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Hiroki Kusuyama

Publications and source records attributed to Hiroki Kusuyama.

2 recordsLinked to original sources

High-Contrast Projection Mapping under Light Field Illumination with LED Display and Aperiodic Lens Array

Projection Mapping (PM) is a technology that projects images onto the surfaces of physical objects, allowing multiple users to share an augmented reality experience without special devices. However, its practical use has been constrained by the need for dark environments to ensure high-quality projection. To overcome this ``dark-room constraint,'' we propose a novel target-excluding lighting method that selectively illuminates the surrounding environment while avoiding the PM target. Our system achieves light-field illumination by combining an LED display panel with an optimized aperiodic lens array. The key contributions include a compact form factor that provides a large effective light source area, reproducing natural soft shadows comparable to typical lighting, while maintaining the spatial controllability needed to precisely avoid the target. We also introduce a computational technique for optimizing aperiodic lens placement to suppress undesired dark spots caused by crosstalk, and efficient methods for computing LED luminance patterns that enable dynamic PM. Experiments with a prototype system demonstrate that our approach achieves high-contrast PM even in bright environments.

cs.HC

Projection Mapping under Environmental Lighting by Replacing Room Lights with Heterogeneous Projectors

Projection mapping (PM) is a technique that enhances the appearance of real-world surfaces using projected images, enabling multiple people to view augmentations simultaneously, thereby facilitating communication and collaboration. However, PM typically requires a dark environment to achieve high-quality projections, limiting its practicality. In this paper, we overcome this limitation by replacing conventional room lighting with heterogeneous projectors. These projectors replicate environmental lighting by selectively illuminating the scene, excluding the projection target. Our contributions include a distributed projector optimization framework designed to effectively replicate environmental lighting and the incorporation of a large-aperture projector, in addition to standard projectors, to reduce high-luminance emitted rays and hard shadows -- undesirable factors for collaborative tasks in PM. We conducted a series of quantitative and qualitative experiments, including user studies, to validate our approach. Our findings demonstrate that our projector-based lighting system significantly enhances the contrast and realism of PM results even under environmental lighting compared to typical lights. Furthermore, our method facilitates a substantial shift in the perceived color mode from the undesirable aperture-color mode, where observers perceive the projected object as self-luminous, to the surface-color mode in PM.

cs.GR