease identification is essential for sustainable crop production. Recent advances in vision-language models (VLMs) are expected to further expand the range of agricultural tasks by facilitating human-model interaction through easy, text-based communication. Here, we introduce AgroBench (Agronomist AI Benchmark), a benchmark for evaluating VLM models across seven agricultural topics, covering key areas in agricultural engineering and relevant to real-world farming. Unlike recent agricultural VLM benchmarks, AgroBench is annotated by expert agronomists. Our AgroBench covers a state-of-the-art range of categories, including 203 crop categories and 682 disease categories, to thoroughly evaluate VLM capabilities. In our evaluation on AgroBench, we reveal that VLMs have room for improvement in fine-grained identification tasks. Notably, in weed identification, most open-source VLMs perform close to random. With our wide range of topics and expert-annotated categories, we analyze the types of errors made by VLMs and suggest potential pathways for future VLM development. Our dataset and code are available at https://dahlian00.github.io/AgroBenchPage/ .

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AnimalClue: Recognizing Animals by their Traces

Wildlife observation plays an important role in biodiversity conservation, necessitating robust methodologies for monitoring wildlife populations and interspecies interactions. Recent advances in computer vision have significantly contributed to automating fundamental wildlife observation tasks, such as animal detection and species identification. However, accurately identifying species from indirect evidence like footprints and feces remains relatively underexplored, despite its importance in contributing to wildlife monitoring. To bridge this gap, we introduce AnimalClue, the first large-scale dataset for species identification from images of indirect evidence. Our dataset consists of 159,605 bounding boxes encompassing five categories of indirect clues: footprints, feces, eggs, bones, and feathers. It covers 968 species, 200 families, and 65 orders. Each image is annotated with species-level labels, bounding boxes or segmentation masks, and fine-grained trait information, including activity patterns and habitat preferences. Unlike existing datasets primarily focused on direct visual features (e.g., animal appearances), AnimalClue presents unique challenges for classification, detection, and instance segmentation tasks due to the need for recognizing more detailed and subtle visual features. In our experiments, we extensively evaluate representative vision models and identify key challenges in animal identification from their traces. Our dataset and code are available at https://dahlian00.github.io/AnimalCluePage/

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Simple Visual Artifact Detection in Sora-Generated Videos

The December 2024 release of OpenAI's Sora, a powerful video generation model driven by natural language prompts, highlights a growing convergence between large language models (LLMs) and video synthesis. As these multimodal systems evolve into video-enabled LLMs (VidLLMs), capable of interpreting, generating, and interacting with visual content, understanding their limitations and ensuring their safe deployment becomes essential. This study investigates visual artifacts frequently found and reported in Sora-generated videos, which can compromise quality, mislead viewers, or propagate disinformation. We propose a multi-label classification framework targeting four common artifact label types: label 1: boundary / edge defects, label 2: texture / noise issues, label 3: movement / joint anomalies, and label 4: object mismatches / disappearances. Using a dataset of 300 manually annotated frames extracted from 15 Sora-generated videos, we trained multiple 2D CNN architectures (ResNet-50, EfficientNet-B3 / B4, ViT-Base). The best-performing model trained by ResNet-50 achieved an average multi-label classification accuracy of 94.14%. This work supports the broader development of VidLLMs by contributing to (1) the creation of datasets for video quality evaluation, (2) interpretable artifact-based analysis beyond language metrics, and (3) the identification of visual risks relevant to factuality and safety.

