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Hiromichi Kobashi

Publications and source records attributed to Hiromichi Kobashi.

3 recordsLinked to original sources

Kozuchi Agent: A Language-Agnostic Open-Weight Agent for Software Repair

Industrial software-engineering teams increasingly need LLM agents that turn bug reports into correct patches, yet benchmark-scale operation adds long horizons, tool-use discipline, context persistence, heterogeneous clusters, and evaluation reuse. We present Kozuchi Agent, a language-agnostic open-weight repair agent and CI-operated evaluation pipeline. Explicit phases, persistent state, deterministic tools, a model-independent action interface, and cross-agent test-time selection make runs auditable and repeatable. With locally hosted Qwen3.5-27B, no fine-tuning, and TTS@8, Kozuchi resolves 374/500 SWE-bench Verified instances on the official evaluator. Unchanged on Multi-SWE-bench Java, the same 27-billion-parameter agent resolves 41/128 instances (32.03%), ranking first among strict open-weight submissions and fourth of 42 overall; on Python it ranks 12th of 135 and first among open-weight systems. Per-phase behavior remains within +/-5 percentage points across languages. Remaining failures mainly reflect semantic correctness, Java-specific harness issues, and selection errors. Across both tracks, results compare favorably with open/local peers by parameter count. Analysis of candidate diversity, selector regret, and patch reliability shows that the remaining gap is primarily semantic correctness and selection rather than edit formatting or proprietary-model access. Operationally, reusable CI stages reduce operator touch-points from five to one across heterogeneous internal clusters.

cs.SE↗

LOGOS: A Living Logic for AI Agent Teams That Evolve With Humans

AI agents are evolving from answer engines into persistent teams that use tools, delegate work, learn from experience, and modify the artifacts that shape their future behavior. The defining question for deployment is no longer merely what agents can do, but who controls what they are allowed to become. We introduce logos, a pluggable layer for self-evolution and governance that strengthens existing multiagent frameworks rather than replacing them. logos compiles heterogeneous multimodal inputs, including documents, images, audio, tables, databases, APIs, and human instructions into versioned agent packs containing agents, tools, knowledge, tests, permissions, and policies. During operation, it transforms agent activity into portable, auditable event traces and applies fail-closed verification across frameworks and backends. Every learned prompt, memory, skill, tool, role, or workflow remains an untrusted release candidate until held-out execution evidence, human-controlled policy, and explicit authorization permit its promotion. This architecture enables "verifiable human-agent loop engineering": agents can act, ask, learn, and propose improvements, while humans can steer objectives, permissions, approvals, and irreversible actions without interrupting continuous operation. logos provides a living logic for accountable automation. Agents may evolve at machine speed, but only evidence and human authority can close the loop.

cs.AI↗

Three approaches to facilitate DNN generalization to objects in out-of-distribution orientations and illuminations

The training data distribution is often biased towards objects in certain orientations and illumination conditions. While humans have a remarkable capability of recognizing objects in out-of-distribution (OoD) orientations and illuminations, Deep Neural Networks (DNNs) severely suffer in this case, even when large amounts of training examples are available. In this paper, we investigate three different approaches to improve DNNs in recognizing objects in OoD orientations and illuminations. Namely, these are (i) training much longer after convergence of the in-distribution (InD) validation accuracy, i.e., late-stopping, (ii) tuning the momentum parameter of the batch normalization layers, and (iii) enforcing invariance of the neural activity in an intermediate layer to orientation and illumination conditions. Each of these approaches substantially improves the DNN's OoD accuracy (more than 20% in some cases). We report results in four datasets: two datasets are modified from the MNIST and iLab datasets, and the other two are novel (one of 3D rendered cars and another of objects taken from various controlled orientations and illumination conditions). These datasets allow to study the effects of different amounts of bias and are challenging as DNNs perform poorly in OoD conditions. Finally, we demonstrate that even though the three approaches focus on different aspects of DNNs, they all tend to lead to the same underlying neural mechanism to enable OoD accuracy gains --individual neurons in the intermediate layers become more selective to a category and also invariant to OoD orientations and illuminations. We anticipate this study to be a basis for further improvement of deep neural networks' OoD generalization performance, which is highly demanded to achieve safe and fair AI applications.

cs.CV↗