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Formula-Supervised Sound Event Detection: Pre-Training Without Real Data

In this paper, we propose a novel formula-driven supervised learning (FDSL) framework for pre-training an environmental sound analysis model by leveraging acoustic signals parametrically synthesized through formula-driven methods. Specifically, we outline detailed procedures and evaluate their effectiveness for sound event detection (SED). The SED task, which involves estimating the types and timings of sound events, is particularly challenged by the difficulty of acquiring a sufficient quantity of accurately labeled training data. Moreover, it is well known that manually annotated labels often contain noises and are significantly influenced by the subjective judgment of annotators. To address these challenges, we propose a novel pre-training method that utilizes a synthetic dataset, Formula-SED, where acoustic data are generated solely based on mathematical formulas. The proposed method enables large-scale pre-training by using the synthesis parameters applied at each time step as ground truth labels, thereby eliminating label noise and bias. We demonstrate that large-scale pre-training with Formula-SED significantly enhances model accuracy and accelerates training, as evidenced by our results in the DESED dataset used for DCASE2023 Challenge Task 4. The project page is at https://yutoshibata07.github.io/Formula-SED/

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Pre-training with 3D Synthetic Data: Learning 3D Point Cloud Instance Segmentation from 3D Synthetic Scenes

In the recent years, the research community has witnessed growing use of 3D point cloud data for the high applicability in various real-world applications. By means of 3D point cloud, this modality enables to consider the actual size and spatial understanding. The applied fields include mechanical control of robots, vehicles, or other real-world systems. Along this line, we would like to improve 3D point cloud instance segmentation which has emerged as a particularly promising approach for these applications. However, the creation of 3D point cloud datasets entails enormous costs compared to 2D image datasets. To train a model of 3D point cloud instance segmentation, it is necessary not only to assign categories but also to provide detailed annotations for each point in the large-scale 3D space. Meanwhile, the increase of recent proposals for generative models in 3D domain has spurred proposals for using a generative model to create 3D point cloud data. In this work, we propose a pre-training with 3D synthetic data to train a 3D point cloud instance segmentation model based on generative model for 3D scenes represented by point cloud data. We directly generate 3D point cloud data with Point-E for inserting a generated data into a 3D scene. More recently in 2025, although there are other accurate 3D generation models, even using the Point-E as an early 3D generative model can effectively support the pre-training with 3D synthetic data. In the experimental section, we compare our pre-training method with baseline methods indicated improved performance, demonstrating the efficacy of 3D generative models for 3D point cloud instance segmentation.

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Leveraging LLMs with Iterative Loop Structure for Enhanced Social Intelligence in Video Question Answering

Social intelligence, the ability to interpret emotions, intentions, and behaviors, is essential for effective communication and adaptive responses. As robots and AI systems become more prevalent in caregiving, healthcare, and education, the demand for AI that can interact naturally with humans grows. However, creating AI that seamlessly integrates multiple modalities, such as vision and speech, remains a challenge. Current video-based methods for social intelligence rely on general video recognition or emotion recognition techniques, often overlook the unique elements inherent in human interactions. To address this, we propose the Looped Video Debating (LVD) framework, which integrates Large Language Models (LLMs) with visual information, such as facial expressions and body movements, to enhance the transparency and reliability of question-answering tasks involving human interaction videos. Our results on the Social-IQ 2.0 benchmark show that LVD achieves state-of-the-art performance without fine-tuning. Furthermore, supplementary human annotations on existing datasets provide insights into the model's accuracy, guiding future improvements in AI-driven social intelligence.

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On the Relationship Between Double Descent of CNNs and Shape/Texture Bias Under Learning Process

The double descent phenomenon, which deviates from the traditional bias-variance trade-off theory, attracts considerable research attention; however, the mechanism of its occurrence is not fully understood. On the other hand, in the study of convolutional neural networks (CNNs) for image recognition, methods are proposed to quantify the bias on shape features versus texture features in images, determining which features the CNN focuses on more. In this work, we hypothesize that there is a relationship between the shape/texture bias in the learning process of CNNs and epoch-wise double descent, and we conduct verification. As a result, we discover double descent/ascent of shape/texture bias synchronized with double descent of test error under conditions where epoch-wise double descent is observed. Quantitative evaluations confirm this correlation between the test errors and the bias values from the initial decrease to the full increase in test error. Interestingly, double descent/ascent of shape/texture bias is observed in some cases even in conditions without label noise, where double descent is thought not to occur. These experimental results are considered to contribute to the understanding of the mechanisms behind the double descent phenomenon and the learning process of CNNs in image recognition.

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MoireDB: Formula-generated Interference-fringe Image Dataset

Image recognition models have struggled to treat recognition robustness to real-world degradations. In this context, data augmentation methods like PixMix improve robustness but rely on generative arts and feature visualizations (FVis), which have copyright, drawing cost, and scalability issues. We propose MoireDB, a formula-generated interference-fringe image dataset for image augmentation enhancing robustness. MoireDB eliminates copyright concerns, reduces dataset assembly costs, and enhances robustness by leveraging illusory patterns. Experiments show that MoireDB augmented images outperforms traditional Fractal arts and FVis-based augmentations, making it a scalable and effective solution for improving model robustness against real-world degradations.

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Can masking background and object reduce static bias for zero-shot action recognition?

In this paper, we address the issue of static bias in zero-shot action recognition. Action recognition models need to represent the action itself, not the appearance. However, some fully-supervised works show that models often rely on static appearances, such as the background and objects, rather than human actions. This issue, known as static bias, has not been investigated for zero-shot. Although CLIP-based zero-shot models are now common, it remains unclear if they sufficiently focus on human actions, as CLIP primarily captures appearance features related to languages. In this paper, we investigate the influence of static bias in zero-shot action recognition with CLIP-based models. Our approach involves masking backgrounds, objects, and people differently during training and validation. Experiments with masking background show that models depend on background bias as their performance decreases for Kinetics400. However, for Mimetics, which has a weak background bias, masking the background leads to improved performance even if the background is masked during validation. Furthermore, masking both the background and objects in different colors improves performance for SSv2, which has a strong object bias. These results suggest that masking the background or objects during training prevents models from overly depending on static bias and makes them focus more on human action.

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Text-guided Synthetic Geometric Augmentation for Zero-shot 3D Understanding

Zero-shot recognition models require extensive training data for generalization. However, in zero-shot 3D classification, collecting 3D data and captions is costly and laborintensive, posing a significant barrier compared to 2D vision. Recent advances in generative models have achieved unprecedented realism in synthetic data production, and recent research shows the potential for using generated data as training data. Here, naturally raising the question: Can synthetic 3D data generated by generative models be used as expanding limited 3D datasets? In response, we present a synthetic 3D dataset expansion method, Textguided Geometric Augmentation (TeGA). TeGA is tailored for language-image-3D pretraining, which achieves SoTA in zero-shot 3D classification, and uses a generative textto-3D model to enhance and extend limited 3D datasets. Specifically, we automatically generate text-guided synthetic 3D data and introduce a consistency filtering strategy to discard noisy samples where semantics and geometric shapes do not match with text. In the experiment to double the original dataset size using TeGA, our approach demonstrates improvements over the baselines, achieving zeroshot performance gains of 3.0% on Objaverse-LVIS, 4.6% on ScanObjectNN, and 8.7% on ModelNet40. These results demonstrate that TeGA effectively bridges the 3D data gap, enabling robust zero-shot 3D classification even with limited real training data and paving the way for zero-shot 3D vision application.

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Human Action Recognition without Human

The objective of this paper is to evaluate "human action recognition without human". Motion representation is frequently discussed in human action recognition. We have examined several sophisticated options, such as dense trajectories (DT) and the two-stream convolutional neural network (CNN). However, some features from the background could be too strong, as shown in some recent studies on human action recognition. Therefore, we considered whether a background sequence alone can classify human actions in current large-scale action datasets (e.g., UCF101). In this paper, we propose a novel concept for human action analysis that is named "human action recognition without human". An experiment clearly shows the effect of a background sequence for understanding an action label.

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Formula-Supervised Visual-Geometric Pre-training

Throughout the history of computer vision, while research has explored the integration of images (visual) and point clouds (geometric), many advancements in image and 3D object recognition have tended to process these modalities separately. We aim to bridge this divide by integrating images and point clouds on a unified transformer model. This approach integrates the modality-specific properties of images and point clouds and achieves fundamental downstream tasks in image and 3D object recognition on a unified transformer model by learning visual-geometric representations. In this work, we introduce Formula-Supervised Visual-Geometric Pre-training (FSVGP), a novel synthetic pre-training method that automatically generates aligned synthetic images and point clouds from mathematical formulas. Through cross-modality supervision, we enable supervised pre-training between visual and geometric modalities. FSVGP also reduces reliance on real data collection, cross-modality alignment, and human annotation. Our experimental results show that FSVGP pre-trains more effectively than VisualAtom and PC-FractalDB across six tasks: image and 3D object classification, detection, and segmentation. These achievements demonstrate FSVGP's superior generalization in image and 3D object recognition and underscore the potential of synthetic pre-training in visual-geometric representation learning. Our project website is available at https://ryosuke-yamada.github.io/fdsl-fsvgp/.

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Rethinking Image Super-Resolution from Training Data Perspectives

In this work, we investigate the understudied effect of the training data used for image super-resolution (SR). Most commonly, novel SR methods are developed and benchmarked on common training datasets such as DIV2K and DF2K. However, we investigate and rethink the training data from the perspectives of diversity and quality, {thereby addressing the question of ``How important is SR training for SR models?''}. To this end, we propose an automated image evaluation pipeline. With this, we stratify existing high-resolution image datasets and larger-scale image datasets such as ImageNet and PASS to compare their performances. We find that datasets with (i) low compression artifacts, (ii) high within-image diversity as judged by the number of different objects, and (iii) a large number of images from ImageNet or PASS all positively affect SR performance. We hope that the proposed simple-yet-effective dataset curation pipeline will inform the construction of SR datasets in the future and yield overall better models.

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Scaling Backwards: Minimal Synthetic Pre-training?

Pre-training and transfer learning are an important building block of current computer vision systems. While pre-training is usually performed on large real-world image datasets, in this paper we ask whether this is truly necessary. To this end, we search for a minimal, purely synthetic pre-training dataset that allows us to achieve performance similar to the 1 million images of ImageNet-1k. We construct such a dataset from a single fractal with perturbations. With this, we contribute three main findings. (i) We show that pre-training is effective even with minimal synthetic images, with performance on par with large-scale pre-training datasets like ImageNet-1k for full fine-tuning. (ii) We investigate the single parameter with which we construct artificial categories for our dataset. We find that while the shape differences can be indistinguishable to humans, they are crucial for obtaining strong performances. (iii) Finally, we investigate the minimal requirements for successful pre-training. Surprisingly, we find that a substantial reduction of synthetic images from 1k to 1 can even lead to an increase in pre-training performance, a motivation to further investigate ''scaling backwards''. Finally, we extend our method from synthetic images to real images to see if a single real image can show similar pre-training effect through shape augmentation. We find that the use of grayscale images and affine transformations allows even real images to ''scale backwards''.

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Watermark-embedded Adversarial Examples for Copyright Protection against Diffusion Models

Diffusion Models (DMs) have shown remarkable capabilities in various image-generation tasks. However, there are growing concerns that DMs could be used to imitate unauthorized creations and thus raise copyright issues. To address this issue, we propose a novel framework that embeds personal watermarks in the generation of adversarial examples. Such examples can force DMs to generate images with visible watermarks and prevent DMs from imitating unauthorized images. We construct a generator based on conditional adversarial networks and design three losses (adversarial loss, GAN loss, and perturbation loss) to generate adversarial examples that have subtle perturbation but can effectively attack DMs to prevent copyright violations. Training a generator for a personal watermark by our method only requires 5-10 samples within 2-3 minutes, and once the generator is trained, it can generate adversarial examples with that watermark significantly fast (0.2s per image). We conduct extensive experiments in various conditional image-generation scenarios. Compared to existing methods that generate images with chaotic textures, our method adds visible watermarks on the generated images, which is a more straightforward way to indicate copyright violations. We also observe that our adversarial examples exhibit good transferability across unknown generative models. Therefore, this work provides a simple yet powerful way to protect copyright from DM-based imitation.

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Exploring Limits of Diffusion-Synthetic Training with Weakly Supervised Semantic Segmentation

The advance of generative models for images has inspired various training techniques for image recognition utilizing synthetic images. In semantic segmentation, one promising approach is extracting pseudo-masks from attention maps in text-to-image diffusion models, which enables real-image-and-annotation-free training. However, the pioneering training method using the diffusion-synthetic images and pseudo-masks, i.e., DiffuMask has limitations in terms of mask quality, scalability, and ranges of applicable domains. To overcome these limitations, this work introduces three techniques for diffusion-synthetic semantic segmentation training. First, reliability-aware robust training, originally used in weakly supervised learning, helps segmentation with insufficient synthetic mask quality. %Second, large-scale pretraining of whole segmentation models, not only backbones, on synthetic ImageNet-1k-class images with pixel-labels benefits downstream segmentation tasks. Second, we introduce prompt augmentation, data augmentation to the prompt text set to scale up and diversify training images with a limited text resources. Finally, LoRA-based adaptation of Stable Diffusion enables the transfer to a distant domain, e.g., auto-driving images. Experiments in PASCAL VOC, ImageNet-S, and Cityscapes show that our method effectively closes gap between real and synthetic training in semantic segmentation.

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Primitive Geometry Segment Pre-training for 3D Medical Image Segmentation

The construction of 3D medical image datasets presents several issues, including requiring significant financial costs in data collection and specialized expertise for annotation, as well as strict privacy concerns for patient confidentiality compared to natural image datasets. Therefore, it has become a pressing issue in 3D medical image segmentation to enable data-efficient learning with limited 3D medical data and supervision. A promising approach is pre-training, but improving its performance in 3D medical image segmentation is difficult due to the small size of existing 3D medical image datasets. We thus present the Primitive Geometry Segment Pre-training (PrimGeoSeg) method to enable the learning of 3D semantic features by pre-training segmentation tasks using only primitive geometric objects for 3D medical image segmentation. PrimGeoSeg performs more accurate and efficient 3D medical image segmentation without manual data collection and annotation. Further, experimental results show that PrimGeoSeg on SwinUNETR improves performance over learning from scratch on BTCV, MSD (Task06), and BraTS datasets by 3.7%, 4.4%, and 0.3%, respectively. Remarkably, the performance was equal to or better than state-of-the-art self-supervised learning despite the equal number of pre-training data. From experimental results, we conclude that effective pre-training can be achieved by looking at primitive geometric objects only. Code and dataset are available at https://github.com/SUPER-TADORY/PrimGeoSeg.

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Traffic Incident Database with Multiple Labels Including Various Perspective Environmental Information

A large dataset of annotated traffic accidents is necessary to improve the accuracy of traffic accident recognition using deep learning models. Conventional traffic accident datasets provide annotations on traffic accidents and other teacher labels, improving traffic accident recognition performance. However, the labels annotated in conventional datasets need to be more comprehensive to describe traffic accidents in detail. Therefore, we propose V-TIDB, a large-scale traffic accident recognition dataset annotated with various environmental information as multi-labels. Our proposed dataset aims to improve the performance of traffic accident recognition by annotating ten types of environmental information as teacher labels in addition to the presence or absence of traffic accidents. V-TIDB is constructed by collecting many videos from the Internet and annotating them with appropriate environmental information. In our experiments, we compare the performance of traffic accident recognition when only labels related to the presence or absence of traffic accidents are trained and when environmental information is added as a multi-label. In the second experiment, we compare the performance of the training with only contact level, which represents the severity of the traffic accident, and the performance with environmental information added as a multi-label. The results showed that 6 out of 10 environmental information labels improved the performance of recognizing the presence or absence of traffic accidents. In the experiment on the degree of recognition of traffic accidents, the performance of recognition of car wrecks and contacts was improved for all environmental information. These experiments show that V-TIDB can be used to learn traffic accident recognition models that take environmental information into account in detail and can be used for appropriate traffic accident analysis.

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